Gripping her glaive in both hands, the warrior-woman stays astride her mount, watching the roiling yellow fog with a wary eye.
Nothic
One of the eye-creatures comes around the West side of the yellow fog. It skirts the edge of it, moving up along the side of the fog, then stops. Only Ichika and Kallandra can see it where it is currently situated.
Ssej, Umeven, and Yashin
The road ahead is blocked by the yellow area of fog. You cannot see the enemies you know are ahead of you, but it is your turns to act...
Yashin heaves his large frame out of the wagon and hits the ground as some of the others in the party fill the air with bolts of energy and magic. He moves forward to stand near Ichika, peering intently to try to see around the fringes of the yellow cloud. (move to G16)
He readies a fire bolt to hurl at the first creature he can see moving through or around the cloud.
Striding confidently into the yellow fog you are soon in a swirl of yellow that you can see nothing through. In effect you are blind as you stride onward. Eventually you sense something ahead of you and strike at it. The first strike misses, while the second and third find something solid to land against. The first of those two is unable to stun the enemy you hit, while the second does manage to do so. Even so your fourth strike misses. (Rolled the disadvantage rolls on your sheet for fighting blind.)
Umeven
Guides his mount to the side of the road, and readies his bow to shoot any enemy he sees.
Yashin
Jumps off of the wagon, which lets out a groan of relief, then strides over to the rear of Ichika's horse. He stands there, fire gathering around his hand as he watches for an enemy to blast. (Could only get to I19 with movement.)
Slaads
One of the Slaads is stunned due to Ssej's attacks. The other Slaad strikes at Ssej, having no trouble seeing him, even with the fog that covers Ssej. (Has Blindsight.) Bite. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 11 piercing damage plus 6 necrotic damage. Greatsword. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 8 necrotic damage. Greatsword. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 11 slashing damage plus 3 necrotic damage.
You just watched Ssej stride into the poison fog ahead and hear sounds of conflict as he meets with the enemies inside of the fog. Others of your group are preparing attacks for any enemy that comes out of the cloud. For now though it is your turn. The cloud of fog rolls another ten feet forward as you act.
((Would Ssej walking into the cloud be a hit by Cloudkill as well?))
Grishkar will continue to survey the area, stepping out from his wagon and allowing his zombies to form a protective ring.
((Moving to M16. ZO1, ZO4, and ZO6 move to row 15 in front, ZO5 and ZO2 to Grishkar's sides in row 16, then ZO3 behind Grishkar in M17))
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Swinging around the edge of the cloud, the elven sorceress climbs to fifty feet [ending at #9]as she pulls out her Wand of Magic Missiles and unleashes 8 glowing darts at the creature on the edge [NO5]. Then, if it's still standing, the hurls eldritch blasts at it, tapping her divine soul to speed up the casting. If it does drop, she looks for another target as she goes.
8 magic missiles (6 charges): 30
Eldritch blast (if NO5 does not fall from the Magic Missiles or if she sees another target: Beam 1 Attack: 15 Damage: 10 Beam 2 Attack: Attack: 17 Damage: 9
( it would effect him, but he is a monk so poison doesn’t do anything.)
((Ah, well breath deep, then!))
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
[OOC: Yea ouch, these guys hit hard, and I constantly keep forgetting, but Ssej has and is wearing a Cloak of Displacement. Not sure how that would work with blind sense, which I was not expecting. :) ]
[OOC: Yea ouch, these guys hit hard, and I constantly keep forgetting, but Ssej has and is wearing a Cloak of Displacement. Not sure how that would work with blind sense, which I was not expecting. :) ]
Yep, I totally forget you have that as well. In this specific case though it wouldn't help you. The slaad is completely using blindsight here. If it were using normal vision with its blindsight,then you would get advantage as it would 'see' the illusion of you with its normal sight, but it cannot 'see' it with its blindsense.
Moves a step away from the wagon, having his undead minions form up around him.
Kallandra
Kallandra flits through the air on her broom, gaining height as she sends a flurry of magical darts down to strike the only visible enemy. The eye-creature falls to the ground, burnt and battered by the force missiles. She does not spot anything else to shoot at, the two slaads now inside the moving bank of yellow fog. (Where do you end up? #9 doesn't tell me much...)
Brock
Brock brings fire to his fingertips, ready to blast the first enemy he spots. He then snaps at the necromancer to drop his spell so they can see what is going on.
Ichika
Ichika moves around the fog a bit, but has no enemies to attack.
