Theoretically the “creature group” would apply rules related to such creatures to your race’s summons. For example, if you were to select “Familiar,” then your race’s spore servants would have to follow the rules governing familiars, etc. If you just select “Summoned” all the time it should let you do whatever you want with them.
Thank you for the reply. I guess what I should ask is: Does this affect its stats and how they are presented in DnD Beyond? Or is it purely then up to the DM and player to use the Spore Servant per the general description of the creature group?
IE a summoned creature is basically a brainless zombie who only ever does what you say, vs a pet/mount/side kick might run away if you abuse it or if there is fire that scares it off etc... it then just boils down to verisimilitude and gameplay?
Only stuff with voidable mechanics matters, like familiars. Mounts must be at least 1 size larger than the PC. They haven’t figured out how to do sidekicks properly yet.
Thank you for the reply. I guess what I should ask is: Does this affect its stats and how they are presented in DnD Beyond? Or is it purely then up to the DM and player to use the Spore Servant per the general description of the creature group?
IE a summoned creature is basically a brainless zombie who only ever does what you say, vs a pet/mount/side kick might run away if you abuse it or if there is fire that scares it off etc... it then just boils down to verisimilitude and gameplay?
If you select e.g. Wildshape then it changes the statblock according to Wildshape rules (i.e. replaces INT, WIS, CHA with the character's). I think for familiars it might delete the attacks in the statblock but I don't fully recall. Pet, and Mount don't change the statblocks. Not sure how Side Kick works.
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I am creating a race that can summon spore servants. On the Create Creature Rule page it asks for what "creature group" the servant would be part of.
My question is, how does this affect the creature? The tooltip says "certain game rules apply..." but what are they?
The options are:
Wild Shape
Familiar
Beast Companion
Mount
Pet
Summoned
Battle Smith Defender
Sidekick
Theoretically the “creature group” would apply rules related to such creatures to your race’s summons. For example, if you were to select “Familiar,” then your race’s spore servants would have to follow the rules governing familiars, etc. If you just select “Summoned” all the time it should let you do whatever you want with them.
Creating Epic Boons on DDB
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Thank you for the reply. I guess what I should ask is: Does this affect its stats and how they are presented in DnD Beyond? Or is it purely then up to the DM and player to use the Spore Servant per the general description of the creature group?
IE a summoned creature is basically a brainless zombie who only ever does what you say, vs a pet/mount/side kick might run away if you abuse it or if there is fire that scares it off etc... it then just boils down to verisimilitude and gameplay?
Only stuff with voidable mechanics matters, like familiars. Mounts must be at least 1 size larger than the PC. They haven’t figured out how to do sidekicks properly yet.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
If you select e.g. Wildshape then it changes the statblock according to Wildshape rules (i.e. replaces INT, WIS, CHA with the character's). I think for familiars it might delete the attacks in the statblock but I don't fully recall. Pet, and Mount don't change the statblocks. Not sure how Side Kick works.