I've made a mod for my Swashbuckling Rogue Halfling that has chosen to fight with two weapons, and wanted a feat to dual wield the weapons better than just using heavier weapons. I've cobbled a few homebrew variants together to give some options. I'm fairly confident this is not too over powered.
I'm putting this under a mentorship framework to introduce the skill, and adding 50 hours of practice after to attain the feat. Is this a reasonable amount of effort to obtain the feat? Should it be more? Should it all of it be under the mentor (about a week of training at 50hrs)?
Has your rogue considered that with stock DW feat he can already use the heaviest weapons that he can sneak attack with (rapiers)? Additionally, I am not aware of any one-handed weapons that do more damage than the D8 rapier would provide regardless. So what's he trying to DW that would be better than the rapiers he can already use?
EDIT: Do I think your feat is overpowered? Yes. You're giving some flat bonuses that change the system math. I don't view training to learn the skill as a balancing factor.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
1) Would you allow any feat to be acquired by training? or should they only be offered through leveling?
2) Would you consider this feat less OP if the player spent their bonus action to activate it?
The main goal for this feat is to add a bit more variety to how a second weapon could be used in a fight, and allow for a little more damage when sneak attack is not an option. I've altered this a bit adding the ability to fail to each option in the feat.
great question there that I hadn't previously given thought to. if I was asked to make a ruling immediately, my answer would be depends on the feat. Things that change the system math I would not allow with just training. Things that don't have a noticeable impact on system math, I'd consider allowing via training, provided that's not just a hand-wave. We'd have to figure out how things actually get "earned". For a homebrew feat, it couldn't be something that strictly superior to an existing option.
So, if it's for something that provides fluff, sure. For something that turns into a math upgrade...no.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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Hi all,
I've made a mod for my Swashbuckling Rogue Halfling that has chosen to fight with two weapons, and wanted a feat to dual wield the weapons better than just using heavier weapons. I've cobbled a few homebrew variants together to give some options. I'm fairly confident this is not too over powered.
https://www.dndbeyond.com/feats/565537-dual-wield-master-swashbuckler
I'm putting this under a mentorship framework to introduce the skill, and adding 50 hours of practice after to attain the feat. Is this a reasonable amount of effort to obtain the feat? Should it be more? Should it all of it be under the mentor (about a week of training at 50hrs)?
Has your rogue considered that with stock DW feat he can already use the heaviest weapons that he can sneak attack with (rapiers)? Additionally, I am not aware of any one-handed weapons that do more damage than the D8 rapier would provide regardless. So what's he trying to DW that would be better than the rapiers he can already use?
EDIT: Do I think your feat is overpowered? Yes. You're giving some flat bonuses that change the system math. I don't view training to learn the skill as a balancing factor.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
A few questions if I may:
1) Would you allow any feat to be acquired by training? or should they only be offered through leveling?
2) Would you consider this feat less OP if the player spent their bonus action to activate it?
The main goal for this feat is to add a bit more variety to how a second weapon could be used in a fight, and allow for a little more damage when sneak attack is not an option. I've altered this a bit adding the ability to fail to each option in the feat.
https://www.dndbeyond.com/feats/567933-dual-wield-master-swashbuckler
Thank for the input!
great question there that I hadn't previously given thought to. if I was asked to make a ruling immediately, my answer would be depends on the feat. Things that change the system math I would not allow with just training. Things that don't have a noticeable impact on system math, I'd consider allowing via training, provided that's not just a hand-wave. We'd have to figure out how things actually get "earned". For a homebrew feat, it couldn't be something that strictly superior to an existing option.
So, if it's for something that provides fluff, sure. For something that turns into a math upgrade...no.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha