This post has potentially manipulated dice roll results.
As Keye moves 5 feet to the south another blur errupts from the Southern wall, and sends 3 daggers flying at Keye... (Go ahead and roll your deflect and possible toss back...)
Not going to update the map yet. Keye can go ahead and roll out the deflect missiles and we'll see where that ends up. Can only deflect one of the above though.
Keye took the dodge action; so, those dagger attacks are at disadvantage, yes? Will roll for his deflect missile reaction anyway, in case it's needed...
Deflect missiles damage reduction: 15
Deflect missiles ranged attack: 19 for 7, if successful
The dagger flashes back at the quickling, striking true. It yelps in pain but manages to blur away and into one of the holes on the north wall. (Remember your attacks also need to be made with disadvantage, not sure if the 19 there was with disadvantage, but going to call it a hit regardless. Just want to put this out as a reminder.)
Gunnar knocks away the daggers with his shield and moves forward in front of Buni (move to E6). Casting Armor of Agathys his black half-plate becomes covered in frost and a chill surrounds him. He shouts out toward the tunnels, hoping to provoke a melee attack "Come on you shadow creatures, stand and face me!"
Intimidation: 23
(Any melee attack over a 19 incurs 15 points of damage from the spell, assuming I can provoke a melee attack and they don't have tunnels full of daggers to through at us!)
This post has potentially manipulated dice roll results.
Another of the blurs moves lightning fast out of the north side of the room this time, makes a wide ark around the ice-covered warrior, then disappears into a hole on the southern wall. As it moves it tosses three daggers at Olivier.
"Gods they're fast." Olivier exclaims, "And staying out of reach. Serves me right for thinking this fight would be like the last."
Moving to the middle of the room (G6), Olivier stows his rapier and uses his action to doff his shield, hoping they all survive long enough for him to get to use his bow.
This post has potentially manipulated dice roll results.
Olivier moves to the center of the room and puts away his rapier...
Two more forms zip out of holes in the South wall and blurr towards the North wall. they throw their daggers at Oliver and Gundarr...
dagger Attack vs Olivier: 13 Damage: 7 dagger Attack vs Olivier: 13 Damage: 9 dagger Attack vs Olivier: 18 Damage: 8
dagger Attack vs Gundarr: 19 Damage: 8 dagger Attack vs Gundarr: 17 Damage: 8 dagger Attack vs Gundarr: 12 Damage: 10
Gunnar you can have an attack of opportunity against one of the figures as they rush between you and Olivier. Remember to roll with disadvantage. Olivier has no melee weapon in-hand, so cannot have an opportunity attack, unless they wish to try to unarm strike one of them...
One of the daggers aimed at Gunnar flies off harmlessly in the distance. The other two shatter the frost surrounding his armor, breaking his spell. He swings his axe in desperation at the fast moving creature.
This post has potentially manipulated dice roll results.
Aruzhal growls to himself. "Dodge this, you little shits..."
He readies a wave of thunderous energy, moving to F6 and anticipating the quicklings coming out again.
(Readied spell: thunderwave, triggers when he next sees any of the quicklings come within range - and they WILL have to come within range (15 ft cube) to cross the room. He would prefer to hit multiple at once.)
Upon triggering, each enemy in a 15 ft cube from Aruzhal needs to make a DC 14 CON save or take 11 thunder damage, half on a successful save
This post has potentially manipulated dice roll results.
Four more forms zip out, this time though they pause, picking up a dagger from the floor, then striking at targets with three dagger strikes. The forms stay put though, moving constantly though, everyoen still ahs disadvantage to all attacks against them. Aruzhal, wanting to hit multiple targets, holds his spell as the three fromt he South grab their daggers and strike, but releases it just before the final one, who is in front of Aruzhal himself, can attack.
One of the quicklings, after attacking, is blown back towards the Southern wall, and doesn't move any longer. The other two in the South, take half damage and are still up.
Attacks...
Dagger Attack vs Gunnarr: 10 Damage: 7 Dagger Attack vs Gunnarr: 20 Damage: 9 Dagger Attack vs Gunnarr: 14 Damage: 7 Dagger Attack vs Gunnarr: 14 Damage: 10 Dagger Attack vs Gunnarr: 19 Damage: 7 Dagger Attack vs Gunnarr: 24 Damage: 7
Dagger Attack vs Aruzhal: 13 Damage: 7 Dagger Attack vs Aruzhal: 14 Damage: 8 Dagger Attack vs Aruzhal: 11 Damage: 10
Dagger Attack vs T.A.N.K.: 17 Damage: 10 Dagger Attack vs T.A.N.K.: 12 Damage: 10 Dagger Attack vs T.A.N.K.: 9 Damage: 10
As Keye moves 5 feet to the south another blur errupts from the Southern wall, and sends 3 daggers flying at Keye... (Go ahead and roll your deflect and possible toss back...)
dagger Attack: 22 Damage: 7
dagger Attack: 27 Damage: 10
dagger Attack: 18 Damage: 7
Not going to update the map yet. Keye can go ahead and roll out the deflect missiles and we'll see where that ends up. Can only deflect one of the above though.
Buni is up.
Keye took the dodge action; so, those dagger attacks are at disadvantage, yes? Will roll for his deflect missile reaction anyway, in case it's needed...
(Good catch!) Here are the disadvantage rolls: attack1: 19
attack2: 28
attack3: 23
The dagger flashes back at the quickling, striking true. It yelps in pain but manages to blur away and into one of the holes on the north wall. (Remember your attacks also need to be made with disadvantage, not sure if the 19 there was with disadvantage, but going to call it a hit regardless. Just want to put this out as a reminder.)
