"There is no guarantee he follows Morindin, Brock," Kallandra says. "He may have been wearing the symbol to confuse the issue, throw us, or you, off. Best to assume both he and the big fighter are with Leann and Jack, I think."
As they pass the beggar, Kallandra pulls out a gold piece and tosses it to the man. "May fortune smile on ye, more today than yesterday and more tomorrow than today,"
“Ahh beat me to the punch, may Moradin look kindly on your future works,” says Brock tossing in another gold coin and takes his sit in the front of the wagon.
"And to you as well, friends!" The ragged man calls out. Those holding box and sign are as statues compared to this haggard-looking vagabond waving an ornate cane and calling out into the streets. While the wagon loads and the occupants move about, Grishkar approaches closer to inspect the activity. "A little spider told me in the night I should look for a group of five, and that they would be good for me." He follows Kallandra around, rambling while apparently oblivious to the work being done.
Grishkar leans against the wagon as Ichika approaches. "Spiders are smart like that, you know. They learn by watching the world, and share secrets with those who listen." The eccentric tramp flits about, blithering on but not entirely interested in conversation.
As Brock loads his personal items, "So where are you all going? Don't suppose you'd tolerate a bit more company?"
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Yashin is sullen and silent through breakfast and most of the morning, still grumbling about losing the drinking competition. Yashin remembers little of the evening before, but as the others fill in the story and Brock shares his thoughts he begins to perk up. “Ah, so the game was rigged from the start. But why? I will not underestimate those two when we meet again, but they have served to delay us. We need to make up time.”
He looks at Kallandra “I take it you are the reason I don’t have a splitting headache right now, thank you for easing some of the sufferings of a fool.”
As the beggar approaches the wagon, Yashin gives him and his companions a hard stare. “We travel south, what do your spiders tell you of the road in that direction?”
“Don’t be to harsh Yashin, I know a defeat has ruined your mood, but no need to take it out on others. Remember it was still a pretty fun night, even though you were a lightweight,” Broke says as a joke patting the big man on his arm to show he meant nothing by it.
“Sorry traveler, but the road ahead is a dangerous one for us. We are doing mercenary work and we shouldn’t take anyone along with us who weren’t hired by our clients. No offense to you or your band,” he says looking at the group.
(This is for flavor, but I want to see how convincing Brock is.)
"Sad to say, spiders know only what they see, and most don't go far by our standards. Still, ask those closer to your goal and I'm sure you won't hear enough."
((Grishkar Insight: 15))
Grishkar catches Brock's shoulder with the handle of his cane and closes the gap between them. His face shows no sign of frustration or anger, but also rests as emotionless as a corpse. "Friend, I care very little who you kill for coin, because frankly I'd probably do it for free. I have it on very good authority that we have mutual goals in your endeavor. Believe me when I say that my associates there are as much lepers as I am a humble pilgrim." The forced conversation lingered a bit too long and Grishkar felt phantom eyes beginning to fall on the pair. He released his crook from Brock shoulder.
"You and the elf stink of the Divine. Those who work to unnatural ends shaping the world in unnatural ways. The others just stink for lack of bathing."
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Brock You get a feeling that, though seeming less than pleased by the fact, Moradin indicates this begger is to be part of your team as you move on South.
Everyone else senses that the begger is another champion sent to aid in this mission.
(Just to help with the transition here, and as it follows with how you all knew each other from the start.)
“Very well, you may join us. Hop in the back there should be enough room… Just please be polite to the big one and the lizardfolk. I don’t want to bury someone down the road ahead,” says Brock seeming to have a concern expression on his face based on Moradin’s message.
"Much obliged for your gracious hospitality. Not to worry, though, I have my own travel accommodations waiting a short distance outside the city gate. We will depart now and meet you outside the gate."
Grishkar gives a whistle and waves his destitute comrades to action. Slowly, the half dozen shabby figures stand and gather, then meander down the road behind their shepherd.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
You leave The Way Inn and head down one of the wooden ramps that lead up to the inn. You notice the many buildings and homes that line the sides of the hill the inn is built on, a town has grown up around it over the past many years. Turning your hourses to the South, you start out, pressing onward towards your destination. A short distance out of the town/inn, you come upon the beggar again. He sits in a cart, with what can only be a warhourse skeleton attached to the front.
