This post has potentially manipulated dice roll results.
Yuan-ti Abomination attacks Ssej Bite. Melee Weapon Attack: 25 to hit, reach 5 ft., one creature. Hit: 7 piercing damage plus 4 poison damage. Constrict. Melee Weapon Attack: 13 to hit, reach 10 ft., one target. Hit: 13 bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target. Scimitar. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 11 slashing damage.
Yuan-ti Purebloods #1 and #2 move and attack Kerah Scimitar. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 3 slashing damage. Scimitar. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 5 slashing damage. Scimitar. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 4 slashing damage. Scimitar. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 6 slashing damage.
As the priests are both dead, Everyone can post. Initiative order is: Valor > Senna > Kerah > Brock > Ssej > Aio > Yashin > Ichika > Yuan-ti
This post has potentially manipulated dice roll results.
Moving out from behind the trees Senna she tries to get an idea of the fight and sees Ssej getting attacked and still engaged with two enemies.
As the air still moves rapidly around her from Kerah's manipulation of wind Senna reaches in the air with an open hand. Let us see how they deal with the force of nature.Her hand glows with a white light and she balls the air in her palm and moves her arm to emulate an underhand throw as the bundled air and magic shoot out to the foe (mm2) standing next to Ssej.
Senna then focusses her eyes on Ssej May his vigour be restored. She says as an opening appears in the treeline shining a ray of moonlight on Ssej
Movement: none Action: cast Arcane Blast [Tooltip Not Found] on mm2 Attack: 13 Damage: 10 if it hits the creature must make a Strenght saving throw dc 20 or be pushed back 10 feet (which could trigger an AoO for Ssej) Bonus action: cast Healing Word on Ssej to heal 7
Ssej grunts with the attacks from the abomination and then relaxes as he feels some healing energy flow through him. He then focus's on the abomination and begins his attacks.
Dagger 1: Attack: 21 Damage: 12 Acid Damage: 1
Dagger 2: Attack: 29 Damage: 13 Acid Damage: 3
And follows up the dagger attacks with a swipe of his tail against the beasts back.
Moving out from behind the trees Senna she tries to get an idea of the fight and sees Ssej getting attacked and still engaged with two enemies.
As the air still moves rapidly around her from Kerah's manipulation of wind Senna reaches in the air with an open hand. Let us see how they deal with the force of nature.Her hand glows with a white light and she balls the air in her palm and moves her arm to emulate an underhand throw as the bundled air and magic shoot out to the foe (mm2) standing next to Ssej.
Senna then focusses her eyes on Ssej May his vigour be restored. She says as an opening appears in the treeline shining a ray of moonlight on Ssej
Movement: none Action: cast Arcane Blast [Tooltip Not Found] on mm2 Attack: 15 Damage: 10 if it hits the creature must make a Strenght saving throw dc 20 or be pushed back 10 feet (which could trigger an AoO for Ssej) Bonus action: cast Healing Word on Ssej to heal 7
No attack of opportunity on forced movement. Also, did you roll that ranged attack with disadvantage? You are inside the area of the wind spell, so would have DA on your ranged attacks as well.
Moving out from behind the trees Senna she tries to get an idea of the fight and sees Ssej getting attacked and still engaged with two enemies.
As the air still moves rapidly around her from Kerah's manipulation of wind Senna reaches in the air with an open hand. Let us see how they deal with the force of nature.Her hand glows with a white light and she balls the air in her palm and moves her arm to emulate an underhand throw as the bundled air and magic shoot out to the foe (mm2) standing next to Ssej.
Senna then focusses her eyes on Ssej May his vigour be restored. She says as an opening appears in the treeline shining a ray of moonlight on Ssej
Movement: none Action: cast Arcane Blast [Tooltip Not Found] on mm2 Attack: 15 Damage: 10 if it hits the creature must make a Strenght saving throw dc 20 or be pushed back 10 feet (which could trigger an AoO for Ssej) Bonus action: cast Healing Word on Ssej to heal 7
No attack of opportunity on forced movement. Also, did you roll that ranged attack with disadvantage? You are inside the area of the wind spell, so would have DA on your ranged attacks as well.
(The no AoO is fine just thought it might work but the disadvantage i figured is only on projectile weapon attack and not on spells. But i can roll another for disadvantage if you want: 21)
This post has potentially manipulated dice roll results.
The invisible elf grins an invisible grin while calmly and easily sidestepping the incoming attacks, focusing partially on not stepping on a tree branch or anything else precarious to cause him to trip or give away his exactly position. He then sets his blade upon the new attacker.
Attack 1 (Booming Blade): 27 Damage: 10 plus 1 thunder Movement Penalty for target: 15 thunder
Attack 2: 26 Damage: 11
Bonus Attack: 19 Damage: 9
If he can fell this foe he'll move towards the nearby one attacking Brock at range, finishing his round by dashing a square or 3 past his most recent target to force them to find his invisible form in the forrest (even if that does nothing mechanically).
Notes: Greater Invis. & Bladesong active (2nd round) AC=24 Movement=50ft Concentration on Greater Invisibility
(*On vacation but trying to keep up. Will be totally offline Sun/Mon. If needed to bot Aio, his modifier for any necessary concentration saves is +8 with Bladesong and he'd use Shield, Absorb, and Song of Defense to mitigate any damage down as much as possible to make the save easier even if that means blowing a higher spell slot for SoD. Thanks!)
This post has potentially manipulated dice roll results.
Yashin nods in satisfaction to Ichika as the threat in the south is neutralized "Good work, now let's go help Ssej with that creature". He moves 30 feet in a Northwest direction toward MW2, traces a divine symbol in the air with his warhammer and with a quick prayer to Talos drains the life of the abomination facing Ssej.
This post has potentially manipulated dice roll results.
Ichika nods at Yashin and squints her eyes at the northwest direction. "You go ahead," she says, "I'll go help Aio!" Gripping her glaive she starts east, and joins her invisible companion in the fray.
This post has potentially manipulated dice roll results.
Extra damage from crit: 5. I'm a fair player, what can I say? No point to roll concentration checks as even if a 1 is rolled, the result will be 10, the DC of both.
Kerah turns to the attackers. Some might think it will be a waste of magical powers, but freezing enemies for Auril's sake is never overkill. Kerah points his sickle forward. "Now, you shall freeze." As he says the last word, he lets extra air go out of his mouth. When the air collides with the sickle, it immediately cools down to the point when the carbon dioxide condenses and a wave of liquid rushes forward at the three enemies in front of him.
Cating Cone of Cold in a way that will catch Mal2, PB1 and PB2. All three must succeed a DC 21 Con save or take 28 cold damage, half on a successful save.
Raising his head and wiping the grogginess from his eyes, Valor looks around. Surprised at seeing the rest of the party engaged in a battle, "What the Nine Hells!" Valor gets up and retrieves his heavy crossbow. He will take aim at the best target, moving the rest of his movement to get a better shot, and fires. to hit: 24 damage (if hits): 4
Brock casts shield as an reaction blocking all shots except for the second longbow hit.
"That is what is what I said," yells Brock at Valor as he points his staff north and a silent and invisible force attacks the 3 creatures in the north.
Raising his head and wiping the grogginess from his eyes, Valor looks around. Surprised at seeing the rest of the party engaged in a battle, "What the Nine Hells!" Valor gets up and retrieves his heavy crossbow. He will take aim at the best target, moving the rest of his movement to get a better shot, and fires. to hit: 24 damage (if hits): 4
Attack needs to be with disadvantage... The wind around you is too strong for you to aim very well.
Valor (Ok, not waiting any longer, will just consider it a hit, though next time roll with disadvantage please.) Stands up and shoots at one of the purebloods, hitting the Yuan-Ti for damage.
Senna (All ranged attacks have disadvantage, not just weapon ones.) Your blast against the mind whisperer hits, doing damage. They are knocked back ten feet from the force of the blast.
Kerah Breathes out an expanding area of cold, which sweeps over two of the purebloods and one of the Malisons. Only one of the purebloods manages to resist the cold, taking less damage, the other two take it full-on.
Brock Sends a mental lash at the Yuan-Ti to the north, all of them fail their save,a nd are muddled until your next turn.
Ssej Clearly miffed at geting hurt, Ssej strikes back at the abomination, connecting with three brutal hits.
Aio Lands three hits against the Yuan-Ti facing him, then moves past it towards the forest. It is still up, but with quite a few less hp now.
Yashin Moves to the West and North, and drains the life some from the largest of the snake-creatures. (Failed save so took damage.)
Ichika Rushes East and North, but cannot get within range of any enemies with her weapon.
