I've established a new pattern, using the rule construct from Shadow Arts as foundation. The feats require that the character has ki points (how many is irrelevant, because it functions at the minimum level). Each feat offers a selection of three spells (1st and 2nd level) that can be cast by spending 2 ki points. I have made three to start you off, you can create tons of new interesting paths for your own characters. The feats are currently in moderation on DDB, and should be in the database soon.
According to LeK's idea, the Chakras would be activated by having special tattoos on your monk's body. Glamour would be celtic, faerie swirls and spirals, for example. Spider would be cobweb patterns, and life could be floral patterns. Just some rough ideas.
I've changed the formula. Now you get just two spells, but also a cantrip.
Chakra of Glamour
You can use your ki to duplicate the effects of certain fey spells. As an action, you can spend 2 ki points to cast the disguise self or faerie fire, without providing material components. Spells are cast at 2nd casting level. In addition you learn the dancing lights cantrip. Wisdom is your casting ability for these spells.
Chakra of Life
You can use your ki to duplicate the effects of certain curative spells. As an action, you can spend 2 ki points to cast the cure wounds or lesser restoration, without providing material components. Spells are cast at 2nd casting level. In addition you learn the spare the dying cantrip. Wisdom is your casting ability for these spells.
Chakra of the Spider
You can use your ki to duplicate the effects of certain arachnid spells. As an action, you can spend 2 ki points to cast the spider climb or web, without providing material components. Spells are cast at 2nd casting level. In addition you learn the true strike cantrip. Wisdom is your casting ability for these spells.
Would you swap out a spell in the selection in exchange for cantrips? basically Spare the Dying for Life (instead of Healing Word), Dancing Lights (instead of Invisibility) for Glamour, and something something instead of Jump. Need to check.
Also make Chakra of Perfection with Enhance Ability and Levitate, and Mage Hand
I've updated the previous Chakras, added two new ones and sent them into the publishing queue. We'll see how it turns out. I think it's even better with one cantrip and just two regular spells.
When you have a simple pattern like that, you make one thing that can be gained multiple times.
Chakra Mage
Prerequisites: Monk, Ki feature, two ki points
Choose three 1st- or 2nd-level spells. You can cast them by spending two ki points, without providing material components. Wisdom is your spellcasting ability for them.
You can select this feat multiple times, choosing three new spells each time.
The prerequisites are to keep DMs who change when monks get their first ki point or create a class or subclass that has ki points and shouldn't be spending 2 to cast a 2nd-level spell from accidentally breaking anything (from a rules or balance perspective) other than the product or recipient of that change. I don't say anything about actions so the spells keep their normal casting times. I didn't say anything about the spells being cast at the lowest possible level because that's a general rule; spells are always cast at the lowest possible level unless something says otherwise.
I think the spells should be cast at 2nd level whether they're 1st or 2nd level.
Did you know that Shadow Arts gives four spells and a cantrip?
yes, I intentionally downpowered the pattern, and while I appreciate your effort to boil down the Feat to its essential pattern, my intention here was to show that there is reasonable ground for what I want to do. also the important issue here will lie in balancing spell selection, do you think that will be a problem?
I've tried to create that Meta Feat, and it worked. However I cannot set it up so it can be learned multiple times. I didn't find any options for that.
Personally, as much as making several versions of basically the same feat could be a bit dull, I would like to already have the triplets of spells in the feat, as it would give more personality to each feat by providing spells that are thematically connected. Alternatively, in the description of just the one feat there can be a selection of pre-made triplets to choose from.
It's a personal preference, but I think it also ties in well with the dogmatic and "rigid" typical eastern culture.
As to the problem of not finding the option to make the feat available multiple times, I am afraid I cannot help since I have never even had a look at the homebrew feat creation tool ,sorry :(
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
OK, no worries. Yeah, possibly when someone explains to me if that is possible, I might change the feat to make a Options list, it's a very cumbersome thing to do for me, but if it helps? I have a similar situation with my Shapeshifter feat. I practically didn't put Options in, to keep the Feat more open, but a List of viable Animal Forms to choose from, would have been better.
Ki is a Japanese word for energy Chakra is the energy centers in your body, you wouldn't spend a Chakra because it's a part of you. In that culture, that is. You could spend your Ki (pronounced key) as energy points. But if it's home brew stuff whatever makes since for your campaign.
Nice idea. You'll just want to be careful about the 2nd-level spells. Generally when a monk is granted the power to cast a spell, the cost in ki is the spell's level + 1, as with the four elements subclass. I believe that's to make sure monks won't be able to cast spells of a level higher than an equivalently leveled caster. Of course, it's your call.