After several hours of travel you come across...
A ruined fortification looms on the southwest edge of the High Moor. The Trollbark Forest is about 50 miles to the west. You have traveled a distance from the Sea of Swords at this point, with the forest to your West and the Troll Hills South of that. The Sea of Swords is even further to the West here, and entire forest between it and you.
Pressing onward, you travel a couple more hours, when the axel on your wagon, the one Brock is driving, breaks.
((How far from nearest, previous, or apparent civilization?))
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
He looks at Kallandra “I take it you are the reason I don’t have a splitting headache right now, thank you for easing some of the sufferings of a fool.”
Kallandra smiles at Yashin. "I may have had a hand in things. It was my pleasure to help. I do suspect there was a plan to delay us by any means possible, and we all fell for it, the more fools us. We shall meet those three or maybe four again, and soon I think. Then we shall see how much they love the reunion."
"And to you as well, friends!" The ragged man calls out. Those holding box and sign are as statues compared to this haggard-looking vagabond waving an ornate cane and calling out into the streets. While the wagon loads and the occupants move about, Grishkar approaches closer to inspect the activity. "A little spider told me in the night I should look for a group of five, and that they would be good for me." He follows Kallandra around, rambling while apparently oblivious to the work being done.
Kallandra turns to the ragged man. "So, it was your familiar riding me, was it?" She glances at the other figures. "Interesting...friends...you have. Perhaps you're not as boring as I'd thought. Will you be joining us?"
“Sorry traveler, but the road ahead is a dangerous one for us. We are doing mercenary work and we shouldn’t take anyone along with us who weren’t hired by our clients. No offense to you or your band,” he says looking at the group.
"Brock, I'm pretty sure he...I think it's a he...is one of us, at least for this effort."
"You and the elf stink of the Divine. Those who work to unnatural ends shaping the world in unnatural ways. The others just stink for lack of bathing."
Kallandra laughs, long and well. "You don't smell all that well, either, and you have the stink of death about you besides. But I'll tell you what. You don't hold our...divine connections against us and I won't hold your necromancy against you. Deal?"
ooc: sorry, was traveling yesterday but wanted to get some responses in.
Pressing onward, you travel a couple more hours, when the axel on your wagon, the one Brock is driving, breaks.
Kallandra frowns at this turn of events. "Why do I suspect this accident is nothing of the sort? Does anyone know how to repair such? And perhaps I should take to the sky to keep do a little scouting?" Turning to the necromancer, she asks, "Do you have any...friends...that can provide a bit of scouting? Speaking of which..."
She pulls out her Gray Bag of Tricks and removes two of the furry balls, tossing them do the ground. She instructs the resulting animals to scout the area between the group and the forest. Then she uses her Staff of Defense to cast the improved version of Mage Armor on herself.
"You and the elf stink of the Divine. Those who work to unnatural ends shaping the world in unnatural ways. The others just stink for lack of bathing."
Kallandra laughs, long and well. "You don't smell all that well, either, and you have the stink of death about you besides. But I'll tell you what. You don't hold our...divine connections against us and I won't hold your necromancy against you. Deal?"
ooc: sorry, was traveling yesterday but wanted to get some responses in.
"Darling, I hold everything against everyone, and I wouldn't expect less in return. At least Death is natural, though. People just have a hard time understanding that dying is more normal than someone making decisions for them in the sky."
((Later))
"I can send someone to look around from above, yes. A bit limited, but it'll do to start. If we see something promising, I can provide a bit more direct assistance." Grishkar gives a short whistle and a raven hops onto the wagon seat adjacent to him. With a nod, the bird takes to the sky. The half dozen wagon riders, still dressed in thick travel attire but strewn about like sacks, ride slowly and stand facing outward. One of the Necromancer eyes was already milky-white, but the other followed suit as he leaned back to peer through his familiar's sight.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"You and the elf stink of the Divine. Those who work to unnatural ends shaping the world in unnatural ways. The others just stink for lack of bathing."
