Bree will pass on the darts: "For ranged attacks I can use my magic, but that is a lot harder when they the target is in my face. But thank you for offering."
Bree agrees with going upstairs: "Feels like a good test run for the bow. How did it feel Lucy? We should definitely come back here later to see what kind of surprises are down here! It feels like no one has gone down here for a long time. We probably will find all kinds of amazing stuff"
Lucy stares at the bodies of Stirges hit the ground with sickening sound. Her eyes is glistening as if another magical darts is about to shoot from them. The bladesinger turns toward Sila. A beasty growl leaks from her lips, she puts a lot of effort to turn it into human language. "Yeah. Go back above. Because we are hired to kill the basterd Ogre and his Orcs! But before that! Why did you attack these mosquitos! They weren't even aggressive to us! And…" Lucy cuts her word. Probably recalls what happened between her and young bandits on the road to Orc stronhold. "… Next time tell us before attack OKAY!? We can't afford to get injured or killed! Because we don't have healer now." Then she looks away from Sila. The burst of emotion comes and goes like sudden storm. Now Lucy looks as her usually self.
She picks her longbow from the ground. Wipes the soil away and talks to the weapon. "That wasn't good start, wasn't it? But mistake is mother of success. I'm getting hang of how to use you. Oh and you totally need some name!"
Sila's strike sees off the last stirgewith ease; the floor is slick with gore and tiny bodies.
(All javelins can be retrieved easily. It sounds like we're going back upstairs, so will move everyone back via the route they entered the shaman's room unless I receive any challenges ot this and/or activity requests.
Everyone please add 100xp to your character sheets. Oh, and great magic missile strike, Lucy!)
This post has potentially manipulated dice roll results.
Surprised by Lucy's comments, she pauses for a moment before responding softly, "You're right, that could have gone very badly...especially without a warning. I've trained mostly in silence as a Monk of Shadow, expected to anticipate and act, I should have anticipated better. Speaking of healer, I can't heal but always carry healer's kits with me. They are only good for stabilizing but if you want a couple in case I'm not able to help?" Pulling a few applications out of one of the pockets of her gear and offering them to her. Bree may be able to see that although Sila has attempted many adjustments to her gear to create pockets, loops, and so forth, it is definitely with a novice skill.
Sila gazes into the darkness in the distance and over the expanse of the large cavern before she turns her back on it to head back up the stairs.Perception3
Garavant stares at the stirge skewered upon his rapier, raising an eyebrow and cocking his head as he regards the nasty thing. With a sigh and a hard flick of the wrist, he sends the bloodsucker flying to smack against the ground some distance away.
"Wretched little things, aren't they?"he says with a smirk to the others, though he finds his words drowned out by Lucy's outburst. He is impressed by Sila's measured response.
"Agreed. Let's head back up to finish our appointed task. Perhaps there will be time for further exploration later."
You leave the large chamber and return up the stone steps, through the darkness of the shaman's room and retrace your path until you take the branch north, into the large room that Artemis had scouted earlier.
This post has potentially manipulated dice roll results.
Sila heads back to the group in the room with the well after surveying the hallway to report what she has found up ahead of them, but on her way gets briefly side-tracked checking the crates, barrels, sacks, and bundles as she goes to get a general idea of what they may contain. She may be a little more than distracted if she sights anything in the way of tools, gems/jewels or woodworking, or any item done with particular skill as this is the main reason she is here. At least as distracted as a monk can be investigation20 .
Great roll! Sila finds nothing of note or exceptional value at first. The collected mundane supplies in the room have a total value of about 20 gp for about 500 pounds of material. However, towards the end of her search, tucked between two crates, Sila does find a potion of healing (standard).
"Hey bird! Don't play with pebbles. You have jobs to … wait" Lucy crouches down beside her familiar and calls to the Rogue. "Garavant,come here. I think my owl has found something."
@Lucy & Garavant (not in a spoiler as relatively public):
The flagstone that Artemis is pecking at appears to be devoid of any mortar holding it down; it lifts easily to reveal a small wooden lockbox roughly 1ft long, half that much in every other direction. It seems to be made of varnished wood with metal banding and has a small lock built in to the face. It sits in the small alcove within the floor, you see no sign of traps.
"Ooh, what have you got there." Bree says looking over Lucy's shoulder "I wonder what's in it, should be valuable being locked and all."
For continuing on Bree suggests: "Maybe we should keep a right. That's what we have done so far. If we always keep our hand on the right wall we should eventually explore everything here." So, that would be a suggestion to open de door to the closed door to the right.
This post has potentially manipulated dice roll results.
Garavant tilts his head, his eyes squinting a bit, as he takes a careful look at the box. Once he's confident that there are no traps, he slips his tool kit out, takes a deep calming breath and once more and goes to work.
This post has potentially manipulated dice roll results.
