”I understand your desire to not kill these plants now that we know they are not mindless attackers, but what is your plan here?” asks Randall, saying, “I’m not sure I know how to help.”
OOC: Readying a Sacred Flame if the Purplewraiths break free and start attacking, but otherwise waiting to see what happens.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Fair point, I had overlooked you were having the Unseen Servant tie the knots so it will not be at disadvantage, but it is still a INT (Sleight of Hand) check not a DEX (Sleight of Hand) check for the Unseen Servant which has 10's for all stats except STR. (I know Sleight of Hand is a DEX based skill.)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Fair point, I had overlooked you were having the Unseen Servant tie the knots so it will not be at disadvantage, but it is still a INT (Sleight of Hand) check not a DEX (Sleight of Hand) check for the Unseen Servant which has 10's for all stats except STR. (I know Sleight of Hand is a DEX based skill.)
Sure. Why INT though if I may ask? Is this for the trickiness on knotting up a plant with no arms? I thought it was a typo, hence rolled Dex.
Do you need Z or the Unseen servant to roll this? Z is proficient for slight of hand. Not sure if that applies to the unseen servant too. The unseen servant had the same stats for all skills except STr so it doesn't matter anyway which one we roll for.
So for different assumptions, please pick the right one:
If it's Z as the caster rolling: (+3 for proficiency in Sleight of Hand. +-0 for INT 11) 18
If it's the unseen servant rolling: 13 (I am assuming no proficiency or zero proficiency bonus)
(OOC. Z is using the unseen servant to stay out of range in case things go wrong. If someone else feels braver, or had more HP, feel free to step in and help tying knots)
Yeah, I was using the rules from Xanathar's for tying knots. That's where I got the INT (Sleight of Hand) roll from. It sets the DC to escape from the knots. The Purplewraths still have no arms so it's all probably moot anyway.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
"Why would we tie up these plants? Just kill them, we have heard how dangerous they are." Bow says as he shoots at another plant.
Attack: 23 Damage: 24 Bless: 3
Attack: 22 Damage: 23 Bless: 4
BA Attack: 15 Damage: 21 Bless: 1
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Bow fires 3 bolts into one of the PWs and it dies. (took all 3 shots)
Initiative Rolls: Right 4 Ambush PWs: 14 Left 4 Ambush PWs: 7
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Petcan Front 3 Ambush PWs Left 4 Ambush PWs Right 4 Ambush PWs Zenodor Randall Tempe Bow
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The 4 PWs from the left and the 4 PWs from the right move in from each side until they are 30 feet away. At which point they stop and begin swaying slowly as if there were a gentle breeze. One PW from each side emits a spray of purple mist, each with a 30 foot radius.
The mist is slowly spreading to fill up the clearing. You have 1 Round, until it gets back to the PW"s turns that sprayed, to deal with it in some way.
(Zenodor is up. Randall is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor looks right and left at the two new groups of ambushers and sighs in resignation. Telepathically, he communicates with the plants (or hive mind, or whatever) "Remember this: You made us do this. You continue to attack us and the villagers every time!"
He then casts Blight (as before, since they are plants: 64 damage, or 1/2 on DC15 CON save) on one of the plants that is not bound in the hypnotic pattern, and then proceeds to move vertically out of range as far as possible (i.e. 30ft)
(on the INT check for ropes: I know the part of X's guide you're referring to. But personally I always thought that part was silly. It's much easier to tie someone up than to escape, so it should have like a +20 bonus to tying it - especially since the person tying the knot didn't have his/her/its wrists and arms bound at the time. With some basic knowledge, a child could tie you up so that you can't get out of it, or they could just put the knot on the opposite side from where you can see or reach it)
Moving over to Petcan, Randall says, “I don’t think we are getting out of this without a fight—do you still have that Warding Wind spell available?” as he sees the poisonous cloud spreading from the plants.
Once he has moved, Randall invokes his Spiritual Weapon and sends it to attack the same ambushing group of Purplewraiths that Zenodor just attacked, then he casts Sacred Flame on the same target.
Spiritual Weapon: Attack: 28 Damage: 19 plus Bless: 3
Sacred Flame: DC 16 Dexterity or 8 radiant damage
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
2 PWs from the Right Ambush group are hurt by the spells and attacks that Zenodor and Randall cast.
(Tempe is up. Bow is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"It seems were at a impasse, this time collect the seeds." He flies up and throws his sunbolts Attack: 10 Damage: 9 Attack: 22 Damage: 9 at the attacking Purple wraths Pinky joining him spitting a fiery seed. Attack: 8 Damage: 9
Tempe misses with his 1st red hot sunbolt but his 2nd sizzles into a Purplewrath. Pinky spits a fiery seed and burns the Purplewrath further.
(Bow is up. Petcan is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Bow fires his bolts at one of the pw with the purple mist.
Attack: 13 Damage: 21 + bless 3
Attack: 10 Damage: 21 + bless 4
Ba Attack: 14 Damage: 23 + bless 2
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
To post a comment, please login or register a new account.