Ssej, Umeven, and Yashin
You see no moving eye-creatures anywhere. For that matter you don't see any of your enemies at this point in time. Ssej senses two figures in the fog with him, but they are unseen at this point in time. (Ssej please roll all attacks with disadvantage. The Slaad Ssej hit last round is still stunned, but the second is not.) Umeven and Yashin, all you see is swirling fog, though you know Ssej is in there somewhere, and likely the slaads with him. It is your three's turn to act.
Yashin strides forward toward the yellow cloud, trying to make out any shapes in the swirling fog. (Moving forward to J14) Hearing Brock call to Grishkar to drop the spell so that they can see, and knowing that Ssej moved into the cloud, Yashin turns to Grishkar “Sorry wizard, we need to see more” Yashin mutters in primordial, takes a deep breath and, slamming his warhammer against his shield, exhales a giant gust of wind pushing the cloud away to the north.
(Gust of wind 60ft long, 10 feet wide, roughly columns J and K. Strength saving throw of 19 or targets pushed back 15 feet to the north)
Grishkar beams a distasteful look at Brock, "Only a fool fights an enemy on equal footing. If they choose to stay in the cloud, then they we can walk past their corpses and move along."
Yashin's disturbance of the low cloud shifts the necromancer's annoyance to visible frustration. Gripping his ornate cane in one hand, and a macabre tome in the other, Grishkar plays through a series of options for his next move.
((If any of the enemies took damage from the cloud, with resistance or not, don't forget it triggers on entering as well as well as on the start of their turn. If you've been deducting behind the screen, then I hope we're in for a nice surprise :) ))
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Unable to see anything, Ichika will stay where she is and keep an eye on the situation.
She'll hold her attacks in case something comes in range.
Ichika
Gripping her glaive in both hands, the warrior-woman stays astride her mount, watching the roiling yellow fog with a wary eye.
Nothic
One of the eye-creatures comes around the West side of the yellow fog. It skirts the edge of it, moving up along the side of the fog, then stops. Only Ichika and Kallandra can see it where it is currently situated.
Ssej, Umeven, and Yashin
The road ahead is blocked by the yellow area of fog. You cannot see the enemies you know are ahead of you, but it is your turns to act...
Updated Map
Umeven takes his horse to the right of the road, and readies his bow to fire as soon as he sees an enemy
Headed to Q14 and here’s the attack if it gets set off
Attack: 31 Damage: Unable to parse dice roll. + sneak attack if it occurs 18
Paladin - warforged - orange
Yashin heaves his large frame out of the wagon and hits the ground as some of the others in the party fill the air with bolts of energy and magic. He moves forward to stand near Ichika, peering intently to try to see around the fringes of the yellow cloud. (move to G16)
He readies a fire bolt to hurl at the first creature he can see moving through or around the cloud.
Readied Attack: 21 Damage: 8.
Ssej smiles and laughs and then moves forward until he sees and enemy entering the cloud (I am immune to poison to damage).
As soon as he sees an enemy he will attack.
Dagger 1: Attack: 28 Damage: 10 Acid Damage: 2
Dagger 2: Attack: 21 Damage: 10 Acid Damage: 4
Then will use his Flurry of Blows to continue attacking the same creature, smashing his tail into the creatures body.
Flurry 1: Attack: 28 Damage: 12
Flurry 2: Attack: 17 Damage: 9
Stunning Attack on all attacks that hit until it is stunned:
Ssej
Striding confidently into the yellow fog you are soon in a swirl of yellow that you can see nothing through. In effect you are blind as you stride onward. Eventually you sense something ahead of you and strike at it. The first strike misses, while the second and third find something solid to land against. The first of those two is unable to stun the enemy you hit, while the second does manage to do so. Even so your fourth strike misses. (Rolled the disadvantage rolls on your sheet for fighting blind.)
Umeven
Guides his mount to the side of the road, and readies his bow to shoot any enemy he sees.
Yashin
Jumps off of the wagon, which lets out a groan of relief, then strides over to the rear of Ichika's horse. He stands there, fire gathering around his hand as he watches for an enemy to blast. (Could only get to I19 with movement.)
Slaads
One of the Slaads is stunned due to Ssej's attacks.
The other Slaad strikes at Ssej, having no trouble seeing him, even with the fog that covers Ssej. (Has Blindsight.)
Bite. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 11 piercing damage plus 6 necrotic damage.
Greatsword. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 8 necrotic damage.
Greatsword. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 11 slashing damage plus 3 necrotic damage.
Grishkar, Kallandra, Brock, and Ichika
You just watched Ssej stride into the poison fog ahead and hear sounds of conflict as he meets with the enemies inside of the fog. Others of your group are preparing attacks for any enemy that comes out of the cloud. For now though it is your turn. The cloud of fog rolls another ten feet forward as you act.
