Is there a default way to allow players to learn proficients in things they are not base line proficient in? i know some feats allow this to happen but i was thinking more along the lines of Tools then skills. My map is a large amount of water, so my players spend a lot of time in port cities booking passage from here to there on ships. But i was thinking about making away for the players to become proficient on Vehicles(Sea) and letting them pool there gold to buy a ship of there own. Does this mechanic exist or will i kind of have to make it up?
I was also contemplating magic potions of attribute point ... drinking a potion that gives the player a permanent +1 to lets say Charisma ... which would be like a rare magic item that could be found in a dungeon ... does this exist in any way? i'm not very knowledgeable about magic items because we play in a a low magic world? If used sparingly do you think this would horribly unbalance the game?
"Is there a default way to allow players to learn proficients in things they are not base line proficient in? i know some feats allow this to happen but i was thinking more along the lines of Tools then skills. My map is a large amount of water, so my players spend a lot of time in port cities booking passage from here to there on ships. But i was thinking about making away for the players to become proficient on Vehicles(Sea) and letting them pool there gold to buy a ship of there own. Does this mechanic exist or will i kind of have to make it up?"
There is a section in Basic Rules about Training which says:
"You can spend time between adventures learning a new language or training with a set of tools. Your DM might allow additional training options.
First, you must find an instructor willing to teach you. The DM determines how long it takes, and whether one or more ability checks are required.
The training lasts for 250 days and costs 1 gp per day. After you spend the requisite amount of time and money, you learn the new language or gain proficiency with the new tool."
There's no reason why you cannot work with your DM to to allow this to apply to any skill, modifying the time and money based on the skill if necessary.
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"I was also contemplating magic potions of attribute point ... drinking a potion that gives the player a permanent +1 to lets say Charisma ... which would be like a rare magic item that could be found in a dungeon ... does this exist in any way? i'm not very knowledgeable about magic items because we play in a a low magic world? If used sparingly do you think this would horribly unbalance the game?"
There are items which add permanent ability score increases. For example Manual of Quickness of Action grants permanent +2 to Dexterity. Do an item search on here for keywords "tome" and "manual" and look for "very rare" or "legendary" items and you can find a few. There's one for each stat. You can always homebrew versions, if you want.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
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Is there a default way to allow players to learn proficients in things they are not base line proficient in? i know some feats allow this to happen but i was thinking more along the lines of Tools then skills. My map is a large amount of water, so my players spend a lot of time in port cities booking passage from here to there on ships. But i was thinking about making away for the players to become proficient on Vehicles(Sea) and letting them pool there gold to buy a ship of there own. Does this mechanic exist or will i kind of have to make it up?
I was also contemplating magic potions of attribute point ... drinking a potion that gives the player a permanent +1 to lets say Charisma ... which would be like a rare magic item that could be found in a dungeon ... does this exist in any way? i'm not very knowledgeable about magic items because we play in a a low magic world? If used sparingly do you think this would horribly unbalance the game?
"Is there a default way to allow players to learn proficients in things they are not base line proficient in? i know some feats allow this to happen but i was thinking more along the lines of Tools then skills. My map is a large amount of water, so my players spend a lot of time in port cities booking passage from here to there on ships. But i was thinking about making away for the players to become proficient on Vehicles(Sea) and letting them pool there gold to buy a ship of there own. Does this mechanic exist or will i kind of have to make it up?"
There is a section in Basic Rules about Training which says:
"You can spend time between adventures learning a new language or training with a set of tools. Your DM might allow additional training options.
First, you must find an instructor willing to teach you. The DM determines how long it takes, and whether one or more ability checks are required.
The training lasts for 250 days and costs 1 gp per day. After you spend the requisite amount of time and money, you learn the new language or gain proficiency with the new tool."
There's no reason why you cannot work with your DM to to allow this to apply to any skill, modifying the time and money based on the skill if necessary.
--
"I was also contemplating magic potions of attribute point ... drinking a potion that gives the player a permanent +1 to lets say Charisma ... which would be like a rare magic item that could be found in a dungeon ... does this exist in any way? i'm not very knowledgeable about magic items because we play in a a low magic world? If used sparingly do you think this would horribly unbalance the game?"
There are items which add permanent ability score increases. For example Manual of Quickness of Action grants permanent +2 to Dexterity. Do an item search on here for keywords "tome" and "manual" and look for "very rare" or "legendary" items and you can find a few. There's one for each stat. You can always homebrew versions, if you want.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.