Kallandra laughs, long and well. "You don't smell all that well, either, and you have the stink of death about you besides. But I'll tell you what. You don't hold our...divine connections against us and I won't hold your necromancy against you. Deal?"
ooc: sorry, was traveling yesterday but wanted to get some responses in.
"Darling, I hold everything against everyone, and I wouldn't expect less in return. At least Death is natural, though. People just have a hard time understanding that dying is more normal than someone making decisions for them in the sky."
Kallandra smiled. "As you wish. Though I find your definition of 'natural' fairly plebeian. And who decided it was natural? Your god? You? And who makes decisions for whom? Why are you here? I was free to refuse. Were you?"
Grishkar can tell the sorceress is not really trying to bait him. More she finds the topic interesting.
Why did I insist on watching our means of travel for the night in the barn. Seems I missed out on a very important encounter. I would have enjoyed drinking everyone under the table and maybe even taking a bite out of that lecherous woman they all described. It seems we will meet them again and this time I will make sure to be involved to those creatures misfortune. Ssej thinks as he rides along with his companions.
He glances at the newcomer and his eyes grow narrower and his tongue darts out between the rows of sharp teeth, tasting the air and he hisses in displeasure. I do not like this new companion to the group, the smell of death on him permeates the air and is a constant reminder of my time before in Thay. Hoar is definitely testing me with this one and we shall see if I continue to allow his presses near me. He might prove useful I guess, but I will definitely be keeping my eye on him.
"We are pusshing passt thiss place right?" Ssej asks, "Though I have a feeling your friendss from lasst night are already here waiting for uss. I ssuggest we move passt and quickly, keeping an eye out for anything out of the ordinary." At which point Ssej moves his horse close to the wagon and ties it alongside, then jumping off and moving ahead of the group to keep an eye on the road for anything out of the ordinary and keeping an eye on the sides as well, fully expecting an ambush.
Perception: 23
[OOC: As a side note, could I have the casters cast Silence (2nd) (If able to be easily cast into the ring without wasting a spell slot from someone that might need to rest a day to get it, otherwise I will just take) Hold Person (2nd), Shield x2 (1st) & Healing Word (1st). At this point in time, until I do some more looking around at what 2nd level spells you all have, I think Silence fits most into what Ssej would want as he really enjoys killing mages. Eventually I would love to find a way to get a couple Of Hex's in the ring at all time but for now we will go with the above.]
Grishkar takes the opportunity to continue philosophical debates throughout the periods of travel with Kallandra.
"Life itself determines that Death is natural. One does not exist with the other. To claim service to one or the other makes the claimant delusional and hypocritical. A hero slaying to protect someone sees only one side of their deeds. When pressed to action, you have to choose, but you cannot deny the alternative."
The mention of choice brings pause to the Necromancer, "We all choose, but only those above see where the paths lead, or could lead. They seek to steer us like a boat in a river down one stream or another. I was given a choice, yes, but it was precluded by revelation," Grishkar gestures to his ruined face and blind eye, "The 'good' rarely are as such. Morality exists on a personal level, and survivors hardly ever paint themselves as 'evil'. I do not trouble myself with such a pointless notion."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Yashin smiles back at Kallandra, a dark look as he thinks about the potential reunion “Yes, I look forward to seeing them again, and they will regret playing us for fools."
Yashin watches the Necromancer with indifference throughout the morning. His god, or whatever passed for one, had sent him and Yashin assumed he would prove his worth, much as the others already have, but he did want to learn more about his new companion “surely the danger must be great if the gods gather a motley lot such as us. Where do you come from and what brings you to our merry band?”
As the axle breaks and they grind to a halt, Yashin jumps off of the wagon with a grunt. “Another delay! I agree Kallandra, I suspect it is more than a simple accident, but no mind, our skills are up to the task” Yashin kneels down to inspect the wagon, looking for any signs of tampering or sabotage, then places his hand on the broken axle, closes his eyes, and whispers a brief prayer, mending the damage. Investigation: 11.
