LanguagesIgnan, Terran, All of it's creators languages
Challenge ---
Proficiency Bonus+3
Traits
Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack the creature is burned. In addition, the elemental can enter a hostile creature's space and stop there. When it enters the creature takes 1d10 (2d4+1) fire damage, and is burned. This affect only works when it is ablaze
Living Furnace. Whenever the elemental takes at least 15 damage in one turn whist not ablaze, it must succeed on a DC 18 constitution saving throw or lose 1 armor class. When it's armor class is lowered to 12, it becomes ablaze. Whist ablaze it's constitution becomes 10, and it's dexterity becomes 20, with it's dexterity modifier added to it's armor class instead of it's constitution, and it's walking speed becomes 50. additionally, when it is not ablaze, any check that needs smiths tools, tinkers tool, and cooks utensils. Every long rest, when it is ablaze, the creator can use a new cage to change it to being no longer ablaze
Melted Armor. Whenever heat metal is casted on the elemental, it is healed by the damage it should take, and if it is not ablaze, it loses 2 armor class
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. This affect only works when it is ablaze
Actions
Multiattack. The elemental makes two touch attacks and one slam or fireball.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it is burned.
Slam (Only works when it is not ablaze). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 1) bludgeoning damage.
Fireball (Only works when it is ablaze). Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 15 (3d4 + 5) fire damage.
Lore:
Whenever a summoning spell is used, it takes a creature from it's plane. But you can keep it's body and send it's soul back to it's plane for it to make itself a new body. And with the body you keep, you can do many things, like creating a new soul. The living forge is one of these many examples, a being made with a body leftover, and a newly created soul bound to it. Living forges look like a construct made of plate armor, with a forge for a chest, and forge slots on it's helmet. When this exoskeleton of steel is broken, it's soul is out; a humanoid being of fire, typically human or elf, although they can be any race. The ritual for making a living forge involves sending a being of fire or earth back to it's plane, yet leaving it's body. When done, the body must be put in a cage and than lit ablaze. The cage will wrap around the creature, before the creature grows in size with the cage to about six feet tall.
Creating Mechanics:
To create a living forge, a spellcaster must dismiss a creature that they summoned that can deal fire damage and/or speak Terran. When the spellcaster is done, they must put the body in a cage, and deal any amount of fire damage to it, before expending a spell slot of 5th level or more
A paladin in a world where gods have been cruel might break an oath, outright choosing to forget them. When they find themself again, they still think of gods as just another person with power, instead of a holy being. And with their new self found, they decide to trust people who they have allied for a long time. An oath of trust paladin is, ironically, typically the most untrusting to new people, though when they do trust people, their loyalty is nearly impossible to break, pushing themselves to points where they might collapse to defend their friends.
Truth and Trust
Starting at 3rd level, whenever you roll an attack that hits, you can choose to not deal damage. Instead you can turn the damage roll into the hit of your allies attacks. You add the damage roll to the roll to hit of one of your allies attacks
Oath Spells
You gain oath spells at the paladin levels listed.
Starting at 7th level, you and friendly creatures within 5 feet of you get advantage on all attacks while you are conscious, as long as there is at least one ally
At 18th level, the range of this aura increases to 15 feet.
True Defense
Beginning at 15th level, your allies (Not counting you) always under the effects of a protection from evil and good spell.
Holy Being
Starting at level 20, you are immune radiant damage, and once per long rest, you can become ascended for an hour. When ascended you gain 3d20 temporary hit points, gain three more armor class, become immune to bludgeoning piercing and slashing from nonmagical attacks, become size huge, and all of your attacks deal an extra 2d20 radiant damage
Lore:
Cruelty is rampant. Always will be, even among gods, because sometimes those with power will just use it to harm people. Paladins who are hurt by their gods and than break their oath may become Oath of Trust paladins, whom choose to think of gods as mortals with more power. Paladins of that sacred oath believe that even when the world is beyond horrid, they still have their allies. And they will defend those allies no matter what, even if it means giving up their own power. One might swing their sword only for the sword to add to an allies power, or do small favors for their allies. Whatever happens, so long is no betrayal happens, they will trust their allies. Eventually, they become akin to a demigod, a beacon of hope and strength on their allies. Stories of them going back and slaying their own ex gods are commonly told by bards, listened to by everyone. They might replace that god, though they still think of themself as just a mortal with power, one who will typically help people they trust with that power. That is the way of the Oath of Trust, one without rules, just there to help their friends and family.
*I don't think a subclass counts as an interactive option.*
<It could, if it was meant to be an Evil Subclass, like Oathbreaker or Death Domain. That could potentially fit.>
For Everyone
It'd be great if you guys could link each creation to individual posts. It just makes it easier to link to.
