Zenodor stays near the back and lets Petcan handle the talking. Irraxan will fly a little above the whole scene, keeping an eye out for any surprises, like more people/monsters
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Petcan smiles at the more pleasant reaction than before.
“Hello! My name is Petcan and these are my friends. We’ve arrived recently on the other side of the island. We want to be good neighbors. But there are many strange things here. We hope you can explain them to us.”
"Yes. I am Shangu." A man wearing a stone hammer at his waist gestures to several other men and women. "Invite your friends. Come and partake." Each of the men and women are bearing a variety of dishes and platters containing simple foods of fish and fruit. "We have gifts of friendship." You also notice reed baskets, clay pots, and several items of clothing among what is being carried by the many men and women approaching you. There must be dozens of them.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
“That’s generous of you. Your friendship is most appreciated. It seems almost like you were expecting visitors. Probably from the ones who ran after our undortunate encounter earlier? I hoped we could explain. We were attacked by the flowers from the hole.”
Zenodor will subtly cast Detect Magic before stepping forward and joining Petcan and the others. With the effect of the spell he will have a look around, especially at the pots and gifts offered.
This post has potentially manipulated dice roll results.
Randall:
Smiling and nodding and trying to remain unobtrusive, Randall watches the interaction with the natives and tries to determine if any of them are being deceptive (feeding us poison in the fruit, etc.)
Insight (Passive 21): 23
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Their actions and mannerisms that you now observe seem genuine and lead you to believe that the shouting from the last encounter was probably not meant as an aggressive attack but some kind of warning.
"Yes. The Purplewraths are dangerous. Narah is shamed and hides in her hut."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
“Narah should not feel shamed. It was an understandable thing. The purplewrath came from a deep hole. We did not find the bottom of it. What’s down there? What other dangers are there?”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"There are many dangers in the forest. When the Purplewraths wander too close to our homes we lure them to the pit. The pit is deep. No one knows what lies at the bottom or even if there is a bottom."
Shangu gestures for the other natives to present the gifts.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Assuming Petcan has translated the gist of it for the group, Zenodor suggests asking them if anything ever comes back out if the pit (i.e.should we go down and investigate), or if they would like us to try to find the source of the plants (some lair/seed area in the forest perhaps?). Perhaps if we offer to do a service for them, they will be grateful and peacefully share the island with the new colonists.
Through talking with them you learn they never spend a night in the forest and usually travel in groups when exploring it, which they seldom do. They don't know of anything ever coming back out of the pit and will be even more grateful if you have a way to deal with the Purplewraths.
If the other party members continue to hang back some of the natives will bring the food and gifts to them. They are smiling, friendly, and genuinely welcoming towards the party.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
OOC: I would suggest that we try to track the purplerwraths to find their source/lair/seeds/whatever, and put an end to them. That'll put the colonists on a friendly footing with these natives. Then we can either explore or leave the hole in the ground, and eventually leave the island to get back towards the mainland and track down the goblin horde (and it's source/leaders/BBEG)
”I agree that we should offer to exterminate the Purplewraths if we are able to locate their lair. We need to also tell the natives we belong to a larger group looking to settle on the other end of the island,” remarks Randall.
”My magic only works for a limited time, Petcan. Please tell our new friends we are using magic to speak their language, but would appreciate lessons in their speech so we can eventually converse without such arcane aid,” he adds.
Tongues will last for a hour. This greeting and your initial questions will only take about 10 minutes. They try and teach you a few words or phrases in their language, and a few signs that might also help when you can no longer communicate via magic. Their initial energy doesn't wane and whenever you require something, like a refreshment, they cater to your wants and needs.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor asks Petcan to explain to the Natives that we would like to help them, but that we need to know where the Purplewraths originate from - at least a direction. Can they spare a guide to show us? Or show us on a map (if we lacking an actual map, he will use the minor illusion cantrip to create the appearance of a paper map, given what he knows if the island).
Also, he asks Petcan to explain with the help of a map and/or drawings where the Colonists have made their village and to explain to the natives that these are peaceful friends who wish to trade and live together on the island.
Zenodor stays near the back and lets Petcan handle the talking. Irraxan will fly a little above the whole scene, keeping an eye out for any surprises, like more people/monsters
As Petcan approaches some of the natives call out "Hello." and "Hello there." and "Welcome."
They begin to approach toward you carrying some items.
Petcan smiles at the more pleasant reaction than before.
“Hello! My name is Petcan and these are my friends. We’ve arrived recently on the other side of the island. We want to be good neighbors. But there are many strange things here. We hope you can explain them to us.”
Paladin - warforged - orange
"Yes. I am Shangu." A man wearing a stone hammer at his waist gestures to several other men and women. "Invite your friends. Come and partake." Each of the men and women are bearing a variety of dishes and platters containing simple foods of fish and fruit. "We have gifts of friendship." You also notice reed baskets, clay pots, and several items of clothing among what is being carried by the many men and women approaching you. There must be dozens of them.
“That’s generous of you. Your friendship is most appreciated. It seems almost like you were expecting visitors. Probably from the ones who ran after our undortunate encounter earlier? I hoped we could explain. We were attacked by the flowers from the hole.”
Paladin - warforged - orange
Zenodor will subtly cast Detect Magic before stepping forward and joining Petcan and the others. With the effect of the spell he will have a look around, especially at the pots and gifts offered.
Randall:
Smiling and nodding and trying to remain unobtrusive, Randall watches the interaction with the natives and tries to determine if any of them are being deceptive (feeding us poison in the fruit, etc.)
Insight (Passive 21): 23
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
None of the gifts offered detect as magical.
Their actions and mannerisms that you now observe seem genuine and lead you to believe that the shouting from the last encounter was probably not meant as an aggressive attack but some kind of warning.
"Yes. The Purplewraths are dangerous. Narah is shamed and hides in her hut."
“Narah should not feel shamed. It was an understandable thing. The purplewrath came from a deep hole. We did not find the bottom of it. What’s down there? What other dangers are there?”
Paladin - warforged - orange
Tempe having no Idea what they are saying, noting the lack of hostilities hangs back.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Bow hangs with Tempe
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"There are many dangers in the forest. When the Purplewraths wander too close to our homes we lure them to the pit. The pit is deep. No one knows what lies at the bottom or even if there is a bottom."
Shangu gestures for the other natives to present the gifts.
"Is there more that you wish of us?"
Assuming Petcan has translated the gist of it for the group, Zenodor suggests asking them if anything ever comes back out if the pit (i.e.should we go down and investigate), or if they would like us to try to find the source of the plants (some lair/seed area in the forest perhaps?). Perhaps if we offer to do a service for them, they will be grateful and peacefully share the island with the new colonists.
Through talking with them you learn they never spend a night in the forest and usually travel in groups when exploring it, which they seldom do. They don't know of anything ever coming back out of the pit and will be even more grateful if you have a way to deal with the Purplewraths.
If the other party members continue to hang back some of the natives will bring the food and gifts to them. They are smiling, friendly, and genuinely welcoming towards the party.
OOC: I would suggest that we try to track the purplerwraths to find their source/lair/seeds/whatever, and put an end to them. That'll put the colonists on a friendly footing with these natives. Then we can either explore or leave the hole in the ground, and eventually leave the island to get back towards the mainland and track down the goblin horde (and it's source/leaders/BBEG)
Petcan spends time translating any questions and generally tries to get to know the people.
Paladin - warforged - orange
Randall:
”I agree that we should offer to exterminate the Purplewraths if we are able to locate their lair. We need to also tell the natives we belong to a larger group looking to settle on the other end of the island,” remarks Randall.
”My magic only works for a limited time, Petcan. Please tell our new friends we are using magic to speak their language, but would appreciate lessons in their speech so we can eventually converse without such arcane aid,” he adds.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tongues will last for a hour. This greeting and your initial questions will only take about 10 minutes. They try and teach you a few words or phrases in their language, and a few signs that might also help when you can no longer communicate via magic. Their initial energy doesn't wane and whenever you require something, like a refreshment, they cater to your wants and needs.
Zenodor asks Petcan to explain to the Natives that we would like to help them, but that we need to know where the Purplewraths originate from - at least a direction. Can they spare a guide to show us? Or show us on a map (if we lacking an actual map, he will use the minor illusion cantrip to create the appearance of a paper map, given what he knows if the island).
Also, he asks Petcan to explain with the help of a map and/or drawings where the Colonists have made their village and to explain to the natives that these are peaceful friends who wish to trade and live together on the island.
Do the natives appear to be under their own power? Not charmed, threatened, deceiving?
Petcan insight 13
Paladin - warforged - orange