Randall:
”I understand your desire to not kill these plants now that we know they are not mindless attackers, but what is your plan here?” asks Randall, saying, “I’m not sure I know how to help.”
OOC: Readying a Sacred Flame if the Purplewraiths break free and start attacking, but otherwise waiting to see what happens.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Fair point, I had overlooked you were having the Unseen Servant tie the knots so it will not be at disadvantage, but it is still a INT (Sleight of Hand) check not a DEX (Sleight of Hand) check for the Unseen Servant which has 10's for all stats except STR. (I know Sleight of Hand is a DEX based skill.)
Sure. Why INT though if I may ask? Is this for the trickiness on knotting up a plant with no arms? I thought it was a typo, hence rolled Dex.
Do you need Z or the Unseen servant to roll this? Z is proficient for slight of hand. Not sure if that applies to the unseen servant too. The unseen servant had the same stats for all skills except STr so it doesn't matter anyway which one we roll for.
So for different assumptions, please pick the right one:
If it's Z as the caster rolling: (+3 for proficiency in Sleight of Hand. +-0 for INT 11) 18
If it's the unseen servant rolling: 13 (I am assuming no proficiency or zero proficiency bonus)
(OOC. Z is using the unseen servant to stay out of range in case things go wrong. If someone else feels braver, or had more HP, feel free to step in and help tying knots)
Yeah, I was using the rules from Xanathar's for tying knots. That's where I got the INT (Sleight of Hand) roll from. It sets the DC to escape from the knots. The Purplewraths still have no arms so it's all probably moot anyway.
(Tempe is up. Bow is next.)
Tempe watches keeping an eye out for more creatures not understanding why they're tying up a creature that excretes poison.
"Just collect the seeds would be better..."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Why would we tie up these plants? Just kill them, we have heard how dangerous they are." Bow says as he shoots at another plant.
Attack: 23 Damage: 24 Bless: 3
Attack: 22 Damage: 23 Bless: 4
BA Attack: 15 Damage: 21 Bless: 1
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Bow fires 3 bolts into one of the PWs and it dies. (took all 3 shots)
Initiative Rolls:
Right 4 Ambush PWs: 14
Left 4 Ambush PWs: 7
Round 3
Initiative Order:
Petcan
Front 3 Ambush PWs
Left 4 Ambush PWs
Right 4 Ambush PWs
Zenodor
Randall
Tempe
Bow
(Petcan is up.)
Petcan tries to keep playing music to the plants
Performance 22
(I feel like Summer from Spiritfarer lol)
Paladin - warforged - orange
The 4 PWs from the left and the 4 PWs from the right move in from each side until they are 30 feet away. At which point they stop and begin swaying slowly as if there were a gentle breeze. One PW from each side emits a spray of purple mist, each with a 30 foot radius.
The mist is slowly spreading to fill up the clearing. You have 1 Round, until it gets back to the PW"s turns that sprayed, to deal with it in some way.
(Zenodor is up. Randall is next.)
Zenodor looks right and left at the two new groups of ambushers and sighs in resignation. Telepathically, he communicates with the plants (or hive mind, or whatever) "Remember this: You made us do this. You continue to attack us and the villagers every time!"
He then casts Blight (as before, since they are plants: 64 damage, or 1/2 on DC15 CON save) on one of the plants that is not bound in the hypnotic pattern, and then proceeds to move vertically out of range as far as possible (i.e. 30ft)
(on the INT check for ropes: I know the part of X's guide you're referring to. But personally I always thought that part was silly. It's much easier to tie someone up than to escape, so it should have like a +20 bonus to tying it - especially since the person tying the knot didn't have his/her/its wrists and arms bound at the time. With some basic knowledge, a child could tie you up so that you can't get out of it, or they could just put the knot on the opposite side from where you can see or reach it)
Randall:
Moving over to Petcan, Randall says, “I don’t think we are getting out of this without a fight—do you still have that Warding Wind spell available?” as he sees the poisonous cloud spreading from the plants.
Once he has moved, Randall invokes his Spiritual Weapon and sends it to attack the same ambushing group of Purplewraiths that Zenodor just attacked, then he casts Sacred Flame on the same target.
Spiritual Weapon: Attack: 28 Damage: 19 plus Bless: 3
Sacred Flame: DC 16 Dexterity or 8 radiant damage
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
PW CON save: 15
PW DEX save: 13
2 PWs from the Right Ambush group are hurt by the spells and attacks that Zenodor and Randall cast.
(Tempe is up. Bow is next.)
"It seems were at a impasse, this time collect the seeds." He flies up and throws his sunbolts Attack: 10 Damage: 9 Attack: 22 Damage: 9 at the attacking Purple wraths Pinky joining him spitting a fiery seed. Attack: 8 Damage: 9
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Tempe misses with his 1st red hot sunbolt but his 2nd sizzles into a Purplewrath. Pinky spits a fiery seed and burns the Purplewrath further.
(Bow is up. Petcan is next.)
Bow fires his bolts at one of the pw with the purple mist.
Attack: 13 Damage: 21 + bless 3
Attack: 10 Damage: 21 + bless 4
Ba Attack: 14 Damage: 23 + bless 2
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus