Okay, I'm developing classes up to level 30. So far, I have nearly completed the class tables for Artificers, Paladins, and Warlocks. I have them written down, but am currently copying them into an online form.
Here's the link, which currently only has the Artificer class contained within from levels 21-30, as well as rules for gaining epic levels:
Any thoughts? I really would love feedback, and any advice to improve it. I will continue to update the form as I add more to the online form. Any ideas to improve it?
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It looks very good. I would say that 10 attunement slots is a lot, and the previous level gave you 9. I don't know how to make that seem ok, cause I just woke up, but it looks good.
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There are a few formatting issues, but that might be because I’m on mobile. Attuning to 10 items is crazy, but I don’t think it’s unbalanced. That is a +10 bonus to saves, too. The alchemist and artillerist spell tables still say cookie type. Other than that, it seems really good.
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It looks very good. I would say that 10 attunement slots is a lot, and the previous level gave you 9. I don't know how to make that seem ok, cause I just woke up, but it looks good.
Thanks. I know 10 attunement slots is a lot, but that's kind of the point. At level 30 you're supposed to be amazing at what your class/subclass focuses around. I agree, it's crazy and awfully powerful, but that's kind of why I gave it to them.
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What do you think of the spell lists, both for the whole Artificer class and the subclasses? I'm not sure if some of the spells should be specific to subclasses (like Create Homunculus and mordenkainen's sword) or if some shouldn't be on the list (like teleport, plane shift, maddening darkness, and so on).
It's kind of difficult to find spells of 6th-8th level that would fit with Artificers. Are there any spells that you feel they shouldn't get, or that they should get but don't have?
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The artificer spells as a whole are pretty good. Create homunculus might be hard to differentiate from the infusion. The alchemist and artillerist are both good (though I don’t really get control weather for the artillerist). The battle Smith in particular at very good - all of them make lost of sense. All in all, the lists are pretty good. There’s probably something that could be added, but I can’t think of it. I see you started on the paladin. Can’t wait to see how it goes!
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Please check out my homebrew and give me feedback!
The artificer spells as a whole are pretty good. Create homunculus might be hard to differentiate from the infusion. The alchemist and artillerist are both good (though I don’t really get control weather for the artillerist). The battle Smith in particular at very good - all of them make lost of sense. All in all, the lists are pretty good. There’s probably something that could be added, but I can’t think of it. I see you started on the paladin. Can’t wait to see how it goes!
Thanks. I also don't really know what spell to replace Control Weather for the Artillerists. There's not many 8th level spells that fit their theme. Maybe Sunburst? Any other options?
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I have now added the Oath of Devotion and the Ancients. I will probably not finish adding the Oath of Vengeance and the others today, but will continue tomorrow.
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For the Paladin: I believe the class table still shows infusions, infused items, and cantrips. The GWF fighting style isn’t that good. Typo in Glorious Champion - in the first sentence, ‘an’ should be ‘and’. I like how the features are based off of the original class features. They all look pretty good. The spell list is great, though you could add some more healing spells (maybe resurrection). For the second bullet point in Rite of Life, you could probably change “use a reaction to cause no damage to be dealt...” to something like “use a reaction to reduce the damage dealt by the spell or weapon attack to zero”. In Aura of Vengeance and Vengeful Smite, I think “effected” should be “affected” (I may be wrong though). The subclasses are all very well done, especially the spell lists. Can’t wait for the other subclasses. Just out of curiosity, why did you choose these three classes to start with?
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Sorry, thanks for pointing those out. I updated all of the Paladin and subclasses last night, but somehow it didn't save, so I'm going to have to redo that. Thanks for all of those.
I chose those lists to start with because they were in that order in the PHB.
(If anyone has the tab still opened, and not updated, is there anyway you can see the stuff that was lost? Currently, my version is only showing the Paladin table, and everything else erased. If you remember the features better than I do, as I changed a few of them from the physical version to the digital, I would very much appreciate if you could help me remember the features.)
I'm having a particularly difficult time remembering exactly what Glorious Champion did. This is one of the features I added only in the digital version.
IIRC, it made them become celestial if they wanted to, gave them resistance to radiant and necrotic damage, and advantage on Insight checks. Is this right? Was there anything else?
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Please check out my homebrew, I would appreciate feedback:
I'm having a particularly difficult time remembering exactly what Glorious Champion did. This is one of the features I added only in the digital version.
IIRC, it made them become celestial if they wanted to, gave them resistance to radiant and necrotic damage, and advantage on Insight checks. Is this right? Was there anything else?
Okay, I'm developing classes up to level 30. So far, I have nearly completed the class tables for Artificers, Paladins, and Warlocks. I have them written down, but am currently copying them into an online form.
