This post has potentially manipulated dice roll results.
Randall:
Even the powerful magic of Freedom of Movement cannot keep the creature's claw from impacting the priest, and Randall's body writhes in pain as the tentacled creature momentarily grips him.
Poison Save: 20
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Randall:
Yet fortune is with him again--or perhaps divine blessing--as Randall fights off whatever soporific effect the tentacles have and easily steps out of the grapple thanks to his active spell. Taking on a defensive stance ( Dodge ), Randall calls on holy power to manifest a spectral mace and smite the foe!
Randall uses the power granted him by the Morning Lord to slip free from the Chuul's clutching tentacles and summon a free floating spectral mace. The spectral mace swings in a sharp decisive arc driving the Chuul back a step to avoid the weapon's death blow.
(Petcan is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
For some reason it still shows the bonus fire damage as having the +4 but it hardly matters as the total of 7 piercing and 7 fire is 14 and that's enough to finish off the last Chuul.
The chamber you find yourselves in with the recently slain monsters now grows eerily silent with the noises from fighting no longer echoing off the walls. It is 60 feet long, and 40 feet wide, roughly as it is a natural cavern and not a perfect rectangle, with a ceiling 25 feet above your heads. There are 2 caves leading out besides the one you entered from. The large one straight ahead leads down even further, but another smaller cave to the left leads up.
The worn path in the stone you were following before is quite obvious and continues to the left and up leading into the smaller exit.
(You can take a moment to recover here and search before continuing on. Please include anything you think may be relevant in any posts before continuing on.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Ok. Let's take a moment (short rest) before we carry on. If Pinky can be resummoned, maybe we sent the two familiars (Pinky, Irraxan) down the two paths to explore while the party takes a short break.
Zenodor is interested in where these creatures came from and what they were guarding or doing here. He suggests that they should explore the cave that goes deeper, rather than the one that goes up (presumably to the surface)
Also, Zenodor searches the bodies of the Chuuls (e.g. for marks, chain, other signs they were controlled, and the area they were in (e.g. for buried treasure).
Other than a few natural nicks and scars there are no signs that the Chuuls were ever leashed or harnessed in any way. No signs of buried treasure.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
ooc: I guess Zenodor is rping this. I didn't see any quotation marks.
IC:
Tempe looks downwards then back at Z "I can summon my own familiar, for an hour but I can only see in its eyes a hundred feet.(like a normal familiar) Then I'll need a short rest. Irraxan will have to let us know if there is danger. and I'll have communicate with it when it gets back."
This post has potentially manipulated dice roll results.
Randall:
“I am good with a rest…It will give me time to bandage my wounds. Did anyone else notice that those creatures seemed to be attracted to magic?” observes Brother Randall.
Short Rest Spend HD: 17
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Bow didn't take much damage so uses the time that the others take a rest to investigate the cave exits -Any signs of other animal/monsters tracks in the exits- and to refill the clip of his crossbow with bolts.
Investigation: 21
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
There are no tracks of anything coming or going that you can discern but the well worn trail suggests hundreds if not thousands of uses in order to create such a trail.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
There are no tracks of anything coming or going that you can discern but the well worn trail suggests hundreds if not thousands of uses in order to create such a trail.
Does this worn trail go down each of the caves (the one we came in, and the other two) or only one?
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Do we have a sense of how far underground we are? Would there be more caverns above, or is that likely to be the way out? Or perhaps the way to the Natives' village?
This post has potentially manipulated dice roll results.
Before Pinky disappears Tempe summons his wildshape spirit instead of Pinky. A bat named Evermoor, Evermoor flies with Tempe's senses and circles for a hundred feet as far as he can go in all directions possible. Checking things a further 60ft with echo location seen and not seen by the naked eye.
The cave you entered from slanted downward as you progressed and you all climbed down the cliff to get to these lower chambers. Your best guess is you're 130 to 140 feet below the surface.
Evermoor only gets about 50 feet into the large cave when it discovers that the cave is filled with water. The Chuuls probably used this entrance to come and go from the outside, the ocean.
After flying a hundred feet up through the smaller cave Evermoor detects a circular chamber ahead with a 10 foot radius and some objects in it.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Randall:
Even the powerful magic of Freedom of Movement cannot keep the creature's claw from impacting the priest, and Randall's body writhes in pain as the tentacled creature momentarily grips him.
Poison Save: 20
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall:
Yet fortune is with him again--or perhaps divine blessing--as Randall fights off whatever soporific effect the tentacles have and easily steps out of the grapple thanks to his active spell. Taking on a defensive stance ( Dodge ), Randall calls on holy power to manifest a spectral mace and smite the foe!
Bonus Action: Spiritual Weapon : Attack: 22 Damage: 7
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall uses the power granted him by the Morning Lord to slip free from the Chuul's clutching tentacles and summon a free floating spectral mace. The spectral mace swings in a sharp decisive arc driving the Chuul back a step to avoid the weapon's death blow.
(Petcan is up.)
Petcan swings his rapier up and thrusts towards chuul 2, casting green flame blade
Attack: 22 Damage: 11 + 8 fire damage + fire damage to chuul 1 if in range 9
(got the bonus fire damage sorted out this time I think)
Paladin - warforged - orange
For some reason it still shows the bonus fire damage as having the +4 but it hardly matters as the total of 7 piercing and 7 fire is 14 and that's enough to finish off the last Chuul.
The chamber you find yourselves in with the recently slain monsters now grows eerily silent with the noises from fighting no longer echoing off the walls. It is 60 feet long, and 40 feet wide, roughly as it is a natural cavern and not a perfect rectangle, with a ceiling 25 feet above your heads. There are 2 caves leading out besides the one you entered from. The large one straight ahead leads down even further, but another smaller cave to the left leads up.
The worn path in the stone you were following before is quite obvious and continues to the left and up leading into the smaller exit.
(You can take a moment to recover here and search before continuing on. Please include anything you think may be relevant in any posts before continuing on.)
Ok. Let's take a moment (short rest) before we carry on. If Pinky can be resummoned, maybe we sent the two familiars (Pinky, Irraxan) down the two paths to explore while the party takes a short break.
Zenodor is interested in where these creatures came from and what they were guarding or doing here. He suggests that they should explore the cave that goes deeper, rather than the one that goes up (presumably to the surface)
Also, Zenodor searches the bodies of the Chuuls (e.g. for marks, chain, other signs they were controlled, and the area they were in (e.g. for buried treasure).
Investigation 13
Other than a few natural nicks and scars there are no signs that the Chuuls were ever leashed or harnessed in any way. No signs of buried treasure.
ooc: I guess Zenodor is rping this. I didn't see any quotation marks.
IC:
Tempe looks downwards then back at Z "I can summon my own familiar, for an hour but I can only see in its eyes a hundred feet.(like a normal familiar) Then I'll need a short rest. Irraxan will have to let us know if there is danger. and I'll have communicate with it when it gets back."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
“I am good with a rest…It will give me time to bandage my wounds. Did anyone else notice that those creatures seemed to be attracted to magic?” observes Brother Randall.
Short Rest Spend HD: 17
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Bow didn't take much damage so uses the time that the others take a rest to investigate the cave exits -Any signs of other animal/monsters tracks in the exits- and to refill the clip of his crossbow with bolts.
Investigation: 21
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
There are no tracks of anything coming or going that you can discern but the well worn trail suggests hundreds if not thousands of uses in order to create such a trail.
Does this worn trail go down each of the caves (the one we came in, and the other two) or only one?
Only the one leading up.
Do we have a sense of how far underground we are? Would there be more caverns above, or is that likely to be the way out? Or perhaps the way to the Natives' village?
Petcan shrugs at Randal’s observation. “They’re weird. Everything here is weird.”
Paladin - warforged - orange
Before Pinky disappears Tempe summons his wildshape spirit instead of Pinky. A bat named Evermoor, Evermoor flies with Tempe's senses and circles for a hundred feet as far as he can go in all directions possible. Checking things a further 60ft with echo location seen and not seen by the naked eye.
17Passive Perception 11
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Wow Nat 20 on perception)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The cave you entered from slanted downward as you progressed and you all climbed down the cliff to get to these lower chambers. Your best guess is you're 130 to 140 feet below the surface.
Evermoor only gets about 50 feet into the large cave when it discovers that the cave is filled with water. The Chuuls probably used this entrance to come and go from the outside, the ocean.
After flying a hundred feet up through the smaller cave Evermoor detects a circular chamber ahead with a 10 foot radius and some objects in it.
As he sits meditating on the spell. Tempe quietly relays what he has seen to the others.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please