You cannot link to files on your computer you will need to upload them somewhere like Google Drive and get the link from there.
I would also recommend explaining what this is rather than fluffy-but-useless text and links. I don't go clicking random links from stangers for no reason - I prefer to avoid viruses and such, you see. 6 back-to-posts and still don't know what this is: a homebrew monster, campaign, PC, what?
Finally, I suggest using the Edit link at the bottom of your posts to add things so it keeps things nice and neat in one post: easier to read that way.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Thank you for letting me know. I was wondering if it would work or not. He's my campaign's finale. The players only know that they have to keep the evil alliance known as the Crimson Court from absorbing all of the ambient magic out of the realm. If it's all gone, the reality looses its anchor in the void, and will collide with any other planes of existence nearby.
This event is called the Planemeld, there's already signs of it happening in some places; a dead wasteland-ey forest with not a single living thing there, and a massive whirlpool near the coast of one of the continents. Once enough magic is gone from an area, a tear in reality forms there. These Planar Rifts are suffused with and bathe everything nearby in devastatingly chaotic bursts of magic. These magical radiation bursts are what created the Aberrant Beasts. Horribly mutated, changed and or disfigured versions of their former selves.
After (or before) beating the Crimson Court, the PC's must gather 20 relics left by the Gods. These relics are the last focal points of magic left in the realm. Once gathered, the Gods appear to warn them that they are not finished. Only one thing would stop the reality on reality pileup that's coming. The original source of all magic on the planet. The Ada-wel. The gods hid it away deep somewhere in the earth, and only those that braved the trials of the gods would be worthy of finding it and bringing all the magic back. After completing all but the last Trial, the heroes are approached by the Death God, Havanurr who tells them that they're being played by the other gods. The only way into the final trial, The Trial of Death is to be dead. But once in, they must find a way to come back alive, because only a living being can touch the Ada-wel.
He's the one that played them though, because if a living being touches the Ada-wel, it's chaotic, primordial magic rips back out of Limbo to the land of the Living, but everything is wrong. It's raining charred corpses, the waters are all blood, clouds of flies and crows circle overhead. Out of the distance, where once the Gardens of the Gods were, there's a big jaggedy, spikey, blood soaked and generally all around gnarly looking citadel. Its front gates are wide open and once you look at them, you feel your feet leave the ground as you're dragged above the ruined Gardens to the doorway of the tower.
With a jolt, you're thrown to the ground at the feet of an incredibly large spider. Nothing about it is right though...
It's body is the color skinless human tissue with random plates of steel and other assorted badness fused into, ingrown or bolted directly to the legs and the meaty parts of it are a sickly purple, somewhere between bruise and frostbitten meat. Atop the spider, bursting from the top of its carapace, sprouts a hideous amalgamation of flesh, steel, stone, bone, and rusted iron. Cataclysm has one large crushing claw, like a lobster or crab, but it reeks of dead shellfish, and drooling oozy mouths open and close and writhe about in a gruesome fashion. His other arm looks to be a huge fleshy scythe blade fused to and growing out of the shoulder bone. His head is thankfully covered by a mask, but the smoke and decay that spews out of the vent holes in his mask are enough to make you gag. His whole body seems to be either covered in mouths, eyes, or what appears to be metal tubes that sporadically spew an incredibly foul smelling, sticky black fluid all over the floor near you.
a nightmare of number crunching I have yet to breach, especially since our campaign is on hold and he never appears until the finale unless in a PC dream or two
Rollback Post to RevisionRollBack
...Ehhh, whatever. It was a dumb idea anyways
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I'm currently in deep in the laboratory wing of the Burning Hells constructing the once and future ruler of all that exists and all that never will.
Prepare for the birth of Cataclysm-the king aberrant of the inferno,
soon to be lord of all nonreality!
...Ehhh, whatever. It was a dumb idea anyways
file:///C:/Users/bufordT/Downloads/hm3-beta.png
I have no idea how I'm going make him a monster or a character, that's a lot of crunching numbers!
...Ehhh, whatever. It was a dumb idea anyways
This bad boy is going to be the grand finale boss of my campaign
Someone let me know whether or not the image link works
Thank you
...Ehhh, whatever. It was a dumb idea anyways
Somebody like this post or comment on the pic if that link works. The picture was on my computer so if I try it it's going to load
...Ehhh, whatever. It was a dumb idea anyways
You cannot link to files on your computer you will need to upload them somewhere like Google Drive and get the link from there.
I would also recommend explaining what this is rather than fluffy-but-useless text and links. I don't go clicking random links from stangers for no reason - I prefer to avoid viruses and such, you see. 6 back-to-posts and still don't know what this is: a homebrew monster, campaign, PC, what?
Finally, I suggest using the Edit link at the bottom of your posts to add things so it keeps things nice and neat in one post: easier to read that way.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Thank you for letting me know. I was wondering if it would work or not. He's my campaign's finale. The players only know that they have to keep the evil alliance known as the Crimson Court from absorbing all of the ambient magic out of the realm. If it's all gone, the reality looses its anchor in the void, and will collide with any other planes of existence nearby.
This event is called the Planemeld, there's already signs of it happening in some places; a dead wasteland-ey forest with not a single living thing there, and a massive whirlpool near the coast of one of the continents. Once enough magic is gone from an area, a tear in reality forms there. These Planar Rifts are suffused with and bathe everything nearby in devastatingly chaotic bursts of magic. These magical radiation bursts are what created the Aberrant Beasts. Horribly mutated, changed and or disfigured versions of their former selves.
...Ehhh, whatever. It was a dumb idea anyways
After (or before) beating the Crimson Court, the PC's must gather 20 relics left by the Gods. These relics are the last focal points of magic left in the realm. Once gathered, the Gods appear to warn them that they are not finished. Only one thing would stop the reality on reality pileup that's coming. The original source of all magic on the planet. The Ada-wel. The gods hid it away deep somewhere in the earth, and only those that braved the trials of the gods would be worthy of finding it and bringing all the magic back. After completing all but the last Trial, the heroes are approached by the Death God, Havanurr who tells them that they're being played by the other gods. The only way into the final trial, The Trial of Death is to be dead. But once in, they must find a way to come back alive, because only a living being can touch the Ada-wel.
...Ehhh, whatever. It was a dumb idea anyways
He's the one that played them though, because if a living being touches the Ada-wel, it's chaotic, primordial magic rips back out of Limbo to the land of the Living, but everything is wrong. It's raining charred corpses, the waters are all blood, clouds of flies and crows circle overhead. Out of the distance, where once the Gardens of the Gods were, there's a big jaggedy, spikey, blood soaked and generally all around gnarly looking citadel. Its front gates are wide open and once you look at them, you feel your feet leave the ground as you're dragged above the ruined Gardens to the doorway of the tower.
With a jolt, you're thrown to the ground at the feet of an incredibly large spider. Nothing about it is right though...
...Ehhh, whatever. It was a dumb idea anyways
It's body is the color skinless human tissue with random plates of steel and other assorted badness fused into, ingrown or bolted directly to the legs and the meaty parts of it are a sickly purple, somewhere between bruise and frostbitten meat. Atop the spider, bursting from the top of its carapace, sprouts a hideous amalgamation of flesh, steel, stone, bone, and rusted iron. Cataclysm has one large crushing claw, like a lobster or crab, but it reeks of dead shellfish, and drooling oozy mouths open and close and writhe about in a gruesome fashion. His other arm looks to be a huge fleshy scythe blade fused to and growing out of the shoulder bone. His head is thankfully covered by a mask, but the smoke and decay that spews out of the vent holes in his mask are enough to make you gag. His whole body seems to be either covered in mouths, eyes, or what appears to be metal tubes that sporadically spew an incredibly foul smelling, sticky black fluid all over the floor near you.
...Ehhh, whatever. It was a dumb idea anyways
This is what Cataclysm looks like. I just described every detail of his being to you.
...Ehhh, whatever. It was a dumb idea anyways
What are his stats and abilities?
a nightmare of number crunching I have yet to breach, especially since our campaign is on hold and he never appears until the finale unless in a PC dream or two
...Ehhh, whatever. It was a dumb idea anyways