Here's the link, which currently only has the Artificer class contained within from levels 21-30, as well as rules for gaining epic levels:
https://homebrewery.naturalcrit.com/share/3iMYomNTP
Any thoughts? I really would love feedback, and any advice to improve it. I will continue to update the form as I add more to the online form. Any ideas to improve it?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
It looks very good. I would say that 10 attunement slots is a lot, and the previous level gave you 9. I don't know how to make that seem ok, cause I just woke up, but it looks good.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
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There are a few formatting issues, but that might be because I’m on mobile. Attuning to 10 items is crazy, but I don’t think it’s unbalanced. That is a +10 bonus to saves, too. The alchemist and artillerist spell tables still say cookie type. Other than that, it seems really good.
Please check out my homebrew and give me feedback!
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Thanks. I know 10 attunement slots is a lot, but that's kind of the point. At level 30 you're supposed to be amazing at what your class/subclass focuses around. I agree, it's crazy and awfully powerful, but that's kind of why I gave it to them.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yeah, I think that's the reason. On my computer it looks fine. If anyone else notices something, let me know and I'll see what I can do.
Yes, it is. Combined with Flash of Genius, you can get some really high bonuses for saving throws.
Thanks for catching this. They should be fixed now.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I am currently finishing up the Paladin Epic Levels. It should be done by the end of the day, and I currently have a few features and the table up.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
What do you think of the spell lists, both for the whole Artificer class and the subclasses? I'm not sure if some of the spells should be specific to subclasses (like Create Homunculus and mordenkainen's sword) or if some shouldn't be on the list (like teleport, plane shift, maddening darkness, and so on).
It's kind of difficult to find spells of 6th-8th level that would fit with Artificers. Are there any spells that you feel they shouldn't get, or that they should get but don't have?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
On the Paladin's improved Aura of Detection, it says the feature's range improves to 60 feet at level 2. is this a typo?
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Homebrew: Magic items, Subclasses
Also, i assume the Paladin spell list is a joke?
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
The artificer spells as a whole are pretty good. Create homunculus might be hard to differentiate from the infusion. The alchemist and artillerist are both good (though I don’t really get control weather for the artillerist). The battle Smith in particular at very good - all of them make lost of sense. All in all, the lists are pretty good. There’s probably something that could be added, but I can’t think of it. I see you started on the paladin. Can’t wait to see how it goes!
Please check out my homebrew and give me feedback!
Subclasses | Races | Spells | Magic Items | Monsters | Feats | Backgrounds
I think the paladin is still in progress. Home brewery has that jokey stuff built in until you replace it, so I assume Levi just hasn’t finished yet.
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Yep, still updating it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yes, that's the default. I'm going to update it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Thanks. I also don't really know what spell to replace Control Weather for the Artillerists. There's not many 8th level spells that fit their theme. Maybe Sunburst? Any other options?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Okay, the Paladin spells should be updated. I will start putting in the subclass info now, and complete as much as I can for those levels.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I have now added the Oath of Devotion and the Ancients. I will probably not finish adding the Oath of Vengeance and the others today, but will continue tomorrow.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
For the Paladin: I believe the class table still shows infusions, infused items, and cantrips. The GWF fighting style isn’t that good. Typo in Glorious Champion - in the first sentence, ‘an’ should be ‘and’. I like how the features are based off of the original class features. They all look pretty good. The spell list is great, though you could add some more healing spells (maybe resurrection). For the second bullet point in Rite of Life, you could probably change “use a reaction to cause no damage to be dealt...” to something like “use a reaction to reduce the damage dealt by the spell or weapon attack to zero”. In Aura of Vengeance and Vengeful Smite, I think “effected” should be “affected” (I may be wrong though). The subclasses are all very well done, especially the spell lists. Can’t wait for the other subclasses. Just out of curiosity, why did you choose these three classes to start with?
Please check out my homebrew and give me feedback!
Subclasses | Races | Spells | Magic Items | Monsters | Feats | Backgrounds
Sorry, thanks for pointing those out. I updated all of the Paladin and subclasses last night, but somehow it didn't save, so I'm going to have to redo that. Thanks for all of those.
I chose those lists to start with because they were in that order in the PHB.
(If anyone has the tab still opened, and not updated, is there anyway you can see the stuff that was lost? Currently, my version is only showing the Paladin table, and everything else erased. If you remember the features better than I do, as I changed a few of them from the physical version to the digital, I would very much appreciate if you could help me remember the features.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I'm having a particularly difficult time remembering exactly what Glorious Champion did. This is one of the features I added only in the digital version.
IIRC, it made them become celestial if they wanted to, gave them resistance to radiant and necrotic damage, and advantage on Insight checks. Is this right? Was there anything else?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I feel like there was, but I'm not sure.
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses