A die roll is a random occurrence, it has nothing to do with decisions of the party.
Speaking to this single bit separately, random rolls certainly do have everything to do with the decisions of the party. The party's goal is to overcome whatever obstacle bars their way with the least amount of resources used. Clever planning and use of magic, items, or other resources can obviate the need for dice rolls, thus reducing the risk of the obstacle they are attempting to deal with. When you fudge the dice in favor of the players or worse, in favor of the obstacle (be it monsters, traps, or an environmental hazard)... you're making their decisions matter less. Especially when you do it against them, to keep a monster alive or make a trap harder.
Fudging and house-rules are not the same. Your question has no bearing on the topic of this thread, which is specifically... in the title... FUDGING ROLLS.
Trying to equate any change to the rules of the game with fudging is creating a definition of "fudging" that is useless, because if it can mean anything that is functionally identically to meaning nothing.
Fudging is a specific manifestation of a change to the rules; to fudge, the DM rolls a die or has the player roll a die, determines the outcome independent of that die roll, and attempts to convince the players that it was the die roll that determined the outcome (which is true even if the attempt is nothing more than allowing the players to assume that to be the case).
Yep, for this forum that is the definition of fudging. I guess I just look at fudging rolls on the same level as stretching and changing things. I've got no problem with either extreme or somewhere in the middle for fudging rolls.
I just took umbrage at the post by SkyCaptain that says "you are being dishonest." I was just wondering what was the level of honesty needed. As silly and petty as it sounds, it just torqued me a bit.
And it's not disparaging to say one DM is Neutral Good and one is Lawful Good. (I'm not sure how a Chaotic Good DM would do.)
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The universe never did make sense; I suspect it was built on government contract. -RAH
It is easier to stay out than get out. -Twain
Being right too soon is socially unacceptable. -RAH
I just took umbrage at the post by SkyCaptain that says "you are being dishonest."
I can understand how that would cause some negative feelings, but I read the person stating it to be using the term for it's accuracy rather than as a judgement against the character of some DMs (since the act of fudging requires not being honest with the players, and most proponents of fudging will even say that the DM letting the players in on the reality that the dice don't always matter can making fudging a bad thing).
As for whether it is or isn't disparaging to assign alignments to another DM, I'm going to have to say this; a label assigned by someone else is different than a label one chooses for them self, and is almost always disparaging from the point of view of the person assigned the label because it looks like an attempt to fit the person into a box, de-individualizing them, and making it easier to discount or ignore their opinions.
Take all the umbrage you want, I don't care. Because the moment you fudge that dice roll... you are lying to your players and being dishonest to them where it matters. As an NPC, lie your ass off if that's what the NPC would do, but don't lie to your players as the DM. The DM should be trusted to always be honest. The NPC's however are a different story.
Lets remember that every table holds a different game with different expectations. There are multiple ways to play D&D, and not all of them maintain the same goals or regiments. These differences are what can promote different styles, as we tailor our own house rules to the players we keep.
Lets remember that every table holds a different game with different expectations. There are multiple ways to play D&D, and not all of them maintain the same goals or regiments. These differences are what can promote different styles, as we tailor our own house rules to the players we keep.
This. 100% this.
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Welcome to the Grand Illusion, come on in and see what's happening, pay the price, get your ticket for the show....
I had a DM who was more concerned about us players enjoying the game over the actual numbers. I suspect that he may have fudged rolls, but I never got the feeling that it was used all the often, as the campaign was difficult (we had some new players who were having some difficulty learning their characters) but fun.
I've never DM'ed, so I can't speak to what I would do. But as a player, I think it's all about the people that gather around the table. If you (DM) and the players agree on things before hand, then however you decide to handle the fudging situation is okay. If you are all okay with knowing that at any moment, someone may have to stop and make a new character (I've had friends who prepare multiple characters before hand, just to be safe) then I say everything is good.
You have to have a level of trust in your DM, and not feel like (s)he is trying to do everything in his power to kill your character (I had a DM that railroaded a game resulting in killing off all characters 'because he got tired of DM'ing').
