So, lore wise, this is basically a sort of boon that an in-game deity gave a player. You can think of it as something that evolves with the player.
But to keep it simple, i'll just give straight details. Base feat, increases speed by 10 feet. I have that figured out, no issue.
Next feature would be being able to cast fly on themselves, once per long rest, and that's totally set up appropriately... aside from one aspect. I want that part to be available at level 5, and it shows up as being able to cast on themselves as early as level 1.
Any ideas? Ideally, it's a feat, but I could make it an item if that's easier to manage. I just got stymied here. Thanks in advance!
Feats are designed to be completely agnostic towards Character Level. That just how they are designed as a mechanic. So using feats you basically got 3 options:
Use it as is, be extra clear in the feats’s snippet and description fields about it. And make sure to tell your player so they can work with you.
Make two versions of the feat, a “Basic Version” with just the movement bonus, and an “Enhanced Version” with both that and the spell. Then, when that character reaches 5th level either that player (or the DM) just has to switch them over to the Enhanced version.
Create it as two separate feats, a “Blessings of [whatever], 1st Boon” with just the Modifier, and a “...2nd Boon” with just the spell. Then, when that character hits 5th level add that second feat to the character.
Super Slick feat hack that you could try is to create the feat, add the Modifier and then make sure to hit the main [SAVE CHANGES] button under Basic Information so the system locks that in as what it thinks is the finished feat. Then, add the spell but DO NOT hit that main save for the whole feat. That should theoretically trick the system into not pIcking up the change. Then, when that PC hits 5th level you can simply re-save the feat which will trigger the system to pick up the spell as if you had just added it. Usually people do that by accident and can’t figure out why the change isn’t being applied, so theoretically it should work.
If you’re not married to using a feat/feats to accomplish what you want, you could create your boon as a homebrewed version of that character’s Race or Subrace. Then you can have different things pop off at different levels just like you want. With the new tools available post Tasha’s, you could make those as “Additional” (instead of “Granted”) racial traits. Those could be turned on/off and/or activated individually in the character builder if you wanted to. (Although that may be more work than it’s worth. 🤷♂️ That’s up to you.)
Feats are designed to be completely agnostic towards Character Level. That just how they are designed as a mechanic. So using feats you basically got 3 options:
Use it as is, be extra clear in the feats’s snippet and description fields about it. And make sure to tell your player so they can work with you.
Make two versions of the feat, a “Basic Version” with just the movement bonus, and an “Enhanced Version” with both that and the spell. Then, when that character reaches 5th level either that player (or the DM) just has to switch them over to the Enhanced version.
Create it as two separate feats, a “Blessings of [whatever], 1st Boon” with just the Modifier, and a “...2nd Boon” with just the spell. Then, when that character hits 5th level add that second feat to the character.
Super Slick feat hack that you could try is to create the feat, add the Modifier and then make sure to hit the main [SAVE CHANGES] button under Basic Information so the system locks that in as what it thinks is the finished feat. Then, add the spell but DO NOT hit that main save for the whole feat. That should theoretically trick the system into not pIcking up the change. Then, when that PC hits 5th level you can simply re-save the feat which will trigger the system to pick up the spell as if you had just added it. Usually people do that by accident and can’t figure out why the change isn’t being applied, so theoretically it should work.
If you’re not married to using a feat/feats to accomplish what you want, you could create your boon as a homebrewed version of that character’s Race or Subrace. Then you can have different things pop off at different levels just like you want. With the new tools available post Tasha’s, you could make those as “Additional” (instead of “Granted”) racial traits. Those could be turned on/off and/or activated individually in the character builder if you wanted to. (Although that may be more work than it’s worth. 🤷♂️ That’s up to you.)
I hope that helps.
Noted, and thank you very much. I think I'm going to have to take the subclass approach, since these blessings will be evolving with them as they reach certain levels, and each player has one unique to them. Based off what you told me, this seems like the most efficient method. I just have to let them know to change their subclass to my custom one once they actually get the blessing. Once again, thank you, I appreciate the feedback! Busy day ahead of me now. And, funny, you helped me out on a post I made the other day. Big shoutout to you, I appreciate what you're doin' here.
