My DM has approved a UA subclass for my Paladin that hasn't yet been added to DDB. I'm having the hardest time figuring out how to transpose this class from the 5e *******. Anybody willing to help me accomplish this task with either testing and telling me what I'm doing wrong, or just outright doing the work for me that would be a huge weight lifted. It's also worth noting that there's already a homebrew similar to this class that my DM has ruled is too much based on a couple of spells. If the author happens to be reading this I would LOVE to discuss making a couple changes and saving a copy.
My DM has approved a UA subclass for my Paladin that hasn't yet been added to DDB. I'm having the hardest time figuring out how to transpose this class from the 5e *******. Anybody willing to help me accomplish this task with either testing and telling me what I'm doing wrong, or just outright doing the work for me that would be a huge weight lifted. It's also worth noting that there's already a homebrew similar to this class that my DM has ruled is too much based on a couple of spells. If the author happens to be reading this I would LOVE to discuss making a couple changes and saving a copy.
That UA released as Oath of Glory in Tasha's.
You're not wrong. There's slight differences, but that's currently my last resort assuming I don't have the homebrew ready in time.
My DM has approved a UA subclass for my Paladin that hasn't yet been added to DDB. I'm having the hardest time figuring out how to transpose this class from the 5e *******. Anybody willing to help me accomplish this task with either testing and telling me what I'm doing wrong, or just outright doing the work for me that would be a huge weight lifted. It's also worth noting that there's already a homebrew similar to this class that my DM has ruled is too much based on a couple of spells. If the author happens to be reading this I would LOVE to discuss making a couple changes and saving a copy.
That UA released as Oath of Glory in Tasha's.
You're not wrong. There's slight differences, but that's currently my last resort assuming I don't have the homebrew ready in time.
why though it would cost way less then it would take to get me to do (in money or time depending on method)
My DM has approved a UA subclass for my Paladin that hasn't yet been added to DDB. I'm having the hardest time figuring out how to transpose this class from the 5e *******. Anybody willing to help me accomplish this task with either testing and telling me what I'm doing wrong, or just outright doing the work for me that would be a huge weight lifted. It's also worth noting that there's already a homebrew similar to this class that my DM has ruled is too much based on a couple of spells. If the author happens to be reading this I would LOVE to discuss making a couple changes and saving a copy.
That UA released as Oath of Glory in Tasha's.
You're not wrong. There's slight differences, but that's currently my last resort assuming I don't have the homebrew ready in time.
why though it would cost way less then it would take to get me to do (in money or time depending on method)
Why choose any subclass over another? The small differences between spells and features are a part of it, but the main reason is the flavor of the subclass matches with my heroic idiot styled after Zapp Brannigan. Look if you're saying that it's too much effort then I will just give up now. I'm not nearly as experienced in making sub classes as I'm certain you guys are, so I'll just go with my standby Oath of Glory. I guess thanks.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
I would like to see a Wizard specializing in Fiends/The Hells and contract magic of the Devils. I have always thought, that it is an unexplored avenue thanks to the Warlock Class. But what about the wizard or Conjurer who wants to study the Hells and use their power without being beholden to a Patron? Particularly, I would like to explore the study of Devilish contracts to ensnare others, or perhaps gathering souls as currency to barter with the Lower Realms. A sort of Wizard/Lawyer, A scholar of Evil! Conjurers often have to deal with the lower realms, in one fashion or another. It stands to reason, specialists would exist who would distain serving some fiend as a Warlock, but desire to take power into their own hands.
I'm interested to see what sort of interpretations of time magic exist out there that don't ultimately come down to re-rolls. Time magic is conceptually interesting and difficult to implement, which makes it a great place for homebrewers to step in.
I'm interested to see what sort of interpretations of time magic exist out there that don't ultimately come down to re-rolls. Time magic is conceptually interesting and difficult to implement, which makes it a great place for homebrewers to step in.
I'm interested to see what sort of interpretations of time magic exist out there that don't ultimately come down to re-rolls. Time magic is conceptually interesting and difficult to implement, which makes it a great place for homebrewers to step in.
challenge accepted
I'll post a few of my drafts below for fodder. They all need some work before I make them public.
Excellent Adventure
Level
9th
Casting Time
1 Bonus Action
Range/Area
30 ft
Components
V, S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Utility
Describe a simple activity you could have reasonably performed in 1 round in the space within 30 feet of you at some point within the last hour. The activity could be hiding a key under a rock, placing poison in a cup, sticking a disguise in a nearby closet, or something similar. The activity can't directly affect a creature other than you or an object being worn or carried by someone other than you. The result of the activity then becomes real, just as if you had in fact performed it: the key is under the stone, or the cup now contains poison.
When the spell ends, you instantly travel back through time to a point up to an hour before you cast this spell and carry out the activity. When you finish, you disappear and return to your normal place in time, 1 round later. If you are unable to complete the activity when the spell ends, you suffer one level of exhaustion as your personal timeline becomes fragmented. A level of exhaustion suffered in this way cannot be removed until you finish a short rest during which you are able to complete the activity, and travel back through time and do so.
Multiplicity
Level
7th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Foreknowledge (...)
You can observe two parallel timelines, and choose which to realize. You can immediately take two independent turns, during which you can use actions and move as normal. Events that occur on one of these turns are not shared by the other. Track the outcomes of these turns separately, including any triggered reactions. Once the results of your turns are known, you can choose which version of reality occurred. Only the results of the chosen turn are realized. No other creature is aware of the turn that you did not choose to become reality.
Step Between Moments
Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Round
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
You step between moments to subtly alter the events taking place within 30 feet of you that you can see. You vanish into the timestream. Until you reappear, once per turn when a creature within range makes an attack roll, ability check, or saving throw, you can grant advantage or impose disadvantage on that roll. You reappear at the beginning of your next turn in the space you occupied, or the nearest unoccupied space.
Time Duplicate
Level
9th
Casting Time
1 No Action
Range/Area
5 ft
Components
V, S
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
You tie a knot in your personal timeline, causing a future self to appear in a space you can see within 5 feet of you and it remains in your timeline for the duration. Your future self shares your game statistics and has identical copies of your equipment. You and your future self act normally on your turn in combat, taking the actions you choose. Since your future self was previously only one of many possibilities, the results of your actions, including damage taken and resources used this round, don't affect your future self. You can have only one future self in existence at a time.
When the spell ends, you and your future self disappear. You reappear 1 round later in the space your future self left, or in the nearest unoccupied space if that space is occupied. You reappear with the game statistics and resources that your future self had when it disappeared.
Time Loop
Level
3rd
Casting Time
1 Reaction *
Range/Area
120 ft
Components
V, S, M **
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Control (...)
You attempt to tie a knot in the timeline of a creature that you can see within range who has just acted. The creature must succeed on a Wisdom saving throw or be locked into a stable time loop for 1 minute. While trapped in this way, the target must repeat any actions it took this round, beginning at the start of its next turn.
At the beginning of the target's turn, the target vanishes and reappears in the space it occupied at the beginning of its turn. If the target moved on its turn, it must move along the same path on subsequent rounds, ending its movement in the space in which its turn ended, or the nearest unoccupied space. The target's movement ends when it reaches an obstacle or is otherwise prevented from moving along this path.
If the target used an action, it must use an action on its subsequent turn to perform the same task. If the target made an attack, it must make an attack with the same weapon and target the same creature or object. If it cannot reach the target, it instead attacks the closest space to the target that it can reach.
If the task relies on a consumable item, ability with limited uses, or a magic item with charges, the target attempts to perform the same action and fails if it has no remaining uses of the item or ability. If the task involves casting a spell, the target must cast the spell again against the same target or area. If the target has no remaining spell slots or is otherwise prevented from casting the spell, it attempts to cast the spell and fails.
The target locked in a time loop can make a Wisdom saving throw at the end of each of its turns. On a successful save, the spell ends.
* - taken when a creature you can see within range ends its turn** - (a length of paper forming a Möbius strip)
Timely Reaction
Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Utility
You slow the passage of time in order to act when needed. Until the beginning of your next turn, when a creature within 60 feet of you that you can see finishes its turn, you can use your reaction to take a turn, during which you can use actions and move as normal.
