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Also, while I know this doesn't actually help, I'm gonna throw it out there: Typically, class and subclass features don't use proficiency bonus. This is for two reasons: First off, for Character Builder reasons. If you set it as variable damage by class level, and your player/you take a couple levels of a different class, it throws off the calculation. Second, for class balance reasons. Say you make a barbarian subclass with an ability that gives you extra damage based off your proficiency bonus at third level. Then, you make a third level barbarian/seventeenth level fighter. You get the full ability progression, despite the fact that you don't take the full class progression. Generally, bonuses for classes and subclasses are based on ability scores, while class-agnostic features like feats and species abilities key off proficiency bonus. It's probably why you're hitting this particular wall.
While I get what you're saying, the thing is this is just 2-6 extra damage from a minimum 3 level dip. Meanwhile 1 level dip into a spellcasting class can get you 3-4 cantrips that can each deal 1-12 damage at level 1, scaling by overall Character level up to 4-48 by 17th level, depending on cantrips chosen.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Hey! Trying to add a subclass action that has a secondary effect of dealing piercing damage equal to your proficiency bonus, but it doesn’t seem to be scaling. What I‘ve currently done is have the action start at 2 piercing damage, but added level overrides at levels 5, 9, 13, and 17 to make it do 3, 4, 5, and 6 piercing damage respectively. However, the damage is locked at 2. Is there any way
Hey! Trying to add a subclass action that has a secondary effect of dealing piercing damage equal to your proficiency bonus, but it doesn’t seem to be scaling. What I‘ve currently done is have the action start at 2 piercing damage, but added level overrides at levels 5, 9, 13, and 17 to make it do 3, 4, 5, and 6 piercing damage respectively. However, the damage is locked at 2. Is there any way to fix this?
If a request is not getting a response it is most likely because nobody can do it and they don't wanna post "sorry, I can't do this" because that's not really a helpful response. So, if you're not getting a response then assume nobody knows. Reposting the same thing over and over again in the same thread is just spam and against forum rules.
Anyway, I have tried and no matter how much I play with level overrides or level scaling I have been unable to get this to work in the way you want. I do not know if this is a limitation of my skill or the homebrew tools.
Closest match I could make was creating a homebrew cantrip that did damage equal to bonus and scaled at specific levels. I then used a subclass feature to add the cantrip. Best I can do - not sure if that is enough for what you want? If you want help with how to set up the cantrip and adding it, let me know and I can make a walkthrough or video.
I have tried something similar as well with fixed damage bonuses for an action, and it simply does not work without a die roll specified. Fixed bonus damage is only available in the modifiers menu from what I can tell.
That being said, you could create the modifiers at the various levels needed, and have an action with snippet code to display the bonus calculation (for tracking purposes) though you’d have to bend to the will of the homebrew tools to make the math and so on line up correctly.
Currently attempting to get a monster's rolls to work in the VTT, but for some reason the rollable buttons are not appearing. I have the following on the creature:
Bite. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"}[/rollable] to hit, reach 5 ft., one target. Hit: 14 [rollable](2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"}[/rollable] piercing damage.
Claws. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"}[/rollable] to hit, reach 5 ft., one target. Hit: 11 [rollable](2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"}[/rollable] slashing damage.
But it appears as though it was typed normally instead of giving me the buttons to click:
Bite.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) piercing damage.
Claws.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Currently attempting to get a monster's rolls to work in the VTT, but for some reason the rollable buttons are not appearing. I have the following on the creature:
Bite. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"}[/rollable] to hit, reach 5 ft., one target. Hit: 14 [rollable](2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"}[/rollable] piercing damage.
Claws. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"}[/rollable] to hit, reach 5 ft., one target. Hit: 11 [rollable](2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"}[/rollable] slashing damage.
But it appears as though it was typed normally instead of giving me the buttons to click:
Bite.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) piercing damage.
Claws.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Any idea what I'm doing wrong?
Where exactly are you seeing it like that? Can you post a screenshot?
Currently attempting to get a monster's rolls to work in the VTT, but for some reason the rollable buttons are not appearing. I have the following on the creature:
Bite. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"}[/rollable] to hit, reach 5 ft., one target. Hit: 14 [rollable](2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"}[/rollable] piercing damage.
Claws. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"}[/rollable] to hit, reach 5 ft., one target. Hit: 11 [rollable](2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"}[/rollable] slashing damage.
But it appears as though it was typed normally instead of giving me the buttons to click:
Bite.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) piercing damage.
Claws.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Any idea what I'm doing wrong?
Where exactly are you seeing it like that? Can you post a screenshot?
Psh, false alarm. It was just DND Beyond being low-effort. Problem was solved by waiting.
I just created an updated version of the Fairy race for 2024, replacing legacy traits like spells with the updated versions, fixing tooltips, and updating the Fey Characteristics. No major structural changes.
What I am finding is that in the character builder, both in edit and display modes, I am seeing an Ability Score Increase for both the Species and the Background. The 2014 Fairy from MMotM rules doesn't do this. I didn't change or edit the Ability Score Increase in my homebrew version.
Is this just a quirk of a homebrew species or is there some setting I need to use to suppress the Ability Score Increase from showing up both in the Species and the Background?
I just created an updated version of the Fairy race for 2024, replacing legacy traits like spells with the updated versions, fixing tooltips, and updating the Fey Characteristics. No major structural changes.
What I am finding is that in the character builder, both in edit and display modes, I am seeing an Ability Score Increase for both the Species and the Background. The 2014 Fairy from MMotM rules doesn't do this. I didn't change or edit the Ability Score Increase in my homebrew version.
Is this just a quirk of a homebrew species or is there some setting I need to use to suppress the Ability Score Increase from showing up both in the Species and the Background?
This is because 2024 species do not grant an ASI. To be compatible with 2024 rules you should remove the ASI.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Thanks! I’d looked at the 2024 Elf, creating a test species, and it had the ASI, so I thought that was the norm. I appreciate the advice, and I’ll remove the species ASI.
I have a basic question... I've been trying to create feats to do what Potent Dragonmark currently cannot. And I discovered that I can't even figure out how to make the feat add an ability score, or rather, a selection of ability scores. I can add the spells (though unfortunately, not just prepared... I have to limit the number of castings or I get unlimited), but I can't figure out how to make the feat add an ability score bonus. Reverse engineering existing feats shows the same problem... however DND Beyond does it, it's not visible to us peons.
I have a basic question... I've been trying to create feats to do what Potent Dragonmark currently cannot. And I discovered that I can't even figure out how to make the feat add an ability score, or rather, a selection of ability scores. I can add the spells (though unfortunately, not just prepared... I have to limit the number of castings or I get unlimited), but I can't figure out how to make the feat add an ability score bonus. Reverse engineering existing feats shows the same problem... however DND Beyond does it, it's not visible to us peons.
Help?
Add Modifier
Type: Bonus
Sub-Type : choose from the following list of sub-types as appropriate for your feat:
Choose An Ability Score | Choose an ability score to increase by 1 | Choose an ability score to increase by 2 These 3 options do the same thing: let the user pick any ability score. The only difference between them is what is shown in the drop down by default. Despite one saying 1 or 2, these numbers aren't enforced. The number added is based on Fixed Value.
Choose [STATS] These subtypes are ones like Choose Intelligence or Constitution or such as. They limit the available options a user can pick to the ones listed. For spellcasters the most appropriate is 'Choose Intelligence Wisdom or Charisma" for obvious reasons.
[Whatever] Score This is just "Strength Score" or "Wisdom Score". It will increase this stat instead of letting user choose.
Fixed Value In this box enter the amount to increase the stat by. By default it will not increase an ability score beyond 20, regardless of value entered here.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
When you roll initiative, you can't roll lower than 10 on the d20.
You can add a feature that says that, but the character sheet doesn't have any support for setting minimum values for rolls like that.