PS- You may not care about this information, in which case ignore it. But just in case you do care:
In D&D 5e, Cantrips, 1st, and 2nd-level spells are all considered “minor magic,” spells of 3rd-level and up are “major magic.” If you look at any Race, Subrace, or Racial Variant that grants Racial Spells,* you will notice that none of them grant anything higher than 2nd-level spells.
Before Eberron introduced the Dragonmarked Houses, most of those racial traits would grant a Cantrip at character creation, add a 1st-level spell when the PC hit 3rd level, and cap of with a 2nd-level spell when the character hit 5th level. Post Eberron, some of them include one or more 1st-level spells at creation, and then add a 2nd-level spell when the character hits 3rd level.
Fly being a 3rd-level spell, it is considered “major magic,” even if it is in the lowest tier at 3rd-level. Although, with the restriction of only being able to cast it on themselves it shouldn’t matter.
I’m glad I can help. 😁 (And if you ever put up a personalized avatar and never change it, as long as you keep posting questions, sooner or later I’ll actually recognize you. Sorry, but I’m terrible with names.)
Yeah, if you create a customized version of each of their subclasses that would definitely be able to do what you want it to within reason. (The system has... limitations.)
If you can’t figure out how to do a thing, you know how to ask for help. If I see it, I’ll always do what I can. Good luck!
Noted! The homebrew campaign I'm running is a little different, and is basically a video game. My players are close friends with me and one another, and the setting is that I made a full-dive virtual reality game just for them. They have access to a console that (most) regular NPCs don't, and it gives them a huge leg up on everyone else. It's very Sword Art Online-esque. The aforementioned blessings things is going to be sort of a ripoff from Is It Wrong to Pick Up Girls in a Dungeon? and being able to cast Fly on themselves is going to be from a blessing given out by Hermes. But yeah, I think you get the picture. The idea is that they're supposed to be innately superior to everyone else (and, knowing them, they're going to wholly overestimate their capabilities at some point). The blessings in of themselves are going to basically be a character boon that evolves with them as they level.
But on the whole, I understand, and I admit to not noticing the magic limitations you mentioned before. I run a more down-to-earth campaign for other folks and i throw in a little homebrew now and again, so it's good to be aware of that information and I appreciate it. Thanks again!
I’m glad I can help. 😁 (And if you ever put up a personalized avatar and never change it, as long as you keep posting questions, sooner or later I’ll actually recognize you. Sorry, but I’m terrible with names.)
Yeah, if you create a customized version of each of their subclasses that would definitely be able to do what you want it to within reason. (The system has... limitations.)
If you can’t figure out how to do a thing, you know how to ask for help. If I see it, I’ll always do what I can. Good luck!
Avatar added! Having mentioned SAO in a previous post will (possibly) give more immediate recognition, so you can heave your sigh just a little quicker when you realize "ah, this guy posted again, great" Thanks for the feedback up til now, and in advance for whatever will come in the future.
(There was this one time...link. 🙄 That was literally when I switched from “always happy” to “usually happy to help. Don’t be like that and we’re golden.)
Yes, I am about 1,000% more likely to recognize you now. If I can ever help on a homebrew again I will.
And I dig the SAO concept, very cool. It’ll be fun to hear what shenanigans your players’ overconfidence will lead to.
So, lore wise, this is basically a sort of boon that an in-game deity gave a player. You can think of it as something that evolves with the player.
But to keep it simple, i'll just give straight details. Base feat, increases speed by 10 feet. I have that figured out, no issue.
Next feature would be being able to cast fly on themselves, once per long rest, and that's totally set up appropriately... aside from one aspect. I want that part to be available at level 5, and it shows up as being able to cast on themselves as early as level 1.
Any ideas? Ideally, it's a feat, but I could make it an item if that's easier to manage. I just got stymied here. Thanks in advance!
