I created 32 homebrewed magic items in 2019 that added the spell effects of certain spells, such as Mage Armor, Haste etc. These were added as magic rings purely so that you could turn the effects off and on as required by clicking to select or deselect them in your inventory.
They had hundreds of adds and lots of good feedback, and I'm incredibly grateful to everyone who added them and found them useful. But today D&D Beyond has unpublished all of them because they're not technically magic items.
Huge apologies to everyone who did add them and has now found that they've disappeared from your characters. If anyone would like to know how to set them up for yourselves, please let me know and I'll be happy to show you how.
Yeah, we're not technically allowed to publish those sort of temporary-effect workarounds. Mairondil's thread How To Homebrew Your Own Buff System is a useful reference for people to create them for themselves and their private campaigns.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Must admit, this has put me right off homebrewing stuff for the community, and D&D Beyond in general. You can add a 'Mage Armor Ring' that gives you the effects of Mage Armor without casting the spell, but a ring that gives you the effects of Mage Armor when you cast the spell is not allowed?
Do not submit magical items that are not actually magical items. This includes items that are meant to replicate/emulate Blessings / Curses / Feats / Class features etc.
Do not submit magical items that are not actually magical items. This includes items that are meant to replicate/emulate Blessings / Curses / Feats / Class features etc
Perhaps make a thread that provides guides on how to make these, so people can create them for themselves.
But I understand the frustration. The intent is to be helpful because the homebrew tools are not friendly to newbies, there's no comprehensive guide, and common features and effects are not supported by the character sheet directly which prompts using workarounds for ease of use. By doing the work for these you were helping people, so people who pay for the privilege of adding homebrew made by others, could add these without doing it themselves (kinda the point behind the sub).
On the flipside, they may not want to see a hundred duplicates of these because others had the same idea of making it and publishing for other people's convenience. Especially since they have been working on a system that will let people apply these effects directly without needing to use HB workarounds, which on release could make all these HB redundant and just a waste of database space.
So, I can see both sides and it probably wasn't an easy decision.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
To post a comment, please login or register a new account.
Hello all,
I created 32 homebrewed magic items in 2019 that added the spell effects of certain spells, such as Mage Armor, Haste etc. These were added as magic rings purely so that you could turn the effects off and on as required by clicking to select or deselect them in your inventory.
They had hundreds of adds and lots of good feedback, and I'm incredibly grateful to everyone who added them and found them useful. But today D&D Beyond has unpublished all of them because they're not technically magic items.
Huge apologies to everyone who did add them and has now found that they've disappeared from your characters. If anyone would like to know how to set them up for yourselves, please let me know and I'll be happy to show you how.
Sorry again,
StC
Yeah, we're not technically allowed to publish those sort of temporary-effect workarounds. Mairondil's thread How To Homebrew Your Own Buff System is a useful reference for people to create them for themselves and their private campaigns.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Okay, well, there you go.
Must admit, this has put me right off homebrewing stuff for the community, and D&D Beyond in general. You can add a 'Mage Armor Ring' that gives you the effects of Mage Armor without casting the spell, but a ring that gives you the effects of Mage Armor when you cast the spell is not allowed?
It is specifically against the Homebrew Rules & Guidelines to do this:
Yeah the Rules & Guidelines do state
Perhaps make a thread that provides guides on how to make these, so people can create them for themselves.
But I understand the frustration. The intent is to be helpful because the homebrew tools are not friendly to newbies, there's no comprehensive guide, and common features and effects are not supported by the character sheet directly which prompts using workarounds for ease of use. By doing the work for these you were helping people, so people who pay for the privilege of adding homebrew made by others, could add these without doing it themselves (kinda the point behind the sub).
On the flipside, they may not want to see a hundred duplicates of these because others had the same idea of making it and publishing for other people's convenience. Especially since they have been working on a system that will let people apply these effects directly without needing to use HB workarounds, which on release could make all these HB redundant and just a waste of database space.
So, I can see both sides and it probably wasn't an easy decision.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.