Zenodor doesn't mind which way, and is happy to follow Brother Randall if he wants to go back to the watery passage, but he points out that he can't hold his breath for longer that 2 minutes, and is not a fast swimmer.
(OOC: 15ft swimming, 2 min / 20 rounds until drowning, so that makes 300ft max distance assuming nothing attacks/grapples/entangles Z)
”I was just expecting to watch as Tempe transformed into his aquatic form and explored,” remarks Randall, “Though my spell is still active and I can move through the water unhindered myself.”
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe once they get to the water changes his bat into an octopus and it goes into the water to have a look around. He enters Sinkmoors senses as it does.
Sinkmoor travels a little further down before it begins to curve back up, not sure how far up but best guess is it's at least 60 feet or more and exits on the bottom of the sea.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
You see what you've seen in rl on nature shows. Various fish swimming around, an occasional crab or manta ray shuffling through the sandy bottom. There's nothing of great interest and most life in the vicinity avoids this hole, probably aware that the Chuuls were using it for a possible lair of sorts.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Once Sinkmoor returns, Tempe dismisses him "It is beautiful, under the sea, much life. The passage leads so. I think we could of seen more But Sinkmoor was distracted by his hunting instincts. As Randle says lets go upwards, We need not proceed that way." he points towards the water with the last said and follows the group
Tempe adds "Maybe we should take a trophy, A tentacle to show the natives. It may intimidate a parley."
Good idea, but perhaps we should just take a whole head, as it may be more recognisable than just a tentacle. (Assuming it's a reasonable size to carry)
You can empty a backpack and probably fit a head with the tentacles attached inside with about a 3rd hanging out but still somewhat easily transportable. If the natives have seen one before they would recognize it. The contents of the backpack that is emptied can be divided up among the rest if you don't want to leave any items behind.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
So after you take the biggest head you're continuing on?
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Once the trophy is properly situated, Randall holds his mace up high to light the way and starts moving forward, though as before he allows the stealthier ones to move ahead in the dark should they wish.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"So what do you think is gonna happen with the natives? And how far along will the camp be when we get back?"
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor doesn't mind which way, and is happy to follow Brother Randall if he wants to go back to the watery passage, but he points out that he can't hold his breath for longer that 2 minutes, and is not a fast swimmer.
(OOC: 15ft swimming, 2 min / 20 rounds until drowning, so that makes 300ft max distance assuming nothing attacks/grapples/entangles Z)
Randall:
”I was just expecting to watch as Tempe transformed into his aquatic form and explored,” remarks Randall, “Though my spell is still active and I can move through the water unhindered myself.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe once they get to the water changes his bat into an octopus and it goes into the water to have a look around. He enters Sinkmoors senses as it does.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Sinkmoor travels a little further down before it begins to curve back up, not sure how far up but best guess is it's at least 60 feet or more and exits on the bottom of the sea.
Sinkmoor looks around as far as he can "So this is what it's like" Tempe says perception: 13 then Sinkmoor retreats back to Tempe.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
ooc Figures
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
Waiting until Tempe is satisfied, Randall says, "If our backtrail is clear, let's proceed upwards in the other passage."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You see what you've seen in rl on nature shows. Various fish swimming around, an occasional crab or manta ray shuffling through the sandy bottom. There's nothing of great interest and most life in the vicinity avoids this hole, probably aware that the Chuuls were using it for a possible lair of sorts.
Once Sinkmoor returns, Tempe dismisses him "It is beautiful, under the sea, much life. The passage leads so. I think we could of seen more But Sinkmoor was distracted by his hunting instincts. As Randle says lets go upwards, We need not proceed that way." he points towards the water with the last said and follows the group
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Tempe adds "Maybe we should take a trophy, A tentacle to show the natives. It may intimidate a parley."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Good idea, but perhaps we should just take a whole head, as it may be more recognisable than just a tentacle. (Assuming it's a reasonable size to carry)
Randall:
"If you can wrap it up well enough so it doesn't leak, I'll put it in the magic bag," offers Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You can empty a backpack and probably fit a head with the tentacles attached inside with about a 3rd hanging out but still somewhat easily transportable. If the natives have seen one before they would recognize it. The contents of the backpack that is emptied can be divided up among the rest if you don't want to leave any items behind.
(ooc: or the magic bag, forgot about that, lol)
"Let us take the head of the biggest of these creatures in the Bag of Holding. That should be a nice surprise when we pull it out to show the natives"
So after you take the biggest head you're continuing on?
Once they're done "Lets go" Tempe says not wanting to interrupt the tempo and follows
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
Once the trophy is properly situated, Randall holds his mace up high to light the way and starts moving forward, though as before he allows the stealthier ones to move ahead in the dark should they wish.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Bow walks next to Randall
"So what do you think is gonna happen with the natives? And how far along will the camp be when we get back?"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor will send Irraxan ahead, invisible as usual, to scout ahead and try to find the exit - and then the village.