I believe Rite of Life used to be something about if an attack reduces an ally to 0 HP, you can cause the attack to deal 0 damage as the third benefit, but I like the new feature a lot better. In Archon of Destruction’s third benefit, “affected” should be “effected”. Conquest spells still have cookie type.
I forget what the original features were, but the new ones are great. The subclasses seem balanced, the oath spells are great. The whole thing’s great.
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Okay, thanks. It's annoying trying to get rid of all the Cookie Types and so on. They should be gone, for now.
Thanks for remembering the final ability for Rite of Life. If you feel that it's better in the current version, I'll keep it.
Thanks for the compliment. Any thoughts on the Alchemist abilities? I like the Hazardous Brew ability, but I would like some input on it. To me it seems like a very Alchemist-y thing to do, take a potion, mess around with it, and throw it at an enemy to see what it does. Any thoughts?
I have also nearly finished the physical version of the Rogue class, so I'm going to change the name of the thread, etc.
What class do you want me to put in next, after I finish all the paladin subclasses? I could do Warlock or Rogue, or maybe start a new one (Barbarian, Fighter, or Ranger), which would you want? It takes awhile to put them in.
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Okay, thanks. It's annoying trying to get rid of all the Cookie Types and so on. They should be gone, for now.
Thanks for remembering the final ability for Rite of Life. If you feel that it's better in the current version, I'll keep it.
Thanks for the compliment. Any thoughts on the Alchemist abilities? I like the Hazardous Brew ability, but I would like some input on it. To me it seems like a very Alchemist-y thing to do, take a potion, mess around with it, and throw it at an enemy to see what it does. Any thoughts?
I have also nearly finished the physical version of the Rogue class, so I'm going to change the name of the thread, etc.
What class do you want me to put in next, after I finish all the paladin subclasses? I could do Warlock or Rogue, or maybe start a new one (Barbarian, Fighter, or Ranger), which would you want? It takes awhile to put them in.
I would love the warlock, cause I am playing a hexblade, but pop opinion will probably be fighter/ rogue
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“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Okay, I've added the tables for both classes now. They should both be complete, and now vote for which one, based on the features listed, you would like to see first.
(To be clear, I have not developed spells of 10th, 11th, and 12th level as of yet. That's a part of this I'm not ready to delve down into at the moment, but I will eventually develop those)
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For Glorious Champion, they should probably become a celestial or fiend based on their alignment.
Okay. I'm going to allow Oathbreakers to become undead, and will have Glorious Champion turn them into a celestial if they're good, or fiend if they're evil.
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Okay, so I'm currently working on the Warlock. I have the Archfey, Archfiend, Great Old One, Celestial, and Hexblade patrons up so far. I'm currently adding the Undying patron (which is quite unkillable at these levels) and will add the Genie patron (from the UA) to it as well.
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In the intro to epic levels, when describing the monk, it says “battlefiends”, I assume that means battlefield. The subclass should be the Fiend, not Archfiend. Also, in the Fiend’s expanded spells, investiture of flave should be flame. Otherwise, they seem good. I like the level 27 subclass abilities particularly. You might want to reword the GOO’s domination ability, there are just a few sentences that aren’t perfectly clear. The warlock looks great. I can’t wait to see the epic spells.
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Also, for Glorious Champion, wouldn't it be neutral alignment instead of no alignment?
It depends. Do you all think that Neutral should be able to choose their change, or that they should become undead? I chose undead for them, because undead can be any alignment, though they're most often evil, and I wanted them to have a reason to not die.
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In the intro to epic levels, when describing the monk, it says “battlefiends”, I assume that means battlefield. The subclass should be the Fiend, not Archfiend. Also, in the Fiend’s expanded spells, investiture of flave should be flame. Otherwise, they seem good. I like the level 27 subclass abilities particularly. You might want to reword the GOO’s domination ability, there are just a few sentences that aren’t perfectly clear. The warlock looks great. I can’t wait to see the epic spells.
Thanks! I can't believe I missed those typos earlier.
Thanks. I was wondering what people would think of the warlock abilities. I'm glad the response seems positive. I'll fix the GOOlock's ability sometime.
What about the Hexblade? Is it too powerful compared to the other epic subclasses, or do you think it's fine?
Unfortunately, I'm going to hold out on the epic spells until I finish all the classes and subclasses. I think I'm going to have to get down what I want the power level to be for all the classes at that level before I do the spells. I will include some familiar spells (Proctiv's Move Mountain, Karsus's Avatar, etc), make new ones, and give rules for casting 8th and 9th level spells with higher level spell slots.
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In the rogue’s Harness Luck, chekc should be check. Also, I feel like the third bullet point of Harness Luck would be better suited to Epic Elusivity. Maybe the epic ASIs could be used to increase a score up to 24 or 26 or something. The rogue features overall are pretty good. The Hexblade, Genie, and Undying are good. Pretty good overall.