Timely Warning
Level
5th
Casting Time
1 Reaction *
Range/Area
60 ft
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Dunamancy (...)
You mark in your mind the exact moment that a creature within 60 feet that you can see is the hit by an attack or fails a saving throw, and then your future self from a few moments ahead in time travels back to just before the event to deliver a warning to the creature.
If the target is hit by an attack, you can force the attacker to reroll its attack roll. The attacker must use the result of the second roll. If the target failed a saving throw, you can allow the target to reroll its saving throw. The target must use the result of the second roll.
When the spell ends you vanish, transported back in time to deliver the warning. At the end of your next round, you reappear in the space you occupied, or the nearest unoccupied space. If you become incapacitated or otherwise incapable of delivering the warning when this occurs, you and the target each take 2d10 force damage as time momentarily unravels.
* - taken when a creature you can see is hit by an attack or fails a saving throw
I’m admittedly not very tech savvy. My group really wants to start using DnD Beyond though, and to help that along I’ve purchased quite a bit of content for their use in my campaign.
One of my players is using a homebrew race though. I’ve given the homebrew system a bit of a try, but feel that it’s way over my head. I’ve looked for tutorials and have come up short.
I’ve even looked for similar homebrew races... but none really fit the bill... and I’d really like it to be as accurate as possible.
I’m looking for personal assistance, a direction to look in to find tutorials or assistance, or, for someone to just help me out and make it for me.
I am very willing to give as much feedback as possible.
If anyone can help I’d be thrilled.
The race is called Kitsen. They are a less magical cousin to the Kitsune. Very earthy and folksy fox people.
Traits;
The Kitsen of Urd are cousins to the more magical and fey connected Kitsune. Their communities can be found all over the world, but many consider the rugged northern wilds of Valboria their true home.
They are curious and generally amiable folk, and are noted for being very clever. They are also usually tricksters at heart, known for their elaborate pranks. Most of the time they use these pranks to teach a lesson, or right some wrong, or bring balance back to an imbalanced situation.
+2 dex, +1 int (very quick and clever)
Medium, 30’ speed, 60’ dark vision
Crazy Like a Fox; The Kitsen have the uncanny ability to turn what looks like certain failure into rousing success. Once per long rest, when they roll a natural 1 on any d20 roll they make, they can treat that roll as a natural 20.
Sly Devil; The Kitsen are tricksy by nature. They can call upon this nature and grant themselves advantage on deception, persuasion, and sleight of hand checks. They can do this a number of times equal to their proficiency modifier. Uses reset on a long rest.
also, I'd like an oath of order and an oath of chaos paladins please.
also, I'm still taking requests. I'll try to make pretty much anything. even if there is not a specific thing you want, than you could just put down ideas that sound kinda cool for mew to make.
EDIT: and I'll take any new types of homebrew mind flayers please!!!
Well, I have two. (If you know Xan, Qualaya, Karseth or Slayer, stop now!)
Zarride. He is the BBEG of my campaign. I already have his stats, but I don’t think the CR is right. Could I have some help with that? Thanks! Stats.
Brain squeezer. Weird gorilla like creatures that are the product of ceremorphosis on gorillas, they have a nasty temper and eat brains by crushing their victims heads and picking out the brain.
Rollback Post to RevisionRollBack
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
I’m admittedly not very tech savvy. My group really wants to start using DnD Beyond though, and to help that along I’ve purchased quite a bit of content for their use in my campaign.
One of my players is using a homebrew race though. I’ve given the homebrew system a bit of a try, but feel that it’s way over my head. I’ve looked for tutorials and have come up short.
I’ve even looked for similar homebrew races... but none really fit the bill... and I’d really like it to be as accurate as possible.
I’m looking for personal assistance, a direction to look in to find tutorials or assistance, or, for someone to just help me out and make it for me.
I am very willing to give as much feedback as possible.
If anyone can help I’d be thrilled.
The race is called Kitsen. They are a less magical cousin to the Kitsune. Very earthy and folksy fox people.
Traits;
The Kitsen of Urd are cousins to the more magical and fey connected Kitsune. Their communities can be found all over the world, but many consider the rugged northern wilds of Valboria their true home.