Controversial Opinion: I roll all combat related dice in front of my players and thus do not fudge rolls in any capacity. I still use a screen to hide: maps, monster hit points, my MM, my DMG, and more miniatures of enemies yet to enter combat. I also use my screen to quickly access rules of conditions and such. I do roll random encounters behind the screen and do so often to keep the party on their toes.
Everything from a monster making an active Perception check to detect hidden creatures, to attack rolls, saving throws, ability checks, etc I do in the open in front of my players.
I question the assertion that fudging rolls automatically makes you dishonest or lying to your players. You are being dishonest if you tell your players that you "honor the dice" or "let the dice fall as they may" or any number of similar statements. However, if you are up-front to your players that you occasionally fudge results when necessary, I don't see how subsequently doing just that makes you dishonest. If you claim that you don't manipulate results and then proceed to fudge, that is being dishonest to your players. The act of fudging itself, however, is not.
Whether or not fudging is acceptable varies by play group, there is no one "true" way to play D&D, and that goes down as far as how people roll dice. Some groups want the dice to be sacrosanct and for results never to be manipulated. Others are fine if results are manipulated if it results in a better story being told (where the definition of "better" also varies by group).
You're being dishonest to them because fudging the dice rolls, even if they know you do, lessens the element of risk and suspense. The element of not truly know what is going to happen. It ruins the game for a lot of people. It also makes them question whether you really rolled that crit or not and breaks the flow of the game because they question you and you show them the dice or don't, thus further degrading the trust that should exist between DM and players.
For you, that is probably the case. However, see my second paragraph. In a group that embraces fudging results, it likely enhances risk and suspense, as a stray roll cannot trivialize an encounter, or a PC may survive at very low hit points to add suspense to whether or not they can drop the bad guy before the PC drops in the next round. You may question a DM in such a case, but in groups where fudging is embraced, nobody is questioning any roll results.
Just because you don't like how something does not make playing the game that way wrong or invalid. Please stop trying to project your opinions as fact.
To be objective, we must split apart "dishonesty" from "lessening the element of risk and suspense". These would be separate qualities and are not directly proportionate. Many casual games are not carried out to be strict to dice, as they may be more roleplaying/relaxing in nature. Perhaps they have a house rule that is not strict to the dice roll, but takes averages. If these mechanics are agreed upon by the table, then a DM wouldn't be dishonest at all, but the risk & suspense would be adequately diminished. It depends on the sort of game being played.
I can understand the warrant of playing by the dice and immersing yourself into the game. That is the type of play many players desire, so they may battle through the challenges - good and bad. We must consider all games before denouncing any DM for how they play. If we don't know their environment, we can't judge them according to our own ruleset.
When I sit down at a table of D&D, I expect the dice to be a final arbiter of what happens the moment that die leaves my hand. I expect the same from the DM. Anything less is being dishonest to the players and making their choices matter less. So what if an encounter is trivialized? You think that mattered to Vox Machina when...
Keyleth landed that Feeblemind on Raishon?
No, they didn't care. The encounter was "trivialized" somewhat at that point, but they will remember that moment for years to come. If Mercer fudged the die roll at that point to allow what happened happen, and the players later found out... they would be pissed and upset. It ruined their moment. Fudging the result of a roll is dishonest. Altering the outcome of encounter that goes badly that would be in line with what the npc's would do... that is well within reason for a DM. Such as goblins capturing the characters instead of outright slaying them. Cause goblins might know someone that would pay good coin or some other form of wealth for the characters. Thus continuing the story in an entirely different direction.
It might ruin the game for a lot of people, which is fine. They can find another DM, or DM themselves. There are a ton of memes out there about what ruins a game for different people.
Everyone needs to find a group that works for them. As long as you find a game and a DM that is fun for you, there is no right or wrong way to do it.
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The universe never did make sense; I suspect it was built on government contract. -RAH
It is easier to stay out than get out. -Twain
Being right too soon is socially unacceptable. -RAH
I guess my question is do you follow every rule, to the letter, every time?
