Durnham nods to Brandon “I agree. No matter the cause, this Undeath is an affront to how things are supposed to be. Everything that lives must die in time. Let’s go help some more of these things along.”
He listened in silence as the group decided on the next moves, with particular interest on Durnham’s observations. When it came to these matters, Kotar had come to understand that listening to his wizard friend was very much akin to reading a book, but more practical. Maybe someone should think about making books you can listen to, he thought imagining that it could spread knowledge and make for a good business.
“Wait. Do you mean that the souls of the undead, even the ones that were transformed against they will, cannot rest?” He asked half shocked. Until then he was not so sure about how unnatural undeath was. Immortality was not saw as an offense to anyone. At least not the immortality of the gods. To the goliath it felt hypocritical to anyone to condemn a different form of prolonging one existence by its simple nature, but if what Brandon said was true then undeath could be used as an eternal imprisonment. All the worse if the soul could feel the body decaying. “I know the Aeorians made the Frigid Woe, but even then I don’t think they deserve something like that.”
The fighter spoke moving along with the rest of the group. Sword and shield in hand, expecting another battle.
"The Aeorians may have made the Frigid Woe, but we have done no better. We as a people make things just as destructive as Frigid Woe. The people of our world are morally no better than the Aeorians. You are right, they do not deserve this. Their undeath is a disruption of the balance of life and death. They should be set free." Ressys says as he follows along with the others.
“I’m not positive about souls and undead Kotar… I’m not a very religious person so you may wish to ask a cleric or priest… but I believe these creatures have souls… twisted, trapped, possibly maddened from what happened to them. Magic can create undeath… some have tried to use it to prolong their life. But these poor things did not choose this. Even if they did create the frigid woe… they don’t deserve this living hell.”
Qidira smiles as her companions hold a conversation reminiscent of the ponderings of the old Elf she'd grown to love but in quite a different setting. How they faced such a deadly place with such ease was something she hoped she'd learn to do herself one day. Once done with the workings of the door, she slips back into the ranks of the group and readies her crossbow concentrating briefly to make sure Orvo was still close behind.
When Qidira finishes her tinkering with the door and moves behind the bigger members of the group, Durnham readies himself again to face whatever is behind the door. His aura of magical detection continues and he keeps scanning the surrounding area for sources of magical energy. He swallows and mentally runs through his memorized spells and the easier, more useable cantrips that he has been relying on. The exercise pushes fear away as his mind grapples with the logical requirements for the spells, the necessary movements and intonations. The formulas of motion and verbalizations held in mind.
When readied, he clenched his staff and mutters “Alright, let’s do this.”
Qidira works at the lock for a few minutes, initially confused by the mechanism but then finding her way. The housing clicks as the bolt draws away, the door swinging open before her.
Brandon moves into the room as everyone forms up behind him. Four unmade beds are built into the east and west walls here, each with a footlocker tucked beneath it. The room itself is 20ft by 20ft and seems unremarkable; Brandon scans around for signs of danger but sees nothing.
This post has potentially manipulated dice roll results.
Brandon lowers his shield as he enters the room to find it empty of threats. “Empty” he calls to the others “But much the same layout as the others. Durnham has it right, some sort of housing or dormitory.” Brandon gives a quick search of the beds and footlockers, looking for any potential valuables or clues as to who lived here before getting ready to move to the next room.
Brandon's search reveals four pristine sets of Aeorian robes inside the footlockers, similar in style to those worn by the undead creatures.
A few small pieces of jewelry are found also, worth a total of around 100 gold pieces. Apart from these few trinkets it seems that the occupants lived a sparse lifestyle, with no other personal effects or even journals to be found.
Knowing the gnome’s fondness for gems and trinkets, he passes the jewelry over to Qidira “Here, perhaps there is something rare or of value here, or at least something you can use.”
He looks over at Durnham, “These robes are in a little better shape than those on the corpses in the corridor. Take these for your studies.”
Satisfied the room was cleared, he marks the door with coal to match the first, and prepares to move on. “Where next?”
This post has potentially manipulated dice roll results.
Qidira eyes an obviously too long robe a second then shakes her head. "They might make nice disguises? Maybe those mechanical things would recognize them as belonging to someone of power here?"
She does a quick valuation of the jewelry and tucks them into the satchel with the other items she's holding for the group. Present contents ->
50 days of rations 100 lbs a 50-foot silk rope 5 lbs a blanket 3 lbs a grappling hook 4 lbs a miner’s pick 10 lbs a book titled Adventure Sexy: Impress Potential Lovers with Great Deeds by Scanlan Shorthalt. 5 lbs - Brandon might be holding Sled - 20 lbs 2 pearls 30g ea Two snow hare furs 4 small pieces of jewelry worth 100 gp.
Moving onto the next room with the group she keeps her eyes open for anything on the ground or walls of interest then studies the next door carefully. perception23
Durnham detects no magical auras in the room and the party moves on (I'm assuming to room 6).
The door is unlocked and makes an uncomfortable grinding noise as it opens, and the first thing you notice is that it is not illuminated at all. Debris from broken stone furniture covers the floor, including a fine rug, rich blue with green trim. The walls here are cracked, as if they once supported built-in shelves that have been reduced to rubble.
The room is unoccupied as far as you can tell.
@Durnham:
The rug glows with a purple aura of transmutation magic
This post has potentially manipulated dice roll results.
As he enters the room Durnham sees the glow of magic about the rug. “Careful… the rug here is enchanted with magic.” He looks around the room at the rug and the debris in the room and thinks…
After a moment he speaks out loud “Can one of you check the door and see if there’s any writing on it? This room is different than the others and I wonder what it was. The rubble here looks like there were shelves or something along the walls that have crumbled. Do any of you see anything in the rubble? Be careful not to touch this rug… I don’t trust it.”
