Also, while I know this doesn't actually help, I'm gonna throw it out there: Typically, class and subclass features don't use proficiency bonus. This is for two reasons: First off, for Character Builder reasons. If you set it as variable damage by class level, and your player/you take a couple levels of a different class, it throws off the calculation. Second, for class balance reasons. Say you make a barbarian subclass with an ability that gives you extra damage based off your proficiency bonus at third level. Then, you make a third level barbarian/seventeenth level fighter. You get the full ability progression, despite the fact that you don't take the full class progression. Generally, bonuses for classes and subclasses are based on ability scores, while class-agnostic features like feats and species abilities key off proficiency bonus. It's probably why you're hitting this particular wall.
While I get what you're saying, the thing is this is just 2-6 extra damage from a minimum 3 level dip. Meanwhile 1 level dip into a spellcasting class can get you 3-4 cantrips that can each deal 1-12 damage at level 1, scaling by overall Character level up to 4-48 by 17th level, depending on cantrips chosen.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Hey! Trying to add a subclass action that has a secondary effect of dealing piercing damage equal to your proficiency bonus, but it doesn’t seem to be scaling. What I‘ve currently done is have the action start at 2 piercing damage, but added level overrides at levels 5, 9, 13, and 17 to make it do 3, 4, 5, and 6 piercing damage respectively. However, the damage is locked at 2. Is there any way
Hey! Trying to add a subclass action that has a secondary effect of dealing piercing damage equal to your proficiency bonus, but it doesn’t seem to be scaling. What I‘ve currently done is have the action start at 2 piercing damage, but added level overrides at levels 5, 9, 13, and 17 to make it do 3, 4, 5, and 6 piercing damage respectively. However, the damage is locked at 2. Is there any way to fix this?
If a request is not getting a response it is most likely because nobody can do it and they don't wanna post "sorry, I can't do this" because that's not really a helpful response. So, if you're not getting a response then assume nobody knows. Reposting the same thing over and over again in the same thread is just spam and against forum rules.
Anyway, I have tried and no matter how much I play with level overrides or level scaling I have been unable to get this to work in the way you want. I do not know if this is a limitation of my skill or the homebrew tools.
Closest match I could make was creating a homebrew cantrip that did damage equal to bonus and scaled at specific levels. I then used a subclass feature to add the cantrip. Best I can do - not sure if that is enough for what you want? If you want help with how to set up the cantrip and adding it, let me know and I can make a walkthrough or video.
I have tried something similar as well with fixed damage bonuses for an action, and it simply does not work without a die roll specified. Fixed bonus damage is only available in the modifiers menu from what I can tell.
That being said, you could create the modifiers at the various levels needed, and have an action with snippet code to display the bonus calculation (for tracking purposes) though you’d have to bend to the will of the homebrew tools to make the math and so on line up correctly.
Currently attempting to get a monster's rolls to work in the VTT, but for some reason the rollable buttons are not appearing. I have the following on the creature:
Bite. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"}[/rollable] to hit, reach 5 ft., one target. Hit: 14 [rollable](2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"}[/rollable] piercing damage.
Claws. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"}[/rollable] to hit, reach 5 ft., one target. Hit: 11 [rollable](2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"}[/rollable] slashing damage.
But it appears as though it was typed normally instead of giving me the buttons to click:
Bite.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) piercing damage.
Claws.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Currently attempting to get a monster's rolls to work in the VTT, but for some reason the rollable buttons are not appearing. I have the following on the creature:
Bite. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"}[/rollable] to hit, reach 5 ft., one target. Hit: 14 [rollable](2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"}[/rollable] piercing damage.
Claws. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"}[/rollable] to hit, reach 5 ft., one target. Hit: 11 [rollable](2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"}[/rollable] slashing damage.
But it appears as though it was typed normally instead of giving me the buttons to click:
Bite.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) piercing damage.
Claws.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Any idea what I'm doing wrong?
Where exactly are you seeing it like that? Can you post a screenshot?
Currently attempting to get a monster's rolls to work in the VTT, but for some reason the rollable buttons are not appearing. I have the following on the creature:
Bite. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"}[/rollable] to hit, reach 5 ft., one target. Hit: 14 [rollable](2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"}[/rollable] piercing damage.