This post has potentially manipulated dice roll results.
Yuan-ti Malisons #1 moves to attack Ichika. Ichika can have an attack of opportunity as the Yuan-Ti moves into their reach. Bite. Melee Weapon Attack: 7 to hit, reach 5 ft., one creature. Hit: 4 piercing damage plus 10 poison damage. Scimitar. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 9 slashing damage
#2 sends two arrows at Kerah. (Rolling with disadvantage.) Longbow. Ranged Weapon Attack: 19 to hit, range 150/600 ft., one target. Hit: 3 piercing damage plus 8 poison damage Longbow. Ranged Weapon Attack: 8 to hit, range 150/600 ft., one target. Hit: 4 piercing damage plus 3 poison damage
Yuan-ti Mind Whisperers #1 casts Hypnotic Patern... Kerah, Valor, and Yashin need to each do a DC 13 Wis save or be incapacitated.
#2 also casts Hypnotic Pattern... Ssej and Senna both need to make a DC 13 Wis ave or be incapacitated.
Need to pause here for saves, before continuing monster's actions.
Ssej Wis Save: 24
[OOC: lol, thankfully I had advantage.]
Yuan-ti Abomination attacks Ssej
Bite. Melee Weapon Attack: 25 to hit, reach 5 ft., one creature. Hit: 7 piercing damage plus 4 poison damage.
Constrict. Melee Weapon Attack: 13 to hit, reach 10 ft., one target. Hit: 13 bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target.
Scimitar. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 11 slashing damage.
Yuan-ti Purebloods
#1 and #2 move and attack Kerah
Scimitar. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 3 slashing damage.
Scimitar. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
Scimitar. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 4 slashing damage.
Scimitar. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 6 slashing damage.
As the priests are both dead, Everyone can post. Initiative order is:
Valor > Senna > Kerah > Brock > Ssej > Aio > Yashin > Ichika > Yuan-ti
Moving out from behind the trees Senna she tries to get an idea of the fight and sees Ssej getting attacked and still engaged with two enemies.
As the air still moves rapidly around her from Kerah's manipulation of wind Senna reaches in the air with an open hand. Let us see how they deal with the force of nature. Her hand glows with a white light and she balls the air in her palm and moves her arm to emulate an underhand throw as the bundled air and magic shoot out to the foe (mm2) standing next to Ssej.
Senna then focusses her eyes on Ssej May his vigour be restored. She says as an opening appears in the treeline shining a ray of moonlight on Ssej
Ssej grunts with the attacks from the abomination and then relaxes as he feels some healing energy flow through him. He then focus's on the abomination and begins his attacks.
Dagger 1: Attack: 21 Damage: 12 Acid Damage: 1
Dagger 2: Attack: 29 Damage: 13 Acid Damage: 3
And follows up the dagger attacks with a swipe of his tail against the beasts back.
BA Unarmed Attack: Attack: 27 Damage: 12
No attack of opportunity on forced movement. Also, did you roll that ranged attack with disadvantage? You are inside the area of the wind spell, so would have DA on your ranged attacks as well.
(The no AoO is fine just thought it might work but the disadvantage i figured is only on projectile weapon attack and not on spells. But i can roll another for disadvantage if you want: 21)
The invisible elf grins an invisible grin while calmly and easily sidestepping the incoming attacks, focusing partially on not stepping on a tree branch or anything else precarious to cause him to trip or give away his exactly position. He then sets his blade upon the new attacker.
Attack 1 (Booming Blade): 27
Damage: 10 plus 1 thunder
Movement Penalty for target: 15 thunder
Attack 2: 26
Damage: 11
Bonus Attack: 19
Damage: 9
If he can fell this foe he'll move towards the nearby one attacking Brock at range, finishing his round by dashing a square or 3 past his most recent target to force them to find his invisible form in the forrest (even if that does nothing mechanically).
Notes:
Greater Invis. & Bladesong active (2nd round)
AC=24
Movement=50ft
Concentration on Greater Invisibility
(*On vacation but trying to keep up. Will be totally offline Sun/Mon. If needed to bot Aio, his modifier for any necessary concentration saves is +8 with Bladesong and he'd use Shield, Absorb, and Song of Defense to mitigate any damage down as much as possible to make the save easier even if that means blowing a higher spell slot for SoD. Thanks!)
Crit damage on Bonus Action attack: 2
Yashin nods in satisfaction to Ichika as the threat in the south is neutralized "Good work, now let's go help Ssej with that creature". He moves 30 feet in a Northwest direction toward MW2, traces a divine symbol in the air with his warhammer and with a quick prayer to Talos drains the life of the abomination facing Ssej.
WIS 19 Save or 18 necrotic damage.
Ichika nods at Yashin and squints her eyes at the northwest direction. "You go ahead," she says, "I'll go help Aio!" Gripping her glaive she starts east, and joins her invisible companion in the fray.
Haste Action: dash to Y15
Attack: 9 Damage: 24
Attack: 22 Damage: 24
Polearm Attack: Attack: 21 Damage: 19
Extra damage from crit: 5. I'm a fair player, what can I say?
No point to roll concentration checks as even if a 1 is rolled, the result will be 10, the DC of both.
Kerah turns to the attackers. Some might think it will be a waste of magical powers, but freezing enemies for Auril's sake is never overkill. Kerah points his sickle forward. "Now, you shall freeze." As he says the last word, he lets extra air go out of his mouth. When the air collides with the sickle, it immediately cools down to the point when the carbon dioxide condenses and a wave of liquid rushes forward at the three enemies in front of him.
Varielky
Still waiting on Valor's action... Will give them 24 hours to post, or will skip.
Valor
Raising his head and wiping the grogginess from his eyes, Valor looks around. Surprised at seeing the rest of the party engaged in a battle, "What the Nine Hells!"
Valor gets up and retrieves his heavy crossbow. He will take aim at the best target, moving the rest of his movement to get a better shot, and fires.
to hit: 24
damage (if hits): 4
Brock casts shield as an reaction blocking all shots except for the second longbow hit.
"That is what is what I said," yells Brock at Valor as he points his staff north and a silent and invisible force attacks the 3 creatures in the north.
(Brock casts Tasha's Mind Whip at the snake people in the north.)
Damage: 10
Dormark Calling of Strahd (warforged cleric) 4
Attack needs to be with disadvantage... The wind around you is too strong for you to aim very well.
Valor
(Ok, not waiting any longer, will just consider it a hit, though next time roll with disadvantage please.)
Stands up and shoots at one of the purebloods, hitting the Yuan-Ti for damage.
Senna
(All ranged attacks have disadvantage, not just weapon ones.)
Your blast against the mind whisperer hits, doing damage. They are knocked back ten feet from the force of the blast.
Kerah
Breathes out an expanding area of cold, which sweeps over two of the purebloods and one of the Malisons. Only one of the purebloods manages to resist the cold, taking less damage, the other two take it full-on.
Brock
Sends a mental lash at the Yuan-Ti to the north, all of them fail their save,a nd are muddled until your next turn.
Ssej
Clearly miffed at geting hurt, Ssej strikes back at the abomination, connecting with three brutal hits.
Aio
Lands three hits against the Yuan-Ti facing him, then moves past it towards the forest. It is still up, but with quite a few less hp now.
Yashin
Moves to the West and North, and drains the life some from the largest of the snake-creatures. (Failed save so took damage.)
Ichika
Rushes East and North, but cannot get within range of any enemies with her weapon.
Enemy's turn, will get to that shortly.
Yuan-ti Malisons
#1 moves to attack Ichika. Ichika can have an attack of opportunity as the Yuan-Ti moves into their reach.
Bite. Melee Weapon Attack: 7 to hit, reach 5 ft., one creature. Hit: 4 piercing damage plus 10 poison damage.
Scimitar. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 9 slashing damage
#2 sends two arrows at Kerah. (Rolling with disadvantage.)
Longbow. Ranged Weapon Attack: 19 to hit, range 150/600 ft., one target. Hit: 3 piercing damage plus 8 poison damage
Longbow. Ranged Weapon Attack: 8 to hit, range 150/600 ft., one target. Hit: 4 piercing damage plus 3 poison damage
Yuan-ti Mind Whisperers
#1 casts Hypnotic Patern...
Kerah, Valor, and Yashin need to each do a DC 13 Wis save or be incapacitated.
#2 also casts Hypnotic Pattern... Ssej and Senna both need to make a DC 13 Wis ave or be incapacitated.
Need to pause here for saves, before continuing monster's actions.
Concentration save automatically passes.
Wis save: 17.
Varielky
Yashin Wisdom save: 13
Ssej Wis Save: 18