Yashin gives a dirty look and mumbles something unkind toward Brock about manners, but lowers his hands and shrugs. Looking back to the merchants and the town guard “What drew these creatures out to you? Is Baldur’s Gate plagued by demons, then?”
You are still several hours from Baldur's Gate, though you can reach it by nightfall. It is not in sight though.
"We heard reports of merchants not arriving in the city." One of the officers speaks up. "When we came to check the road North, we found those things attacking these merchants."
Looking at the area a bit more carefully, now that there are no battles going on, you would all notice that there are a good deal of broken and discarded bodies laying about. It looks as if this was not the first group of merchants these creatures had waylaid. From the looks of it though, it was not loot they were after, as the road is littered with broken and savaged gear and supplies. It appears these things were waiting here for something, and simply attacking anyone who came along.
Kallandra moves over to the accumulated wreckage, looking for anything that might help identify any of the victims of creatures that were clearly waiting for them. It wouldn't be much but maybe she could give some of the loved ones at least the certainty of an ending.
As you begin to poke around in the remains of the wagons the guards step in front of you. "Please we just want to make sure everything gets back to the families who they belong to." The leader of the guards says with a paleness to his face. "The merchant's belongings, and what can be salvaged of their wares, should be returned to the merchant's house, and the belongings of their bodyguards and such to the families." His soldiers look warily at you all though, clearly not really wanting to get in your way if you press the matter.
This post has potentially manipulated dice roll results.
Kallandra smiles at the guard, a dazzling smile, her eflin beauty and personality on full display. "That's all I'm after, Captain. I'm looking for stuff that might identify the victims of these the creatures." She pauses, cocks her head slightly, then, "Why don't you help me."
"Such shameless destruction. Tell you what if the rest of the merchants would like to ride with us towards the gate they can. My guards will help protect them till we pass the gates. Come on son let's get back to the cart," says Brock.
As Brock walks away from the group, he nudges the Goliath and says, "Sorry bud, I'm trying to hide our group a bit. I'll buy you some ale in town as an apology,"
As you begin to poke around in the remains of the wagons the guards step in front of you. "Please we just want to make sure everything gets back to the families who they belong to." The leader of the guards says with a paleness to his face. "The merchant's belongings, and what can be salvaged of their wares, should be returned to the merchant's house, and the belongings of their bodyguards and such to the families." His soldiers look warily at you all though, clearly not really wanting to get in your way if you press the matter.
Umeven nods. “Of course. Apologies. I meant to take proof to the city. You’ll manage just fine.”
Ssej looks around at the group and surrounding countryside then says, "Might ass well have your guardss gather the resst of the ssuppliess while we cover you, then we can esscort you all ssafely back to town."
Ichika understands they need to conceal their real identities to these people, but being not very good with tricks and disguises, she stands quietly behind her group with the glaive behind her back, doing her best to fit into the "reticent guard" role.
Yashin grumbles again as Kallandra and Umeven are confronted while searching the abandoned merchant wagons. No offering and now no spoils, this fight was quickly turning unprofitable. He squints up at the sky as the guards gather up the wares, “Well, we should be on our way toward the city then, if we hope to make it there before nightfall” He glances over at Brock, playing up his role in the disguise “With you leave of course, Master Shattershield”
With your leave the guards move about picking up what is able to be saved from the wrecked wagons. The remaining merchants eagerly agree to travel with you to the city. It takes about an hour for the supplies to be gathered, and you to get under way again. The day is ending as the walls of Baldur's Gate come into view. On the Coast Way, some forty miles upstream along the River Chionthar from the Sword Coast, lies the bustling city of Baldur’s Gate. Home to tens of thousands, the harbor city has poor soil, but its sheltered bay, well away from the tides that batter the coast, make it an ideal location for trading goods from locations to the west in the Sea of Swords, inland along the river, and up and down the coast. Baldur’s Gate is a place of commerce, and the city enjoys great success handling the coins of other powers and making them its own.
What do you wish to do as you enter the city? It is late in the day, the sun having set already.
Grishkar tends to the state of his minions after the intense conflict. All had been burned and charred, but few beyond repair. Still it wouldn't do to parade them around in civilization that so cruelly barred their existence. The Necromancer takes his leave from the rest for a short time to leave his wagon in a safe location. Making use of his basic Germany Germany excavate a shallow pit, Grishkar leads his horse and zombies with the wagon. It was a rough job, and the top walls of the wagon stuck out from the ground, but few had the means to unearth it before his return. As a final touch, Grishkar issues a command to his buried minions to attack anyone except himself who uncovered the plot.