They are curious and generally amiable folk, and are noted for being very clever. They are also usually tricksters at heart, known for their elaborate pranks. Most of the time they use these pranks to teach a lesson, or right some wrong, or bring balance back to an imbalanced situation.
+2 dex, +1 int (very quick and clever)
Medium, 30’ speed, 60’ dark vision
Crazy Like a Fox; The Kitsen have the uncanny ability to turn what looks like certain failure into rousing success. Once per long rest, when they roll a natural 1 on any d20 roll they make, they can treat that roll as a natural 20.
Sly Devil; The Kitsen are tricksy by nature. They can call upon this nature and grant themselves advantage on deception, persuasion, and sleight of hand checks. They can do this a number of times equal to their proficiency modifier. Uses reset on a long rest.
I'm probably not the best person to be giving advice but perhaps if you just replaced the 'Crazy Like a Fox' with 'Lucky' instead?
I am not a great hombrewer (balancing, especially monsters, is not my strong suit), but I am good at making hombrew look official. If anyone needs help with making a finished or partially finished hombrew look official, ask me. I can do hombrew if anyone wants, but it’s likely to be a little unbalanced.
Rollback Post to RevisionRollBack
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
with the upcoming release of my cosmic horror themed homebrew book i would love to see everyones cosmic horror 5e homebrew new or old
I have a lot of cosmic horror stuff on the wings. If you check my homebrew thread via my signature, you'll see what I have. If there's anything you'd like to see that has an asterisk (not published) let me know and I can send you the draft.
I am not a great hombrewer (balancing, especially monsters, is not my strong suit), but I am good at making hombrew look official. If anyone needs help with making a finished or partially finished hombrew look official, ask me. I can do hombrew if anyone wants, but it’s likely to be a little unbalanced.
I'm always in need of help editing my homebrews. I have a few time-manipulation spells on my homebrew thread that desperately need editing. I'd also welcome any help you'd offer on any other brews of mine, although there's a lot so no pressure.
with the upcoming release of my cosmic horror themed homebrew book i would love to see everyones cosmic horror 5e homebrew new or old
I have a lot of cosmic horror stuff on the wings. If you check my homebrew thread via my signature, you'll see what I have. If there's anything you'd like to see that has an asterisk (not published) let me know and I can send you the draft.
I am not a great hombrewer (balancing, especially monsters, is not my strong suit), but I am good at making hombrew look official. If anyone needs help with making a finished or partially finished hombrew look official, ask me. I can do hombrew if anyone wants, but it’s likely to be a little unbalanced.
I'm always in need of help editing my homebrews. I have a few time-manipulation spells on my homebrew thread that desperately need editing. I'd also welcome any help you'd offer on any other brews of mine, although there's a lot so no pressure.
I’d love to! I enjoy helping other homebrewers with their homebrew.
EDIT: I can do anything you need help with, though I might not get to it immediately.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
That UA released as Oath of Glory in Tasha's.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
You're not wrong. There's slight differences, but that's currently my last resort assuming I don't have the homebrew ready in time.
why though it would cost way less then it would take to get me to do (in money or time depending on method)
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Why choose any subclass over another? The small differences between spells and features are a part of it, but the main reason is the flavor of the subclass matches with my heroic idiot styled after Zapp Brannigan. Look if you're saying that it's too much effort then I will just give up now. I'm not nearly as experienced in making sub classes as I'm certain you guys are, so I'll just go with my standby Oath of Glory. I guess thanks.
with the upcoming release of my cosmic horror themed homebrew book i would love to see everyones cosmic horror 5e homebrew new or old
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
I would like to see a 3rd caster monk.
Way of the
FourElements-Spellcasting Wis
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
I would like to see a Wizard specializing in Fiends/The Hells and contract magic of the Devils. I have always thought, that it is an unexplored avenue thanks to the Warlock Class. But what about the wizard or Conjurer who wants to study the Hells and use their power without being beholden to a Patron? Particularly, I would like to explore the study of Devilish contracts to ensnare others, or perhaps gathering souls as currency to barter with the Lower Realms. A sort of Wizard/Lawyer, A scholar of Evil! Conjurers often have to deal with the lower realms, in one fashion or another. It stands to reason, specialists would exist who would distain serving some fiend as a Warlock, but desire to take power into their own hands.