“There, shall we be on our way now, or do you want to camp here for the night?”
"Ah, but that's where you are wrong. Morality does exist on a personal level, true, but some things are just wrong, no matter how you look at it. I know you won't agree, but that doesn't change reality. Still, I agree that most people's...morality...is somewhat flexible but lie to themselves. I much prefer people like you who are honest about your views on morality. It's also possible to serve life and still kill. Depends on why you kill and the purpose of the killing is. If I kill one and that saves one hundred, have a served life? I think so. That's I've killed does not make me evil," Kallandra says.
"There is no guarantee he follows Morindin, Brock," Kallandra says. "He may have been wearing the symbol to confuse the issue, throw us, or you, off. Best to assume both he and the big fighter are with Leann and Jack, I think."
As they pass the beggar, Kallandra pulls out a gold piece and tosses it to the man. "May fortune smile on ye, more today than yesterday and more tomorrow than today,"
Tandor the White, Human Life Cleric
“Ahh beat me to the punch, may Moradin look kindly on your future works,” says Brock tossing in another gold coin and takes his sit in the front of the wagon.
Dormark Calling of Strahd (warforged cleric) 4
"And to you as well, friends!" The ragged man calls out. Those holding box and sign are as statues compared to this haggard-looking vagabond waving an ornate cane and calling out into the streets. While the wagon loads and the occupants move about, Grishkar approaches closer to inspect the activity. "A little spider told me in the night I should look for a group of five, and that they would be good for me." He follows Kallandra around, rambling while apparently oblivious to the work being done.
Grishkar leans against the wagon as Ichika approaches. "Spiders are smart like that, you know. They learn by watching the world, and share secrets with those who listen." The eccentric tramp flits about, blithering on but not entirely interested in conversation.
As Brock loads his personal items, "So where are you all going? Don't suppose you'd tolerate a bit more company?"
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Yashin is sullen and silent through breakfast and most of the morning, still grumbling about losing the drinking competition. Yashin remembers little of the evening before, but as the others fill in the story and Brock shares his thoughts he begins to perk up. “Ah, so the game was rigged from the start. But why? I will not underestimate those two when we meet again, but they have served to delay us. We need to make up time.”
He looks at Kallandra “I take it you are the reason I don’t have a splitting headache right now, thank you for easing some of the sufferings of a fool.”
As the beggar approaches the wagon, Yashin gives him and his companions a hard stare. “We travel south, what do your spiders tell you of the road in that direction?”
“Don’t be to harsh Yashin, I know a defeat has ruined your mood, but no need to take it out on others. Remember it was still a pretty fun night, even though you were a lightweight,” Broke says as a joke patting the big man on his arm to show he meant nothing by it.
“Sorry traveler, but the road ahead is a dangerous one for us. We are doing mercenary work and we shouldn’t take anyone along with us who weren’t hired by our clients. No offense to you or your band,” he says looking at the group.
(This is for flavor, but I want to see how convincing Brock is.)
Deception: 23
Dormark Calling of Strahd (warforged cleric) 4
(I can't see my dice roll so I'll try again.)
13
Dormark Calling of Strahd (warforged cleric) 4
((Missed the / in the 2nd [roll] bracket))
"Sad to say, spiders know only what they see, and most don't go far by our standards. Still, ask those closer to your goal and I'm sure you won't hear enough."
((Grishkar Insight: 15))
Grishkar catches Brock's shoulder with the handle of his cane and closes the gap between them. His face shows no sign of frustration or anger, but also rests as emotionless as a corpse. "Friend, I care very little who you kill for coin, because frankly I'd probably do it for free. I have it on very good authority that we have mutual goals in your endeavor. Believe me when I say that my associates there are as much lepers as I am a humble pilgrim." The forced conversation lingered a bit too long and Grishkar felt phantom eyes beginning to fall on the pair. He released his crook from Brock shoulder.
"You and the elf stink of the Divine. Those who work to unnatural ends shaping the world in unnatural ways. The others just stink for lack of bathing."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Brock
You get a feeling that, though seeming less than pleased by the fact, Moradin indicates this begger is to be part of your team as you move on South.
Everyone else senses that the begger is another champion sent to aid in this mission.
(Just to help with the transition here, and as it follows with how you all knew each other from the start.)
“Very well, you may join us. Hop in the back there should be enough room… Just please be polite to the big one and the lizardfolk. I don’t want to bury someone down the road ahead,” says Brock seeming to have a concern expression on his face based on Moradin’s message.
Dormark Calling of Strahd (warforged cleric) 4
"Much obliged for your gracious hospitality. Not to worry, though, I have my own travel accommodations waiting a short distance outside the city gate. We will depart now and meet you outside the gate."
Grishkar gives a whistle and waves his destitute comrades to action. Slowly, the half dozen shabby figures stand and gather, then meander down the road behind their shepherd.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
You leave The Way Inn and head down one of the wooden ramps that lead up to the inn. You notice the many buildings and homes that line the sides of the hill the inn is built on, a town has grown up around it over the past many years. Turning your hourses to the South, you start out, pressing onward towards your destination.
A short distance out of the town/inn, you come upon the beggar again. He sits in a cart, with what can only be a warhourse skeleton attached to the front.
After several hours of travel you come across...
A ruined fortification looms on the southwest edge of the High Moor. The Trollbark Forest is about 50 miles to the west. You have traveled a distance from the Sea of Swords at this point, with the forest to your West and the Troll Hills South of that. The Sea of Swords is even further to the West here, and entire forest between it and you.
Pressing onward, you travel a couple more hours, when the axel on your wagon, the one Brock is driving, breaks.
((How far from nearest, previous, or apparent civilization?))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kallandra smiles at Yashin. "I may have had a hand in things. It was my pleasure to help. I do suspect there was a plan to delay us by any means possible, and we all fell for it, the more fools us. We shall meet those three or maybe four again, and soon I think. Then we shall see how much they love the reunion."
Kallandra turns to the ragged man. "So, it was your familiar riding me, was it?" She glances at the other figures. "Interesting...friends...you have. Perhaps you're not as boring as I'd thought. Will you be joining us?"
"Brock, I'm pretty sure he...I think it's a he...is one of us, at least for this effort."
Kallandra laughs, long and well. "You don't smell all that well, either, and you have the stink of death about you besides. But I'll tell you what. You don't hold our...divine connections against us and I won't hold your necromancy against you. Deal?"
ooc: sorry, was traveling yesterday but wanted to get some responses in.
Tandor the White, Human Life Cleric
Kallandra frowns at this turn of events. "Why do I suspect this accident is nothing of the sort? Does anyone know how to repair such? And perhaps I should take to the sky to keep do a little scouting?" Turning to the necromancer, she asks, "Do you have any...friends...that can provide a bit of scouting? Speaking of which..."
She pulls out her Gray Bag of Tricks and removes two of the furry balls, tossing them do the ground. She instructs the resulting animals to scout the area between the group and the forest. Then she uses her Staff of Defense to cast the improved version of Mage Armor on herself.
ooc: First animal: 6, Giant Badger
ooc: Second animal: 2, Giant Rat
ooc: Where are we in relation to the Misty Forest? How far away is the ruined fortification?
Tandor the White, Human Life Cleric
"Darling, I hold everything against everyone, and I wouldn't expect less in return. At least Death is natural, though. People just have a hard time understanding that dying is more normal than someone making decisions for them in the sky."
((Later))
"I can send someone to look around from above, yes. A bit limited, but it'll do to start. If we see something promising, I can provide a bit more direct assistance." Grishkar gives a short whistle and a raven hops onto the wagon seat adjacent to him. With a nod, the bird takes to the sky. The half dozen wagon riders, still dressed in thick travel attire but strewn about like sacks, ride slowly and stand facing outward. One of the Necromancer eyes was already milky-white, but the other followed suit as he leaned back to peer through his familiar's sight.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kallandra smiled. "As you wish. Though I find your definition of 'natural' fairly plebeian. And who decided it was natural? Your god? You? And who makes decisions for whom? Why are you here? I was free to refuse. Were you?"
