Is there a way to add a racial modifier that imposes bonuses and penalties of sizes other than medium when creating a race? Without doing everything from scratch like +2 AC for unarmored Tiny etc.
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
I believe that there was something like that in 3e. But 3e was a lot like: "Okay so I get +1 to attack because he is a giant, then my magic item is +1 and it gains +1 for every kill i've gotten and I've killed 2 so I get a +4 from that. Then because he is my favored enemy (not really but close) I get a +1 and because I am small I get a +1. And this is my second attack so my base attack bonus is -5 but I charged him so that is +2. So I have +8 from that, and with my base attack bonus that is a total of +9. Oh wait, no I think I did something wrong. L-let me do that again!" xD
So that's probably where you can get a list of size increasing your AC. Tbh, I like how 5th edition doesn't reduce or increase your AC because of size. So a large thick scaled dragon ogre something. Gets only a 14 AC because he gets a -38 AC for just sheer size xD.
Well, when you put it like that lol. I think of AC more in terms of how easy something is to hit versus how tough it's armor is. I think of a hit point pool as if something with 50 hit points has armor or some kind of protection from the actual 5 hit points between it being alive/animated or dead. AC is just there to indicate how easy it is to hit and chip away at those hit points. Like your Dragon example. That being said, something like a pixie should theoretically have a higher AC than your Dragon, for sheer size or lack thereof.
That being said, something like a pixie should theoretically have a higher AC than your Dragon, for sheer size or lack thereof.
That would be why a Pixie has a 20 Dexterity, despite being a CR 1/4 creature. That puts its AC at 15, pretty high for a CR 1/4.
The Dragon has higher AC because it also has incredibly hard scales that prevent your hit from meaning anything. Sure, you hit, it's a big target-- But unless you're hitting the right spots, it doesn't matter. Same against a human with plate mail. Okay, you hit with a 15, but you can't actually do any damage without an 18.
I also count natural armor (sometimes) as armor by size. I made a huge construct with a 7 dex. It still had I think it was 17 or 18 AC because it was made of stone enhanced by arcane magic. A dragon I think has high AC because of their scales yes. But they also have a lot of HP, which would make sense. Remember, dragons are somewhat "touched" by the weave. Allowing them to fly. And the genasi race get +2 constitution. I think that outsider or extra planar entities are meant to be tougher than mere humans and elves. ^^ But I'm starting to get of topic here xD.
I appreciate all the help. I created a Twilight Pixie race for one of my players as the one she found on Homebrew was ridiculously OP. I gave her a lot of restrictions to balance the benefits but wanted to off-set her minus to con (subsequently HP) with a bonus to AC that was in conjunction with Dex
Hello,
Is there a way to add a racial modifier that imposes bonuses and penalties of sizes other than medium when creating a race? Without doing everything from scratch like +2 AC for unarmored Tiny etc.
https://www.meetup.com/Unplugged-Gaming-of-Boston-Surrounding-Areas/
As there are no races that are tiny, large or larger, there are no preset modifiers. You will need to add them individually.
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Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
There are no general AC bonuses for smaller/larger sizes in 5th edition.
I am one with the Force. The Force is with me.
I thought Tiny creatures got +2 if unarmored?
https://www.meetup.com/Unplugged-Gaming-of-Boston-Surrounding-Areas/
Size only affects the hit dice of creatures. Armor class is based purely on dexterity, natural armor, and/or equipment.
Hit Dice by Size
I am one with the Force. The Force is with me.
I believe that there was something like that in 3e. But 3e was a lot like:
"Okay so I get +1 to attack because he is a giant, then my magic item is +1 and it gains +1 for every kill i've gotten and I've killed 2 so I get a +4 from that.
Then because he is my favored enemy (not really but close) I get a +1 and because I am small I get a +1. And this is my second attack so my base attack bonus is -5 but I charged him so that is +2. So I have +8 from that, and with my base attack bonus that is a total of +9. Oh wait, no I think I did something wrong. L-let me do that again!" xD
So that's probably where you can get a list of size increasing your AC. Tbh, I like how 5th edition doesn't reduce or increase your AC because of size. So a large thick scaled dragon ogre something. Gets only a 14 AC because he gets a -38 AC for just sheer size xD.
Well, when you put it like that lol. I think of AC more in terms of how easy something is to hit versus how tough it's armor is. I think of a hit point pool as if something with 50 hit points has armor or some kind of protection from the actual 5 hit points between it being alive/animated or dead. AC is just there to indicate how easy it is to hit and chip away at those hit points. Like your Dragon example. That being said, something like a pixie should theoretically have a higher AC than your Dragon, for sheer size or lack thereof.
https://www.meetup.com/Unplugged-Gaming-of-Boston-Surrounding-Areas/
That would be why a Pixie has a 20 Dexterity, despite being a CR 1/4 creature. That puts its AC at 15, pretty high for a CR 1/4.
The Dragon has higher AC because it also has incredibly hard scales that prevent your hit from meaning anything. Sure, you hit, it's a big target-- But unless you're hitting the right spots, it doesn't matter. Same against a human with plate mail. Okay, you hit with a 15, but you can't actually do any damage without an 18.
I also count natural armor (sometimes) as armor by size. I made a huge construct with a 7 dex. It still had I think it was 17 or 18 AC because it was made of stone enhanced by arcane magic. A dragon I think has high AC because of their scales yes. But they also have a lot of HP, which would make sense. Remember, dragons are somewhat "touched" by the weave. Allowing them to fly. And the genasi race get +2 constitution. I think that outsider or extra planar entities are meant to be tougher than mere humans and elves. ^^ But I'm starting to get of topic here xD.
I appreciate all the help. I created a Twilight Pixie race for one of my players as the one she found on Homebrew was ridiculously OP. I gave her a lot of restrictions to balance the benefits but wanted to off-set her minus to con (subsequently HP) with a bonus to AC that was in conjunction with Dex
https://www.meetup.com/Unplugged-Gaming-of-Boston-Surrounding-Areas/