Hello! I'm just looking for some general balancing feedback on this class. I had some combos in mind for how the mechanics would work, and tried to distribute them in a logical way, but I don't have a lot of experience with Barbarian, so I'd love any input from more experience folks. Thanks!
This seems a little weak at the start,plus there some odd wording and grammar (not that I can say much on the latter).But overall it's fairly good.The worst part is there is very little "conquering" done here,warcleaver or steelwind would be more accurate names.
Oh, well I'm glad to hear it's not too much. Honestly, most Barb subclasses seemed kinda underwhelming, so I was worried this was too much. Any ideas to help out the start? I meant for the fear element to be the "Conqueror" element, but I'm open for ideas if you have anything that might fit, especially since the start needs something more. Also, if you have any specific spots that you think could be better clarified, I can tweak it. Thanks for the help :-)
As a general rule, it's not a good idea to publish homebrew until you've had a chance to fully edit and playtest it. If you want feedback from other users, you can copy-paste the text description from the homebrew creation's page, and if you have issues with getting features to work, you can provide the link to the homebrew for staff members to take a look.
Stuff-Random, you've been around a while, could you please not tell people to publish homebrews in order to show the link for feedback? Thank you.
Maybe the Conqueror feel would come across better if you could use your Strength for Intimidation and Persuasion? I've seen similar things in their party barbarian subclasses.
The basic rules actually suggest doing skill checks with variant abilities, like STR for Intimidation. Not with homebrew, but you can customize the skill on a character sheet to override the Skill Stat.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
In that case, maybe some kind of buff to allies so the class isn't totally focused on itself? Like, maybe giving your allies advantage against enemies you've frightened? Something like that?
Crush the Weak and Fear Drinker seem to counteract one another.
For example, with Fear Drinker when you hit a creature with a critical hit, you can potentially cause them to become frightened and gain temp HP; however, if you declare a Reckless Attack to try and obtain the necessary critical, then you might end up causing your target to become frightened before you can hit them.
As far as I know, the frightened condition doesnt stack and cannot be applied more than once by the same creature. If I am correct, then that means if you frighten them with Crush the Weak, you give up the ability to frighten them (and gain temp HP) using Fear Drinker.
Also, One Man Army doesnt make much sense as it doesnt have a trigger or limit. When does the heal occur? How often can you heal this way?
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
Hmm, yeah you're right. Maybe it should be when you crit a Frightened creature that you gain the temp hp? Then, maybe I could add an increased crit range against frightened enemies, too?
Hmm, yeah I guess the intention was for it to trigger when you cause your aoe fear. So, maybe it should just say, "Heal HP equal to your Constitution Modifier whenever you cause a creature to become Frightened?" Unless that feels excessive or redundant with the temp hp gain. Mostly, I'm just looking for a way to add some more staying power, since I imagine Reckless Attacks will be common. I'm also a little concerned about the subclass feeling a little one-note with the frighten thing, and I don't want a player to be useless in a fight with enemies who can't be frightened, or even just have a high wisdom save.
Also, I think I might go with the name change idea. I have some ideas for a Fighter Subclass that might align with the Conqueror title better.
Hello! I'm just looking for some general balancing feedback on this class. I had some combos in mind for how the mechanics would work, and tried to distribute them in a logical way, but I don't have a lot of experience with Barbarian, so I'd love any input from more experience folks. Thanks!
https://www.dndbeyond.com/subclasses/930757-conqueror
P.S. I'm aware there's little-to-no fluff, but right now I'm mostly concerned about the mechanics. Thanks!
Did you remember to publish the subclass?I'm getting 404's.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Oh, sorry. One sec
Try that one. Thanks!
This seems a little weak at the start,plus there some odd wording and grammar (not that I can say much on the latter).But overall it's fairly good.The worst part is there is very little "conquering" done here,warcleaver or steelwind would be more accurate names.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Oh, well I'm glad to hear it's not too much. Honestly, most Barb subclasses seemed kinda underwhelming, so I was worried this was too much. Any ideas to help out the start? I meant for the fear element to be the "Conqueror" element, but I'm open for ideas if you have anything that might fit, especially since the start needs something more. Also, if you have any specific spots that you think could be better clarified, I can tweak it. Thanks for the help :-)
As a general rule, it's not a good idea to publish homebrew until you've had a chance to fully edit and playtest it. If you want feedback from other users, you can copy-paste the text description from the homebrew creation's page, and if you have issues with getting features to work, you can provide the link to the homebrew for staff members to take a look.
Stuff-Random, you've been around a while, could you please not tell people to publish homebrews in order to show the link for feedback? Thank you.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Ah, my apologies. I don't suppose there's a way to un-publish something?
Unfortunately not, there's no way to delete published homebrew. It's okay, just best to avoid doing that going forward.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Maybe the Conqueror feel would come across better if you could use your Strength for Intimidation and Persuasion? I've seen similar things in their party barbarian subclasses.
The basic rules actually suggest doing skill checks with variant abilities, like STR for Intimidation. Not with homebrew, but you can customize the skill on a character sheet to override the Skill Stat.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
In that case, maybe some kind of buff to allies so the class isn't totally focused on itself? Like, maybe giving your allies advantage against enemies you've frightened? Something like that?
Crush the Weak and Fear Drinker seem to counteract one another.
For example, with Fear Drinker when you hit a creature with a critical hit, you can potentially cause them to become frightened and gain temp HP; however, if you declare a Reckless Attack to try and obtain the necessary critical, then you might end up causing your target to become frightened before you can hit them.
As far as I know, the frightened condition doesnt stack and cannot be applied more than once by the same creature. If I am correct, then that means if you frighten them with Crush the Weak, you give up the ability to frighten them (and gain temp HP) using Fear Drinker.
Also, One Man Army doesnt make much sense as it doesnt have a trigger or limit. When does the heal occur? How often can you heal this way?
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Hmm, yeah you're right. Maybe it should be when you crit a Frightened creature that you gain the temp hp? Then, maybe I could add an increased crit range against frightened enemies, too?
Hmm, yeah I guess the intention was for it to trigger when you cause your aoe fear. So, maybe it should just say, "Heal HP equal to your Constitution Modifier whenever you cause a creature to become Frightened?" Unless that feels excessive or redundant with the temp hp gain. Mostly, I'm just looking for a way to add some more staying power, since I imagine Reckless Attacks will be common. I'm also a little concerned about the subclass feeling a little one-note with the frighten thing, and I don't want a player to be useless in a fight with enemies who can't be frightened, or even just have a high wisdom save.
Also, I think I might go with the name change idea. I have some ideas for a Fighter Subclass that might align with the Conqueror title better.