Lawful Good DM.
The universe never did make sense; I suspect it was built on government contract. -RAH
It is easier to stay out than get out. -Twain
Being right too soon is socially unacceptable. -RAH
Fudging and house-rules are not the same. Your question has no bearing on the topic of this thread, which is specifically... in the title... FUDGING ROLLS.
Trying to equate any change to the rules of the game with fudging is creating a definition of "fudging" that is useless, because if it can mean anything that is functionally identically to meaning nothing.
Fudging is a specific manifestation of a change to the rules; to fudge, the DM rolls a die or has the player roll a die, determines the outcome independent of that die roll, and attempts to convince the players that it was the die roll that determined the outcome (which is true even if the attempt is nothing more than allowing the players to assume that to be the case).
Nothing else is fudging.
Yep, for this forum that is the definition of fudging. I guess I just look at fudging rolls on the same level as stretching and changing things. I've got no problem with either extreme or somewhere in the middle for fudging rolls.
I just took umbrage at the post by SkyCaptain that says "you are being dishonest." I was just wondering what was the level of honesty needed. As silly and petty as it sounds, it just torqued me a bit.
And it's not disparaging to say one DM is Neutral Good and one is Lawful Good. (I'm not sure how a Chaotic Good DM would do.)
The universe never did make sense; I suspect it was built on government contract. -RAH
It is easier to stay out than get out. -Twain
Being right too soon is socially unacceptable. -RAH
Take all the umbrage you want, I don't care. Because the moment you fudge that dice roll... you are lying to your players and being dishonest to them where it matters. As an NPC, lie your ass off if that's what the NPC would do, but don't lie to your players as the DM. The DM should be trusted to always be honest. The NPC's however are a different story.
Lets remember that every table holds a different game with different expectations. There are multiple ways to play D&D, and not all of them maintain the same goals or regiments. These differences are what can promote different styles, as we tailor our own house rules to the players we keep.
[ Site Rules & Guidelines ] --- [ Homebrew Rules & Guidelines ]
Send me a message with any questions or concerns
Welcome to the Grand Illusion, come on in and see what's happening, pay the price, get your ticket for the show....
I had a DM who was more concerned about us players enjoying the game over the actual numbers. I suspect that he may have fudged rolls, but I never got the feeling that it was used all the often, as the campaign was difficult (we had some new players who were having some difficulty learning their characters) but fun.
I've never DM'ed, so I can't speak to what I would do. But as a player, I think it's all about the people that gather around the table. If you (DM) and the players agree on things before hand, then however you decide to handle the fudging situation is okay. If you are all okay with knowing that at any moment, someone may have to stop and make a new character (I've had friends who prepare multiple characters before hand, just to be safe) then I say everything is good.
You have to have a level of trust in your DM, and not feel like (s)he is trying to do everything in his power to kill your character (I had a DM that railroaded a game resulting in killing off all characters 'because he got tired of DM'ing').
A dwarf with a canoe on his back? What could go wrong?
Controversial Opinion: I roll all combat related dice in front of my players and thus do not fudge rolls in any capacity. I still use a screen to hide: maps, monster hit points, my MM, my DMG, and more miniatures of enemies yet to enter combat. I also use my screen to quickly access rules of conditions and such. I do roll random encounters behind the screen and do so often to keep the party on their toes.
Everything from a monster making an active Perception check to detect hidden creatures, to attack rolls, saving throws, ability checks, etc I do in the open in front of my players.
I question the assertion that fudging rolls automatically makes you dishonest or lying to your players. You are being dishonest if you tell your players that you "honor the dice" or "let the dice fall as they may" or any number of similar statements. However, if you are up-front to your players that you occasionally fudge results when necessary, I don't see how subsequently doing just that makes you dishonest. If you claim that you don't manipulate results and then proceed to fudge, that is being dishonest to your players. The act of fudging itself, however, is not.