Grimmo Grimoire! Sorry, that's a niche reference
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
I'm interested to see what sort of interpretations of time magic exist out there that don't ultimately come down to re-rolls. Time magic is conceptually interesting and difficult to implement, which makes it a great place for homebrewers to step in.
challenge accepted
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
I'll post a few of my drafts below for fodder. They all need some work before I make them public.
Excellent Adventure
Describe a simple activity you could have reasonably performed in 1 round in the space within 30 feet of you at some point within the last hour. The activity could be hiding a key under a rock, placing poison in a cup, sticking a disguise in a nearby closet, or something similar. The activity can't directly affect a creature other than you or an object being worn or carried by someone other than you. The result of the activity then becomes real, just as if you had in fact performed it: the key is under the stone, or the cup now contains poison.
When the spell ends, you instantly travel back through time to a point up to an hour before you cast this spell and carry out the activity. When you finish, you disappear and return to your normal place in time, 1 round later. If you are unable to complete the activity when the spell ends, you suffer one level of exhaustion as your personal timeline becomes fragmented. A level of exhaustion suffered in this way cannot be removed until you finish a short rest during which you are able to complete the activity, and travel back through time and do so.
Multiplicity
You can observe two parallel timelines, and choose which to realize. You can immediately take two independent turns, during which you can use actions and move as normal. Events that occur on one of these turns are not shared by the other. Track the outcomes of these turns separately, including any triggered reactions. Once the results of your turns are known, you can choose which version of reality occurred. Only the results of the chosen turn are realized. No other creature is aware of the turn that you did not choose to become reality.
Step Between Moments
You step between moments to subtly alter the events taking place within 30 feet of you that you can see. You vanish into the timestream. Until you reappear, once per turn when a creature within range makes an attack roll, ability check, or saving throw, you can grant advantage or impose disadvantage on that roll. You reappear at the beginning of your next turn in the space you occupied, or the nearest unoccupied space.
Time Duplicate
You tie a knot in your personal timeline, causing a future self to appear in a space you can see within 5 feet of you and it remains in your timeline for the duration. Your future self shares your game statistics and has identical copies of your equipment. You and your future self act normally on your turn in combat, taking the actions you choose. Since your future self was previously only one of many possibilities, the results of your actions, including damage taken and resources used this round, don't affect your future self. You can have only one future self in existence at a time.
When the spell ends, you and your future self disappear. You reappear 1 round later in the space your future self left, or in the nearest unoccupied space if that space is occupied. You reappear with the game statistics and resources that your future self had when it disappeared.
Time Loop
You attempt to tie a knot in the timeline of a creature that you can see within range who has just acted. The creature must succeed on a Wisdom saving throw or be locked into a stable time loop for 1 minute. While trapped in this way, the target must repeat any actions it took this round, beginning at the start of its next turn.
At the beginning of the target's turn, the target vanishes and reappears in the space it occupied at the beginning of its turn. If the target moved on its turn, it must move along the same path on subsequent rounds, ending its movement in the space in which its turn ended, or the nearest unoccupied space. The target's movement ends when it reaches an obstacle or is otherwise prevented from moving along this path.
If the target used an action, it must use an action on its subsequent turn to perform the same task. If the target made an attack, it must make an attack with the same weapon and target the same creature or object. If it cannot reach the target, it instead attacks the closest space to the target that it can reach.
If the task relies on a consumable item, ability with limited uses, or a magic item with charges, the target attempts to perform the same action and fails if it has no remaining uses of the item or ability. If the task involves casting a spell, the target must cast the spell again against the same target or area. If the target has no remaining spell slots or is otherwise prevented from casting the spell, it attempts to cast the spell and fails.
The target locked in a time loop can make a Wisdom saving throw at the end of each of its turns. On a successful save, the spell ends.
* - taken when a creature you can see within range ends its turn ** - (a length of paper forming a Möbius strip)Timely Reaction
You slow the passage of time in order to act when needed. Until the beginning of your next turn, when a creature within 60 feet of you that you can see finishes its turn, you can use your reaction to take a turn, during which you can use actions and move as normal.