Feats are designed to be completely agnostic towards Character Level. That just how they are designed as a mechanic. So using feats you basically got 3 options:
Super Slick feat hack that you could try is to create the feat, add the Modifier and then make sure to hit the main [SAVE CHANGES] button under Basic Information so the system locks that in as what it thinks is the finished feat. Then, add the spell but DO NOT hit that main save for the whole feat. That should theoretically trick the system into not pIcking up the change. Then, when that PC hits 5th level you can simply re-save the feat which will trigger the system to pick up the spell as if you had just added it. Usually people do that by accident and can’t figure out why the change isn’t being applied, so theoretically it should work.
If you’re not married to using a feat/feats to accomplish what you want, you could create your boon as a homebrewed version of that character’s Race or Subrace. Then you can have different things pop off at different levels just like you want. With the new tools available post Tasha’s, you could make those as “Additional” (instead of “Granted”) racial traits. Those could be turned on/off and/or activated individually in the character builder if you wanted to. (Although that may be more work than it’s worth. 🤷♂️ That’s up to you.)
I hope that helps.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Noted, and thank you very much. I think I'm going to have to take the subclass approach, since these blessings will be evolving with them as they reach certain levels, and each player has one unique to them. Based off what you told me, this seems like the most efficient method. I just have to let them know to change their subclass to my custom one once they actually get the blessing.
Once again, thank you, I appreciate the feedback! Busy day ahead of me now.
And, funny, you helped me out on a post I made the other day. Big shoutout to you, I appreciate what you're doin' here.
PS- You may not care about this information, in which case ignore it. But just in case you do care:
In D&D 5e, Cantrips, 1st, and 2nd-level spells are all considered “minor magic,” spells of 3rd-level and up are “major magic.” If you look at any Race, Subrace, or Racial Variant that grants Racial Spells,* you will notice that none of them grant anything higher than 2nd-level spells.
Before Eberron introduced the Dragonmarked Houses, most of those racial traits would grant a Cantrip at character creation, add a 1st-level spell when the PC hit 3rd level, and cap of with a 2nd-level spell when the character hit 5th level. Post Eberron, some of them include one or more 1st-level spells at creation, and then add a 2nd-level spell when the character hits 3rd level.
Fly being a 3rd-level spell, it is considered “major magic,” even if it is in the lowest tier at 3rd-level. Although, with the restriction of only being able to cast it on themselves it shouldn’t matter.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I’m glad I can help. 😁 (And if you ever put up a personalized avatar and never change it, as long as you keep posting questions, sooner or later I’ll actually recognize you. Sorry, but I’m terrible with names.)
Yeah, if you create a customized version of each of their subclasses that would definitely be able to do what you want it to within reason. (The system has... limitations.)
If you can’t figure out how to do a thing, you know how to ask for help. If I see it, I’ll always do what I can. Good luck!
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Noted! The homebrew campaign I'm running is a little different, and is basically a video game. My players are close friends with me and one another, and the setting is that I made a full-dive virtual reality game just for them. They have access to a console that (most) regular NPCs don't, and it gives them a huge leg up on everyone else. It's very Sword Art Online-esque. The aforementioned blessings things is going to be sort of a ripoff from Is It Wrong to Pick Up Girls in a Dungeon? and being able to cast Fly on themselves is going to be from a blessing given out by Hermes. But yeah, I think you get the picture. The idea is that they're supposed to be innately superior to everyone else (and, knowing them, they're going to wholly overestimate their capabilities at some point). The blessings in of themselves are going to basically be a character boon that evolves with them as they level.
But on the whole, I understand, and I admit to not noticing the magic limitations you mentioned before. I run a more down-to-earth campaign for other folks and i throw in a little homebrew now and again, so it's good to be aware of that information and I appreciate it. Thanks again!
Avatar added! Having mentioned SAO in a previous post will (possibly) give more immediate recognition, so you can heave your sigh just a little quicker when you realize "ah, this guy posted again, great"
Thanks for the feedback up til now, and in advance for whatever will come in the future.
Lol.
I’m almost always happy to help.
(There was this one time...link. 🙄 That was literally when I switched from “always happy” to “usually happy to help. Don’t be like that and we’re golden.)
Yes, I am about 1,000% more likely to recognize you now. If I can ever help on a homebrew again I will.
And I dig the SAO concept, very cool. It’ll be fun to hear what shenanigans your players’ overconfidence will lead to.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting