Hi there, I am relatively new to D&D and I was excited to hear about homebrewing and threw myself into. As I am not familiar with how to create campaigns, classes, or adventures I decided to brew a race. I would like feedback about anything that might be broken, somethings I should elaborate on, and anything else that could help flesh out this race. They are Squalorians and the name comes from the Italian word for sharks (according to Google Translate lol). I appreciate the feedback and welcome all advice.
Thank you for that, I will edit it right now. Are there any other pointers you may suggest? I understand the Squalorian is still a rough draft but I want to flesh out this race and dip my toes into homebrewing.
I believe I have fixed the ASI and addressed a few other things I needed to fix for the Racial Traits. Here is Version 1.1, lemme know if there are any other things that need to be edited or added to make this race usable.
Thank you so much Bramble! I appreciate any feedback because I do want to flesh out this race and make then fun and usable for other players to enjoy! I will make those adjustments you suggested and post the updated version on this thread.
You racial features are very descriptive from a lore sense, but don't tell me what I get.
Blood Frenzy
The blood has always made the hunger of any shark grow to a feverish peak. With this trait your Squalorian delivers sharper attacks and cannot leave combat.
What does this mean stat wise? My attacks are sharper but by what? +1, +2? 1d4?
Jaws of Mawling
The muscles in your jaw quiver as you sink your teeth in to flesh and blood pools in your mouth. Latching onto your prey as you wait to devour them.
Another very descriptive feature but tells me nothing of the mechanics.
You might need to reword your last ability: You can attack with your vicious teeth, latching onto prey. You can make an unarmed strike against a creature. Instead of making an attack roll, the target must succeed a dexterity saving throw, or take 1d6 + strength modifier piercing damage, or half as much on a successful save. The DC equals 8 + proficiency bonus + strength modifier.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
Not at all. I wouldn't say I made it myself, more just looked at official wording and put that into practice (you can take that advice for your future hombrews).
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I appreciate that, do you have any other recommendations for the Squalorians? I would like to make this race unique, balanced, and playable.
I would maybe leave out the part of not leaving combat, but if you keep it then maybe change it to this: You have a thirst for blood and battle. In combat, you can't take the disengage action. However, your unarmed strike to hit and damage modifiers are increased by a number equal to your proficiency bonus.
The other thing is with alignment: the description is cool, but you need to remember to give the expected alignment. I would say that they are lawful neutral or chaotic neutral.
For future homebrew races, see what you are basing it on (if you are). I made a homebrew race based on the Vastaya from League of legends, though only physical. I knew they would either be strong or dextrous, and then added darkvision, and a couple of abilities that made sense (like perception or survival as a skill, as they are half beast ect). Remember: not everything needs darkvision. It lives in caves though! You say. But it is a smart, sentient race. They can make torches and fire. Only use it when you must. For subraces, see what can make the race diverse. At the moment, they are good for all martial classes. So how can I make it more diverse? I made 3 subraces: a lizard one that got a swimming speed, breathe underwater and natural AC. I made a cat one that got climbing and I can't remember the other trait. I also made a dog/wolf race, which got a cantrip and spell choice. They got +1 con (lizard), +1 wisdom (cat) and +1 charisma or intelligence (dog) as ASI.
I hope this helped, and always look at published material FIRST, so you don't copy the theme or abilities, and so you get an idea of power.
Rollback Post to RevisionRollBack
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
Hi there, I am relatively new to D&D and I was excited to hear about homebrewing and threw myself into. As I am not familiar with how to create campaigns, classes, or adventures I decided to brew a race. I would like feedback about anything that might be broken, somethings I should elaborate on, and anything else that could help flesh out this race. They are Squalorians and the name comes from the Italian word for sharks (according to Google Translate lol). I appreciate the feedback and welcome all advice.
https://www.dndbeyond.com/races/444375-squalorian
There is no ASI. It should have about +3 in total (+2 something, +1 something else).
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
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I noticed that when I tried to create it. How can I add the ASI?
You need to create a feature. Then select ability score increase on it. Then select the abilities to increase.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Thank you for that, I will edit it right now. Are there any other pointers you may suggest? I understand the Squalorian is still a rough draft but I want to flesh out this race and dip my toes into homebrewing.
I believe I have fixed the ASI and addressed a few other things I needed to fix for the Racial Traits. Here is Version 1.1, lemme know if there are any other things that need to be edited or added to make this race usable.
https://www.dndbeyond.com/races/445155-squalorian
You might want to check the PHB races for the wording of the abilities.
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
For Waterborne, you might want to rephrase it to this:
Waterborne
Due to living underwater, you gain a swimming speed equal to your walking speed.
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
Also, they need at least one more ability. Maybe give them the ability below instead of Shark Frenzy?
Blood Frenzy
You have advantage on melee attack rolls against any creature that doesn't have all its hit points.
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
For a pc race, it should be limited to one attack a turn.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Thank you so much Bramble! I appreciate any feedback because I do want to flesh out this race and make then fun and usable for other players to enjoy! I will make those adjustments you suggested and post the updated version on this thread.
Ok so I made the changes, here is version 1.2 https://www.dndbeyond.com/races/446029-squalorian
You racial features are very descriptive from a lore sense, but don't tell me what I get.
What does this mean stat wise? My attacks are sharper but by what? +1, +2? 1d4?
Another very descriptive feature but tells me nothing of the mechanics.
Thank you for the feedback, I will make those adjustments!
Here is the updated 1.3 https://www.dndbeyond.com/races/446895-squalorian
You might need to reword your last ability: You can attack with your vicious teeth, latching onto prey. You can make an unarmed strike against a creature. Instead of making an attack roll, the target must succeed a dexterity saving throw, or take 1d6 + strength modifier piercing damage, or half as much on a successful save. The DC equals 8 + proficiency bonus + strength modifier.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Would you mind if I quoted that verbatim sir?
Not at all. I wouldn't say I made it myself, more just looked at official wording and put that into practice (you can take that advice for your future hombrews).
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
I appreciate that, do you have any other recommendations for the Squalorians? I would like to make this race unique, balanced, and playable.
I would maybe leave out the part of not leaving combat, but if you keep it then maybe change it to this: You have a thirst for blood and battle. In combat, you can't take the disengage action. However, your unarmed strike to hit and damage modifiers are increased by a number equal to your proficiency bonus.
The other thing is with alignment: the description is cool, but you need to remember to give the expected alignment. I would say that they are lawful neutral or chaotic neutral.
For future homebrew races, see what you are basing it on (if you are). I made a homebrew race based on the Vastaya from League of legends, though only physical. I knew they would either be strong or dextrous, and then added darkvision, and a couple of abilities that made sense (like perception or survival as a skill, as they are half beast ect). Remember: not everything needs darkvision. It lives in caves though! You say. But it is a smart, sentient race. They can make torches and fire. Only use it when you must. For subraces, see what can make the race diverse. At the moment, they are good for all martial classes. So how can I make it more diverse? I made 3 subraces: a lizard one that got a swimming speed, breathe underwater and natural AC. I made a cat one that got climbing and I can't remember the other trait. I also made a dog/wolf race, which got a cantrip and spell choice. They got +1 con (lizard), +1 wisdom (cat) and +1 charisma or intelligence (dog) as ASI.
I hope this helped, and always look at published material FIRST, so you don't copy the theme or abilities, and so you get an idea of power.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!