I am building my current campaign setting and I am using the map of Italy to do this. A friend is going to transform the map of Italy by mirroring it (left to right) and leaving the locations of the significant settlements and roads on the map for me.
I have divided the map into four regions; the mountains down the middle are the realm of the Dwarves. From the mountains to the Adriatic Sea are the humans. From the mountains to the other coast are the Elves. The southern reaches of the Italian peninsula are the realm of the Orcs. The Orcs seek to advance their holdings by war against the other three races. The Elves expect to advance their holding by leading the effort of the war and claiming the Orc lands as the spoils of war for themselves. The Dwarves just want to keep all the mountains for themselves. The humans want to expand but don't have a clear plan for doing that. Getting some of the Orc lands would be OK with the humans.
In the northern area where the country sort of mushrooms against the Alps I have two strong independent Half-Elf City States. They have one major road that crosses from one sea to the other, which also goes through the two cities. In this northern area the Dwarves occupy the center continuing on to the Alps and the Half-Elves are the dominant civilized race. These Half-Elves have been here as a civilization longer than anyone else. In the open areas beyond the Half-Elves' City States are a number of indigenous peoples, including Half-Orcs, Halflings and other races, but in no advanced coherent nation model.
I am developing the political overlay for the whole map at this point. I am working on the human realm and building their political structure on a feudal model. I recently acquired Matt Colville's book, Strongholds and Followers. I plan for most of the significant political leaders to be former adventurers and I am going to model most of their residences after the ideas in Matt's book about strongholds.
If anyone has any tips on building my political structure, I would like to benefit from your experience.
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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
I would honestly look at real world politics of the region pre-Dante’s Inferno (the beginning of a unified Italy) for that kind of inspiration. A lot of those political interactions between the warring of the peninsula were specifically driven by geography and geo-political factors.
Greetings fellow homebrew DMs.
I am building my current campaign setting and I am using the map of Italy to do this. A friend is going to transform the map of Italy by mirroring it (left to right) and leaving the locations of the significant settlements and roads on the map for me.
I have divided the map into four regions; the mountains down the middle are the realm of the Dwarves. From the mountains to the Adriatic Sea are the humans. From the mountains to the other coast are the Elves. The southern reaches of the Italian peninsula are the realm of the Orcs. The Orcs seek to advance their holdings by war against the other three races. The Elves expect to advance their holding by leading the effort of the war and claiming the Orc lands as the spoils of war for themselves. The Dwarves just want to keep all the mountains for themselves. The humans want to expand but don't have a clear plan for doing that. Getting some of the Orc lands would be OK with the humans.
In the northern area where the country sort of mushrooms against the Alps I have two strong independent Half-Elf City States. They have one major road that crosses from one sea to the other, which also goes through the two cities. In this northern area the Dwarves occupy the center continuing on to the Alps and the Half-Elves are the dominant civilized race. These Half-Elves have been here as a civilization longer than anyone else. In the open areas beyond the Half-Elves' City States are a number of indigenous peoples, including Half-Orcs, Halflings and other races, but in no advanced coherent nation model.
I am developing the political overlay for the whole map at this point. I am working on the human realm and building their political structure on a feudal model. I recently acquired Matt Colville's book, Strongholds and Followers. I plan for most of the significant political leaders to be former adventurers and I am going to model most of their residences after the ideas in Matt's book about strongholds.
If anyone has any tips on building my political structure, I would like to benefit from your experience.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
I would honestly look at real world politics of the region pre-Dante’s Inferno (the beginning of a unified Italy) for that kind of inspiration. A lot of those political interactions between the warring of the peninsula were specifically driven by geography and geo-political factors.
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