Claws. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"}[/rollable] to hit, reach 5 ft., one target. Hit: 11 [rollable](2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"}[/rollable] slashing damage.
But it appears as though it was typed normally instead of giving me the buttons to click:
Bite.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) piercing damage.
Claws.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Any idea what I'm doing wrong?
Where exactly are you seeing it like that? Can you post a screenshot?
Psh, false alarm. It was just DND Beyond being low-effort. Problem was solved by waiting.
I just created an updated version of the Fairy race for 2024, replacing legacy traits like spells with the updated versions, fixing tooltips, and updating the Fey Characteristics. No major structural changes.
What I am finding is that in the character builder, both in edit and display modes, I am seeing an Ability Score Increase for both the Species and the Background. The 2014 Fairy from MMotM rules doesn't do this. I didn't change or edit the Ability Score Increase in my homebrew version.
Is this just a quirk of a homebrew species or is there some setting I need to use to suppress the Ability Score Increase from showing up both in the Species and the Background?
I just created an updated version of the Fairy race for 2024, replacing legacy traits like spells with the updated versions, fixing tooltips, and updating the Fey Characteristics. No major structural changes.
What I am finding is that in the character builder, both in edit and display modes, I am seeing an Ability Score Increase for both the Species and the Background. The 2014 Fairy from MMotM rules doesn't do this. I didn't change or edit the Ability Score Increase in my homebrew version.
Is this just a quirk of a homebrew species or is there some setting I need to use to suppress the Ability Score Increase from showing up both in the Species and the Background?
This is because 2024 species do not grant an ASI. To be compatible with 2024 rules you should remove the ASI.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Thanks! I’d looked at the 2024 Elf, creating a test species, and it had the ASI, so I thought that was the norm. I appreciate the advice, and I’ll remove the species ASI.
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- Darauk
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While I get what you're saying, the thing is this is just 2-6 extra damage from a minimum 3 level dip. Meanwhile 1 level dip into a spellcasting class can get you 3-4 cantrips that can each deal 1-12 damage at level 1, scaling by overall Character level up to 4-48 by 17th level, depending on cantrips chosen.
Doesn't seem like much of a balance issue.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I have tried something similar as well with fixed damage bonuses for an action, and it simply does not work without a die roll specified. Fixed bonus damage is only available in the modifiers menu from what I can tell.
That being said, you could create the modifiers at the various levels needed, and have an action with snippet code to display the bonus calculation (for tracking purposes) though you’d have to bend to the will of the homebrew tools to make the math and so on line up correctly.
Currently attempting to get a monster's rolls to work in the VTT, but for some reason the rollable buttons are not appearing. I have the following on the creature:
Bite. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"}[/rollable] to hit, reach 5 ft., one target. Hit: 14 [rollable](2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"}[/rollable] piercing damage. Claws. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"}[/rollable] to hit, reach 5 ft., one target. Hit: 11 [rollable](2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"}[/rollable] slashing damage.But it appears as though it was typed normally instead of giving me the buttons to click:
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Any idea what I'm doing wrong?
Where exactly are you seeing it like that? Can you post a screenshot?
pronouns: he/she/they
Psh, false alarm. It was just DND Beyond being low-effort. Problem was solved by waiting.
I just created an updated version of the Fairy race for 2024, replacing legacy traits like spells with the updated versions, fixing tooltips, and updating the Fey Characteristics. No major structural changes.
What I am finding is that in the character builder, both in edit and display modes, I am seeing an Ability Score Increase for both the Species and the Background. The 2014 Fairy from MMotM rules doesn't do this. I didn't change or edit the Ability Score Increase in my homebrew version.
Is this just a quirk of a homebrew species or is there some setting I need to use to suppress the Ability Score Increase from showing up both in the Species and the Background?
- Darauk
This is because 2024 species do not grant an ASI. To be compatible with 2024 rules you should remove the ASI.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Thanks! I’d looked at the 2024 Elf, creating a test species, and it had the ASI, so I thought that was the norm. I appreciate the advice, and I’ll remove the species ASI.
- Darauk