im thinking of adding a dungeon meshi (delicious in dungeon) inspired subclass to a campaign, who gets expertise in cooking and hunting but gets disadvantage in magical things, apart from healing, they take care of the group, feeding them delicous, well made meals and then backing them up with strong melee attacks in combat
what shoud the base class be???? not a paladin or monk or anything but other spellcasters are too frail, while druid could work its too into the whol environment thing. and i want to avoid artificers, not because i dont like the, i love artificery, i just dont have the cauldron of everything
WHAT DO I DO!!!!
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Hello dearest adventurers! I am the Confused Introvert, i dont know too much about D&D, but im the king of oddly specific and almost useless homebrew cantraps/low level spells, and am currently working on a setting called "Illogical Wizardry" where all of my useless and somewhat absurd spells are implemented to replace the good and known ones (mage hand, fireball, vicious mockery, etc)
Why don't you want to use Paladin or Monk? Or Druid?
Oath of the Chef Paladin would work perfectly for your description : strong melee attacks + healing & support.
Otherwise, I dunno, you could make a Path of the Saucepan Barbarian who cooks food and clobbers things over the head with their pots and pans in combat.
lol path of the saucepan, good idea, i dont want to use paladins because i dont think it would really fit a paladins lore, a holy knight that worships burritos, monk i dont like because they are more martial arts than cooking, and druid i dont want to do because i just dont want my party druids going entirely gourmet chef and not doing any wildshape stuff or using an overpowered subclass.
Rollback Post to RevisionRollBack
Hello dearest adventurers! I am the Confused Introvert, i dont know too much about D&D, but im the king of oddly specific and almost useless homebrew cantraps/low level spells, and am currently working on a setting called "Illogical Wizardry" where all of my useless and somewhat absurd spells are implemented to replace the good and known ones (mage hand, fireball, vicious mockery, etc)
While it wouldn't fit in the 'bad at magic' sense, the simplest route would probably be to re-skin the alchemist subclass for artificer. Just make the potions into foods.
If you want to put more effort into it, make it a new subclass for artificer. Perhaps they get the chef feat or something similar. Perhaps there's a mechanic for replacing material components with monster parts. You could still use the alchemist for a point of reference. Additional spells granted by the subclass could be enchantment / buff spells. A good support / healer subclass.
Also, paladin / barbarian would work if you stylize it the right way; 1) Take paladins in a more lighthearted way. Which reminds me of a subclass for the game Changeling - Knights of the Knowledge of the Tongue, aka, the Gastrognomes. Think of it the way a lot of anime characters show an obsession for something bordering on religious fervor. 2) Make the cooking more of a spiritual act. Lots of spiritual traditions have some kind of ritualized consumption. Catholic communion for instance. Paladin/Cleric. 3) Make it darker. I did this with a barbarian subclass based on taking trophies from fallen foes. They could consume the heart of the fallen, make a wearable item from the corpse, etc. Cooking the opponent could be a gruesome ritual if you want a horror angle.
Hello dearest adventurers! I am the Confused Introvert, i dont know too much about D&D, but im the king of oddly specific and almost useless homebrew cantraps/low level spells, and am currently working on a setting called "Illogical Wizardry" where all of my useless and somewhat absurd spells are implemented to replace the good and known ones (mage hand, fireball, vicious mockery, etc)
I see that this is an old thread, but just wanted to chime in:
If you've got a player who wants to play a Senshi-type character, it's always an option to use the structure of an existing class but not the lore/flavor of the class. I'm actually doing something similar to this now, and I'm thinking of using the Paladin class as the base. Only chiming in because I saw your comment that it wouldn't make sense to have "a holy knight who worships burritos". First, that made me laugh. But second, you can use the Paladin class as the base, but not have your character be a literal "paladin" in the fiction of the world! Just a swordfighter who cooks good food and can heal folks!
Anyway just wanted to chime in because I used to think very similarly to how you were describing things in this thread, until a good friend gave me this advice and really opened my mind up to the possibilities of using game mechanics divorced from their flavor text! Hope everything worked out! (And hope we get the next season soon!!)
im thinking of adding a dungeon meshi (delicious in dungeon) inspired subclass to a campaign, who gets expertise in cooking and hunting but gets disadvantage in magical things, apart from healing, they take care of the group, feeding them delicous, well made meals and then backing them up with strong melee attacks in combat
what shoud the base class be???? not a paladin or monk or anything but other spellcasters are too frail, while druid could work its too into the whol environment thing. and i want to avoid artificers, not because i dont like the, i love artificery, i just dont have the cauldron of everything
WHAT DO I DO!!!!