Oh didn't see this, tho yeah my guy isn't evil so they don't deserve existence in this thread :3
There was once an old mage whom lived a normal life, before betrayal from a god they were about to make a pact with. And as time went on, they realized it wasn't just a pack break, it was something that cursed them. The curse took a form that spread across their face, down their neck, across their arm, rotting them, turning them into something that was both dead and alive, turning their eye into one of a fiend, weaking their magic, yet giving them demonlike strength, and the mind for pacts of a devil. They kept a bit of their self, barely a thought in their mind, and they held onto it. They soon made a puzzle of sorts, one made so only those who will one day be able to fight the very god that cursed them will pass through.
Puzzle:
There are two rooms in a dungeon. The first one has eight zombies, each one holding a letter
Whenever a zombie is killed, it drops it's letter, each one corresponding to a number on a D8
1: T
2: R
3: U
4: S
5: T
6: I
7: N
8: G
Inbetween rooms, they are fully healing and get all spell slots and abilities that require a long rest back
The second room has six ogre zombies:
1: A
2: L
3: L
4: I
5: E
6: S
This puzzle might seem rather pointless, though when they reach the end, the characters reach the old mage, whom has five of item that can be bought, and sells them for half the price they count as. They do not buy items, and are the mage casting Alter Self to look like an old woman
Question: Is there by chance an option to opt out of winning? Like I know it's a competition and all so the point is to try to win but I'm not ready to/I don't wanna deal with the responsibility lol (This is only regarding being the judge, not for category winning.)
And here's my submission for the DM category. Gonna make changes to this and the Wildfire Barbarian as quick as I can according to feedback. As a being of madness myself perfect sanity, I felt obligated to do this. Do I feel like this is a winner? No, in all honesty. Was it fun to make this? Yes. Enjoy, feel free to give feedback as always.
DM Options: We're All Mad Here
Host of Chaos
Medium Aberration, Chaotic Neutral or Chaotic Evil
Armor Class 17
Hit Points 87 (10d8 + 42)
Speed 30 ft.
STR
14 (+2)
DEX
19 (+4)
CON
11 (+0)
INT
15 (+2)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws DEX +7, INT +5, WIS +6, CHA +7
Skills Deception +7, Performance +7, Persuasion +7, Sleight of Hand +7
Languages Slaad, Sylvan and whatever languages the host's host knew
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits
That'll Come In Handy Later. When the host rolls on any check, be it saving throw, attack roll, etc, it can choose to automatically fail that check and use that roll on one in the future instead.
Disguise Reaped. If the Host of Chaos drops to 0 hit points, it dies automatically and a Host Larva emerges from it. It becomes stunned until the end of its turn.
A Host Larva uses the statistics of a Slaad Tadpole, although it keeps it's Wisdom and Intelligence scores and gains an extra action:
Claim Vessel. The larva forces a creature it is touching to make a DC 15 Constitution saving throw. On a fail, that creature becomes infected by the parasite and becomes a Host of Chaos under its control.
Innate Spellcasting. The host's inmate spellcasting ability is Charisma (spell save DC 15, +4 to hit with spell attacks). The host has following spells prepared:
At Will: Dancing Lights, Friends, Mind Sliver, Minor Illusion
5/day each: Command, Dissonant Whispers, Sleep
3/day each: Cloud of Daggers, Misty Step, Crown of Madness
2/day each: Hypnotic Pattern, Major Image
1/day: Confusion
Actions
Ever-Changing Slash. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (3d8 + 5) [damage type of the host's choice] damage.
Missile Of Disorder. Ranged Weapon Attack: +4 to hit, range 10/60 ft., 1 target. Hit: 14 (3d6 + 5) [damage type of the host's choice] damage.
I'm Here, I'm There, I'm Everywhere! The host swaps positions with a creature it can see.
Sow The Infection. The host infects an unconscious creature with a chaotic alignment. When infected in this way, the creature loses 2d8 maximum hit points every 24 hours. When the creature's hit points are 0, a Host of Chaos larva (see the Disguise Reaped trait) bursts out of and kills the creature.
Here In A Flash And Gone Without A Trace (1/Day) The host or a willing/unconcious creature of the host's choice teleports into or out of either the Ethereal Plane or Limbo. A DC 15 Arcana check can reveal that this happened and/or to where.
"The life of the party and the death of you! We'll get rid of your corpse after the festivities end, if we ever see that through!"
The plane of Limbo is in endless chaos and turmoul, a catalyst of change and anarchy. The Feywild is a realm of emotion and expression. So what happens when a slaad, a creature of Limbo, gets affected by fey magic? A Host of Chaos, a horrifying parasite with the goal of spreading chaos on the Material Plane through the most anarchic place of all-- parties.
