Listen I have a few Ideas for monsters and even a event that could change a whole campaign, except I can't make anything properly so im just going to put my ideas here for everyone else to see if they can make sense of my pile of nonsense. Also if anyone's in a similar situation as me, feel free to post your ideas as well.
Second idea: an event in which players enter a circus tent to fight what appears to be a small human child enveloped in a black ooze with high dexterity. after said enemy is killed, the entire world will slowly start to corrupt. Details: https://www.dndbeyond.com/monsters/1528830-corruption
Every once in a while I might post some other idea.
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nice arm you got there... be a shame if someone were to *BANG*
I don't see a physical description of what the knitter is. Is it humanoid? bi-pedal, quadruped or runs on tracks or wheels? If its humanoid then it can be knocked prone, grappled or restrained, and with a STR of 5 that will be very easy. Regarding its ability to create lifeforms, is that a spell that it casts with the metal as the components? If so can it be countered or dis-spelled? What is the casting time? I can't imagine collecting piles of metal and instantly popping out a fully formed spider-bot, surely there must be some production time?
Your HP is listed as "Hit Points 90 (2d8 + 6)" which is clearly wrong, the first number is the average of the dice roll listed, so 15 not 90. To get 90 the dice would be something like the Barghest (from Volo's guide to monsters) 12d10+24.
Regarding the Corruption, again the HP's are strange "110 (3d8)". You have it listed with 30 Dex, which is god like, and yet the AC is only 10. With a +10 Dex the AC should be at least 20, if not more for any natural armour. You also have Int 30, which again is god like, far too high for a demon/devil creature. For example a Pit Fiend has Int 22, Ancient Green Dragon has 20 and a lich has 20. Damage resistance to all is strange, just far too broad. Maybe make it resistant to non-magical weapons, necrotic, poison, cold and fire, but leave divine, lightning, force etc as valid options.
The corruption rule doesn't work "After killed, starting from where it was killed, random biological things will slowly start to corrupt. Corrupted creatures will become aggressive to anything not corrupt and will get +5 ac, +10 dex, +3 str, +8 int, -10 wis and -10 cha." Firstly +10 Dex is an insane amount, you could have characters become gods instantly. The +5 AC is not required if you give a Dex bonus as they will get AC from that already. And negative stats, especially a massive -10 would usually be fatal to most living things. If a stat is reduced to zero then usually it would mean death, or at best a permanent coma. For example a Wis of 0 would most likely mean brain death. Maybe as an alternative consider a blast of necromantic energy that slowly turns every living thing it touches into undead. The players could be saved via restoration spells, but most of the population in the area would slowly turn into zombies/ghouls/spirits etc.
Also on both creatures you haven't listed damage dice, but only the average damage value. Some people will play with averages, but I would think most would roll for the damage, so you should consider what that will be.
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Listen I have a few Ideas for monsters and even a event that could change a whole campaign, except I can't make anything properly so im just going to put my ideas here for everyone else to see if they can make sense of my pile of nonsense. Also if anyone's in a similar situation as me, feel free to post your ideas as well.
First Idea: knitter of metal. A medium construct that takes scrap metal from different sources such as armor or just looking around and "knits" them into minion spider constructs. Details: https://www.dndbeyond.com/monsters/1528384-knitter-of-metal
Second idea: an event in which players enter a circus tent to fight what appears to be a small human child enveloped in a black ooze with high dexterity. after said enemy is killed, the entire world will slowly start to corrupt. Details: https://www.dndbeyond.com/monsters/1528830-corruption
Every once in a while I might post some other idea.
nice arm you got there... be a shame if someone were to *BANG*
I don't see a physical description of what the knitter is. Is it humanoid? bi-pedal, quadruped or runs on tracks or wheels? If its humanoid then it can be knocked prone, grappled or restrained, and with a STR of 5 that will be very easy. Regarding its ability to create lifeforms, is that a spell that it casts with the metal as the components? If so can it be countered or dis-spelled? What is the casting time? I can't imagine collecting piles of metal and instantly popping out a fully formed spider-bot, surely there must be some production time?
Your HP is listed as "Hit Points 90 (2d8 + 6)" which is clearly wrong, the first number is the average of the dice roll listed, so 15 not 90. To get 90 the dice would be something like the Barghest (from Volo's guide to monsters) 12d10+24.
Regarding the Corruption, again the HP's are strange "110 (3d8)". You have it listed with 30 Dex, which is god like, and yet the AC is only 10. With a +10 Dex the AC should be at least 20, if not more for any natural armour. You also have Int 30, which again is god like, far too high for a demon/devil creature. For example a Pit Fiend has Int 22, Ancient Green Dragon has 20 and a lich has 20. Damage resistance to all is strange, just far too broad. Maybe make it resistant to non-magical weapons, necrotic, poison, cold and fire, but leave divine, lightning, force etc as valid options.
The corruption rule doesn't work "After killed, starting from where it was killed, random biological things will slowly start to corrupt. Corrupted creatures will become aggressive to anything not corrupt and will get +5 ac, +10 dex, +3 str, +8 int, -10 wis and -10 cha." Firstly +10 Dex is an insane amount, you could have characters become gods instantly. The +5 AC is not required if you give a Dex bonus as they will get AC from that already. And negative stats, especially a massive -10 would usually be fatal to most living things. If a stat is reduced to zero then usually it would mean death, or at best a permanent coma. For example a Wis of 0 would most likely mean brain death. Maybe as an alternative consider a blast of necromantic energy that slowly turns every living thing it touches into undead. The players could be saved via restoration spells, but most of the population in the area would slowly turn into zombies/ghouls/spirits etc.
Also on both creatures you haven't listed damage dice, but only the average damage value. Some people will play with averages, but I would think most would roll for the damage, so you should consider what that will be.