Grishkar can tell the sorceress is not really trying to bait him. More she finds the topic interesting.
Tandor the White, Human Life Cleric
Why did I insist on watching our means of travel for the night in the barn. Seems I missed out on a very important encounter. I would have enjoyed drinking everyone under the table and maybe even taking a bite out of that lecherous woman they all described. It seems we will meet them again and this time I will make sure to be involved to those creatures misfortune. Ssej thinks as he rides along with his companions.
He glances at the newcomer and his eyes grow narrower and his tongue darts out between the rows of sharp teeth, tasting the air and he hisses in displeasure. I do not like this new companion to the group, the smell of death on him permeates the air and is a constant reminder of my time before in Thay. Hoar is definitely testing me with this one and we shall see if I continue to allow his presses near me. He might prove useful I guess, but I will definitely be keeping my eye on him.
"We are pusshing passt thiss place right?" Ssej asks, "Though I have a feeling your friendss from lasst night are already here waiting for uss. I ssuggest we move passt and quickly, keeping an eye out for anything out of the ordinary." At which point Ssej moves his horse close to the wagon and ties it alongside, then jumping off and moving ahead of the group to keep an eye on the road for anything out of the ordinary and keeping an eye on the sides as well, fully expecting an ambush.
Perception: 23
[OOC: As a side note, could I have the casters cast Silence (2nd) (If able to be easily cast into the ring without wasting a spell slot from someone that might need to rest a day to get it, otherwise I will just take) Hold Person (2nd), Shield x2 (1st) & Healing Word (1st). At this point in time, until I do some more looking around at what 2nd level spells you all have, I think Silence fits most into what Ssej would want as he really enjoys killing mages. Eventually I would love to find a way to get a couple Of Hex's in the ring at all time but for now we will go with the above.]
Grishkar takes the opportunity to continue philosophical debates throughout the periods of travel with Kallandra.
"Life itself determines that Death is natural. One does not exist with the other. To claim service to one or the other makes the claimant delusional and hypocritical. A hero slaying to protect someone sees only one side of their deeds. When pressed to action, you have to choose, but you cannot deny the alternative."
The mention of choice brings pause to the Necromancer, "We all choose, but only those above see where the paths lead, or could lead. They seek to steer us like a boat in a river down one stream or another. I was given a choice, yes, but it was precluded by revelation," Grishkar gestures to his ruined face and blind eye, "The 'good' rarely are as such. Morality exists on a personal level, and survivors hardly ever paint themselves as 'evil'. I do not trouble myself with such a pointless notion."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Yashin smiles back at Kallandra, a dark look as he thinks about the potential reunion “Yes, I look forward to seeing them again, and they will regret playing us for fools."
Yashin watches the Necromancer with indifference throughout the morning. His god, or whatever passed for one, had sent him and Yashin assumed he would prove his worth, much as the others already have, but he did want to learn more about his new companion “surely the danger must be great if the gods gather a motley lot such as us. Where do you come from and what brings you to our merry band?”
As the axle breaks and they grind to a halt, Yashin jumps off of the wagon with a grunt. “Another delay! I agree Kallandra, I suspect it is more than a simple accident, but no mind, our skills are up to the task” Yashin kneels down to inspect the wagon, looking for any signs of tampering or sabotage, then places his hand on the broken axle, closes his eyes, and whispers a brief prayer, mending the damage. Investigation: 11.
“There, shall we be on our way now, or do you want to camp here for the night?”
"Ah, but that's where you are wrong. Morality does exist on a personal level, true, but some things are just wrong, no matter how you look at it. I know you won't agree, but that doesn't change reality. Still, I agree that most people's...morality...is somewhat flexible but lie to themselves. I much prefer people like you who are honest about your views on morality. It's also possible to serve life and still kill. Depends on why you kill and the purpose of the killing is. If I kill one and that saves one hundred, have a served life? I think so. That's I've killed does not make me evil," Kallandra says.
Tandor the White, Human Life Cleric