As an aside, to avoid confusion, the way features like that are typically phrased in official rules is more like "you can treat a roll of 9 or lower on the d20 as a 10".
I am making a monster statblock but am curious to know if its possible to remove or modify the "Description" and "Lair and Lair Actions" titles so that it aligns with the 2024 monsters (since Lair Actions are not part of the 2024 rules). Apologies if this has been asked elsewhere but I could not find anything related to it.
I am making a monster statblock but am curious to know if its possible to remove or modify the "Description" and "Lair and Lair Actions" titles so that it aligns with the 2024 monsters (since Lair Actions are not part of the 2024 rules). Apologies if this has been asked elsewhere but I could not find anything related to it.
To remove description remove all text from the block.
To remove "lair" info check the "has lair" box and then remove all the default text, then uncheck the "has lair" box.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I am making a monster statblock but am curious to know if its possible to remove or modify the "Description" and "Lair and Lair Actions" titles so that it aligns with the 2024 monsters (since Lair Actions are not part of the 2024 rules). Apologies if this has been asked elsewhere but I could not find anything related to it.
To remove description remove all text from the block.
To remove "lair" info check the "has lair" box and then remove all the default text, then uncheck the "has lair" box.
Sorry I wasn't clear. When you make a homebrew monster the description and lair sections are automatically titled with "Description" and "Lair and Lair Actions" with no obvious way to remove or modify them. Looking at the 2024 and (i believe also) 2014 monsters, there are no "Description" titles and the monster's lair is specifically called "[Monster name] Lairs", such "White Dragon Lairs", "Beholder Lair", "Lich Lairs", etc. Though this is probably a nitpick but I am trying to copy this formatting for my homebrew monsters. I wouldn't be surprised if that is just how the system works but figured it doesn't hurt to ask.
I am making a monster statblock but am curious to know if its possible to remove or modify the "Description" and "Lair and Lair Actions" titles so that it aligns with the 2024 monsters (since Lair Actions are not part of the 2024 rules). Apologies if this has been asked elsewhere but I could not find anything related to it.
To remove description remove all text from the block.
To remove "lair" info check the "has lair" box and then remove all the default text, then uncheck the "has lair" box.
Sorry I wasn't clear. When you make a homebrew monster the description and lair sections are automatically titled with "Description" and "Lair and Lair Actions" with no obvious way to remove or modify them. Looking at the 2024 and (i believe also) 2014 monsters, there are no "Description" titles and the monster's lair is specifically called "[Monster name] Lairs", such "White Dragon Lairs", "Beholder Lair", "Lich Lairs", etc. Though this is probably a nitpick but I am trying to copy this formatting for my homebrew monsters. I wouldn't be surprised if that is just how the system works but figured it doesn't hurt to ask.
Yes, I am aware of the descriptions and lair sections having default info shown. My instructions are how to remove these - which is what you asked for.
Here is a video of me doing exactly as I instructed to remove the description and lair stuff.
If this isn't what you wanted then neither of your posts detail it in any way so please clarify with specifics, maybe screen shots if needed?
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I am making a monster statblock but am curious to know if its possible to remove or modify the "Description" and "Lair and Lair Actions" titles so that it aligns with the 2024 monsters (since Lair Actions are not part of the 2024 rules). Apologies if this has been asked elsewhere but I could not find anything related to it.
To remove description remove all text from the block.
To remove "lair" info check the "has lair" box and then remove all the default text, then uncheck the "has lair" box.
Sorry I wasn't clear. When you make a homebrew monster the description and lair sections are automatically titled with "Description" and "Lair and Lair Actions" with no obvious way to remove or modify them. Looking at the 2024 and (i believe also) 2014 monsters, there are no "Description" titles and the monster's lair is specifically called "[Monster name] Lairs", such "White Dragon Lairs", "Beholder Lair", "Lich Lairs", etc. Though this is probably a nitpick but I am trying to copy this formatting for my homebrew monsters. I wouldn't be surprised if that is just how the system works but figured it doesn't hurt to ask.
