“We don’t know what we’re tackling here. I think it wise to grab what rests we can…” Zenga says as he scavenges amongst the corpses checking for loot or food or clues or really anything that piques the little kobold’s interest!
Xap’s blur fades and he shunts his halberd into its extra dimensional space only to be instantly recalled. Xap has found that it is the most efficient way to clean the weapon from the blood and grime that accumulates from “common” usage.
”Although I only need a short rest to be ready to continue, if we have the time, I would prefer we are fully loaded before facing the next room. I don’t think we’re searching for survivors anymore.”
(Yes, short rest, long rest is not an option for this room.)
As you step into the next chamber, you find a large room with multiple small holes along both the north and south walls. From behind those holes high-pitched, and too-quick to decipher what is being said, voices can be heard. Roll initiative. Also, if you want to swap positions among characters let me know. For the zombie(s) please let me know where to place them as well. They need to be in one of the character's spots, D6, E5, or E6.
How high/low are the holes? Any debris or such in the room? And how big of holes? Pea sized of cantaloupe sized? Smaller than a flea or bigger than thee? Would you plug them with a mouse? Or are they bigger than a house? I do not like green eggs and ham, I do not… wait. Ok, yeah. I think I got off track there for a minute…
The holes are tiny-sized, so a bit small for Zenga.
Two tiny figures are little more than blurs as they race out of holes in the northern wall and then disappear into holes in the southern wall. They race across the chamber, each hurling three daggers at the group...
Larry takes out BU3 with a combo strike of spiritual tentacle and the ringing of toll the dead.
Zenga then cartwheels over to BU1 and strikes them down with two well-placed strikes.
You are out of combat. The door to the East now opens a crack. Do you wish to move forward, take a short rest, or do any other preparations?
"At least we can wait while I bring us another ally. I am afraid we may have lost someone without my friends Bob, Bob, and Karen."
“We don’t know what we’re tackling here. I think it wise to grab what rests we can…” Zenga says as he scavenges amongst the corpses checking for loot or food or clues or really anything that piques the little kobold’s interest!
Larry will cast Animate Dead on Karen, carefully re-attaching her head before doing so.....
"By the Darklords might Karen...it is good to have you back. I'm sorry but Bob and Other Brother Bob won't be joining us."
“Well done, everyone! And welcome back, Karen.”
Xap’s blur fades and he shunts his halberd into its extra dimensional space only to be instantly recalled. Xap has found that it is the most efficient way to clean the weapon from the blood and grime that accumulates from “common” usage.
”Although I only need a short rest to be ready to continue, if we have the time, I would prefer we are fully loaded before facing the next room. I don’t think we’re searching for survivors anymore.”
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
"I am ready to continue," Ravocrath says "although I may be in the best condition of all of us so it would be best to rest"
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Hit dice
3
3
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Larry's hit dice 19
Zenga Hit Dice: 8 + 7
And Ki recharged via short rest full of meditatively "Ooooohmmmm"ing.
“I am ready get ready for more of them”
Xap will cast Armor of Agathys just before the party crosses the threshold into the next room. His halberd is ever at the ready.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
((Did we decide on long or short rest? And did we get it?))
((I believe you should've taken a short rest))
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
(Yes, short rest, long rest is not an option for this room.)
As you step into the next chamber, you find a large room with multiple small holes along both the north and south walls. From behind those holes high-pitched, and too-quick to decipher what is being said, voices can be heard.
Roll initiative. Also, if you want to swap positions among characters let me know. For the zombie(s) please let me know where to place them as well. They need to be in one of the character's spots, D6, E5, or E6.
Map
Zenga initiative: 16
How high/low are the holes? Any debris or such in the room? And how big of holes? Pea sized of cantaloupe sized? Smaller than a flea or bigger than thee? Would you plug them with a mouse? Or are they bigger than a house? I do not like green eggs and ham, I do not… wait. Ok, yeah. I think I got off track there for a minute…
Larry would have cast Bless on himself, Rav, and Zenga again as they enter the room....Put Zombie Karen at E5.
Larry Inititaive 20
Karen Initiative 14
Ravo initiative 22
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Bel initiative 5
Xap's initiative: 16
(How high is the ceiling?)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Initiative order is...
ch4 > ch2 > Ravocrath > ch8 > Larry > ch10 > ch6 > ch1 > Xap > Zenga > karen > ch3 > ch9 > ch7 > ch5 > Beldorim
The holes are tiny-sized, so a bit small for Zenga.
Two tiny figures are little more than blurs as they race out of holes in the northern wall and then disappear into holes in the southern wall. They race across the chamber, each hurling three daggers at the group...
Ch4 tosses 3 daggers at larry
Attack: 16 Damage: 8
Attack: 23 Damage: 9
Attack: 17 Damage: 10
Ch2 tosses 3 daggers at karen
Attack: 17 Damage: 10
Attack: 16 Damage: 8
Attack: 25 Damage: 8
Ravocrath is now up.
Updated Map