Whether or not fudging is acceptable varies by play group, there is no one "true" way to play D&D, and that goes down as far as how people roll dice. Some groups want the dice to be sacrosanct and for results never to be manipulated. Others are fine if results are manipulated if it results in a better story being told (where the definition of "better" also varies by group).
You're being dishonest to them because fudging the dice rolls, even if they know you do, lessens the element of risk and suspense. The element of not truly know what is going to happen. It ruins the game for a lot of people. It also makes them question whether you really rolled that crit or not and breaks the flow of the game because they question you and you show them the dice or don't, thus further degrading the trust that should exist between DM and players.
For you, that is probably the case. However, see my second paragraph. In a group that embraces fudging results, it likely enhances risk and suspense, as a stray roll cannot trivialize an encounter, or a PC may survive at very low hit points to add suspense to whether or not they can drop the bad guy before the PC drops in the next round. You may question a DM in such a case, but in groups where fudging is embraced, nobody is questioning any roll results.
Just because you don't like how something does not make playing the game that way wrong or invalid. Please stop trying to project your opinions as fact.
I guess all DMs should be True Neutral, but I know I'm not.
The universe never did make sense; I suspect it was built on government contract. -RAH
It is easier to stay out than get out. -Twain
Being right too soon is socially unacceptable. -RAH
To be objective, we must split apart "dishonesty" from "lessening the element of risk and suspense". These would be separate qualities and are not directly proportionate. Many casual games are not carried out to be strict to dice, as they may be more roleplaying/relaxing in nature. Perhaps they have a house rule that is not strict to the dice roll, but takes averages. If these mechanics are agreed upon by the table, then a DM wouldn't be dishonest at all, but the risk & suspense would be adequately diminished. It depends on the sort of game being played.
I can understand the warrant of playing by the dice and immersing yourself into the game. That is the type of play many players desire, so they may battle through the challenges - good and bad. We must consider all games before denouncing any DM for how they play. If we don't know their environment, we can't judge them according to our own ruleset.
[ Site Rules & Guidelines ] --- [ Homebrew Rules & Guidelines ]
Send me a message with any questions or concerns
Good points. I was trying to say "It takes all types." Every house has its' rules, sorry about the labeling, I was trying to be glib and funny. (Nat 1 for persuasion)
The universe never did make sense; I suspect it was built on government contract. -RAH
It is easier to stay out than get out. -Twain
Being right too soon is socially unacceptable. -RAH
When I sit down at a table of D&D, I expect the dice to be a final arbiter of what happens the moment that die leaves my hand. I expect the same from the DM. Anything less is being dishonest to the players and making their choices matter less. So what if an encounter is trivialized? You think that mattered to Vox Machina when...
Keyleth landed that Feeblemind on Raishon?
No, they didn't care. The encounter was "trivialized" somewhat at that point, but they will remember that moment for years to come. If Mercer fudged the die roll at that point to allow what happened happen, and the players later found out... they would be pissed and upset. It ruined their moment. Fudging the result of a roll is dishonest. Altering the outcome of encounter that goes badly that would be in line with what the npc's would do... that is well within reason for a DM. Such as goblins capturing the characters instead of outright slaying them. Cause goblins might know someone that would pay good coin or some other form of wealth for the characters. Thus continuing the story in an entirely different direction.
It might ruin the game for a lot of people, which is fine. They can find another DM, or DM themselves. There are a ton of memes out there about what ruins a game for different people.
Everyone needs to find a group that works for them. As long as you find a game and a DM that is fun for you, there is no right or wrong way to do it.
The universe never did make sense; I suspect it was built on government contract. -RAH
It is easier to stay out than get out. -Twain
Being right too soon is socially unacceptable. -RAH
Again "que serra serra". I get it, you hate it, a lot of people don't. It's ok, as long as your group enjoys playing.
We can both be right as long as we agree that the purpose of the game is to have fun.
I hope you guys have fun playing, my group does and nobody feels cheated or trivialized.
The universe never did make sense; I suspect it was built on government contract. -RAH
It is easier to stay out than get out. -Twain
Being right too soon is socially unacceptable. -RAH