Yes, I am aware of the descriptions and lair sections having default info shown. My instructions are how to remove these - which is what you asked for.
Here is a video of me doing exactly as I instructed to remove the description and lair stuff.
If this isn't what you wanted then neither of your posts detail it in any way so please clarify with specifics, maybe screen shots if needed?
Sorry again but that isn't what I meant but thank you for taking the time to make a video for an internet random. Hopefully I will make this clearer.
I know that if you remove all of the lair and description text the monster statblock its removed all together, that makes sense. What I am trying to achieve is I want is to have lair and description text but without the default of "Description" and "Lair and Lair Actions" title (or heading if that is clearer). Example:
I am aware I can just add "Vlaakith's Lair" to the description text box but the "Lair and Lair Actions" title would also but there and that is not what I am trying to achieve. I am doubly aware this is probably extremely niche but i noticed this difference while working on the homebrew. Thank you for your help with this.
Oh, sorry for misunderstanding. No, there's no way to change those.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
While I get what you're saying, the thing is this is just 2-6 extra damage from a minimum 3 level dip. Meanwhile 1 level dip into a spellcasting class can get you 3-4 cantrips that can each deal 1-12 damage at level 1, scaling by overall Character level up to 4-48 by 17th level, depending on cantrips chosen.
Doesn't seem like much of a balance issue.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I have tried something similar as well with fixed damage bonuses for an action, and it simply does not work without a die roll specified. Fixed bonus damage is only available in the modifiers menu from what I can tell.
That being said, you could create the modifiers at the various levels needed, and have an action with snippet code to display the bonus calculation (for tracking purposes) though you’d have to bend to the will of the homebrew tools to make the math and so on line up correctly.
Currently attempting to get a monster's rolls to work in the VTT, but for some reason the rollable buttons are not appearing. I have the following on the creature:
Bite. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"}[/rollable] to hit, reach 5 ft., one target. Hit: 14 [rollable](2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"}[/rollable] piercing damage. Claws. Melee Weapon Attack: [rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"}[/rollable] to hit, reach 5 ft., one target. Hit: 11 [rollable](2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"}[/rollable] slashing damage.But it appears as though it was typed normally instead of giving me the buttons to click:
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Any idea what I'm doing wrong?
Where exactly are you seeing it like that? Can you post a screenshot?
pronouns: he/she/they
Psh, false alarm. It was just DND Beyond being low-effort. Problem was solved by waiting.
I just created an updated version of the Fairy race for 2024, replacing legacy traits like spells with the updated versions, fixing tooltips, and updating the Fey Characteristics. No major structural changes.
What I am finding is that in the character builder, both in edit and display modes, I am seeing an Ability Score Increase for both the Species and the Background. The 2014 Fairy from MMotM rules doesn't do this. I didn't change or edit the Ability Score Increase in my homebrew version.
Is this just a quirk of a homebrew species or is there some setting I need to use to suppress the Ability Score Increase from showing up both in the Species and the Background?
- Darauk
This is because 2024 species do not grant an ASI. To be compatible with 2024 rules you should remove the ASI.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Thanks! I’d looked at the 2024 Elf, creating a test species, and it had the ASI, so I thought that was the norm. I appreciate the advice, and I’ll remove the species ASI.
- Darauk
I have a basic question... I've been trying to create feats to do what Potent Dragonmark currently cannot. And I discovered that I can't even figure out how to make the feat add an ability score, or rather, a selection of ability scores. I can add the spells (though unfortunately, not just prepared... I have to limit the number of castings or I get unlimited), but I can't figure out how to make the feat add an ability score bonus. Reverse engineering existing feats shows the same problem... however DND Beyond does it, it's not visible to us peons.
Help?
Add Modifier
Type: Bonus
Sub-Type : choose from the following list of sub-types as appropriate for your feat:
Choose An Ability Score | Choose an ability score to increase by 1 | Choose an ability score to increase by 2
These 3 options do the same thing: let the user pick any ability score. The only difference between them is what is shown in the drop down by default. Despite one saying 1 or 2, these numbers aren't enforced. The number added is based on Fixed Value.
Choose [STATS]
These subtypes are ones like Choose Intelligence or Constitution or such as. They limit the available options a user can pick to the ones listed. For spellcasters the most appropriate is 'Choose Intelligence Wisdom or Charisma" for obvious reasons.
[Whatever] Score
This is just "Strength Score" or "Wisdom Score". It will increase this stat instead of letting user choose.
Fixed Value
In this box enter the amount to increase the stat by. By default it will not increase an ability score beyond 20, regardless of value entered here.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
can I add this feature to a homebrew subclass?
When you roll initiative, you can't roll lower than 10 on the d20.
You can add a feature that says that, but the character sheet doesn't have any support for setting minimum values for rolls like that.
As an aside, to avoid confusion, the way features like that are typically phrased in official rules is more like "you can treat a roll of 9 or lower on the d20 as a 10".
pronouns: he/she/they
Hi all,
I am making a monster statblock but am curious to know if its possible to remove or modify the "Description" and "Lair and Lair Actions" titles so that it aligns with the 2024 monsters (since Lair Actions are not part of the 2024 rules). Apologies if this has been asked elsewhere but I could not find anything related to it.
To remove description remove all text from the block.
To remove "lair" info check the "has lair" box and then remove all the default text, then uncheck the "has lair" box.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Sorry I wasn't clear. When you make a homebrew monster the description and lair sections are automatically titled with "Description" and "Lair and Lair Actions" with no obvious way to remove or modify them. Looking at the 2024 and (i believe also) 2014 monsters, there are no "Description" titles and the monster's lair is specifically called "[Monster name] Lairs", such "White Dragon Lairs", "Beholder Lair", "Lich Lairs", etc. Though this is probably a nitpick but I am trying to copy this formatting for my homebrew monsters. I wouldn't be surprised if that is just how the system works but figured it doesn't hurt to ask.
Yes, I am aware of the descriptions and lair sections having default info shown. My instructions are how to remove these - which is what you asked for.
Here is a video of me doing exactly as I instructed to remove the description and lair stuff.
Link: https://www.youtube.com/watch?v=kyhb7A2406w
Embed:
If this isn't what you wanted then neither of your posts detail it in any way so please clarify with specifics, maybe screen shots if needed?
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Sorry again but that isn't what I meant but thank you for taking the time to make a video for an internet random. Hopefully I will make this clearer.
I know that if you remove all of the lair and description text the monster statblock its removed all together, that makes sense. What I am trying to achieve is I want is to have lair and description text but without the default of "Description" and "Lair and Lair Actions" title (or heading if that is clearer). Example:
Adult Silver Dragon - It doesn't have a "Description" title and its lair title is called "Silver Dragon Lairs"
https://drive.google.com/file/d/1lL_IiuVzTKvTKVlQ5ZgF2O0GULXNkNLx/view?usp=sharing
My Vlaakith homebrew - has a "Description" title and its lair title is called "Lair and Lair Actions"
https://drive.google.com/file/d/1CqMxUMaIIx6if3BeJWavdxoLVJSOzMl2/view?usp=sharing
What i want my Vlaakith homebrew to look like (using microsoft paint lol) - No "Description" title and is called the lair is titled "Vlaakith's Lair"
https://drive.google.com/file/d/1vpJn8aRA9Stl9Buwt9N4YZ8PtQV-k6Si/view?usp=sharing
I am aware I can just add "Vlaakith's Lair" to the description text box but the "Lair and Lair Actions" title would also but there and that is not what I am trying to achieve. I am doubly aware this is probably extremely niche but i noticed this difference while working on the homebrew. Thank you for your help with this.
Oh, sorry for misunderstanding. No, there's no way to change those.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
All good, I had a feeling. I appreciate you taking the time to answer.
Is it possible to set up a modifier to do this for a subclass?
Your AC becomes 17 (your equipment melds into this form).