When I read that my first thought was something based off of the Eldritch Knight chassis. They’re not very magical to begin with, only a bit, so that would represent them not being very adept at magic, and with a carefully tailored spell list it would still work for the healing magic. And the melee aptitude is already baked into (pun totally intended) the fighter base class.
im thinking of adding a dungeon meshi (delicious in dungeon) inspired subclass to a campaign, who gets expertise in cooking and hunting but gets disadvantage in magical things, apart from healing, they take care of the group, feeding them delicous, well made meals and then backing them up with strong melee attacks in combat
what shoud the base class be???? not a paladin or monk or anything but other spellcasters are too frail, while druid could work its too into the whol environment thing. and i want to avoid artificers, not because i dont like the, i love artificery, i just dont have the cauldron of everything
WHAT DO I DO!!!!
Hello dearest adventurers! I am the Confused Introvert, i dont know too much about D&D, but im the king of oddly specific and almost useless homebrew cantraps/low level spells, and am currently working on a setting called "Illogical Wizardry" where all of my useless and somewhat absurd spells are implemented to replace the good and known ones (mage hand, fireball, vicious mockery, etc)
Why don't you want to use Paladin or Monk? Or Druid?
Oath of the Chef Paladin would work perfectly for your description : strong melee attacks + healing & support.
Otherwise, I dunno, you could make a Path of the Saucepan Barbarian who cooks food and clobbers things over the head with their pots and pans in combat.
lol path of the saucepan, good idea, i dont want to use paladins because i dont think it would really fit a paladins lore, a holy knight that worships burritos, monk i dont like because they are more martial arts than cooking, and druid i dont want to do because i just dont want my party druids going entirely gourmet chef and not doing any wildshape stuff or using an overpowered subclass.
Hello dearest adventurers! I am the Confused Introvert, i dont know too much about D&D, but im the king of oddly specific and almost useless homebrew cantraps/low level spells, and am currently working on a setting called "Illogical Wizardry" where all of my useless and somewhat absurd spells are implemented to replace the good and known ones (mage hand, fireball, vicious mockery, etc)
While it wouldn't fit in the 'bad at magic' sense, the simplest route would probably be to re-skin the alchemist subclass for artificer. Just make the potions into foods.
If you want to put more effort into it, make it a new subclass for artificer. Perhaps they get the chef feat or something similar. Perhaps there's a mechanic for replacing material components with monster parts. You could still use the alchemist for a point of reference. Additional spells granted by the subclass could be enchantment / buff spells. A good support / healer subclass.
Also, paladin / barbarian would work if you stylize it the right way;
1) Take paladins in a more lighthearted way. Which reminds me of a subclass for the game Changeling - Knights of the Knowledge of the Tongue, aka, the Gastrognomes. Think of it the way a lot of anime characters show an obsession for something bordering on religious fervor.
2) Make the cooking more of a spiritual act. Lots of spiritual traditions have some kind of ritualized consumption. Catholic communion for instance. Paladin/Cleric.
3) Make it darker. I did this with a barbarian subclass based on taking trophies from fallen foes. They could consume the heart of the fallen, make a wearable item from the corpse, etc. Cooking the opponent could be a gruesome ritual if you want a horror angle.
genius
Hello dearest adventurers! I am the Confused Introvert, i dont know too much about D&D, but im the king of oddly specific and almost useless homebrew cantraps/low level spells, and am currently working on a setting called "Illogical Wizardry" where all of my useless and somewhat absurd spells are implemented to replace the good and known ones (mage hand, fireball, vicious mockery, etc)
I see that this is an old thread, but just wanted to chime in:
If you've got a player who wants to play a Senshi-type character, it's always an option to use the structure of an existing class but not the lore/flavor of the class. I'm actually doing something similar to this now, and I'm thinking of using the Paladin class as the base. Only chiming in because I saw your comment that it wouldn't make sense to have "a holy knight who worships burritos". First, that made me laugh. But second, you can use the Paladin class as the base, but not have your character be a literal "paladin" in the fiction of the world! Just a swordfighter who cooks good food and can heal folks!
Anyway just wanted to chime in because I used to think very similarly to how you were describing things in this thread, until a good friend gave me this advice and really opened my mind up to the possibilities of using game mechanics divorced from their flavor text! Hope everything worked out! (And hope we get the next season soon!!)
When I read that my first thought was something based off of the Eldritch Knight chassis. They’re not very magical to begin with, only a bit, so that would represent them not being very adept at magic, and with a carefully tailored spell list it would still work for the healing magic. And the melee aptitude is already baked into (pun totally intended) the fighter base class.
My second thought was a Ranger subclass.
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