Wildness and Whimsy. Hosts of Chaos, a parasite found in Limbo, have the primary purpose of spreading the pandemonium of their home plane. Their origins are thought to be from a slaad tadpole affected by fey magic, and now they spread from infection like their Slaad counterparts. They enjoy spreading their chaos from a specific process (see below), although it certainly can vary. It is the realm of change, after all.
Spreaders of Mayhem. A Host parasite is sent to the home of someone throwing a party. Then, the host becomes infected and dedicated to having the guests indulge in as much anarchy as possible. It attempts to have them do this as long as possible until they go unconscious, either through intoxication or fighting or deadly party games or some other way of carnage. Afterwards, they are infected by the host if they are a chaotic alignment, and vanish to an unknown place if lawful or neutral. Then, the parasite leaves the host to find another or stays in the body.
Signs of an infection often resemble Limbo itself-- change. Changing outfit style or materials, changing eye color, and an overall chaotic personality. It can be dispelled with the proper magic (Greater Restoration or higher, or simply lowering the parasite Host to 0 hit points) as long as it's infected the host for less then 6 hours, in which case the creature becomes their previous creature type and statblock. Otherwise, only a Wish spell can save them.
Hosts rarely work together, as with how chaotic and unpredictable they all are there is little synchronism to be found in their plans. When they do, though, they're a force to be reckoned with.
Breakers of Laws. Although it's unfound in other creatures of Limbo, Hosts seem to have a unique trait-- they seem to defy some of the laws of this world. They can alter their attacks to a variety of different dangers, while normally one would need a whole new attack to use a different type of damage. Additionally, they can preserve their luck in a situation where it's not if use in order to use it in one where it is.
Additionally, they lack the need to eat, drink or sleep, although this is found in many other creatures. They do sometimes consume mortal food, though, simply to taste and enjoy it.
(Random note: Autocorrect was kinda amusing when I was typing this. No, the Host of Chaos is not what happens from a salad affected by fey magic...)
JOKING!!! IM JOKING!! Its a JOKE! Please don't demonotize meh
Rollback Post to RevisionRollBack
Just Your Friendly Animated Armor :3
I love birds I love birds I love birds I love birds I love birds love birds I love birds I love birds I love birds I love birds love birds I love birds I love birds I love birds I love birds
Made a submission for the first time, feedback would be appreciated. This is particularly for the Player Options category, although I will certainly try to make something for the DM category as well.
Path of the Wildfire (Barbarian)
Quite literally ablaze with rage, the Path of the Wildfire is the name for barbarians who use their enemies as fuel to their flame of fury. Much like the fires they model, these barbarians grow stronger the more they spread in order to become a force to be reckoned with, but also can be a calming, warming beacon of hope to their allies.
Fierce Fueling Frenzy of Ferocious Flame
Starting at 3rd level when you select this subclass, when you enter a rage you can choose to burst into flame. When you do so, you automatically gain the Burning condition until you end your rage. When you hit another creature with a melee attack, it gains the Burning condition. Every time a creature takes damage from Burning that you applied, you heal an amount of hit points equal to the damage done (you may only do this with one creature per round).
Damage both dealt and done by the Burning condition as a result of this subclass's features increases to 1d6, and it reaches 1d8 at 6th level, 2d6 at 10th level and 2d8 at level 14.
Humble yet Heroic Healing of the Hearth
When fire isn't destroying everything it can, it can be harnessed and used as a source of warmth and relaxation. You can utilize this to your advantage.
Starting at 6th level, whenever you and up to 5 creatures you can see take a long rest, you can expend a use of your rage to make it the duration of a short rest, as well as giving everyone Heroic Inspiration when it ends. This rage use will not be regained until you take a different rest.
Additionally, you gain resistance to cold damage and fire damage not applied by the Burning condition.
Sparking, Spreading, and Smoking Strikes
You can further spread your burning attacks, setting the battlefield into chaos.
Starting at 10th level, anything that has the Burning condition as a result of you applies it to any creature that touches it or that it touches, unless if you don't want that creature to gain it. This counts for your healing from Fierce Fueling Frenzy of Ferocious Flame if you are in a rage.
Additionally, as an action you can give a flammable object no bigger then 5 feet wide or a creature the Burning condition (requiring sight of it). If it's a creature or a creature that is wearing/wielding the object, it can make a Constitution save to prevent it equal to 10 + your proficiency bonus + your Strength modifier. If you apply this to a weapon, only the blade will be set ablaze and it will be able to deal the extra fire damage to creatures it hits.
Inescapable Inferno of Igneous Invasive Intent
You have become an inescapable channel of flame, an unstoppable force that is difficult to outrun or contain.
Starting at 14th level, when you rage your movement speed increases by 10 feet, and any creature of your choice that starts its turn within 5 feet of you must make a Constitution save (with the same DC of 10 + your proficiency bonus + your Strength modifier) or gain the Burning Condition. Additionally, in place of an attack you can gain resistance to fire damage until the start of your next turn.
