You see what you've seen in rl on nature shows. Various fish swimming around, an occasional crab or manta ray shuffling through the sandy bottom. There's nothing of great interest and most life in the vicinity avoids this hole, probably aware that the Chuuls were using it for a possible lair of sorts.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Once Sinkmoor returns, Tempe dismisses him "It is beautiful, under the sea, much life. The passage leads so. I think we could of seen more But Sinkmoor was distracted by his hunting instincts. As Randle says lets go upwards, We need not proceed that way." he points towards the water with the last said and follows the group
Tempe adds "Maybe we should take a trophy, A tentacle to show the natives. It may intimidate a parley."
Good idea, but perhaps we should just take a whole head, as it may be more recognisable than just a tentacle. (Assuming it's a reasonable size to carry)
You can empty a backpack and probably fit a head with the tentacles attached inside with about a 3rd hanging out but still somewhat easily transportable. If the natives have seen one before they would recognize it. The contents of the backpack that is emptied can be divided up among the rest if you don't want to leave any items behind.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
So after you take the biggest head you're continuing on?
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Once the trophy is properly situated, Randall holds his mace up high to light the way and starts moving forward, though as before he allows the stealthier ones to move ahead in the dark should they wish.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"So what do you think is gonna happen with the natives? And how far along will the camp be when we get back?"
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
”That I don’t know, Bow, but I do have the spell ready to allow me to talk with them. I haven’t given much thought to what I should say, though, so I will probably pass the magic to someone else in our group who would rather do the talking,” answers Randall.
Looking over to Petcan, he asks, “Are you willing to be our negotiator?”
The tunnel winds a little as it ascends the remaining 40 feet or so to the surface, exiting from another rocky outcrop further down the beach from the one you entered through. Less than an hour's travel down the beach some huts can be seen, a few on the beach and some mixed in among the trees. Some activity can be spotted at this distance, a few natives moving among the huts.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
”Right, then, shall we approach and when we get close, Petcan, I will bless you with the gift of Tongues? Or does anyone need further rest first?” asks Randall.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall:
Waiting until Tempe is satisfied, Randall says, "If our backtrail is clear, let's proceed upwards in the other passage."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You see what you've seen in rl on nature shows. Various fish swimming around, an occasional crab or manta ray shuffling through the sandy bottom. There's nothing of great interest and most life in the vicinity avoids this hole, probably aware that the Chuuls were using it for a possible lair of sorts.
Once Sinkmoor returns, Tempe dismisses him "It is beautiful, under the sea, much life. The passage leads so. I think we could of seen more But Sinkmoor was distracted by his hunting instincts. As Randle says lets go upwards, We need not proceed that way." he points towards the water with the last said and follows the group
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Tempe adds "Maybe we should take a trophy, A tentacle to show the natives. It may intimidate a parley."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Good idea, but perhaps we should just take a whole head, as it may be more recognisable than just a tentacle. (Assuming it's a reasonable size to carry)
Randall:
"If you can wrap it up well enough so it doesn't leak, I'll put it in the magic bag," offers Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You can empty a backpack and probably fit a head with the tentacles attached inside with about a 3rd hanging out but still somewhat easily transportable. If the natives have seen one before they would recognize it. The contents of the backpack that is emptied can be divided up among the rest if you don't want to leave any items behind.
(ooc: or the magic bag, forgot about that, lol)
"Let us take the head of the biggest of these creatures in the Bag of Holding. That should be a nice surprise when we pull it out to show the natives"
So after you take the biggest head you're continuing on?
Once they're done "Lets go" Tempe says not wanting to interrupt the tempo and follows
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
Once the trophy is properly situated, Randall holds his mace up high to light the way and starts moving forward, though as before he allows the stealthier ones to move ahead in the dark should they wish.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Bow walks next to Randall
"So what do you think is gonna happen with the natives? And how far along will the camp be when we get back?"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor will send Irraxan ahead, invisible as usual, to scout ahead and try to find the exit - and then the village.
Randall:
”That I don’t know, Bow, but I do have the spell ready to allow me to talk with them. I haven’t given much thought to what I should say, though, so I will probably pass the magic to someone else in our group who would rather do the talking,” answers Randall.
Looking over to Petcan, he asks, “Are you willing to be our negotiator?”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
“Of course, assuming they’re talking types. I have a knack with people, assuming they don’t run away or fight.” Petcan shrugs.
Paladin - warforged - orange
The tunnel winds a little as it ascends the remaining 40 feet or so to the surface, exiting from another rocky outcrop further down the beach from the one you entered through. Less than an hour's travel down the beach some huts can be seen, a few on the beach and some mixed in among the trees. Some activity can be spotted at this distance, a few natives moving among the huts.
Randall:
”Right, then, shall we approach and when we get close, Petcan, I will bless you with the gift of Tongues? Or does anyone need further rest first?” asks Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Petcan volunteered earlier" Tempe notes
"Shame we cant appear as them too."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Petcan will nod to Randal and begin his approach. Should the natives attempt to attack or run, he’ll cast hypnotic pattern
But when they can get close, he’ll wait for Randall to cast Tongues before calling out a greeting
Paladin - warforged - orange