Another blur bursts from the Southern wall and tosses three daggers, all at Gunnar this time...
Dagger Attack: 15 Damage: 8
Dagger Attack: 24 Damage: 7
Dagger Attack: 14 Damage: 7
Gunnar is now up.
Gunnar knocks away the daggers with his shield and moves forward in front of Buni (move to E6). Casting Armor of Agathys his black half-plate becomes covered in frost and a chill surrounds him. He shouts out toward the tunnels, hoping to provoke a melee attack "Come on you shadow creatures, stand and face me!"
Intimidation: 23
(Any melee attack over a 19 incurs 15 points of damage from the spell, assuming I can provoke a melee attack and they don't have tunnels full of daggers to through at us!)
Another of the blurs moves lightning fast out of the north side of the room this time, makes a wide ark around the ice-covered warrior, then disappears into a hole on the southern wall. As it moves it tosses three daggers at Olivier.
Dagger Attack: 22 Damage: 8
Dagger Attack: 12 Damage: 7
Dagger Attack: 20 Damage: 9
Updated Map
Olivier is up now.
"Gods they're fast." Olivier exclaims, "And staying out of reach. Serves me right for thinking this fight would be like the last."
Moving to the middle of the room (G6), Olivier stows his rapier and uses his action to doff his shield, hoping they all survive long enough for him to get to use his bow.
Olivier moves to the center of the room and puts away his rapier...
Two more forms zip out of holes in the South wall and blurr towards the North wall. they throw their daggers at Oliver and Gundarr...
dagger Attack vs Olivier: 13 Damage: 7
dagger Attack vs Olivier: 13 Damage: 9
dagger Attack vs Olivier: 18 Damage: 8
dagger Attack vs Gundarr: 19 Damage: 8
dagger Attack vs Gundarr: 17 Damage: 8
dagger Attack vs Gundarr: 12 Damage: 10
Gunnar you can have an attack of opportunity against one of the figures as they rush between you and Olivier. Remember to roll with disadvantage. Olivier has no melee weapon in-hand, so cannot have an opportunity attack, unless they wish to try to unarm strike one of them...
Aruzhal is now up.
Updated Map
One of the daggers aimed at Gunnar flies off harmlessly in the distance. The other two shatter the frost surrounding his armor, breaking his spell. He swings his axe in desperation at the fast moving creature.
Attack: 9 Damage: 13
Aruzhal growls to himself. "Dodge this, you little shits..."
He readies a wave of thunderous energy, moving to F6 and anticipating the quicklings coming out again.
(Readied spell: thunderwave, triggers when he next sees any of the quicklings come within range - and they WILL have to come within range (15 ft cube) to cross the room. He would prefer to hit multiple at once.)
Upon triggering, each enemy in a 15 ft cube from Aruzhal needs to make a DC 14 CON save or take 11 thunder damage, half on a successful save
Four more forms zip out, this time though they pause, picking up a dagger from the floor, then striking at targets with three dagger strikes. The forms stay put though, moving constantly though, everyoen still ahs disadvantage to all attacks against them. Aruzhal, wanting to hit multiple targets, holds his spell as the three fromt he South grab their daggers and strike, but releases it just before the final one, who is in front of Aruzhal himself, can attack.
One of the quicklings, after attacking, is blown back towards the Southern wall, and doesn't move any longer. The other two in the South, take half damage and are still up.
Attacks...
Dagger Attack vs Gunnarr: 10 Damage: 7
Dagger Attack vs Gunnarr: 20 Damage: 9
Dagger Attack vs Gunnarr: 14 Damage: 7
Dagger Attack vs Gunnarr: 14 Damage: 10
Dagger Attack vs Gunnarr: 19 Damage: 7
Dagger Attack vs Gunnarr: 24 Damage: 7
Dagger Attack vs Aruzhal: 13 Damage: 7
Dagger Attack vs Aruzhal: 14 Damage: 8
Dagger Attack vs Aruzhal: 11 Damage: 10
Dagger Attack vs T.A.N.K.: 17 Damage: 10
Dagger Attack vs T.A.N.K.: 12 Damage: 10
Dagger Attack vs T.A.N.K.: 9 Damage: 10
T.A.N.K. is up now.
Updated Map
T.A.N.K. swings down twice on the one in front of them.
Attack: 12 Damage: 8
Attack: 16 Damage: 5
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Another bursts from the Southern wall and stops by Keye, picking up a dagger from the ground. It then slashes at Keye...
dagger Attack: 14 Damage: 10
dagger Attack: 26 Damage: 7
dagger Attack: 24 Damage: 8
Keye is up...
updated map
Keye's dodge action should still be in effect, giving these little buggers disadvantage...
...otherwise, if attacks 1 and 2 hit, then Keye is down.
Thanks! Lots to remember here...
Attacks 1 and 2 disadvantage rolls:
Attack1: 15
Attack2: 18
Alright, looks like it's death save time. 16.
Varielky
Keye goe sdown under the slashes of the dagger...
Two more quicklings zip out and attack T.A.N.K. after picking up daggers...
Attack: 14 Damage: 7
Attack: 16 Damage: 7
Attack: 25 Damage: 9
Attack: 23 Damage: 10
Attack: 22 Damage: 7
Attack: 12 Damage: 8
Buni, I need a death save.
Gunnar is now up.
Updated Map
Gunnar mutters an incantation under his breath and surrounds himself in spectral, frost-covered armor again, casting Armor of Agathys
(OOC: Any melee attack over 19 incurs 15 cold damage)