You have advantage on saving throws or ability checks made to escape a grapple.
Here is my feedback :) I do have alot of thoughts, but please do not take them as dismissive. I really like what you are going for, and would like to provide a constructive review for you to consider.
3rd level feature. I do not think it necessarily needs the healing rider at this stage. Just having the ability to pass along the Burning condition for free with every attack is fairly strong, since a creature has to use an action to douse the flame. If you wanted to give the barbarian some survivability, you could maybe instead say that while raging they have resistance to fire damage, and then save the healing for a later level. I also feel that the damage scales too much. I could see maybe bumping it to a d6 and later a d8, but not beyond that. The Barbarian is already going to see an increase in damage output at 5th level when they get the Extra Attack feature and can apply the Burning condition to one extra creature every round.
6th level feature. I think overall this is very awkward. You take a Long Rest, but its the length of a Short Rest, but even being a Long Rest you dont regain your Rage. Then you get damage resistance, but only if its not from Burning. I think this could be simplified to instead act more like the Catnap where instead of shortening a Long Rest (which is very powerful for 6th level) you shorten a Short Rest, which is still a major boon to the Monks, Fighters, and Warlocks in the party. I like having it award Heroic Inspiration as well. As for the damage resistances, I would say if you dont give them full fire resistance at 3rd level, giving it to them unconditionally at 6th should be fine.
10th level feature. I love the flavor of the fire spreading, but I do worry that it may be overtuned and too easy to apply the Burning condition to a large number of creatures in a short time. If I may, I would suggest the following: 1) This would be a great level to unlock healing from the Burning condition if you take my suggestion to delay it from 3rd level , 2) You could perhaps give the Barb a bonus action that makes a creature with the Burning condition immediately take damage from the condition (thus also proc-ing healing), 3) If you want fire to spread, perhaps you could play with something like if a creature is reduced to 0 HP while it has the Burning condition, it explodes and nearby creatures must succeed on a save or begin Burning as well.
14th. I like this feature. I do feel that one way or another the Barb should have always-on or rage-dependant fire resistance prior to 14th level, but thats my only qualm.
Those are all very good points and ideas, really appreciate it all and will keep it in mind. I was trying to emulate how fire grows stronger the more it spreads but suffers without fuel, I just suppose I got a bit carried away with it lol.
Alright, full circle. I've added all the feedback (although if you still have some feel free to give it) and now have my submission for the Player Options Category. Huge thanks to Kaboom for all the points made regarding balance and such, otherwise I wouldn't be submitting this new version. Here you go.
Player Options: IT BURNS! IT BURNS!
Path of the Wildfire (Barbarian)
Quite literally ablaze with rage, the Path of the Wildfire is the name for barbarians who use their enemies as fuel to their flame of fury. Much like the fires they model, these barbarians grow stronger the more they spread in order to become a force to be reckoned with, but also can be a calming, warming beacon of hope to their allies.
Fierce Fighting Frenzy of Ferocious Flame
Starting at 3rd level when you select this subclass, when you enter a rage you can choose to burst into flame. When you do so, you automatically gain the Burning condition until you end your rage and gain resistance to fire damage. When you hit another creature with a melee attack, it gains the Burning condition.
Damage both dealt and done by the Burning condition as a result of you increases to 1d6 at 6th level and 1d8 at 14th level.
Humble Yet Heroic Healing of the Hearth
When fire isn't destroying everything it can, it can be harnessed and used as a source of warmth and relaxation. You can utilize this to your advantage.
Starting at 6th level, you and allies in your presence can take 10 minutes of undisturbed resting to gain the effects of a short rest, as well as giving everyone Heroic Inspiration when that short rest ends. Afterwards, you cannot do this until you take a long rest.
Additionally, you gain resistance to cold damage and fire damage whether or not you're raging.
Sparking, Spreading and Smoking Strikes
You can further spread your burning attacks, setting the battlefield into chaos.
Starting at 10th level, when a creature that you applied the Burning condition to dies of fire damage, its corpse explodes in a glorious blaze. Any creature within 20 feet of the creature when it explodes must make a Dex Save with a DC equal to 10 + your proficiency bonus + your Strength modifier or gain the Burning condition.
Additionally, when a creature takes damage from the burning condition and you applied it, you regain a number of hit points equal to the damage dealt (you can only do this with one creature per round).
Lastly, you can use a bonus action to have a creature with the Burning condition instantly take the damage from it, which also causes the healing mentioned before to be applied.
Inescapable Inferno of Igneous Invasive Intent
You have become an inescapable channel of flame, an unstoppable force that is difficult to outrun or contain.