I did a quick look through the spells of cantrip through 2nd-level and found some thematic groups you may be interested in:
And regarding naming: I didn’t ever say “spend Chakra”, and I wanted the aesthetic of having tattoos around the relevant Chakras (or rather body parts) that are relevant.
Hey!
I've established a new pattern, using the rule construct from Shadow Arts as foundation. The feats require that the character has ki points (how many is irrelevant, because it functions at the minimum level). Each feat offers a selection of three spells (1st and 2nd level) that can be cast by spending 2 ki points. I have made three to start you off, you can create tons of new interesting paths for your own characters. The feats are currently in moderation on DDB, and should be in the database soon.
According to LeK's idea, the Chakras would be activated by having special tattoos on your monk's body. Glamour would be celtic, faerie swirls and spirals, for example. Spider would be cobweb patterns, and life could be floral patterns. Just some rough ideas.
I've changed the formula. Now you get just two spells, but also a cantrip.
Chakra of Glamour
You can use your ki to duplicate the effects of certain fey spells. As an action, you can spend 2 ki points to cast the disguise self or faerie fire, without providing material components. Spells are cast at 2nd casting level. In addition you learn the dancing lights cantrip. Wisdom is your casting ability for these spells.
Chakra of Life
You can use your ki to duplicate the effects of certain curative spells. As an action, you can spend 2 ki points to cast the cure wounds or lesser restoration, without providing material components. Spells are cast at 2nd casting level. In addition you learn the spare the dying cantrip. Wisdom is your casting ability for these spells.
Chakra of the Spider
You can use your ki to duplicate the effects of certain arachnid spells. As an action, you can spend 2 ki points to cast the spider climb or web, without providing material components. Spells are cast at 2nd casting level. In addition you learn the true strike cantrip. Wisdom is your casting ability for these spells.
Zev Georg Mir, creator of Michtim: Fluffy Adventures
Game Designer, Storyteller, UX Gamedev, Homebrewer, Michtim
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The Tavern (casual RP socializing) game: DM, feel free to join, but read rules in first post and post questions if you have any!
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These seem thematically extremely good! I am not good enough with spells to say if they are balanced, but they look ok to me.
One idea: to make them even more flavory, how about making them tattoos?
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Right, quite possibly a good idea!
Edit: Also “Chakra” would probably sound better than Ki in the name
Zev Georg Mir, creator of Michtim: Fluffy Adventures
Game Designer, Storyteller, UX Gamedev, Homebrewer, Michtim
Get Michtim For D&D
The Tavern (casual RP socializing) game: DM, feel free to join, but read rules in first post and post questions if you have any!
Tym Eisenfuchs: ambiguous Michtim Warlock
Click links to find out more!
Would you swap out a spell in the selection in exchange for cantrips? basically Spare the Dying for Life (instead of Healing Word), Dancing Lights (instead of Invisibility) for Glamour, and something something instead of Jump. Need to check.
Also make Chakra of Perfection with Enhance Ability and Levitate, and Mage Hand
Zev Georg Mir, creator of Michtim: Fluffy Adventures
Game Designer, Storyteller, UX Gamedev, Homebrewer, Michtim
Get Michtim For D&D
The Tavern (casual RP socializing) game: DM, feel free to join, but read rules in first post and post questions if you have any!
Tym Eisenfuchs: ambiguous Michtim Warlock
Click links to find out more!
I've updated the previous Chakras, added two new ones and sent them into the publishing queue. We'll see how it turns out. I think it's even better with one cantrip and just two regular spells.
Zev Georg Mir, creator of Michtim: Fluffy Adventures
Game Designer, Storyteller, UX Gamedev, Homebrewer, Michtim
Get Michtim For D&D
The Tavern (casual RP socializing) game: DM, feel free to join, but read rules in first post and post questions if you have any!
Tym Eisenfuchs: ambiguous Michtim Warlock
Click links to find out more!
When you have a simple pattern like that, you make one thing that can be gained multiple times.
The prerequisites are to keep DMs who change when monks get their first ki point or create a class or subclass that has ki points and shouldn't be spending 2 to cast a 2nd-level spell from accidentally breaking anything (from a rules or balance perspective) other than the product or recipient of that change. I don't say anything about actions so the spells keep their normal casting times. I didn't say anything about the spells being cast at the lowest possible level because that's a general rule; spells are always cast at the lowest possible level unless something says otherwise.
I think the spells should be cast at 2nd level whether they're 1st or 2nd level.
Did you know that Shadow Arts gives four spells and a cantrip?
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yes, I intentionally downpowered the pattern, and while I appreciate your effort to boil down the Feat to its essential pattern, my intention here was to show that there is reasonable ground for what I want to do. also the important issue here will lie in balancing spell selection, do you think that will be a problem?
Zev Georg Mir, creator of Michtim: Fluffy Adventures
Game Designer, Storyteller, UX Gamedev, Homebrewer, Michtim
Get Michtim For D&D
The Tavern (casual RP socializing) game: DM, feel free to join, but read rules in first post and post questions if you have any!
Tym Eisenfuchs: ambiguous Michtim Warlock
Click links to find out more!
I've tried to create that Meta Feat, and it worked. However I cannot set it up so it can be learned multiple times. I didn't find any options for that.
Zev Georg Mir, creator of Michtim: Fluffy Adventures
Game Designer, Storyteller, UX Gamedev, Homebrewer, Michtim
Get Michtim For D&D
The Tavern (casual RP socializing) game: DM, feel free to join, but read rules in first post and post questions if you have any!
Tym Eisenfuchs: ambiguous Michtim Warlock
Click links to find out more!
Personally, as much as making several versions of basically the same feat could be a bit dull, I would like to already have the triplets of spells in the feat, as it would give more personality to each feat by providing spells that are thematically connected.
Alternatively, in the description of just the one feat there can be a selection of pre-made triplets to choose from.
It's a personal preference, but I think it also ties in well with the dogmatic and "rigid" typical eastern culture.
As to the problem of not finding the option to make the feat available multiple times, I am afraid I cannot help since I have never even had a look at the homebrew feat creation tool ,sorry :(
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
OK, no worries. Yeah, possibly when someone explains to me if that is possible, I might change the feat to make a Options list, it's a very cumbersome thing to do for me, but if it helps? I have a similar situation with my Shapeshifter feat. I practically didn't put Options in, to keep the Feat more open, but a List of viable Animal Forms to choose from, would have been better.
Anyway, thanks for your hints.
Zev Georg Mir, creator of Michtim: Fluffy Adventures
Game Designer, Storyteller, UX Gamedev, Homebrewer, Michtim
Get Michtim For D&D
The Tavern (casual RP socializing) game: DM, feel free to join, but read rules in first post and post questions if you have any!
Tym Eisenfuchs: ambiguous Michtim Warlock
Click links to find out more!
Ki is a Japanese word for energy Chakra is the energy centers in your body, you wouldn't spend a Chakra because it's a part of you. In that culture, that is. You could spend your Ki (pronounced key) as energy points. But if it's home brew stuff whatever makes since for your campaign.
Nice idea. You'll just want to be careful about the 2nd-level spells. Generally when a monk is granted the power to cast a spell, the cost in ki is the spell's level + 1, as with the four elements subclass. I believe that's to make sure monks won't be able to cast spells of a level higher than an equivalently leveled caster. Of course, it's your call.
I did a quick look through the spells of cantrip through 2nd-level and found some thematic groups you may be interested in:
*indicates a cantrip
Combat:
true strike*
bless
heroism
compelled duel
divine favor
hunter's mark
magic weapon
Peace/Protection:
guidance*
resistance*
sanctuary
shield
absorb elements
mage armor
aid
warding bond
zone of truth
Healing/Life:
resistance*
spare the dying*
goodberry
cure wounds
healing word
healing spirit
lesser restoration
Animals:
primal savagery*
friends*
animal friendship
beast bond
beast sense
speak with animals
Wind:
gust*
misty step
pass without trace
invisibility
blur
Speed/Movement:
guidance*
jump
longstrider
enhance ability
expeditious retreat
zephyr strike
Bad guy stuff:
toll the dead*
chill touch*
bane
cause fear
inflict wounds
ray of sickness
blindness/deafness
ray of enfeeblement
Earth:
magic stone*
mold earth*
maximilian's earthen grasp
mold earth
earth tremor
earthbind
Wood:
shillelagh*
thorn whip*
ensnaring strike
hail of thorns
entangle
spike growth
Friendship:
friends*
comprehend languages
charm person
calm emotions
detect thoughts
enthrall
command
suggestion
zone of truth
Thank you for the effort!
And regarding naming: I didn’t ever say “spend Chakra”, and I wanted the aesthetic of having tattoos around the relevant Chakras (or rather body parts) that are relevant.
Zev Georg Mir, creator of Michtim: Fluffy Adventures
Game Designer, Storyteller, UX Gamedev, Homebrewer, Michtim
Get Michtim For D&D
The Tavern (casual RP socializing) game: DM, feel free to join, but read rules in first post and post questions if you have any!
Tym Eisenfuchs: ambiguous Michtim Warlock
Click links to find out more!