This post has potentially manipulated dice roll results.
DM Screen:
5
It takes some time for sleep to come after the main hall has been cleaned of all of its corpses. All of its doors remain closed throughout the evening, and when you are finally able to fade to unconsciousness as well. The night is long, but eerily silent, as not even the wind disturbs this ancient underground structure.
When morning comes, you awake uncomfortable but refreshed.
OOC: Characters have gained the benefits of a long rest. Ola, Sylyra, and Uragum have time to prepare a new set of spells for the day if they so choose.
"Is it morning already?" In this darkness, it was hard to keep track of time. "So, what do we do? No one came out and feel more and more suspicious about that double doors. Shall we open them now?" Ola was standing by the door with a fresh torch (borrowed from someone, since hers burned out long ago) and waited for the group's decision.
"Urgh. That was a horrible sleep." Hex begins a series of stretches as she answers Ola. "I'll check out the door first, make sure it's not trapped or anything. Would you be alright to take up the front after I'm done? I'd rather not have to fight with swords again if anyone's behind there."
Sylyra dutifully lit one of his torches with a flame from his hand and handed it to Ola when she requested one. After she and Hex established their positions in line, Sylyra attempted to stand behind Hex and in front of Uragum.
Once everyone is ready to go, Hex approaches the two double doors and checks it for any traps and locks before listening in for any sounds on the other side.
This post has potentially manipulated dice roll results.
OOC: Removed a torch from Sylyra's inventory.
Hex Investigation: 2 Hex Perception: 13
Torchlight once again casts eerie shadows across the decorated pillars of the main chamber as Hex investigates the ornate doors.
For Hex:
You find no sign of traps, but can see through the slight gap between the doors that they have been barred from the other side. You do not hear any sounds from the other side.
Though old, the stone surface of the doors still seals off all but the smallest of cracks, not leaving enough room for a weapon or a creature to slip between. From what Hex can see, the bar on the other side does appear to have a wooden texture, and it seems possible to break given enough force.
OOC: My typical ruling on Wild Shape is that even the smallest creatures need to adhere to the Tiny size rules (occupying a 2.5-foot by 2.5-foot space). Otherwise druids quickly become a much better lockpick than a rogue's wildest dreams.
"Let's do it together." Ols's strength was barely enough to wear armour, but she could [action]help[/spell] to a degree, if only by applying her weight too.
(Actual deed will be on Uragum or Sylyra, Ola is only helping)
This post has potentially manipulated dice roll results.
"Alright, together... but first," he says and makes a quick casting of his mage armor spell. "Best I put on protection before anything happen." He then tries to push in the door.
Casting mage armor
Strength check 18 , +2 to total if you prefer an athletics check
This post has potentially manipulated dice roll results.
OOC: That'll be a base STR check, with advantage from Ola's help.
Uragum STR: Higher of 18 or 8
The combined weight of Uragum and Ola proves too much for the meager bar. Its wood snaps under the force, and the stone doors are thrown open into a round room about 40 feet in diameter.
The walls of the room are beautifully decorated in stunning, colorful mosaics depicting stylized dragons in a number of different activities. A large door of hammered red metal rests in the far facing wall. Four other open exits with stairs are spaced evenly around the room. The room is littered with bones.
The door on the far side of the room is embossed with the image of a rearing red dragon. The dragon wears an amulet with its central piece missing.
A young and terrified human man in leather armor stands sweating profusely in this room, along with six kobolds whose heads all snap toward the pair that have barged through the doors. Pointing his finger toward the intruders, the human barks the command, "Attack!"
There was no time to even check if the man was the one the group was looking for. And six kobolds were definitely an unpleasant surprise. Ola summoned both powers available to her - the holy one and the dark and run towards the attackers.
Bless on the group, Hexblade’s Curse on the man. Move 10 ft in to reach anyone on the next round.
Sylyra steps into the room, quickly makes note of the three individuals and the door and lifts a hand. He quickly speaks a druidic incantation, and vines rise from between the stones of the floor and attempt to wrap around their legs.
Entangle on as many as the spell can catch, but he's specially wanting to tie down the man.
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Yes, Arnald had a bird familiar.
Sylyra sits in proximity to (but not too close to) Uragum and begins his trance.
DM Screen:
5
It takes some time for sleep to come after the main hall has been cleaned of all of its corpses. All of its doors remain closed throughout the evening, and when you are finally able to fade to unconsciousness as well. The night is long, but eerily silent, as not even the wind disturbs this ancient underground structure.
When morning comes, you awake uncomfortable but refreshed.
OOC: Characters have gained the benefits of a long rest. Ola, Sylyra, and Uragum have time to prepare a new set of spells for the day if they so choose.
See my profile for all my PbP threads!
"Is it morning already?" In this darkness, it was hard to keep track of time. "So, what do we do? No one came out and feel more and more suspicious about that double doors. Shall we open them now?" Ola was standing by the door with a fresh torch (borrowed from someone, since hers burned out long ago) and waited for the group's decision.