Proceeding to catch up approximately 30 minutes later, Grishkar kept his personal more reserved to a simple pilgrim among the throngs moving in and out of the city. The first task would be acquiring new clothes for his subjects, then assessing whether his divine lord had further guidance.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Brock would buy rooms under the name Shattersheild company. We would also buy Yashin ale for no hard feelings, but he suggested that everyone should get their meals served in their rooms.
Once Ssej gets his food he knocks on Brock's door, "Going out, sse you in the morning." Then will turn around and leave without saying anything else. Leaving the tavern he will seek out the shrine to Hoar inside Baldur's Gate and seek counsel from his master. He will also check in to see if anything needs to be taken care of inside the city before they leave again.
Temples to Hoar were rare and usually found in antique parts of Chessenta and Unther. By the late-15 century DR, smaller shrines of Hoar spread further north. One such shrine could be found in Baldur's Gate. Another well-maintained shrine to the deity could be found on Dragonisle in the Sea of Fallen Stars. Some of the other notable places of worship found in north and south Faerûn were:
Umeven is going to follow creepy Grishkar, what with his freaky talking to himself, and eyeballs turning black, and dumping creepy stuff in the river.
stealth- 33 and if it’s a slow, walking pace, advantage for half speed 29 perception- 21
Grishkar moves through the city with purpose, but not haste. While out of his element, he knows enough to find a mercantile district and look for signs of a clothier.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Perception 19
Kallandra watches from her room's window as several of her teammates leave the inn. Briefly she considers following Grishkar but decides against it. Ssej would be a more interesting choice but she has her own errands to perform. She does, however, send him a message, "Watch your back, Ssej. Our enemies are everywhere.". After praying briefly to her goddess for guidance, she slips out of the inn moving with the stealth of her people. Her first stop is the city's merchant district, where she hopes to find the ingredients to both healing potions and antitoxins. After that, she makes discrete inquiries, more like leading stories, to find out where she can review tomes of magic. She needs help cracking a particularly troublesome portion of her spell. She doesn't forget her advise to Ssej and watches her own back.
Perception 18, re-rolling with sorcery point 17 Stealth 13
Riding into the outer city of Baldur's Gate you find... Dirty and uncouth, the Outer City holds everything the elite of Baldur’s Gate resist allowing within their walls: the poor, refugees, tanneries and stockyards, and other industries that offend highborn sensibilities. Stretching forth from each of the city’s external gates, the Outer City sprawls in a chaotic tangle of shanties and shops, carts and tents lining the roads in hopes of bleeding off enough city trade for their owners to survive. And indeed, much of the commerce in Baldur’s Gate happens in these unregulated markets, with even patriars shopping from inside perfumed litters.
It is turning into night as you ride along the streets lined with those tents and shanties. The guards that rode back to town with you take their leave, returning to the inner city to report in. Those merchants that arrived with you do the same, finding easy access to the more respectable areas of the city. You though are left in the outer city, and need to find your own place for the night.
Grishkar moves off on his own, prior to entering the city, looking to find a place to settle his undead minions and the wagon he has been driving. Umeven follows the necromancer and observes him placing the wagon, and zombies, into a pit and then leaving them mostly entombed there.
Heading back into the outer city, Grishkar starts to look for a shop. He is directed to Danthelon’s Dancing Axe.
You would have all noticed that no horses are allowed into the city, past this outer city area. The guards, the merchants, and others who have arrived since you got there, all have had to leave their mounts on this side of the gates into the city.
Ssej, as you discretely ask around for a place to go in search of your goddess's temple, you are directed to the Twin Songs neighborhood. The problem is that that neighborhood is on the Southern side of Baldur's Gate, so you would need to travel around the city to the far side, or enter the inner city and pass through to the other side. Neither is something that will be done before you need to rest.
Brock guides the group to an inn in the outer city. It is clearly a downscale establishment, with broken windows and bars on the windows, but they have rooms for the night.
As Kallandra moves out of the inn, and begins to look for some merchant stalls selling supplies for potions and such, she moves quiet as a shadow, keeping to herself and trying not to be noticed. To her surprise though a man steps up next to her at one of the stalls. "I believe you were with the group of adventurers that just arrived with the guards." The man says, giving you a wide smile. He bows deep. "You likely know who I am, but, let me introduce myself anyway. I am Jonas Goodnight, owner of the Oasis Theater." He smiles, obviously waiting for some reaction. when none comes he shrugs. "Regardless I was hoping your friends, and you of course, would star in my next unbelievable stage production. The battle you fought on the road north of here would be such a great epic drama after all."
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Yashin gives a dirty look and mumbles something unkind toward Brock about manners, but lowers his hands and shrugs. Looking back to the merchants and the town guard “What drew these creatures out to you? Is Baldur’s Gate plagued by demons, then?”