"I don't think the Dwarves or someone buried that box just for hiding a bounch of garbage. Unless they were totally jerks. And about your right hand method…well I'm fine with that" While waiting for Garavant to open the box, Lucy sends Artemis to the unexplored pathway on the right.
Garavantfinds the lock relatively simple; it seems more designed to discourage the casual chancer than stop a concerted effort. Maybe the hiding place was the main form of defence?
Regardless, it relents under the swashbuckler's skilled assault and the lock pops open. Inside you find a small treasure trove; 180gp (45 each) and a flask marked 'Hlle wort'; the contents are clear and odourless.
@Lucy:
Artemis reports back that through the wooden door she can hear voices, like orcs at rest - maybe three or four?
This post has potentially manipulated dice roll results.
Sila comes back holding up a Standard Healing potion. "Look what I found in all those supplies! Should come in handy. Wow, glancing at the trove. You all have been busy." She glances at the label on the flask, "Hmm. Does this mean anything to anyone?" She tries to recall ever having heard a mention of 'Hlle wort' Medicine9 or maybe survival14 as it sounds like an herb or plant of some sort.
This post has potentially manipulated dice roll results.
"Good job." Lucy nods to Sila. " Have no idea. Though I doubt that the label is getting faint and this is not the full name of the contents. By the way, my owl has just found three or four Orcs behind the wooden door on the right pathway. Good news is that they are still up. So we can have more fun and you guys don't have to feel guilty this time."
Garavant's eyes gleam as he splits up the gold. "I suppose this is a good start," he says with a nod. He offers the "hile wort" to whomever wants it, briefly pondering what it might mean.
At the news of more orcs, he returns his tool kit to his pack and draws his weapons again, dagger in his left hand for show, rapier in his right for business. He looks to the others. "Time to take it to them again, then? By the way, I assume none of us speak their language, right?"
Sila responds to Garavant's question of languages. "I learned speak, read and write in dwarven because of my studies, but nothing in Orc. The only thing I can think of is wort may have some relation to a plant but that's truly a guess." She looks over the bottle, seeing if there are any other markings on it and confirming that the label is/is not intact. "My skill is more in identifying gems or with various types of wood." @ DM
(skill checks above for survival - plants and medicine)
"Oh, also, no good me having all of the healing potions." Still standing next to Garavant, she passes the new found one to him. @Garavant
I already have two Greater healing on me from the last room. I looked forever under potions to add to my equipment initially but the regular ones are under other gear if you need to find it.
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Bree will pass on the darts: "For ranged attacks I can use my magic, but that is a lot harder when they the target is in my face. But thank you for offering."
Bree agrees with going upstairs: "Feels like a good test run for the bow. How did it feel Lucy? We should definitely come back here later to see what kind of surprises are down here! It feels like no one has gone down here for a long time. We probably will find all kinds of amazing stuff"
Lucy stares at the bodies of Stirges hit the ground with sickening sound. Her eyes is glistening as if another magical darts is about to shoot from them. The bladesinger turns toward Sila. A beasty growl leaks from her lips, she puts a lot of effort to turn it into human language. "Yeah. Go back above. Because we are hired to kill the basterd Ogre and his Orcs! But before that! Why did you attack these mosquitos! They weren't even aggressive to us! And…" Lucy cuts her word. Probably recalls what happened between her and young bandits on the road to Orc stronhold. "… Next time tell us before attack OKAY!? We can't afford to get injured or killed! Because we don't have healer now." Then she looks away from Sila. The burst of emotion comes and goes like sudden storm. Now Lucy looks as her usually self.
She picks her longbow from the ground. Wipes the soil away and talks to the weapon. "That wasn't good start, wasn't it? But mistake is mother of success. I'm getting hang of how to use you. Oh and you totally need some name!"
Sila's strike sees off the last stirge with ease; the floor is slick with gore and tiny bodies.
(All javelins can be retrieved easily. It sounds like we're going back upstairs, so will move everyone back via the route they entered the shaman's room unless I receive any challenges ot this and/or activity requests.
Everyone please add 100xp to your character sheets. Oh, and great magic missile strike, Lucy!)
Surprised by Lucy's comments, she pauses for a moment before responding softly, "You're right, that could have gone very badly...especially without a warning. I've trained mostly in silence as a Monk of Shadow, expected to anticipate and act, I should have anticipated better. Speaking of healer, I can't heal but always carry healer's kits with me. They are only good for stabilizing but if you want a couple in case I'm not able to help?" Pulling a few applications out of one of the pockets of her gear and offering them to her. Bree may be able to see that although Sila has attempted many adjustments to her gear to create pockets, loops, and so forth, it is definitely with a novice skill.
Sila gazes into the darkness in the distance and over the expanse of the large cavern before she turns her back on it to head back up the stairs. Perception 3
(ready to head back to shaman's room)
Garavant stares at the stirge skewered upon his rapier, raising an eyebrow and cocking his head as he regards the nasty thing. With a sigh and a hard flick of the wrist, he sends the bloodsucker flying to smack against the ground some distance away.
"Wretched little things, aren't they?" he says with a smirk to the others, though he finds his words drowned out by Lucy's outburst. He is impressed by Sila's measured response.
"Agreed. Let's head back up to finish our appointed task. Perhaps there will be time for further exploration later."
(ooc how do you all prefer marching order? Her instinct is front, but she's joining the group so happy wherever)
Bree will join the others through the shaman's room and further to the unexplored areas. She will keep the rear with her light.
You leave the large chamber and return up the stone steps, through the darkness of the shaman's room and retrace your path until you take the branch north, into the large room that Artemis had scouted earlier.
Sila heads back to the group in the room with the well after surveying the hallway to report what she has found up ahead of them, but on her way gets briefly side-tracked checking the crates, barrels, sacks, and bundles as she goes to get a general idea of what they may contain. She may be a little more than distracted if she sights anything in the way of tools, gems/jewels or woodworking, or any item done with particular skill as this is the main reason she is here. At least as distracted as a monk can be investigation 20 .
@Sila:
Great roll! Sila finds nothing of note or exceptional value at first. The collected mundane supplies in the room have a total value of about 20 gp for about 500 pounds of material. However, towards the end of her search, tucked between two crates, Sila does find a potion of healing (standard).
"Hey bird! Don't play with pebbles. You have jobs to … wait" Lucy crouches down beside her familiar and calls to the Rogue. "Garavant,come here. I think my owl has found something."
Perception
Lucy:5
Artemis:23
@Lucy & Garavant (not in a spoiler as relatively public):
The flagstone that Artemis is pecking at appears to be devoid of any mortar holding it down; it lifts easily to reveal a small wooden lockbox roughly 1ft long, half that much in every other direction. It seems to be made of varnished wood with metal banding and has a small lock built in to the face. It sits in the small alcove within the floor, you see no sign of traps.
"Ooh, what have you got there." Bree says looking over Lucy's shoulder "I wonder what's in it, should be valuable being locked and all."
For continuing on Bree suggests: "Maybe we should keep a right. That's what we have done so far. If we always keep our hand on the right wall we should eventually explore everything here." So, that would be a suggestion to open de door to the closed door to the right.
Garavant tilts his head, his eyes squinting a bit, as he takes a careful look at the box. Once he's confident that there are no traps, he slips his tool kit out, takes a deep calming breath and once more and goes to work.
Dex Check w/Prof Bonus to open lock: 14
"I don't think the Dwarves or someone buried that box just for hiding a bounch of garbage. Unless they were totally jerks. And about your right hand method…well I'm fine with that" While waiting for Garavant to open the box, Lucy sends Artemis to the unexplored pathway on the right.
Artemis Perception:22
Garavant finds the lock relatively simple; it seems more designed to discourage the casual chancer than stop a concerted effort. Maybe the hiding place was the main form of defence?
Regardless, it relents under the swashbuckler's skilled assault and the lock pops open. Inside you find a small treasure trove; 180gp (45 each) and a flask marked 'Hlle wort'; the contents are clear and odourless.
@Lucy:
Artemis reports back that through the wooden door she can hear voices, like orcs at rest - maybe three or four?
Sila comes back holding up a Standard Healing potion. "Look what I found in all those supplies! Should come in handy. Wow, glancing at the trove. You all have been busy." She glances at the label on the flask, "Hmm. Does this mean anything to anyone?" She tries to recall ever having heard a mention of 'Hlle wort' Medicine 9 or maybe survival 14 as it sounds like an herb or plant of some sort.
"Good job." Lucy nods to Sila. " Have no idea. Though I doubt that the label is getting faint and this is not the full name of the contents. By the way, my owl has just found three or four Orcs behind the wooden door on the right pathway. Good news is that they are still up. So we can have more fun and you guys don't have to feel guilty this time."
Investigation:18
Arcane:10
Garavant's eyes gleam as he splits up the gold. "I suppose this is a good start," he says with a nod. He offers the "hile wort" to whomever wants it, briefly pondering what it might mean.
At the news of more orcs, he returns his tool kit to his pack and draws his weapons again, dagger in his left hand for show, rapier in his right for business. He looks to the others. "Time to take it to them again, then? By the way, I assume none of us speak their language, right?"
Hile Wort Meaning?
Arcana? 17
Sila responds to Garavant's question of languages. "I learned speak, read and write in dwarven because of my studies, but nothing in Orc. The only thing I can think of is wort may have some relation to a plant but that's truly a guess." She looks over the bottle, seeing if there are any other markings on it and confirming that the label is/is not intact. "My skill is more in identifying gems or with various types of wood." @ DM
(skill checks above for survival - plants and medicine)
"Oh, also, no good me having all of the healing potions." Still standing next to Garavant, she passes the new found one to him. @Garavant
I already have two Greater healing on me from the last room. I looked forever under potions to add to my equipment initially but the regular ones are under other gear if you need to find it.