Starting at 14th level, when you rage your movement speed increases by 10 feet, and any creature of your choice that starts its turn within 5 feet of you must make a Constitution save (with a DC of 8 + your proficiency bonus + your Strength mod) or gain the Burning Condition.
You have advantage on saving throws or ability checks made to escape a grapple.
Ragnarok, the prophesied end of all but a few. The realms upheaved as the branches of the World Tree snap. Mortals and immortals alike litter the realms as corpses. The worlds we know and the stories told, turned into a chapter of a story. That does not make it the last one though, for who and what remains will rebuild, learning from the mistakes of the past and pushing beyond what they could.
Those who follow the Path of Ragnarok see death and destruction, of mortal and immortal kind, as simply the start of new age. They understand nothing shall last forever, but as long as it proves itself, its existence was worth it. These barbarians leave their mark in the vast expanse of time by being catalysts of this cycle of end and start, acting to cull the strangling roots of the old so the new may prosper and grow. The fire burns down the village so a forest may sprout. Those of the Path of Ragnarok intend to be the match.
Flames of Surtr
At 3rd level, you can reach deep into the destructive flames of your soul and can temporarily make contact with the fiery realm below, perhaps even with the permission of the fire giant that guards it. When you activate your rage, you gain the following benefits:
Blazing Soul. You have resistance to Fire damage and are immune to the Burning hazard.
Engulfed Attacks. One attack you make per turn can deal an extra 2d4 of Fire damage. At 6th level, you can forgo this damage to rather inflict the burning condition on the target.
Might of Fenrir
At 6th level, you raise your spirit to be as indomitable as the god devouring wolf Fenrir.
While raging, you are immune to the Frightened condition and have advantage on Constitution saving throws. If you are frightened when you enter a rage, the condition ends on you.
Fangs of Jormungandr
As the World Serpent encircles the material plane, so does his venom that surrounds you when your connection to the end grows stronger, fending off the foes who hope to end your rampage.
At 10th level, twice per long rest, when you fall to 0 hit points while in a rage, you may use your reaction to summon the burning venom of the God of Thunder's nemesis out in a 15 ft radius, centered on yourself. Each creature within this area, excluding you, must succeed a Dexterity Saving Throw with a DC equal to 8+proficiency bonus+constitution modifier. On a failure, they take 4d6 Acid damage and 4d6 Fire damage and the Burning condition. On a success, they take half of this damage and are not afflicted with the Burning condition.
Life by Fire
You absorb part of the souls of those burnt by your flames, funneling it towards a great future.
At 14th level, whenever a creature with the Burning condition dies within 30 ft of you, you regain hit points equal to a number of d10s equal to your Rage Damage bonus.
Platyboss, when does the submission period end? The main page says Monday March 9th, but March 9th is a Sunday? So is it tomorrow or Monday the 10th?
I just realized I have something that could be submitted to the Interactive category, so if submissions aren’t closed until tomorrow, I can send it, add a little more competition
I'm just your everyday dungeon master. Ignore that jar full of souls. And those bones in the corner are just props, don't worry. I'm definitely NOT a lich. Definitely.
I'm just your everyday dungeon master. Ignore that jar full of souls. And those bones in the corner are just props, don't worry. I'm definitely NOT a lich. Definitely.
Question: Is there by chance an option to opt out of winning? Like I know it's a competition and all so the point is to try to win but I'm not ready to/I don't wanna deal with the responsibility lol (This is only regarding being the judge, not for category winning.)
(Cut)
Ignore this statement, it actually doesn't seem that hard (although I've never made a Google Form before tbh, I can certainly try)
(Again, this is only if I were to hypothetically win. Not saying I'm gonna.)
Question: Is there by chance an option to opt out of winning? Like I know it's a competition and all so the point is to try to win but I'm not ready to/I don't wanna deal with the responsibility lol (This is only regarding being the judge, not for category winning.)
(Cut)
Ignore this statement, it actually doesn't seem that hard (although I've never made a Google Form before tbh, I can certainly try)
(Again, this is only if I were to hypothetically win. Not saying I'm gonna.)
You can always get help from the other category winners, don't worry.
Oh didn't see this, tho yeah my guy isn't evil so they don't deserve existence in this thread :3
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025 (They still alive, but banished to being a lurker now)
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry. Also, I have a lil bean on a thread. That bean is named Ace, here is the thread
Interactive Options: Faith of the Godless
Puzzle of the Godless:
There was once an old mage whom lived a normal life, before betrayal from a god they were about to make a pact with. And as time went on, they realized it wasn't just a pack break, it was something that cursed them. The curse took a form that spread across their face, down their neck, across their arm, rotting them, turning them into something that was both dead and alive, turning their eye into one of a fiend, weaking their magic, yet giving them demonlike strength, and the mind for pacts of a devil. They kept a bit of their self, barely a thought in their mind, and they held onto it. They soon made a puzzle of sorts, one made so only those who will one day be able to fight the very god that cursed them will pass through.
Puzzle:
There are two rooms in a dungeon. The first one has eight zombies, each one holding a letter
Inbetween rooms, they are fully healing and get all spell slots and abilities that require a long rest back
The second room has six ogre zombies:
This puzzle might seem rather pointless, though when they reach the end, the characters reach the old mage, whom has five of item that can be bought, and sells them for half the price they count as. They do not buy items, and are the mage casting Alter Self to look like an old woman
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025 (They still alive, but banished to being a lurker now)
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry. Also, I have a lil bean on a thread. That bean is named Ace, here is the thread
Question: Is there by chance an option to opt out of winning? Like I know it's a competition and all so the point is to try to win but I'm not ready to/I don't wanna deal with the responsibility lol (This is only regarding being the judge, not for category winning.)
And here's my submission for the DM category. Gonna make changes to this and the Wildfire Barbarian as quick as I can according to feedback. As a being of
madness myselfperfect sanity, I felt obligated to do this. Do I feel like this is a winner? No, in all honesty. Was it fun to make this? Yes. Enjoy, feel free to give feedback as always.DM Options: We're All Mad Here
Host of Chaos
Medium Aberration, Chaotic Neutral or Chaotic Evil
Armor Class 17
Hit Points 87 (10d8 + 42)
Speed 30 ft.
STR
14 (+2)
DEX
19 (+4)
CON
11 (+0)
INT
15 (+2)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws DEX +7, INT +5, WIS +6, CHA +7
Skills Deception +7, Performance +7, Persuasion +7, Sleight of Hand +7
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 14
Languages Slaad, Sylvan and whatever languages the host's host knew
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits
That'll Come In Handy Later. When the host rolls on any check, be it saving throw, attack roll, etc, it can choose to automatically fail that check and use that roll on one in the future instead.
Disguise Reaped. If the Host of Chaos drops to 0 hit points, it dies automatically and a Host Larva emerges from it. It becomes stunned until the end of its turn.
A Host Larva uses the statistics of a Slaad Tadpole, although it keeps it's Wisdom and Intelligence scores and gains an extra action:
Claim Vessel. The larva forces a creature it is touching to make a DC 15 Constitution saving throw. On a fail, that creature becomes infected by the parasite and becomes a Host of Chaos under its control.
Innate Spellcasting. The host's inmate spellcasting ability is Charisma (spell save DC 15, +4 to hit with spell attacks). The host has following spells prepared:
At Will: Dancing Lights, Friends, Mind Sliver, Minor Illusion
5/day each: Command, Dissonant Whispers, Sleep
3/day each: Cloud of Daggers, Misty Step, Crown of Madness
2/day each: Hypnotic Pattern, Major Image
1/day: Confusion
Actions
Ever-Changing Slash. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (3d8 + 5) [damage type of the host's choice] damage.
Missile Of Disorder. Ranged Weapon Attack: +4 to hit, range 10/60 ft., 1 target. Hit: 14 (3d6 + 5) [damage type of the host's choice] damage.
I'm Here, I'm There, I'm Everywhere! The host swaps positions with a creature it can see.
Sow The Infection. The host infects an unconscious creature with a chaotic alignment. When infected in this way, the creature loses 2d8 maximum hit points every 24 hours. When the creature's hit points are 0, a Host of Chaos larva (see the Disguise Reaped trait) bursts out of and kills the creature.
Here In A Flash And Gone Without A Trace (1/Day) The host or a willing/unconcious creature of the host's choice teleports into or out of either the Ethereal Plane or Limbo. A DC 15 Arcana check can reveal that this happened and/or to where.
The plane of Limbo is in endless chaos and turmoul, a catalyst of change and anarchy. The Feywild is a realm of emotion and expression. So what happens when a slaad, a creature of Limbo, gets affected by fey magic? A Host of Chaos, a horrifying parasite with the goal of spreading chaos on the Material Plane through the most anarchic place of all-- parties.
Wildness and Whimsy. Hosts of Chaos, a parasite found in Limbo, have the primary purpose of spreading the pandemonium of their home plane. Their origins are thought to be from a slaad tadpole affected by fey magic, and now they spread from infection like their Slaad counterparts. They enjoy spreading their chaos from a specific process (see below), although it certainly can vary. It is the realm of change, after all.
Spreaders of Mayhem. A Host parasite is sent to the home of someone throwing a party. Then, the host becomes infected and dedicated to having the guests indulge in as much anarchy as possible. It attempts to have them do this as long as possible until they go unconscious, either through intoxication or fighting or deadly party games or some other way of carnage. Afterwards, they are infected by the host if they are a chaotic alignment, and vanish to an unknown place if lawful or neutral. Then, the parasite leaves the host to find another or stays in the body.
