Long before the first cast of a fireball through mortal tongue magic flowed through the realms. During those times there were two kinds of magic wielders. There are those who'd use magic temporarily, altering the rules of the realm through a focus or spell. Then there are those who would claim control of the weave directly storing magic in their bodies as naturally as breathing. Mana rests in their bodies, so they became known as Arcane Vessels. The arcane vessel is a creature who has become soaked in mana and magic through use, ancestry, experimentation, or accident. See class features below
I started this class because I wanted a subclass for monk that didn't rely on ki, and I ended up here because I have no control. This class is supposed to progress by a series of enlightenments, hence all of the Japanese zen buddhism imagery. This class is aimed at creating space in 5E for another customizable battle capable mage. Imagine a hero like Olympus' Hercules born with an unbreakable source of magical energy. What if Odin had a never ending pool of magic with which he could calculate a normally impossible amount of equations, allowing him to retain the position of each creature moving on a 10 mile battelfield. How about Anubis forming a scythe constructed of the souls of a thousand devils driven to insanity, that he forms using a piece of his own soul to manifest.
The biggest thing to note about the arcane vessel is the ability cap break for two ability scores. The two scores you can break through depends on the vessel you choose at level one. I'm aware that seems broken, BUT LISTEN its not. The maximum you can boost it to is 26 in all cases. The class only has five ability score improvements, allowing for a maximum of 10 score improvements to a single ability. The first ability score improvement is obtained at level 4, but only one example (the Resolute Vessel) is able to boost their ability scores beyond 20 to maximum of 26 by that time. The two attributes in question being Wisdom and Charisma. In order to achieve a 22 at level 4 you would need to have no other class levels AND an 18 Wisdom or Charisma score that has been increased to 20 by racial features, feats, and/or magical means. Even then you'd only be able to boost one of the two scores mentioned. In most cases, most players are likely to cap out around 23-24 for their preferred stat. The store model of this class (Resolute Vessel) has a chance to get to 26 Charisma by level 12, and that enables them to add +8 to damage and attack rolls with a weapon they are proficient with (this is due to the feature Will of the World). The class as a whole does not receive an extra attack though, and this aims keep that +8 from becoming too big of a nuisance. Lastly, a multi-class with this class should prove fun and balanced, without the cap breaker providing too much of a power boost to other classes.
Hi! I'm using this in a campaign, and I have a few questions or would love to know if you have an updated version of it. It's being tweaked in some places to fill gaps and balance some things but otherwise the Dm and I really like the concept and the class overall. For context I'm playing a space dog (based on Laika) that merges with a celestial essense to create a mana-infused super dog named Nova.
I'm using the Infinite Vessel and Space Root with her for thematic reasons.
There's some thing that we are balancing, such as some Inscriptions that dont specify mana points or targets, or things like Combo master that trails off, or sortve balancing the whole over max ability scores to 26 (just pushing back to later level) and some of what the meaning is with Zen and stuff.
If i could ask more questions if youre still active that would be great! thanks !! Its a very awesome class and regardless Ill post how its working out or workarounds we found for things !
Oh also we kindve scaled the spellcasting to how warlock spells slots and known spells work, because the spells known list stops at 4 from lv 6 onward.
I love the fun mix of ki, warlock, sorcecery, and versatility and customization this class has
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Long before the first cast of a fireball through mortal tongue magic flowed through the realms. During those times there were two kinds of magic wielders. There are those who'd use magic temporarily, altering the rules of the realm through a focus or spell. Then there are those who would claim control of the weave directly storing magic in their bodies as naturally as breathing. Mana rests in their bodies, so they became known as Arcane Vessels. The arcane vessel is a creature who has become soaked in mana and magic through use, ancestry, experimentation, or accident. See class features below
https://homebrewery.naturalcrit.com/share/bkNKBAYhR
I started this class because I wanted a subclass for monk that didn't rely on ki, and I ended up here because I have no control. This class is supposed to progress by a series of enlightenments, hence all of the Japanese zen buddhism imagery. This class is aimed at creating space in 5E for another customizable battle capable mage. Imagine a hero like Olympus' Hercules born with an unbreakable source of magical energy. What if Odin had a never ending pool of magic with which he could calculate a normally impossible amount of equations, allowing him to retain the position of each creature moving on a 10 mile battelfield. How about Anubis forming a scythe constructed of the souls of a thousand devils driven to insanity, that he forms using a piece of his own soul to manifest.
The biggest thing to note about the arcane vessel is the ability cap break for two ability scores. The two scores you can break through depends on the vessel you choose at level one. I'm aware that seems broken, BUT LISTEN its not. The maximum you can boost it to is 26 in all cases. The class only has five ability score improvements, allowing for a maximum of 10 score improvements to a single ability. The first ability score improvement is obtained at level 4, but only one example (the Resolute Vessel) is able to boost their ability scores beyond 20 to maximum of 26 by that time. The two attributes in question being Wisdom and Charisma. In order to achieve a 22 at level 4 you would need to have no other class levels AND an 18 Wisdom or Charisma score that has been increased to 20 by racial features, feats, and/or magical means. Even then you'd only be able to boost one of the two scores mentioned. In most cases, most players are likely to cap out around 23-24 for their preferred stat. The store model of this class (Resolute Vessel) has a chance to get to 26 Charisma by level 12, and that enables them to add +8 to damage and attack rolls with a weapon they are proficient with (this is due to the feature Will of the World). The class as a whole does not receive an extra attack though, and this aims keep that +8 from becoming too big of a nuisance. Lastly, a multi-class with this class should prove fun and balanced, without the cap breaker providing too much of a power boost to other classes.
Hi! I'm using this in a campaign, and I have a few questions or would love to know if you have an updated version of it. It's being tweaked in some places to fill gaps and balance some things but otherwise the Dm and I really like the concept and the class overall. For context I'm playing a space dog (based on Laika) that merges with a celestial essense to create a mana-infused super dog named Nova.
I'm using the Infinite Vessel and Space Root with her for thematic reasons.
There's some thing that we are balancing, such as some Inscriptions that dont specify mana points or targets, or things like Combo master that trails off, or sortve balancing the whole over max ability scores to 26 (just pushing back to later level) and some of what the meaning is with Zen and stuff.
If i could ask more questions if youre still active that would be great! thanks !! Its a very awesome class and regardless Ill post how its working out or workarounds we found for things !
Oh also we kindve scaled the spellcasting to how warlock spells slots and known spells work, because the spells known list stops at 4 from lv 6 onward.
I love the fun mix of ki, warlock, sorcecery, and versatility and customization this class has