I had an idea to create a homebrew feat that essentially gives you Rage. I think I'd gut most of the ability, and just have it give you the resistances for the cost of a bonus action. Maybe word it like this:
As a bonus action, you enter a rage for one minute. While raging, you gain resistance to Bludgeoning, Piercing, and Slashing damage, and you cannot concentrate on spells.
I'm assuming you're only giving out one use. Still feels a bit too strong, especially for games that skew towards the lower number of encounters per day. More importantly, it's such a key part of the Barbarian's identity and I think making it so readily accessible to everyone else makes it feel less exceptional.
Frankly, the damage resistance is the part of Rage I'd cut first and hardest if I was making a 'Lite Rage' feat. The Strength-based damage and the advantage on Strength stuff is the part that makes sense to keep, as it simulates a huge adrenaline surge of the sort a martial combatant could be expected to learn to harness. The damage resistance is what makes the barbarian a barbarian, it's the reason people play the class. perhaps something like this:
"As a bonus action, you can trigger a furious state not entirely unlike those used by the powerful barbarians of the wastes. For one minute you cannot maintain concentration on any effect that requires it, but you deal two extra damage of the weapon's type whenever you hit with a melee weapon attack using Strength, and you have advantage on Strength ability checks and saving throws. Once you use this ability, you cannot do so again until you complete a long rest."
I had an idea to create a homebrew feat that essentially gives you Rage. I think I'd gut most of the ability, and just have it give you the resistances for the cost of a bonus action. Maybe word it like this:
As a bonus action, you enter a rage for one minute. While raging, you gain resistance to Bludgeoning, Piercing, and Slashing damage, and you cannot concentrate on spells.
Thoughts? Would that be too OP?
Who would this feat be for? A Sorcerer 3 can get it by casting Blade Ward and still cast another spell using quickened spell (quicken the leveled spell if you want to cast a leveled spell, otherwise it doesn't matter) and a Level 7 Eldritch Knight can use War Magic to cast Blade Ward and make a bonus action attack. Granted those don't have the minute duration but the resources are a little more repeatable or the attack is more limited.
If you want to stick with this and not go with Yurei's suggestion, maybe add a stipulation that the rage doesn't continue if conditions aren't meant similar to the actual rage.
I had an idea to create a homebrew feat that essentially gives you Rage. I think I'd gut most of the ability, and just have it give you the resistances for the cost of a bonus action. Maybe word it like this:
As a bonus action, you enter a rage for one minute. While raging, you gain resistance to Bludgeoning, Piercing, and Slashing damage, and you cannot concentrate on spells.
Thoughts? Would that be too OP?
Who would this feat be for? A Sorcerer 3 can get it by casting Blade Ward and still cast another spell using quickened spell (quicken the leveled spell if you want to cast a leveled spell, otherwise it doesn't matter) and a Level 7 Eldritch Knight can use War Magic to cast Blade Ward and make a bonus action attack. Granted those don't have the minute duration but the resources are a little more repeatable or the attack is more limited.
If you want to stick with this and not go with Yurei's suggestion, maybe add a stipulation that the rage doesn't continue if conditions aren't meant similar to the actual rage.
I was thinking this would be a good option for some of the other classes that maybe couldn't easily afford a dip into Barbarian - Monks, Druids, etc.
I agree with the stipulation around rage - you must attack something or be attacked, etc. That's a good thought.
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Hi guys,
I had an idea to create a homebrew feat that essentially gives you Rage. I think I'd gut most of the ability, and just have it give you the resistances for the cost of a bonus action. Maybe word it like this:
As a bonus action, you enter a rage for one minute. While raging, you gain resistance to Bludgeoning, Piercing, and Slashing damage, and you cannot concentrate on spells.
Thoughts? Would that be too OP?
I'm assuming you're only giving out one use. Still feels a bit too strong, especially for games that skew towards the lower number of encounters per day. More importantly, it's such a key part of the Barbarian's identity and I think making it so readily accessible to everyone else makes it feel less exceptional.
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Yes, once per day.
Frankly, the damage resistance is the part of Rage I'd cut first and hardest if I was making a 'Lite Rage' feat. The Strength-based damage and the advantage on Strength stuff is the part that makes sense to keep, as it simulates a huge adrenaline surge of the sort a martial combatant could be expected to learn to harness. The damage resistance is what makes the barbarian a barbarian, it's the reason people play the class. perhaps something like this:
"As a bonus action, you can trigger a furious state not entirely unlike those used by the powerful barbarians of the wastes. For one minute you cannot maintain concentration on any effect that requires it, but you deal two extra damage of the weapon's type whenever you hit with a melee weapon attack using Strength, and you have advantage on Strength ability checks and saving throws. Once you use this ability, you cannot do so again until you complete a long rest."
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Who would this feat be for? A Sorcerer 3 can get it by casting Blade Ward and still cast another spell using quickened spell (quicken the leveled spell if you want to cast a leveled spell, otherwise it doesn't matter) and a Level 7 Eldritch Knight can use War Magic to cast Blade Ward and make a bonus action attack. Granted those don't have the minute duration but the resources are a little more repeatable or the attack is more limited.
If you want to stick with this and not go with Yurei's suggestion, maybe add a stipulation that the rage doesn't continue if conditions aren't meant similar to the actual rage.
I was thinking this would be a good option for some of the other classes that maybe couldn't easily afford a dip into Barbarian - Monks, Druids, etc.
I agree with the stipulation around rage - you must attack something or be attacked, etc. That's a good thought.