When you move into the next chamber you find another of around the same size. This one is dimly lit, with a few sputtering lanterns hanging from the walls, but giving off only a sickly glow and leaving the room dim, but not full dark. Wispy shapes move in those shadows though, barely seen and quite hard to pin down.
Please roll initiative. I'll be working on the map and get Robin's rolls in when I have yours all.
Gunnar murmurs a brief incantation and gestures as he enters the room and the air temperature around him drops as a thin layer of frost covers his armor.
robin (Prior to entering she casts mirror image on herself.) She then casts slow targetting 6 of the shadows... (DC is 15) sh1 save ... 8 < br /> sh2 save ... 3 < br /> sh3 save ... 15 < br /> sh4 save ... 3 < br /> sh5 save ... 8 < br /> sh6 save ... 15 < br />
The enemies swirl out of the dimly lit corners and several attack...
sh8 moves and attacks Buni. Strength Drain. Melee Weapon Attack: 18 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. It then attempts to hide: 21
sh12 moves and attacks Buni. Strength Drain. Melee Weapon Attack: 5 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. It then attempts to hide: 9
sh14 moves and attacks T.A.N.K. Strength Drain. Melee Weapon Attack: 22 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. It then attempts to hide: 7
sh9 moves and attacks Buni. Strength Drain. Melee Weapon Attack: 10 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. It then attempts to hide: 10
sh6 moves and attacks T.A.N.K. Strength Drain. Melee Weapon Attack: 20 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. It then attempts to hide: 7
sh2 (slowed) moves and attacks Robin. Strength Drain. Melee Weapon Attack: 5 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh5 (slowed) Moves to threaten T.A.N.K. due to Slow it cannot attack or hide.
Aruzhal is now up.
Strength Drain. Melee Weapon Attack: 19 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. It then attempts to hide: 16
This post has potentially manipulated dice roll results.
Aruzhal Sends out a wave of thunder, which catches four of the shadows in it. 3 of them fail the save, but do not seem to take as much damage as would be expected, the 4th takes even less damage. (Resistant to thunder damage.)
sh3 moves and attacks Aruzhal Strength Drain. Melee Weapon Attack: 20 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. It then hides: 10
sh11 moves and attacks Gunnar Strength Drain. Melee Weapon Attack: 7 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. It then hides: 10
sh4 (slowed) moves and then does a dash, getting in close to T.A.N.K. It then hides... 23 Slow save: 16
sh13 moves and attacks Robin. Strength Drain. Melee Weapon Attack: 7 to hit, reach 5 ft., one creature. Hit: 10 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. It then hides: 13
No the hide actions are simply fading into the dimness of the room, not actually moving anywhere, so no attacks of opportunity.
This post has potentially manipulated dice roll results.
Gunner dodges the attack from the shadow, but quickly loses sight of the creature in the creeping darkness of the room. He steps forward next to Buni, with spectral frost still covering his armor, and attacks the only enemy he sees nearby with two massive swings of his magical pact weapon.
Gunnar Moves up next to Buni and takes down SH12 with two strikes of their weapon.
sh7 moves forward and attacks Buni Strength Drain. Melee Weapon Attack: 8 to hit, reach 5 ft., one creature. Hit: 7 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 13 stealth
sh10 moves forward and attacks Gunnar Strength Drain. Melee Weapon Attack: 11 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 21 stealth
robin Casts misty step teleporting away fromt he shadows nearest her. She then turns and sends a blast of flame at those attacking the others... fire bolt To hit: 16 Damage: 18
sh8 attacks Gunnar Strength Drain. Melee Weapon Attack: 16 to hit, reach 5 ft., one creature. Hit: 5 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 16 stealth
sh14 moves and attacks Robin Strength Drain. Melee Weapon Attack: 9 to hit, reach 5 ft., one creature. Hit: 10 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 16 stealth
sh2 (slowed) moves and attacks Aruzhal Strength Drain. Melee Weapon Attack: 20 to hit, reach 5 ft., one creature. Hit: 7 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Save vs slow: 4
sh5 (slowed) attacks T.A.N.K. Strength Drain. Melee Weapon Attack: 5 to hit, reach 5 ft., one creature. Hit: 8 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
"I'm rather unheart. Only a few bumps and bruises." Buni then leans on one of the walls, resting his very old body.
Spending one hit dice, healing 6 HP.
Varielky
When you move into the next chamber you find another of around the same size. This one is dimly lit, with a few sputtering lanterns hanging from the walls, but giving off only a sickly glow and leaving the room dim, but not full dark. Wispy shapes move in those shadows though, barely seen and quite hard to pin down.
Please roll initiative. I'll be working on the map and get Robin's rolls in when I have yours all.
Gunnar murmurs a brief incantation and gestures as he enters the room and the air temperature around him drops as a thin layer of frost covers his armor.
Initiative: 6
Buni assumes his beast form as he prepares to fight.
Initiative: 9.
Varielky
T.A.N.K. Initiative: 7
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Aruzhal Initiative: 13
robin
(Prior to entering she casts mirror image on herself.)
She then casts slow targetting 6 of the shadows...
(DC is 15)
sh1 save ... 8 < br /> sh2 save ... 3 < br /> sh3 save ... 15 < br /> sh4 save ... 3 < br /> sh5 save ... 8 < br /> sh6 save ... 15 < br />
The enemies swirl out of the dimly lit corners and several attack...
sh8 moves and attacks Buni.
Strength Drain. Melee Weapon Attack: 18 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 21
sh12 moves and attacks Buni.
Strength Drain. Melee Weapon Attack: 5 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 9
sh14 moves and attacks T.A.N.K.
Strength Drain. Melee Weapon Attack: 22 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 7
sh9 moves and attacks Buni.
Strength Drain. Melee Weapon Attack: 10 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 10
sh6 moves and attacks T.A.N.K.
Strength Drain. Melee Weapon Attack: 20 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 7
sh2 (slowed) moves and attacks Robin.
Strength Drain. Melee Weapon Attack: 5 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh5 (slowed) Moves to threaten T.A.N.K. due to Slow it cannot attack or hide.
Aruzhal is now up.
Strength Drain. Melee Weapon Attack: 19 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 16
Map
T.A.N.K. pops off a shield to keep from getting hit.
((Does their hide attempt allow for any opportunity attacks?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Aruzhal claps his hands together, producing a thunderwave at second level that hits SH2, 3, 5, and 14.
DC 14 CON save for half of 11 thunder damage
Con saves...
SH2 ... 13
SH3 ... 6
SH5 ... 19
SH14 ... 2
Aruzhal
Sends out a wave of thunder, which catches four of the shadows in it. 3 of them fail the save, but do not seem to take as much damage as would be expected, the 4th takes even less damage. (Resistant to thunder damage.)
sh3 moves and attacks Aruzhal
Strength Drain. Melee Weapon Attack: 20 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then hides: 10
sh11 moves and attacks Gunnar
Strength Drain. Melee Weapon Attack: 7 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then hides: 10
sh4 (slowed) moves and then does a dash, getting in close to T.A.N.K. It then hides... 23
Slow save: 16
sh13 moves and attacks Robin.
Strength Drain. Melee Weapon Attack: 7 to hit, reach 5 ft., one creature. Hit: 10 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then hides: 13
No the hide actions are simply fading into the dimness of the room, not actually moving anywhere, so no attacks of opportunity.
Buni and T.A.N.K. are now up.
Updated Map
Ignore SH4's hide, forgot no bonus action with slow.
((So if one near us hides under our passive perception, we can attack it?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Buni enters his rage, then starts swinging his Maul, though the weapon is much heavier than usual.
Varielky
((I'm going to assume I can attack sh6.))
T.A.N.K. slashes at the one that they can still see.
Attack: 22 Damage: 7
Attack: 27 Damage: 11
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Buni
Takes out #9 with two attacks.
T.A.N.K.
Yes you can attack any that your passive perception is higher than their stealth roll.
T.A.N.K. takes out #6 with two well-placed strikes.
sh1 (slowed) moves but cannot attack. Save vs Slow: 17
Gunnar is now up.
Updated Map
Gunner dodges the attack from the shadow, but quickly loses sight of the creature in the creeping darkness of the room. He steps forward next to Buni, with spectral frost still covering his armor, and attacks the only enemy he sees nearby with two massive swings of his magical pact weapon.
(moves to D7, attacks sh12)
Attack: 9 Damage: 8
Attack: 12 Damage: 7
Updated Map
Gunnar
Moves up next to Buni and takes down SH12 with two strikes of their weapon.
sh7 moves forward and attacks Buni
Strength Drain. Melee Weapon Attack: 8 to hit, reach 5 ft., one creature. Hit: 7 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 13 stealth
sh10 moves forward and attacks Gunnar
Strength Drain. Melee Weapon Attack: 11 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 21 stealth
robin
Casts misty step teleporting away fromt he shadows nearest her. She then turns and sends a blast of flame at those attacking the others...
fire bolt
To hit: 16 Damage: 18
sh8 attacks Gunnar
Strength Drain. Melee Weapon Attack: 16 to hit, reach 5 ft., one creature. Hit: 5 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 16 stealth
sh14 moves and attacks Robin
Strength Drain. Melee Weapon Attack: 9 to hit, reach 5 ft., one creature. Hit: 10 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 16 stealth
sh2 (slowed) moves and attacks Aruzhal
Strength Drain. Melee Weapon Attack: 20 to hit, reach 5 ft., one creature. Hit: 7 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Save vs slow: 4
sh5 (slowed) attacks T.A.N.K.
Strength Drain. Melee Weapon Attack: 5 to hit, reach 5 ft., one creature. Hit: 8 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Save vs slow: 13
Aruzhal is now up.
SH4 is gone as well, not updated on the map I just posted, but Robin's blast took them out.