Meili Liang Lvl 5 Monk
Dice
"Urgh. That was a horrible sleep." Hex begins a series of stretches as she answers Ola. "I'll check out the door first, make sure it's not trapped or anything. Would you be alright to take up the front after I'm done? I'd rather not have to fight with swords again if anyone's behind there."
"Of course." Ola adjusted her position so Hex could work but if anything comes through - that "anything" would first meed Ola.
Meili Liang Lvl 5 Monk
Dice
Sylyra dutifully lit one of his torches with a flame from his hand and handed it to Ola when she requested one. After she and Hex established their positions in line, Sylyra attempted to stand behind Hex and in front of Uragum.
Once everyone is ready to go, Hex approaches the two double doors and checks it for any traps and locks before listening in for any sounds on the other side.
OOC: Removed a torch from Sylyra's inventory.
Hex Investigation: 2
Hex Perception: 13
Torchlight once again casts eerie shadows across the decorated pillars of the main chamber as Hex investigates the ornate doors.
For Hex:
You find no sign of traps, but can see through the slight gap between the doors that they have been barred from the other side. You do not hear any sounds from the other side.
See my profile for all my PbP threads!
Hex clicks her tongue in frustration. "No traps, buts it barred from the other side. Can't hear anything either."
"Any ways to open it?" Ola chacked if either a dagger or the sword could get through the gap to lift the bar.
Meili Liang Lvl 5 Monk
Dice
"Other than just breaking down the door? I'm not sure." Hex watched curiously as Ola attempted to lift the bar with a blade.
Keeping his smaller wild shapes in mind, Sylyra will look for any space big enough for him to slip through.
Though old, the stone surface of the doors still seals off all but the smallest of cracks, not leaving enough room for a weapon or a creature to slip between. From what Hex can see, the bar on the other side does appear to have a wooden texture, and it seems possible to break given enough force.
OOC: My typical ruling on Wild Shape is that even the smallest creatures need to adhere to the Tiny size rules (occupying a 2.5-foot by 2.5-foot space). Otherwise druids quickly become a much better lockpick than a rogue's wildest dreams.
See my profile for all my PbP threads!
Hex looked towards Uragum and Sylyra. "Maybe one of you can break the door down?"
"Let's do it together." Ols's strength was barely enough to wear armour, but she could [action]help[/spell] to a degree, if only by applying her weight too.
(Actual deed will be on Uragum or Sylyra, Ola is only helping)
Meili Liang Lvl 5 Monk
Dice
"Alright, together... but first," he says and makes a quick casting of his mage armor spell. "Best I put on protection before anything happen." He then tries to push in the door.
Casting mage armor
Strength check 18 , +2 to total if you prefer an athletics check
OOC: That'll be a base STR check, with advantage from Ola's help.
Uragum STR: Higher of 18 or 8
The combined weight of Uragum and Ola proves too much for the meager bar. Its wood snaps under the force, and the stone doors are thrown open into a round room about 40 feet in diameter.
The walls of the room are beautifully decorated in stunning, colorful mosaics depicting stylized dragons in a number of different activities. A large door of hammered red metal rests in the far facing wall. Four other open exits with stairs are spaced evenly around the room. The room is littered with bones.
The door on the far side of the room is embossed with the image of a rearing red dragon. The dragon wears an amulet with its central piece missing.
A young and terrified human man in leather armor stands sweating profusely in this room, along with six kobolds whose heads all snap toward the pair that have barged through the doors. Pointing his finger toward the intruders, the human barks the command, "Attack!"
Initiative:
Hex: 14
Ola: 6
Sylyra: 14
Uragum: 22
Average: 11.5
Cult Fanatic: 7
Kobold: 12
Kobold: 18
Kobold: 17
Kobold: 15
Kobold: 6
Kobold: 7 (-5)
Average: 11.43
Round 1 Order:
Players <=====
Enemies
Placement:
All combatants are within movement range.
See my profile for all my PbP threads!
There was no time to even check if the man was the one the group was looking for. And six kobolds were definitely an unpleasant surprise. Ola summoned both powers available to her - the holy one and the dark and run towards the attackers.
Bless on the group, Hexblade’s Curse on the man. Move 10 ft in to reach anyone on the next round.
Meili Liang Lvl 5 Monk
Dice
"Gods, I knew it." Hex pulled out her bow and swiftly took a shot at the closest kobold.
Bonus Action: Cast Hunter's Mark on closest kobold.
Action - Longbow Attack: 15 Damage: 5
Sylyra steps into the room, quickly makes note of the three individuals and the door and lifts a hand. He quickly speaks a druidic incantation, and vines rise from between the stones of the floor and attempt to wrap around their legs.
Entangle on as many as the spell can catch, but he's specially wanting to tie down the man.