"Lets get to work." Olivier moves across to the other side of the room (I7) while honing his focus (Fighting Spirit).
Attacking the enemies in front of him with his bow (Fighting Spirit advantage canceling their disadvantage) Starting with CH2, then moving down the line if any fall.
Three of the quicklings fall to the attacks Olivier puts forth. The final one is injured badly, but does not fall...
Two more of the quicklings come from the north and attack T.A.N.K.... dagger Attack: 16 Damage: 13 dagger Attack: 10 Damage: 12 dagger Attack: 10 Damage: 9 dagger Attack: 25 Damage: 14 dagger Attack: 11 Damage: 12 dagger Attack: 20 Damage: 11
T.A.N.K. moves five feet to get a better swing on the one now between him and Aruzhal.
Attack: 27 Damage: 16
Attack: 17 Damage: 12
((*Edit: Should be flat rolls, 21 to hit and 17 to hit. If first attack drops CH8, shifting target to CH10. Would not be with flanking though, so disadvantage so 13 instead.))
(Gunnars Armor of Agathys is still active and CH4 takes 15 cold damage after the first melee strike. Let me know if that impacts strikes 2 and 3. If all 3 strikes land, Gunnar is down)
(Gunnars Armor of Agathys is still active and CH4 takes 15 cold damage after the first melee strike. Let me know if that impacts strikes 2 and 3. If all 3 strikes land, Gunnar is down)
These guys only have 10 HP, so it goes down and does not get to make the other two strikes.
Grinning in satisfaction as he sees the quickling go down covered in frost, Gunnar pivots and utters a curse focused on CH10 (BA: Hexblandes Curse). He moves forward to flank CH10 across from Tank (move to F4) and slashes twice at the quickling (flanking advantage cancels out disadvantage?)
Attack Attack: 18 Damage: Unable to parse dice roll.
Another quickling comes from the South, and attacks Gunnar...
Attack: 13 Damage: 8
Attack: 10 Damage: 9
Attack: 11 Damage: 7
it is now Olivier's turn
Still waiting on Buni's death save...
Updated Map
Too bad they didn't get over a 18... 15 would have taken them out...
((Hold the shield above your head and let them hit you! :D))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"Lets get to work." Olivier moves across to the other side of the room (I7) while honing his focus (Fighting Spirit).
Attacking the enemies in front of him with his bow (Fighting Spirit advantage canceling their disadvantage) Starting with CH2, then moving down the line if any fall.
Attack: 17 Damage: 13
Attack: 24 Damage: 8
Action Surge
Attack: 21 Damage: 11
Attack: 24 Damage: 7
Three of the quicklings fall to the attacks Olivier puts forth. The final one is injured badly, but does not fall...
Two more of the quicklings come from the north and attack T.A.N.K....
dagger Attack: 16 Damage: 13 dagger Attack: 10 Damage: 12 dagger Attack: 10 Damage: 9 dagger Attack: 25 Damage: 14 dagger Attack: 11 Damage: 12 dagger Attack: 20 Damage: 11
Aruzhal Is next.
updated map
Updated Map
Aruzhal fires his breath weapon, hitting CH8, 9, and 10 with a blast of cold air, dealing 8 cold damage with a DC 13 CON save for half.
One of the changelings, CH9, is taken out, the other two take half damage.
It is now T.A.N.K.'s turn...
Updated Map
T.A.N.K. moves five feet to get a better swing on the one now between him and Aruzhal.
Attack: 27 Damage: 16
Attack: 17 Damage: 12
((*Edit: Should be flat rolls, 21 to hit and 17 to hit. If first attack drops CH8, shifting target to CH10. Would not be with flanking though, so disadvantage so 13 instead.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(I believe you may have missed this.)
Varielky
T.A.N.K. strikes down one of the changelings, but then misses his second strike on the next one.
CH4 moves then, picking up another dagger as it then strikes at Gunnar...
Attack: 26 Damage: 9
Attack: 26 Damage: 10
Attack: 23 Damage: 8
Need death save from Keye.
CH5 picks up another dagger then they strike at T.A.N.K...
Attack: 25 Damage: 10
Attack: 22 Damage: 10
Attack: 23 Damage: 10
Need another death save from Buni.
CH10 also picks up another dagger before they strike at T.A.N.K.
Attack: 13 Damage: 10
Attack: 27 Damage: 8
Attack: 13 Damage: 7
Gunnar is up.
Updated Map
Third death save: 9.
Varielky
(Gunnars Armor of Agathys is still active and CH4 takes 15 cold damage after the first melee strike. Let me know if that impacts strikes 2 and 3. If all 3 strikes land, Gunnar is down)
Death save 1 for Keye: 16
These guys only have 10 HP, so it goes down and does not get to make the other two strikes.
Gunnar and Olivier are up.
Grinning in satisfaction as he sees the quickling go down covered in frost, Gunnar pivots and utters a curse focused on CH10 (BA: Hexblandes Curse). He moves forward to flank CH10 across from Tank (move to F4) and slashes twice at the quickling (flanking advantage cancels out disadvantage?)
Attack Attack: 18 Damage: Unable to parse dice roll.
Attack: 17 Damage: 5
((T.A.N.K. pops up another shield as the flurry of three attacks comes his way, but it isn't able to turn the one from the other enemy.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Gunnar drops quickling 10, then moves and strikes down quickling 5 as well. (Can't get flanking on #5, but we'll call it as a hit anyway.)
Olivier is up. Only ch7 is left.