The wording isn't exact here, I'm just looking for whether you'd want to use it or not. These are non-magic metals with some magic adjacent effects.
New Keyword: Hazard. Hazardous weapons deal bonus damage equal to your proficiency bonus to whatever kind of creature it is a hazard to.
New Keyword: ___less. Armour that is acidless gives the wearer resistance to Acid damage. Armour that is thunderless gives the wearer resistance to thunder damage, etc.
Wrought Iron: Basic equipment from the PHB. Weight 100%, Cost x1
Brass: -1 equipment. Spells with Somatic components may still be cast while wielding a brass weapon. The wearer may cast spells while wearing Brass armour, as though they were not wearing armour, even if they are not proficient in its use. Weight = 100%, Cost = x2
Teenchaloha: Basic equipment. Thunderless. Hazardous to Celestials, Fiends, and Primordials. Weight 125%, Cost x3.
Aluminum: -1 equipment. When wearing aluminum armour that you are not proficient in, you do not have disadvantage on ability checks that use Strength or Dexterity. Aluminum weapons that normally have the Heavy property do not have the Heavy Property. Weapons that normally do not have the Heavy Property, and normally do not have the reach property gain the Light property. Weight 33%, Cost x15
Titanium: Basic equipment. Armour made from Titanium does not cause disadvantage on stealth checks, and does not have a strength requirement. Weapons made from Titanium gain the finesse property.
Tungsten: Basic equipment. Hazardous to constructs, the undead, the restrained, the incapacitated, and objects. Critical Attackless.
In the real world, Aluminum and Titanium weigh about 1/2 as much as Steel. Aluminum is softer than steel, but Titantium is slightly stronger than steel (it is also a lot harder to work - need more than just an anvil and a forge)
In the real world, Aluminum and Titanium weigh about 1/2 as much as Steel. Aluminum is softer than steel, but Titantium is slightly stronger than steel (it is also a lot harder to work - need more than just an anvil and a forge)
Thanks for catching the weight issue with Titanium! My bad.
As for Aluminum, 2.7sg is closer to 1/3 Iron's 7.5sg than 1/2.
And I believe you have a typo when talking about forging Titanium. It's a pain in the behind, because its forgable temp window is small, but it's 100% forgable. Did you mean Tungsten? Because woah yeah, that stuff does not like my forge. There's a reason they pack powder together in a press to make stuff out of it... and I have faith in the Dwarves! If you read about Adamant in D&D, from its source, to its appearance, and weight issues, it's 100% Tungsten, similar to how Mithryl is definitely Titanium.
Anyway, are there any parts here you hate, or would want in your game?
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The wording isn't exact here, I'm just looking for whether you'd want to use it or not. These are non-magic metals with some magic adjacent effects.
New Keyword: Hazard. Hazardous weapons deal bonus damage equal to your proficiency bonus to whatever kind of creature it is a hazard to.
New Keyword: ___less. Armour that is acidless gives the wearer resistance to Acid damage. Armour that is thunderless gives the wearer resistance to thunder damage, etc.
Wrought Iron: Basic equipment from the PHB. Weight 100%, Cost x1
Pattern Steel: +1 equipment. Weight 100%, Cost x5
Poly Steel: +2 equipment. Weight 100%, Cost x25
Crucible Steel: +3 equipment. Weight 100%, cost x125
Cast Iron: -1 equipment. Weight 150%, cost ÷2
Bronze: Basic equipment. Hazardous to Fae, Ooze, Plants. Acidless. Weight 125%, Cost x1.5
Brass: -1 equipment. Spells with Somatic components may still be cast while wielding a brass weapon. The wearer may cast spells while wearing Brass armour, as though they were not wearing armour, even if they are not proficient in its use. Weight = 100%, Cost = x2
Teenchaloha: Basic equipment. Thunderless. Hazardous to Celestials, Fiends, and Primordials. Weight 125%, Cost x3.
Aluminum: -1 equipment. When wearing aluminum armour that you are not proficient in, you do not have disadvantage on ability checks that use Strength or Dexterity. Aluminum weapons that normally have the Heavy property do not have the Heavy Property. Weapons that normally do not have the Heavy Property, and normally do not have the reach property gain the Light property. Weight 33%, Cost x15
Titanium: Basic equipment. Armour made from Titanium does not cause disadvantage on stealth checks, and does not have a strength requirement. Weapons made from Titanium gain the finesse property.
Tungsten: Basic equipment. Hazardous to constructs, the undead, the restrained, the incapacitated, and objects. Critical Attackless.
In the real world, Aluminum and Titanium weigh about 1/2 as much as Steel. Aluminum is softer than steel, but Titantium is slightly stronger than steel (it is also a lot harder to work - need more than just an anvil and a forge)
Thanks for catching the weight issue with Titanium! My bad.
As for Aluminum, 2.7sg is closer to 1/3 Iron's 7.5sg than 1/2.
And I believe you have a typo when talking about forging Titanium. It's a pain in the behind, because its forgable temp window is small, but it's 100% forgable. Did you mean Tungsten? Because woah yeah, that stuff does not like my forge. There's a reason they pack powder together in a press to make stuff out of it... and I have faith in the Dwarves! If you read about Adamant in D&D, from its source, to its appearance, and weight issues, it's 100% Tungsten, similar to how Mithryl is definitely Titanium.
Anyway, are there any parts here you hate, or would want in your game?