Signs of an infection often resemble Limbo itself-- change. Changing outfit style or materials, changing eye color, and an overall chaotic personality. It can be dispelled with the proper magic (Greater Restoration or higher, or simply lowering the parasite Host to 0 hit points) as long as it's infected the host for less then 6 hours, in which case the creature becomes their previous creature type and statblock. Otherwise, only a Wish spell can save them.
Hosts rarely work together, as with how chaotic and unpredictable they all are there is little synchronism to be found in their plans. When they do, though, they're a force to be reckoned with.
Breakers of Laws. Although it's unfound in other creatures of Limbo, Hosts seem to have a unique trait-- they seem to defy some of the laws of this world. They can alter their attacks to a variety of different dangers, while normally one would need a whole new attack to use a different type of damage. Additionally, they can preserve their luck in a situation where it's not if use in order to use it in one where it is.
Additionally, they lack the need to eat, drink or sleep, although this is found in many other creatures. They do sometimes consume mortal food, though, simply to taste and enjoy it.
(Random note: Autocorrect was kinda amusing when I was typing this. No, the Host of Chaos is not what happens from a salad affected by fey magic...)
Edit: Dang, bigger font then I thought. Oh well
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Dont worry! You wont win
JOKING!!! IM JOKING!! Its a JOKE! Please don't demonotize meh
Just Your Friendly Animated Armor :3
I love birds I love birds I love birds I love birds I love birds love birds I love birds I love birds I love birds I love birds love birds I love birds I love birds I love birds I love birds
That did come out a bit more egotistical then I intended, lol. If I were to hypothetically win.
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Alright, full circle. I've added all the feedback (although if you still have some feel free to give it) and now have my submission for the Player Options Category. Huge thanks to Kaboom for all the points made regarding balance and such, otherwise I wouldn't be submitting this new version. Here you go.
Player Options: IT BURNS! IT BURNS!
Path of the Wildfire (Barbarian)
Quite literally ablaze with rage, the Path of the Wildfire is the name for barbarians who use their enemies as fuel to their flame of fury. Much like the fires they model, these barbarians grow stronger the more they spread in order to become a force to be reckoned with, but also can be a calming, warming beacon of hope to their allies.
Fierce Fighting Frenzy of Ferocious Flame
Starting at 3rd level when you select this subclass, when you enter a rage you can choose to burst into flame. When you do so, you automatically gain the Burning condition until you end your rage and gain resistance to fire damage. When you hit another creature with a melee attack, it gains the Burning condition.
Damage both dealt and done by the Burning condition as a result of you increases to 1d6 at 6th level and 1d8 at 14th level.
Humble Yet Heroic Healing of the Hearth
When fire isn't destroying everything it can, it can be harnessed and used as a source of warmth and relaxation. You can utilize this to your advantage.
Starting at 6th level, you and allies in your presence can take 10 minutes of undisturbed resting to gain the effects of a short rest, as well as giving everyone Heroic Inspiration when that short rest ends. Afterwards, you cannot do this until you take a long rest.
Additionally, you gain resistance to cold damage and fire damage whether or not you're raging.
Sparking, Spreading and Smoking Strikes
You can further spread your burning attacks, setting the battlefield into chaos.
Starting at 10th level, when a creature that you applied the Burning condition to dies of fire damage, its corpse explodes in a glorious blaze. Any creature within 20 feet of the creature when it explodes must make a Dex Save with a DC equal to 10 + your proficiency bonus + your Strength modifier or gain the Burning condition.
Additionally, when a creature takes damage from the burning condition and you applied it, you regain a number of hit points equal to the damage dealt (you can only do this with one creature per round).
Lastly, you can use a bonus action to have a creature with the Burning condition instantly take the damage from it, which also causes the healing mentioned before to be applied.
Inescapable Inferno of Igneous Invasive Intent
You have become an inescapable channel of flame, an unstoppable force that is difficult to outrun or contain.
Starting at 14th level, when you rage your movement speed increases by 10 feet, and any creature of your choice that starts its turn within 5 feet of you must make a Constitution save (with a DC of 8 + your proficiency bonus + your Strength mod) or gain the Burning Condition.
You have advantage on saving throws or ability checks made to escape a grapple.
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Platyboss, when does the submission period end? The main page says Monday March 9th, but March 9th is a Sunday? So is it tomorrow or Monday the 10th?
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Player Options: IT BURNS! IT BURNS!
Barbarian, Path of Ragnarok
Ragnarok, the prophesied end of all but a few. The realms upheaved as the branches of the World Tree snap. Mortals and immortals alike litter the realms as corpses. The worlds we know and the stories told, turned into a chapter of a story. That does not make it the last one though, for who and what remains will rebuild, learning from the mistakes of the past and pushing beyond what they could.
