Seems fun, kind of like a cold grease crossed with entangle.
My only feedback for now would be that it could maybe be structured a little better. I'd make the immediate restrained part one paragraph (along with the escape check), and move the prone part to its own paragraph; currently they're a bit muddled together, and I think it'd cleaner and easier to use that way (only need to refer to the correct paragraph for reference).
Maybe something along the lines of:
Slick coat of Ice covers the ground that freeze everything that touch in a 20-foot square centered on on a point with in range and turns it into difficult terrain for the duration.
When the ice appears, each creature standing in its area must succeed on a Dexterity saving throw. On a fail each creature take 2d8 Cold damage and it is restrained. A creature restrained by the Ice can use its action to make a Strength check against your spell save DC. If it succeeds, it break the ice and it is no longer restrained. A creature still restrained by the ice suffers a further 1d8 Cold damage each time it ends its turn still trapped in the ice.
In addition, each unrestrained creature that enters the area or ends their turn within it, must succeed on a Dexterity saving throw or take 2d8 Cold damage and fall prone. On a save a creature only takes half damage and does not fall prone.
At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d8 for each slot level above 3rd.
Oh, one other thing, but you may need to clarify whether the additional damage from up-casting applies to the damage over time for creatures restrained by the ice, if so, I'd maybe switch that part from "the damage" to "all damage" to clarify?
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I woke up with this idea so I made it. Any suggestion on balancing/level. https://www.dndbeyond.com/spells/699368-oskars-ice-bath
the link leads to an error
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
I forgot to share it... lol
Seems fun, kind of like a cold grease crossed with entangle.
My only feedback for now would be that it could maybe be structured a little better. I'd make the immediate restrained part one paragraph (along with the escape check), and move the prone part to its own paragraph; currently they're a bit muddled together, and I think it'd cleaner and easier to use that way (only need to refer to the correct paragraph for reference).
Maybe something along the lines of:
Oh, one other thing, but you may need to clarify whether the additional damage from up-casting applies to the damage over time for creatures restrained by the ice, if so, I'd maybe switch that part from "the damage" to "all damage" to clarify?
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I made the changes that you suggested. I also add that if the creature saves when the ice appears it take half damage