Timely Warning
You mark in your mind the exact moment that a creature within 60 feet that you can see is the hit by an attack or fails a saving throw, and then your future self from a few moments ahead in time travels back to just before the event to deliver a warning to the creature.
If the target is hit by an attack, you can force the attacker to reroll its attack roll. The attacker must use the result of the second roll. If the target failed a saving throw, you can allow the target to reroll its saving throw. The target must use the result of the second roll.
When the spell ends you vanish, transported back in time to deliver the warning. At the end of your next round, you reappear in the space you occupied, or the nearest unoccupied space. If you become incapacitated or otherwise incapable of delivering the warning when this occurs, you and the target each take 2d10 force damage as time momentarily unravels.
* - taken when a creature you can see is hit by an attack or fails a saving throwa simple temporal manipulation spell -ready actions with time magic
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Hi.
I’m admittedly not very tech savvy. My group really wants to start using DnD Beyond though, and to help that along I’ve purchased quite a bit of content for their use in my campaign.
One of my players is using a homebrew race though. I’ve given the homebrew system a bit of a try, but feel that it’s way over my head. I’ve looked for tutorials and have come up short.
I’ve even looked for similar homebrew races... but none really fit the bill... and I’d really like it to be as accurate as possible.
I’m looking for personal assistance, a direction to look in to find tutorials or assistance, or, for someone to just help me out and make it for me.
I am very willing to give as much feedback as possible.
If anyone can help I’d be thrilled.
The race is called Kitsen. They are a less magical cousin to the Kitsune. Very earthy and folksy fox people.
Traits;
The Kitsen of Urd are cousins to the more magical and fey connected Kitsune. Their communities can be found all over the world, but many consider the rugged northern wilds of Valboria their true home.
They are curious and generally amiable folk, and are noted for being very clever. They are also usually tricksters at heart, known for their elaborate pranks. Most of the time they use these pranks to teach a lesson, or right some wrong, or bring balance back to an imbalanced situation.
+2 dex, +1 int (very quick and clever)
Medium, 30’ speed, 60’ dark vision
Crazy Like a Fox; The Kitsen have the uncanny ability to turn what looks like certain failure into rousing success. Once per long rest, when they roll a natural 1 on any d20 roll they make, they can treat that roll as a natural 20.
Sly Devil; The Kitsen are tricksy by nature. They can call upon this nature and grant themselves advantage on deception, persuasion, and sleight of hand checks. They can do this a number of times equal to their proficiency modifier. Uses reset on a long rest.
Well, I have two. (If you know Xan, Qualaya, Karseth or Slayer, stop now!)
Zarride. He is the BBEG of my campaign. I already have his stats, but I don’t think the CR is right. Could I have some help with that? Thanks! Stats.
Brain squeezer. Weird gorilla like creatures that are the product of ceremorphosis on gorillas, they have a nasty temper and eat brains by crushing their victims heads and picking out the brain.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
I'm probably not the best person to be giving advice but perhaps if you just replaced the 'Crazy Like a Fox' with 'Lucky' instead?
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
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( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
I am not a great hombrewer (balancing, especially monsters, is not my strong suit), but I am good at making hombrew look official. If anyone needs help with making a finished or partially finished hombrew look official, ask me. I can do hombrew if anyone wants, but it’s likely to be a little unbalanced.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
I have a lot of cosmic horror stuff on the wings. If you check my homebrew thread via my signature, you'll see what I have. If there's anything you'd like to see that has an asterisk (not published) let me know and I can send you the draft.
I'm always in need of help editing my homebrews. I have a few time-manipulation spells on my homebrew thread that desperately need editing. I'd also welcome any help you'd offer on any other brews of mine, although there's a lot so no pressure.
I’d love to! I enjoy helping other homebrewers with their homebrew.
EDIT: I can do anything you need help with, though I might not get to it immediately.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
Need some cleric subclasses made for a project.I need one of each of the following
-Chaos domain
-Travel domain
I want at least one of the following done
-Industry domain
-Growth domain
-Darkness domain.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
TTB has a good chaos domain and Third_Sundering has a good darkness domain
I could create a travel domain though, that sounds really cool.
I am an average mathematics enjoyer.
>Extended Signature<