Updated Map
((Would Ssej walking into the cloud be a hit by Cloudkill as well?))
Grishkar will continue to survey the area, stepping out from his wagon and allowing his zombies to form a protective ring.
((Moving to M16. ZO1, ZO4, and ZO6 move to row 15 in front, ZO5 and ZO2 to Grishkar's sides in row 16, then ZO3 behind Grishkar in M17))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
( it would effect him, but he is a monk so poison doesn’t do anything.)
Dormark Calling of Strahd (warforged cleric) 4
Swinging around the edge of the cloud, the elven sorceress climbs to fifty feet [ending at #9]as she pulls out her Wand of Magic Missiles and unleashes 8 glowing darts at the creature on the edge [NO5]. Then, if it's still standing, the hurls eldritch blasts at it, tapping her divine soul to speed up the casting. If it does drop, she looks for another target as she goes.
8 magic missiles (6 charges): 30
Eldritch blast (if NO5 does not fall from the Magic Missiles or if she sees another target:
Beam 1 Attack: 15 Damage: 10
Beam 2 Attack: Attack: 17 Damage: 9
Tandor the White, Human Life Cleric
((Ah, well breath deep, then!))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
[OOC: Yea ouch, these guys hit hard, and I constantly keep forgetting, but Ssej has and is wearing a Cloak of Displacement. Not sure how that would work with blind sense, which I was not expecting. :) ]
Brock looks around frustrated. "Wizard drop the fog. We can't even see what's alive in there,' says the dwarf.
Brock holds his action to cast firebolt at the nearest target
Attack: 19 Damage: 9
Dormark Calling of Strahd (warforged cleric) 4
Ichika will move around the fog to F11. And she'll ready her attacks for when NO5 comes in range with her.
Readied attacks:
Attack: 27 Damage: 17
Attack: 12 Damage: 19
Yep, I totally forget you have that as well. In this specific case though it wouldn't help you. The slaad is completely using blindsight here. If it were using normal vision with its blindsight,then you would get advantage as it would 'see' the illusion of you with its normal sight, but it cannot 'see' it with its blindsense.
Grishkar
Moves a step away from the wagon, having his undead minions form up around him.
Kallandra
Kallandra flits through the air on her broom, gaining height as she sends a flurry of magical darts down to strike the only visible enemy. The eye-creature falls to the ground, burnt and battered by the force missiles. She does not spot anything else to shoot at, the two slaads now inside the moving bank of yellow fog. (Where do you end up? #9 doesn't tell me much...)
Brock
Brock brings fire to his fingertips, ready to blast the first enemy he spots. He then snaps at the necromancer to drop his spell so they can see what is going on.
Ichika
Ichika moves around the fog a bit, but has no enemies to attack.
Ssej, Umeven, and Yashin
You see no moving eye-creatures anywhere. For that matter you don't see any of your enemies at this point in time. Ssej senses two figures in the fog with him, but they are unseen at this point in time. (Ssej please roll all attacks with disadvantage. The Slaad Ssej hit last round is still stunned, but the second is not.)
Umeven and Yashin, all you see is swirling fog, though you know Ssej is in there somewhere, and likely the slaads with him. It is your three's turn to act.
Updated Map
Yashin strides forward toward the yellow cloud, trying to make out any shapes in the swirling fog. (Moving forward to J14) Hearing Brock call to Grishkar to drop the spell so that they can see, and knowing that Ssej moved into the cloud, Yashin turns to Grishkar “Sorry wizard, we need to see more” Yashin mutters in primordial, takes a deep breath and, slamming his warhammer against his shield, exhales a giant gust of wind pushing the cloud away to the north.
(Gust of wind 60ft long, 10 feet wide, roughly columns J and K. Strength saving throw of 19 or targets pushed back 15 feet to the north)
Kallandra is at D9. Sorry for the fumble fingers.
Tandor the White, Human Life Cleric
Grishkar beams a distasteful look at Brock, "Only a fool fights an enemy on equal footing. If they choose to stay in the cloud, then they we can walk past their corpses and move along."
Yashin's disturbance of the low cloud shifts the necromancer's annoyance to visible frustration. Gripping his ornate cane in one hand, and a macabre tome in the other, Grishkar plays through a series of options for his next move.
((If any of the enemies took damage from the cloud, with resistance or not, don't forget it triggers on entering as well as well as on the start of their turn. If you've been deducting behind the screen, then I hope we're in for a nice surprise :) ))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(I assume gust of wind makes the Slaads visible.)
Umeven targets the stunned Slasd and fires
Attack: 28 Damage: 16 + sneak attack 16
+ crit sneak attack damage 24
Paladin - warforged - orange