I would maybe leave out the part of not leaving combat, but if you keep it then maybe change it to this: You have a thirst for blood and battle. In combat, you can't take the disengage action. However, your unarmed strike to hit and damage modifiers are increased by a number equal to your proficiency bonus.
That would be ridiculously broken. That is basically Expertise in Unarmed Strikes, and an additional 2-6 damage per punch. With Flurry of Blows.... This would basically grant Unarmed Strikes an equivalent bonus to a +2 magic weapon at 1st level, and a +6 at 17th level. Is too much. I could maybe see half proficiency (rounded down) but that’s still strong.
I would maybe leave out the part of not leaving combat, but if you keep it then maybe change it to this: You have a thirst for blood and battle. In combat, you can't take the disengage action. However, your unarmed strike to hit and damage modifiers are increased by a number equal to your proficiency bonus.
That would be ridiculously broken. That is basically Expertise in Unarmed Strikes, and an additional 2-6 damage per punch. With Flurry of Blows.... This would basically grant Unarmed Strikes an equivalent bonus to a +2 magic weapon at 1st level, and a +6 at 17th level. Is too much. I could maybe see half proficiency (rounded down) but that’s still strong.
Oh yeah... I guess half is still good. It makes for 11 damage on a non raging level 20 barb, 15 while raging. That seems about right in terms of damage. Thanks Sposta!
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
So if I wanted to add an Ability where their AC was a fixed value of 15 and would increase by 1 every 3-4 levels, how would I create that feat and what would you guys recommend? How would I write that in Snippet Code?
Yes, due to their shark influences and sharks have a rough exterior skin much like the same composition of teeth I was going to give them a fixed value of AC.
I would maybe add an option to the racial trait about not leaving combat. They would choose between unarmoured AC (10 + dex bonus + half of proficiency bonus rounded down), or adding half of their proficiency bonus to their to hit and damage for unarmed strikes. I'm not sure how to do it, but I'm sure Sposta does!
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I appreciate that, do you have any other recommendations for the Squalorians? I would like to make this race unique, balanced, and playable.
I would maybe leave out the part of not leaving combat, but if you keep it then maybe change it to this: You have a thirst for blood and battle. In combat, you can't take the disengage action. However, your unarmed strike to hit and damage modifiers are increased by a number equal to your proficiency bonus.
The other thing is with alignment: the description is cool, but you need to remember to give the expected alignment. I would say that they are lawful neutral or chaotic neutral.
For future homebrew races, see what you are basing it on (if you are). I made a homebrew race based on the Vastaya from League of legends, though only physical. I knew they would either be strong or dextrous, and then added darkvision, and a couple of abilities that made sense (like perception or survival as a skill, as they are half beast ect). Remember: not everything needs darkvision. It lives in caves though! You say. But it is a smart, sentient race. They can make torches and fire. Only use it when you must. For subraces, see what can make the race diverse. At the moment, they are good for all martial classes. So how can I make it more diverse? I made 3 subraces: a lizard one that got a swimming speed, breathe underwater and natural AC. I made a cat one that got climbing and I can't remember the other trait. I also made a dog/wolf race, which got a cantrip and spell choice. They got +1 con (lizard), +1 wisdom (cat) and +1 charisma or intelligence (dog) as ASI.
I hope this helped, and always look at published material FIRST, so you don't copy the theme or abilities, and so you get an idea of power.
You already add your proficiency to your unarmed strike attack rolls. I see that was addressed. Anyway, that feature isn't great for characters like barbarians or monks. Maybe just you add half your proficiency bonus to your armor class when you aren't wearing armor?
I appreciate that, do you have any other recommendations for the Squalorians? I would like to make this race unique, balanced, and playable.
I would maybe leave out the part of not leaving combat, but if you keep it then maybe change it to this: You have a thirst for blood and battle. In combat, you can't take the disengage action. However, your unarmed strike to hit and damage modifiers are increased by a number equal to your proficiency bonus.
The other thing is with alignment: the description is cool, but you need to remember to give the expected alignment. I would say that they are lawful neutral or chaotic neutral.
For future homebrew races, see what you are basing it on (if you are). I made a homebrew race based on the Vastaya from League of legends, though only physical. I knew they would either be strong or dextrous, and then added darkvision, and a couple of abilities that made sense (like perception or survival as a skill, as they are half beast ect). Remember: not everything needs darkvision. It lives in caves though! You say. But it is a smart, sentient race. They can make torches and fire. Only use it when you must. For subraces, see what can make the race diverse. At the moment, they are good for all martial classes. So how can I make it more diverse? I made 3 subraces: a lizard one that got a swimming speed, breathe underwater and natural AC. I made a cat one that got climbing and I can't remember the other trait. I also made a dog/wolf race, which got a cantrip and spell choice. They got +1 con (lizard), +1 wisdom (cat) and +1 charisma or intelligence (dog) as ASI.
