This is my first legitimate attempt at creating my own subclass/class that is completely mine and I built from the ground up. So if someone has something out there similar, then that is coincidence, and I will be slightly sad lol
This all stemmed from wanting to make a subclass of barbarians where you can't control when your rages happen. I think it would be an interesting character dynamic. With this asset of the subclass, I doubled the barbarian damage.
Here's the subclass, I'd like any feedback at improving/balancing the subclass. I want to make the most balanced barbarian subclass, based around the feature of not being able to control your rages, so suggesting to still give your character control of the rages is defeating my purpose.
Anything from suggestions to changing levels, features, names of features, anything at all!!!
Thanks everyone!
3rd Level
Insanity Rage
Starting when you choose this path at 3rd level, your rages become immensely powerful and uncontrollable. Your skin turns a bloody red and your rage damage is +4 instead of what’s shown on the barbarian table. Your rage damage becomes +6 at 9th level and +8 at 16th level ignoring the barbarian table.
In addition, you no longer decide when you rage. You must use a rage, if you're able to do so, when you roll a d20 in combat and it lands on a 1 or 20. If you roll a 20 you begin your rage as normal. If you roll a 1 you rage and give in to your madness.
While raging from a 1, you cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on you must succeed on an attack roll. If you are attacked, you must attack the creature that last attacked you until that creature is dead or out of sight.
If you do not have a mandatory target, roll on the table below at the beginning of your turn to decide how you spend your turn.
Spend Your Turn d4 Action | 1 | Attack nearest creature with a weapon in hand. | 2 | Deal 1d8+STR to self with item in hand. | 3 | Do nothing but babble incoherently. | 4 | Act normally.
Calming Allies
At 3rd level, your allies may attempt to calm you down in moments of rage. If you're raging from a 1, an ally may attempt a Charisma check. If they succeed (DC: 8 + your proficiency modifier + your wisdom modifier), you come out of your rage.
Maniacal Body
At 3rd level, your insanity forces your body to push through physical strain on your body. If you have points of exhaustion and then go into a rage, the effects of exhaustion are suspended until your rage ends. While raging, you cannot gain any more points of exhaustion.
At 14th level, entering a rage resets your exhaustion counter resets to 0.
6th Level
Mind of Lunacy
Beginning at 6th level, you’ve given up even more control of your mind that even your enemies have trouble affecting it. You are unable to be charmed by magic or put to sleep by magic, and you have resistance to Psychic damage while not raging, and immunity to Psychic damage while raging.
Mind and Body
At 6th level, your insane mind begins to affect your nervous system, helping you feel less and less pain. At the end of each rest, you gain temporary hit points equal to 2d4+your barbarian level. The die changes to a d6 at 9th level, and d8 at 16th level.
10th Level
Rage Over Matter
Upon reaching 10th level, you have become more accustomed to your madness, able to utilize it in some key moments. After you make a Wisdom saving throw, you can instead expend one of your rages and choose to succeed on the saving throw. You can choose to use this ability after seeing the result, but before the DM tells you if you pass or fail.
14th Level
Hint of Sanity
At 14th level, you are able to gain some control over your rages. If you would go into a rage stemming from a roll of 1, you can choose to take damage equal to one quarter of your maximum hit points (rounded down) and go into a rage as if you rolled a 20.
This is my first legitimate attempt at creating my own subclass/class that is completely mine and I built from the ground up. So if someone has something out there similar, then that is coincidence, and I will be slightly sad lol
This all stemmed from wanting to make a subclass of barbarians where you can't control when your rages happen. I think it would be an interesting character dynamic. With this asset of the subclass, I doubled the barbarian damage.
Here's the subclass, I'd like any feedback at improving/balancing the subclass. I want to make the most balanced barbarian subclass, based around the feature of not being able to control your rages, so suggesting to still give your character control of the rages is defeating my purpose.
Anything from suggestions to changing levels, features, names of features, anything at all!!!
Thanks everyone!
3rd Level
Insanity Rage
Starting when you choose this path at 3rd level, your rages become immensely powerful and uncontrollable. Your skin turns a bloody red and your rage damage is +4 instead of what’s shown on the barbarian table. Your rage damage becomes +6 at 9th level and +8 at 16th level ignoring the barbarian table.
In addition, you no longer decide when you rage. You must use a rage, if you're able to do so, when you roll a d20 in combat and it lands on a 1 or 20. If you roll a 20 you begin your rage as normal. If you roll a 1 you rage and give in to your madness.
While raging from a 1, you cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on you must succeed on an attack roll. If you are attacked, you must attack the creature that last attacked you until that creature is dead or out of sight.
If you do not have a mandatory target, roll on the table below at the beginning of your turn to decide how you spend your turn.
Spend Your Turn
d4 Action
| 1 | Attack nearest creature with a weapon in hand.
| 2 | Deal 1d8+STR to self with item in hand.
| 3 | Do nothing but babble incoherently.
| 4 | Act normally.
Calming Allies
At 3rd level, your allies may attempt to calm you down in moments of rage. If you're raging from a 1, an ally may attempt a Charisma check. If they succeed (DC: 8 + your proficiency modifier + your wisdom modifier), you come out of your rage.
Maniacal Body
At 3rd level, your insanity forces your body to push through physical strain on your body. If you have points of exhaustion and then go into a rage, the effects of exhaustion are suspended until your rage ends. While raging, you cannot gain any more points of exhaustion.
At 14th level, entering a rage resets your exhaustion counter resets to 0.
6th Level
Mind of Lunacy
Beginning at 6th level, you’ve given up even more control of your mind that even your enemies have trouble affecting it. You are unable to be charmed by magic or put to sleep by magic, and you have resistance to Psychic damage while not raging, and immunity to Psychic damage while raging.
Mind and Body
At 6th level, your insane mind begins to affect your nervous system, helping you feel less and less pain. At the end of each rest, you gain temporary hit points equal to 2d4+your barbarian level. The die changes to a d6 at 9th level, and d8 at 16th level.
10th Level
Rage Over Matter
Upon reaching 10th level, you have become more accustomed to your madness, able to utilize it in some key moments. After you make a Wisdom saving throw, you can instead expend one of your rages and choose to succeed on the saving throw. You can choose to use this ability after seeing the result, but before the DM tells you if you pass or fail.
14th Level
Hint of Sanity
At 14th level, you are able to gain some control over your rages. If you would go into a rage stemming from a roll of 1, you can choose to take damage equal to one quarter of your maximum hit points (rounded down) and go into a rage as if you rolled a 20.
Published Subclasses