Those who follow the Path of Ragnarok see death and destruction, of mortal and immortal kind, as simply the start of new age. They understand nothing shall last forever, but as long as it proves itself, its existence was worth it. These barbarians leave their mark in the vast expanse of time by being catalysts of this cycle of end and start, acting to cull the strangling roots of the old so the new may prosper and grow. The fire burns down the village so a forest may sprout. Those of the Path of Ragnarok intend to be the match.
Flames of Surtr
At 3rd level, you can reach deep into the destructive flames of your soul and can temporarily make contact with the fiery realm below, perhaps even with the permission of the fire giant that guards it. When you activate your rage, you gain the following benefits:
Blazing Soul. You have resistance to Fire damage and are immune to the Burning hazard.
Engulfed Attacks. One attack you make per turn can deal an extra 2d4 of Fire damage. At 6th level, you can forgo this damage to rather inflict the burning condition on the target.
Might of Fenrir
At 6th level, you raise your spirit to be as indomitable as the god devouring wolf Fenrir.
While raging, you are immune to the Frightened condition and have advantage on Constitution saving throws. If you are frightened when you enter a rage, the condition ends on you.
Fangs of Jormungandr
As the World Serpent encircles the material plane, so does his venom that surrounds you when your connection to the end grows stronger, fending off the foes who hope to end your rampage.
At 10th level, twice per long rest, when you fall to 0 hit points while in a rage, you may use your reaction to summon the burning venom of the God of Thunder's nemesis out in a 15 ft radius, centered on yourself. Each creature within this area, excluding you, must succeed a Dexterity Saving Throw with a DC equal to 8+proficiency bonus+constitution modifier. On a failure, they take 4d6 Acid damage and 4d6 Fire damage and the Burning condition. On a success, they take half of this damage and are not afflicted with the Burning condition.
Life by Fire
You absorb part of the souls of those burnt by your flames, funneling it towards a great future.
At 14th level, whenever a creature with the Burning condition dies within 30 ft of you, you regain hit points equal to a number of d10s equal to your Rage Damage bonus.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Last minute submission! Path of the Machine
(sorry I haven't been able to participate as actively, school has been consuming me)
(EDIT: I now see that I am not the only one to make a barbarian subclass, that's pretty funny)
(EDIT 2: realized a problem with the subclass and fixed it, new link)
Come participate in the Competition of the Finest Brews, Edition XXV?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
And closed. Good luck everyone. I would have joined more categories if it weren’t for procrastination.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
We also seem to have gone with opposing views of fire, mine in the archaic sense, yours in the functional snese.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
I just realized I have something that could be submitted to the Interactive category, so if submissions aren’t closed until tomorrow, I can send it, add a little more competition
Come participate in the Competition of the Finest Brews, Edition XXV?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Sorry, it's the 9th. I thought the 9th was on a Monday.
Submissions are officially closed! Good luck!
Gerdeen Island: a Pokemon themed tavern, meant to simulate the mundane parts of real life.
Proud member of the EVIL JEFF CULT! PRAISE JEFF!
Homebrew Races: HERE Homebrew Spells: HERE Homebrew Monsters: HERE
MORE OF ME! (And platypodes/platypi/platypuses) (Extended signature)
The, uh, "Voting" section of the original post appears incorrect
Come participate in the Competition of the Finest Brews, Edition XXV?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
There seems to be several entries currently missing from the main post as well
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Hold on, when does voting open? It says it opened in February, but that's gotta be wrong. Don't want to miss the voting!!!
Certified lover boy, certified dungeon master. WOP WOP WOP WOP!
I'm just your everyday dungeon master. Ignore that jar full of souls. And those bones in the corner are just props, don't worry. I'm definitely NOT a lich. Definitely.
I'm working on fixing all the wording issues and adding the entries. I've been pretty busy so I haven't been able to get around to it.
Gerdeen Island: a Pokemon themed tavern, meant to simulate the mundane parts of real life.
Proud member of the EVIL JEFF CULT! PRAISE JEFF!
Homebrew Races: HERE Homebrew Spells: HERE Homebrew Monsters: HERE
MORE OF ME! (And platypodes/platypi/platypuses) (Extended signature)
Oh, ok. Didn't mean to rush you!
Certified lover boy, certified dungeon master. WOP WOP WOP WOP!
I'm just your everyday dungeon master. Ignore that jar full of souls. And those bones in the corner are just props, don't worry. I'm definitely NOT a lich. Definitely.
Ignore this statement, it actually doesn't seem that hard (although I've never made a Google Form before tbh, I can certainly try)
(Again, this is only if I were to hypothetically win. Not saying I'm gonna.)
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
You can always get help from the other category winners, don't worry.
I am also here.
Am snek.