I hope this helped, and always look at published material FIRST, so you don't copy the theme or abilities, and so you get an idea of power.
You already add your proficiency to your unarmed strike attack rolls.
No you don't. E.g my brother's ranger with a -1 mod to strength does 0 damage, not 2 (he's level 3).
Rollback Post to RevisionRollBack
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I appreciate that, do you have any other recommendations for the Squalorians? I would like to make this race unique, balanced, and playable.
I would maybe leave out the part of not leaving combat, but if you keep it then maybe change it to this: You have a thirst for blood and battle. In combat, you can't take the disengage action. However, your unarmed strike to hit and damage modifiers are increased by a number equal to your proficiency bonus.
The other thing is with alignment: the description is cool, but you need to remember to give the expected alignment. I would say that they are lawful neutral or chaotic neutral.
For future homebrew races, see what you are basing it on (if you are). I made a homebrew race based on the Vastaya from League of legends, though only physical. I knew they would either be strong or dextrous, and then added darkvision, and a couple of abilities that made sense (like perception or survival as a skill, as they are half beast ect). Remember: not everything needs darkvision. It lives in caves though! You say. But it is a smart, sentient race. They can make torches and fire. Only use it when you must. For subraces, see what can make the race diverse. At the moment, they are good for all martial classes. So how can I make it more diverse? I made 3 subraces: a lizard one that got a swimming speed, breathe underwater and natural AC. I made a cat one that got climbing and I can't remember the other trait. I also made a dog/wolf race, which got a cantrip and spell choice. They got +1 con (lizard), +1 wisdom (cat) and +1 charisma or intelligence (dog) as ASI.
I hope this helped, and always look at published material FIRST, so you don't copy the theme or abilities, and so you get an idea of power.
You already add your proficiency to your unarmed strike attack rolls.
No you don't. E.g my brother's ranger with a -1 mod to strength does 0 damage, not 2 (he's level 3).
Remember: not everything needs darkvision. It lives in caves though! You say. But it is a smart, sentient race. They can make torches and fire. Only use it when you must. For subraces, see what can make the race diverse.
I would agree with you @BramblefootDruid, but how cam they make torches and fire if they live underwater?
Remember: not everything needs darkvision. It lives in caves though! You say. But it is a smart, sentient race. They can make torches and fire. Only use it when you must. For subraces, see what can make the race diverse.
I would agree with you @BramblefootDruid, but how cam they make torches and fire if they live underwater?
It was the just the example with caves. There is always the idea that they live near the surface, or they have some kind of bioluminescent fish (they do exist) as things like fire flies, or maybe coral/gems. All of these work, as long as you put them in and bake 'em with the rest of the races lore!
Rollback Post to RevisionRollBack
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
That would be ridiculously broken. That is basically Expertise in Unarmed Strikes, and an additional 2-6 damage per punch. With Flurry of Blows.... This would basically grant Unarmed Strikes an equivalent bonus to a +2 magic weapon at 1st level, and a +6 at 17th level. Is too much. I could maybe see half proficiency (rounded down) but that’s still strong.
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Oh yeah... I guess half is still good. It makes for 11 damage on a non raging level 20 barb, 15 while raging. That seems about right in terms of damage. Thanks Sposta!
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
So if I wanted to add an Ability where their AC was a fixed value of 15 and would increase by 1 every 3-4 levels, how would I create that feat and what would you guys recommend? How would I write that in Snippet Code?
Is this for a Racial feature?
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Yes, due to their shark influences and sharks have a rough exterior skin much like the same composition of teeth I was going to give them a fixed value of AC.
Or what if they were given an AC of 16 and a +1 every 7th level? I don't want to make them hella hard to kill, just believable and durable.
I would maybe add an option to the racial trait about not leaving combat. They would choose between unarmoured AC (10 + dex bonus + half of proficiency bonus rounded down), or adding half of their proficiency bonus to their to hit and damage for unarmed strikes. I'm not sure how to do it, but I'm sure Sposta does!
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
You already add your proficiency to your unarmed strike attack rolls.I see that was addressed. Anyway, that feature isn't great for characters like barbarians or monks. Maybe just you add half your proficiency bonus to your armor class when you aren't wearing armor?There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
No you don't. E.g my brother's ranger with a -1 mod to strength does 0 damage, not 2 (he's level 3).
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Attack rolls, not damage rolls.
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
Ah. Well, you would add it to damage and that so it still works (and it's half, not full).
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
I would agree with you @BramblefootDruid, but how cam they make torches and fire if they live underwater?
It was the just the example with caves. There is always the idea that they live near the surface, or they have some kind of bioluminescent fish (they do exist) as things like fire flies, or maybe coral/gems. All of these work, as long as you put them in and bake 'em with the rest of the races lore!
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!