You are still several hours from Baldur's Gate, though you can reach it by nightfall. It is not in sight though.
"We heard reports of merchants not arriving in the city." One of the officers speaks up. "When we came to check the road North, we found those things attacking these merchants."
Looking at the area a bit more carefully, now that there are no battles going on, you would all notice that there are a good deal of broken and discarded bodies laying about. It looks as if this was not the first group of merchants these creatures had waylaid. From the looks of it though, it was not loot they were after, as the road is littered with broken and savaged gear and supplies. It appears these things were waiting here for something, and simply attacking anyone who came along.
Kallandra moves over to the accumulated wreckage, looking for anything that might help identify any of the victims of creatures that were clearly waiting for them. It wouldn't be much but maybe she could give some of the loved ones at least the certainty of an ending.
Perception 18
Tandor the White, Human Life Cleric
Umeven looks through the caravans for anything of objective and/or sentimental value to folks in the city.
Potions, letters, heirlooms, magic. Chests full of way too much coin
investigation 21
Paladin - warforged - orange
Kallandra and Umeven
As you begin to poke around in the remains of the wagons the guards step in front of you. "Please we just want to make sure everything gets back to the families who they belong to." The leader of the guards says with a paleness to his face. "The merchant's belongings, and what can be salvaged of their wares, should be returned to the merchant's house, and the belongings of their bodyguards and such to the families." His soldiers look warily at you all though, clearly not really wanting to get in your way if you press the matter.
Kallandra smiles at the guard, a dazzling smile, her eflin beauty and personality on full display. "That's all I'm after, Captain. I'm looking for stuff that might identify the victims of these the creatures." She pauses, cocks her head slightly, then, "Why don't you help me."
Persuasion 13
using a sorcery point to re-roll that:
Persuasion 22
Tandor the White, Human Life Cleric
"Such shameless destruction. Tell you what if the rest of the merchants would like to ride with us towards the gate they can. My guards will help protect them till we pass the gates. Come on son let's get back to the cart," says Brock.
As Brock walks away from the group, he nudges the Goliath and says, "Sorry bud, I'm trying to hide our group a bit. I'll buy you some ale in town as an apology,"
Dormark Calling of Strahd (warforged cleric) 4
Umeven nods. “Of course. Apologies. I meant to take proof to the city. You’ll manage just fine.”
Paladin - warforged - orange
Ssej looks around at the group and surrounding countryside then says, "Might ass well have your guardss gather the resst of the ssuppliess while we cover you, then we can esscort you all ssafely back to town."
Ichika understands they need to conceal their real identities to these people, but being not very good with tricks and disguises, she stands quietly behind her group with the glaive behind her back, doing her best to fit into the "reticent guard" role.
Yashin grumbles again as Kallandra and Umeven are confronted while searching the abandoned merchant wagons. No offering and now no spoils, this fight was quickly turning unprofitable. He squints up at the sky as the guards gather up the wares, “Well, we should be on our way toward the city then, if we hope to make it there before nightfall” He glances over at Brock, playing up his role in the disguise “With you leave of course, Master Shattershield”
Baldur's Gate
With your leave the guards move about picking up what is able to be saved from the wrecked wagons. The remaining merchants eagerly agree to travel with you to the city. It takes about an hour for the supplies to be gathered, and you to get under way again.
The day is ending as the walls of Baldur's Gate come into view.
On the Coast Way, some forty miles upstream along the River Chionthar from the Sword Coast, lies the bustling city of Baldur’s Gate. Home to tens of thousands, the harbor city has poor soil, but its sheltered bay, well away from the tides that batter the coast, make it an ideal location for trading goods from locations to the west in the Sea of Swords, inland along the river, and up and down the coast. Baldur’s Gate is a place of commerce, and the city enjoys great success handling the coins of other powers and making them its own.
What do you wish to do as you enter the city? It is late in the day, the sun having set already.
Grishkar tends to the state of his minions after the intense conflict. All had been burned and charred, but few beyond repair. Still it wouldn't do to parade them around in civilization that so cruelly barred their existence. The Necromancer takes his leave from the rest for a short time to leave his wagon in a safe location. Making use of his basic Germany Germany excavate a shallow pit, Grishkar leads his horse and zombies with the wagon. It was a rough job, and the top walls of the wagon stuck out from the ground, but few had the means to unearth it before his return. As a final touch, Grishkar issues a command to his buried minions to attack anyone except himself who uncovered the plot.
Proceeding to catch up approximately 30 minutes later, Grishkar kept his personal more reserved to a simple pilgrim among the throngs moving in and out of the city. The first task would be acquiring new clothes for his subjects, then assessing whether his divine lord had further guidance.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Brock would buy rooms under the name Shattersheild company. We would also buy Yashin ale for no hard feelings, but he suggested that everyone should get their meals served in their rooms.