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Please check out my homebrew and give me feedback!
I believe Rite of Life used to be something about if an attack reduces an ally to 0 HP, you can cause the attack to deal 0 damage as the third benefit, but I like the new feature a lot better. In Archon of Destruction’s third benefit, “affected” should be “effected”. Conquest spells still have cookie type.
I forget what the original features were, but the new ones are great. The subclasses seem balanced, the oath spells are great. The whole thing’s great.
Please check out my homebrew and give me feedback!
Subclasses | Races | Spells | Magic Items | Monsters | Feats | Backgrounds
Okay, thanks. It's annoying trying to get rid of all the Cookie Types and so on. They should be gone, for now.
Thanks for remembering the final ability for Rite of Life. If you feel that it's better in the current version, I'll keep it.
Thanks for the compliment. Any thoughts on the Alchemist abilities? I like the Hazardous Brew ability, but I would like some input on it. To me it seems like a very Alchemist-y thing to do, take a potion, mess around with it, and throw it at an enemy to see what it does. Any thoughts?
I have also nearly finished the physical version of the Rogue class, so I'm going to change the name of the thread, etc.
What class do you want me to put in next, after I finish all the paladin subclasses? I could do Warlock or Rogue, or maybe start a new one (Barbarian, Fighter, or Ranger), which would you want? It takes awhile to put them in.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I would love the warlock, cause I am playing a hexblade, but pop opinion will probably be fighter/ rogue
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Okay, I'll put the tables of both classes (Rogue and Warlock) up, and then you decide which one you'd like to see first. I'll add a poll above.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Okay, I've added the tables for both classes now. They should both be complete, and now vote for which one, based on the features listed, you would like to see first.
(To be clear, I have not developed spells of 10th, 11th, and 12th level as of yet. That's a part of this I'm not ready to delve down into at the moment, but I will eventually develop those)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Okay, I finished the base warlock. I will try to complete the subclasses later.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
For Glorious Champion, they should probably become a celestial or fiend based on their alignment.
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
Okay. I'm going to allow Oathbreakers to become undead, and will have Glorious Champion turn them into a celestial if they're good, or fiend if they're evil.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Okay, so I'm currently working on the Warlock. I have the Archfey, Archfiend, Great Old One, Celestial, and Hexblade patrons up so far. I'm currently adding the Undying patron (which is quite unkillable at these levels) and will add the Genie patron (from the UA) to it as well.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
In the intro to epic levels, when describing the monk, it says “battlefiends”, I assume that means battlefield. The subclass should be the Fiend, not Archfiend. Also, in the Fiend’s expanded spells, investiture of flave should be flame.
Otherwise, they seem good. I like the level 27 subclass abilities particularly. You might want to reword the GOO’s domination ability, there are just a few sentences that aren’t perfectly clear. The warlock looks great. I can’t wait to see the epic spells.
Please check out my homebrew and give me feedback!
Subclasses | Races | Spells | Magic Items | Monsters | Feats | Backgrounds
I don't know if I would be interested to run a campaign more than 20th level
Heck 20th level already become like god like character.
Still, i will take a look and try from time to time.
It does have some cool looking stuff.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Maybe this will help with Epic Magic?
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
Also, for Glorious Champion, wouldn't it be neutral alignment instead of no alignment?
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
That's what I'm going to be using already, thanks for sharing it, though.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
It depends. Do you all think that Neutral should be able to choose their change, or that they should become undead? I chose undead for them, because undead can be any alignment, though they're most often evil, and I wanted them to have a reason to not die.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Thanks! I can't believe I missed those typos earlier.
Thanks. I was wondering what people would think of the warlock abilities. I'm glad the response seems positive. I'll fix the GOOlock's ability sometime.
What about the Hexblade? Is it too powerful compared to the other epic subclasses, or do you think it's fine?
Unfortunately, I'm going to hold out on the epic spells until I finish all the classes and subclasses. I think I'm going to have to get down what I want the power level to be for all the classes at that level before I do the spells. I will include some familiar spells (Proctiv's Move Mountain, Karsus's Avatar, etc), make new ones, and give rules for casting 8th and 9th level spells with higher level spell slots.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I've added the Rogue, any thoughts? I'm currently working on the subclasses, and will finish up the rest of them soon.
I've also created a base physical version of the Fighter 21-30, so I'll add that fairly soon, maybe today or tomorrow.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I've added the Arcane Trickster now. I'm going to start with the Inquisitive, and then do the Mastermind if I can get to it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
In the rogue’s Harness Luck, chekc should be check. Also, I feel like the third bullet point of Harness Luck would be better suited to Epic Elusivity. Maybe the epic ASIs could be used to increase a score up to 24 or 26 or something. The rogue features overall are pretty good. The Hexblade, Genie, and Undying are good. Pretty good overall.
Please check out my homebrew and give me feedback!
Subclasses | Races | Spells | Magic Items | Monsters | Feats | Backgrounds