(PS this will probably be a pain in the butt for either the DM or the person playing the warlock, depends on who's willing to drive each other crazy.) I'm going to use fay warlock for example, because everyone has access to it, and it's a good example. Let's say you wish to need sleep because your first level, and the two other spells you used because your free to use those slots actually thinks my new system, but you you chose noncombat listed, but you got into a situation combat because your barbarian is a little well stupid. You contact your Archfey The night hag, Gewn She forced to show up because she's one of 20 of the covenant. She gets really grumpy, depending on how your DM flavors It. Determines when she asks you the favor later on, but in terms she cast sleep at the maximum casting level that she is capable of. That means if she so she might be able to throw out sleep at 9 level but on the downside is, you're going to have to do a favor for her afterwards. It could be something as simple as collecting certain ingredients and items for her potions creations, to listening to a story during a long rest. I.e. using the charisma in role-playing for warlock that makes sense, because usually they're not very friendly with other people. Your friend with your deity, that's your goal?
(Note in my system. I don't actually have charisma as a stat, that comes with some of the negative and positive status characters her aspects, but I'm using the stuff that's also for general rules. Basically treat them as if they were Pet mechanic which just been massively retooled, only they only show for one spell(or how many requests you wish to ask for) and then disappear, on the upside, if you're running a PVP campaign and you're the DM, when one of your players. That is a warlock summons. There master, and the warlock happens to die just before casting the spell. You can added as a surprise encounter, or using a NPC warlock that can also work the same way!)
Can somebody please translate this for me? I can't make sense of it. O.o
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Can somebody please translate this for me? I can't make sense of it. O.o
I'm not even sure English is their third language, but I'll try.
To sum up, they're proposing some kind of Divine Intervention house rule for warlocks. Also, Charisma is no longer a statistic in their "system". It both reads and sounds like a mess.
I will put it in very simple words. Your warlock, you have a contract with your boss, they know stuff, instead of you casting those particular domains spells they casted for you, in return you do things for them!
I will put it in very simple words. Your warlock, you have a contract with your boss, they know stuff, instead of you casting those particular domains spells they casted for you, in return you do things for them!
Presumably, your character is either doing things for them or has already done things for them. That's why they can cast spells in the first place. Calling up the patron to do it for you for "domain spells" (which warlocks don't have) is, again, akin to the cleric's Divine Intervention feature.
So, really, what's the point of this? Why is the warlock adventuring when they're not doing anything?
Ok, so I think I can translate/convert this into something discussable.
In essence, this version of a Warlock would have a feature that could be called "Contract Magic", rather than, or in addition to, gaining Pact Magic. The Warlock would summon their patron to the combat and request aid in exchange for being afflicted with a casting of Geas.
Conceptually:
Gain access to higher level magic in exchange for being railroaded.
Problems:
If the players don't mind being railroaded, then there is no actual penalty. (The party gains access to powerful magic AND gets a free quest out of it.) If they do mind being railroaded, then it could cause both player and party conflict every time it's used. It also forces the DM to create new adventures every time the Warlock uses the ability.
Alternative:
Give Warlocks something similar to "Channel Divinity", wherein they can choose from a list of boons in exchange for a Patron specific cost.
For example,
"Faustian Bargain"
For 1 minute, the Warlock gains the benefits of Flames of Phlegethos, Eldritch Blast deals Fire damage instead of Force damage, and [Proficiency Bonus] number of demons challenge rating 1/2 or lower appear, act independently, and are friendly to you and your party. At the end of 1 minute, the Warlock returns to normal and the demons return to their plane (Assuming they haven't already died.)
Cost: Your maximum hit points are reduced by a number equal to your character level. These hit points can not be restored by anything other than a Long Rest or Wish spell. If your maximum hit points drop to 0 as a result of using this ability, you die and your soul is immediately claimed by your patron.
(PS this will probably be a pain in the butt for either the DM or the person playing the warlock, depends on who's willing to drive each other crazy.)
I'm going to use fay warlock for example, because everyone has access to it, and it's a good example.
Let's say you wish to need sleep because your first level, and the two other spells you used because your free to use those slots actually thinks my new system, but you you chose noncombat listed, but you got into a situation combat because your barbarian is a little well stupid. You contact your Archfey The night hag, Gewn She forced to show up because she's one of 20 of the covenant. She gets really grumpy, depending on how your DM flavors It. Determines when she asks you the favor later on, but in terms she cast sleep at the maximum casting level that she is capable of. That means if she so she might be able to throw out sleep at 9 level but on the downside is, you're going to have to do a favor for her afterwards. It could be something as simple as collecting certain ingredients and items for her potions creations, to listening to a story during a long rest. I.e. using the charisma in role-playing for warlock that makes sense, because usually they're not very friendly with other people. Your friend with your deity, that's your goal?
(Note in my system. I don't actually have charisma as a stat, that comes with some of the negative and positive status characters her aspects, but I'm using the stuff that's also for general rules. Basically treat them as if they were Pet mechanic which just been massively retooled, only they only show for one spell(or how many requests you wish to ask for) and then disappear, on the upside, if you're running a PVP campaign and you're the DM, when one of your players. That is a warlock summons. There master, and the warlock happens to die just before casting the spell. You can added as a surprise encounter, or using a NPC warlock that can also work the same way!)
Can somebody please translate this for me? I can't make sense of it. O.o
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I'm not even sure English is their third language, but I'll try.
To sum up, they're proposing some kind of Divine Intervention house rule for warlocks. Also, Charisma is no longer a statistic in their "system". It both reads and sounds like a mess.
I will put it in very simple words. Your warlock, you have a contract with your boss, they know stuff, instead of you casting those particular domains spells they casted for you, in return you do things for them!
Presumably, your character is either doing things for them or has already done things for them. That's why they can cast spells in the first place. Calling up the patron to do it for you for "domain spells" (which warlocks don't have) is, again, akin to the cleric's Divine Intervention feature.
So, really, what's the point of this? Why is the warlock adventuring when they're not doing anything?
Ok, so I think I can translate/convert this into something discussable.
In essence, this version of a Warlock would have a feature that could be called "Contract Magic", rather than, or in addition to, gaining Pact Magic. The Warlock would summon their patron to the combat and request aid in exchange for being afflicted with a casting of Geas.
Conceptually:
Gain access to higher level magic in exchange for being railroaded.
Problems:
If the players don't mind being railroaded, then there is no actual penalty. (The party gains access to powerful magic AND gets a free quest out of it.)
If they do mind being railroaded, then it could cause both player and party conflict every time it's used.
It also forces the DM to create new adventures every time the Warlock uses the ability.
Alternative:
Give Warlocks something similar to "Channel Divinity", wherein they can choose from a list of boons in exchange for a Patron specific cost.
For example,
"Faustian Bargain"
For 1 minute, the Warlock gains the benefits of Flames of Phlegethos, Eldritch Blast deals Fire damage instead of Force damage, and [Proficiency Bonus] number of demons challenge rating 1/2 or lower appear, act independently, and are friendly to you and your party. At the end of 1 minute, the Warlock returns to normal and the demons return to their plane (Assuming they haven't already died.)
Cost: Your maximum hit points are reduced by a number equal to your character level. These hit points can not be restored by anything other than a Long Rest or Wish spell. If your maximum hit points drop to 0 as a result of using this ability, you die and your soul is immediately claimed by your patron.