Dormark Calling of Strahd (warforged cleric) 4
Umeven is going to follow creepy Grishkar, what with his freaky talking to himself, and eyeballs turning black, and dumping creepy stuff in the river.
stealth- 25 and if it’s a slow, walking pace, advantage for half speed 30
perception- 27
Paladin - warforged - orange
Once Ssej gets his food he knocks on Brock's door, "Going out, sse you in the morning." Then will turn around and leave without saying anything else. Leaving the tavern he will seek out the shrine to Hoar inside Baldur's Gate and seek counsel from his master. He will also check in to see if anything needs to be taken care of inside the city before they leave again.
https://forgottenrealms.fandom.com/wiki/Hoar
Places of Worship
Temples to Hoar were rare and usually found in antique parts of Chessenta and Unther. By the late-15 century DR, smaller shrines of Hoar spread further north. One such shrine could be found in Baldur's Gate. Another well-maintained shrine to the deity could be found on Dragonisle in the Sea of Fallen Stars. Some of the other notable places of worship found in north and south Faerûn were:
Grishkar moves through the city with purpose, but not haste. While out of his element, he knows enough to find a mercantile district and look for signs of a clothier.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Perception 19
Kallandra watches from her room's window as several of her teammates leave the inn. Briefly she considers following Grishkar but decides against it. Ssej would be a more interesting choice but she has her own errands to perform. She does, however, send him a message, "Watch your back, Ssej. Our enemies are everywhere.". After praying briefly to her goddess for guidance, she slips out of the inn moving with the stealth of her people. Her first stop is the city's merchant district, where she hopes to find the ingredients to both healing potions and antitoxins. After that, she makes discrete inquiries, more like leading stories, to find out where she can review tomes of magic. She needs help cracking a particularly troublesome portion of her spell. She doesn't forget her advise to Ssej and watches her own back.
Perception 18, re-rolling with sorcery point 17
Stealth 13
Tandor the White, Human Life Cleric
Ssej pauses his stride as he hears the message and replies, "Alwayss."
Baldur's Gate - Arrival
Riding into the outer city of Baldur's Gate you find...
Dirty and uncouth, the Outer City holds everything the elite of Baldur’s Gate resist allowing within their walls: the poor, refugees, tanneries and stockyards, and other industries that offend highborn sensibilities. Stretching forth from each of the city’s external gates, the Outer City sprawls in a chaotic tangle of shanties and shops, carts and tents lining the roads in hopes of bleeding off enough city trade for their owners to survive. And indeed, much of the commerce in Baldur’s Gate happens in these unregulated markets, with even patriars shopping from inside perfumed litters.
It is turning into night as you ride along the streets lined with those tents and shanties. The guards that rode back to town with you take their leave, returning to the inner city to report in. Those merchants that arrived with you do the same, finding easy access to the more respectable areas of the city. You though are left in the outer city, and need to find your own place for the night.
Grishkar moves off on his own, prior to entering the city, looking to find a place to settle his undead minions and the wagon he has been driving. Umeven follows the necromancer and observes him placing the wagon, and zombies, into a pit and then leaving them mostly entombed there.
Heading back into the outer city, Grishkar starts to look for a shop. He is directed to Danthelon’s Dancing Axe.
You would have all noticed that no horses are allowed into the city, past this outer city area. The guards, the merchants, and others who have arrived since you got there, all have had to leave their mounts on this side of the gates into the city.
Ssej, as you discretely ask around for a place to go in search of your goddess's temple, you are directed to the Twin Songs neighborhood. The problem is that that neighborhood is on the Southern side of Baldur's Gate, so you would need to travel around the city to the far side, or enter the inner city and pass through to the other side. Neither is something that will be done before you need to rest.
Brock guides the group to an inn in the outer city. It is clearly a downscale establishment, with broken windows and bars on the windows, but they have rooms for the night.
As Kallandra moves out of the inn, and begins to look for some merchant stalls selling supplies for potions and such, she moves quiet as a shadow, keeping to herself and trying not to be noticed. To her surprise though a man steps up next to her at one of the stalls. "I believe you were with the group of adventurers that just arrived with the guards." The man says, giving you a wide smile. He bows deep. "You likely know who I am, but, let me introduce myself anyway. I am Jonas Goodnight, owner of the Oasis Theater." He smiles, obviously waiting for some reaction. when none comes he shrugs. "Regardless I was hoping your friends, and you of course, would star in my next unbelievable stage production. The battle you fought on the road north of here would be such a great epic drama after all."