He then continues and starts mumbling to himself as he thinks aloud. “Transmutation magic is about changing things… but does the rug change… or does it change anyone that steps on it?”
He quickly looks about the room with his dark vision looking at the walls for writing or signs of any kind and at the rubble to see if anything might be visible in it.
This post has potentially manipulated dice roll results.
“Nothing here but rubble”Brandon moves to head out of the room, but pauses at Durnham’s comments “A magic rug? The kind that flies?”Brandon kicks a piece of the rubble toward the rug, suspicious of the magic. He moves back to the door, looking closely for any writing, or any markings similar to the ones they found on the chest and door of the first room. He also looks around the room, trying to determine where the rubble came from, bookshelves, the ceiling, furniture in the room?
This post has potentially manipulated dice roll results.
Durnham responds to Brandon’s comment, “I’m only a student, and a fairly junior one at that. Maybe transmutation magic can make a carpet fly… or maybe if you touch it you’ll turn into a newt. Just hold a moment and let me think.”
Durnham tries to remember anything he learned about rugs and transmutation magic. 24 Arcana
He also scans the room trying to figure out what this room was used for before the collapse. He looks at the walls and the rubble trying to piece together the room’s possible function. 18 investigation
This post has potentially manipulated dice roll results.
Ressys moves to the right at waits where he can see down the hallway to the south as the others inspect the room with the rug. Rug's held no interest to him, a civilized object for people who needed such comforts to survive. He looked at the doors and walls that he could see while keeping his eyes and ears sharp for anything that might draw his attentions.
Perception 18 (PP - 15)
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Durnham nods to Brandon “I agree. No matter the cause, this Undeath is an affront to how things are supposed to be. Everything that lives must die in time. Let’s go help some more of these things along.”
Noob
He listened in silence as the group decided on the next moves, with particular interest on Durnham’s observations. When it came to these matters, Kotar had come to understand that listening to his wizard friend was very much akin to reading a book, but more practical. Maybe someone should think about making books you can listen to, he thought imagining that it could spread knowledge and make for a good business.
“Wait. Do you mean that the souls of the undead, even the ones that were transformed against they will, cannot rest?” He asked half shocked. Until then he was not so sure about how unnatural undeath was. Immortality was not saw as an offense to anyone. At least not the immortality of the gods. To the goliath it felt hypocritical to anyone to condemn a different form of prolonging one existence by its simple nature, but if what Brandon said was true then undeath could be used as an eternal imprisonment. All the worse if the soul could feel the body decaying. “I know the Aeorians made the Frigid Woe, but even then I don’t think they deserve something like that.”
The fighter spoke moving along with the rest of the group. Sword and shield in hand, expecting another battle.
(Duplicated post somehow.)
"The Aeorians may have made the Frigid Woe, but we have done no better. We as a people make things just as destructive as Frigid Woe. The people of our world are morally no better than the Aeorians. You are right, they do not deserve this. Their undeath is a disruption of the balance of life and death. They should be set free." Ressys says as he follows along with the others.
“I’m not positive about souls and undead Kotar… I’m not a very religious person so you may wish to ask a cleric or priest… but I believe these creatures have souls… twisted, trapped, possibly maddened from what happened to them. Magic can create undeath… some have tried to use it to prolong their life. But these poor things did not choose this. Even if they did create the frigid woe… they don’t deserve this living hell.”
Noob
Qidira smiles as her companions hold a conversation reminiscent of the ponderings of the old Elf she'd grown to love but in quite a different setting. How they faced such a deadly place with such ease was something she hoped she'd learn to do herself one day. Once done with the workings of the door, she slips back into the ranks of the group and readies her crossbow concentrating briefly to make sure Orvo was still close behind.
When Qidira finishes her tinkering with the door and moves behind the bigger members of the group, Durnham readies himself again to face whatever is behind the door. His aura of magical detection continues and he keeps scanning the surrounding area for sources of magical energy. He swallows and mentally runs through his memorized spells and the easier, more useable cantrips that he has been relying on. The exercise pushes fear away as his mind grapples with the logical requirements for the spells, the necessary movements and intonations. The formulas of motion and verbalizations held in mind.
When readied, he clenched his staff and mutters “Alright, let’s do this.”
Noob
Qidira works at the lock for a few minutes, initially confused by the mechanism but then finding her way. The housing clicks as the bolt draws away, the door swinging open before her.
Brandon moves into the room as everyone forms up behind him. Four unmade beds are built into the east and west walls here, each with a footlocker tucked beneath it. The room itself is 20ft by 20ft and seems unremarkable; Brandon scans around for signs of danger but sees nothing.
Brandon lowers his shield as he enters the room to find it empty of threats. “Empty” he calls to the others “But much the same layout as the others. Durnham has it right, some sort of housing or dormitory.” Brandon gives a quick search of the beds and footlockers, looking for any potential valuables or clues as to who lived here before getting ready to move to the next room.
Perception: 16
Investigation: 2.
Brandon's search reveals four pristine sets of Aeorian robes inside the footlockers, similar in style to those worn by the undead creatures.
A few small pieces of jewelry are found also, worth a total of around 100 gold pieces. Apart from these few trinkets it seems that the occupants lived a sparse lifestyle, with no other personal effects or even journals to be found.
Knowing the gnome’s fondness for gems and trinkets, he passes the jewelry over to Qidira “Here, perhaps there is something rare or of value here, or at least something you can use.”
He looks over at Durnham, “These robes are in a little better shape than those on the corpses in the corridor. Take these for your studies.”
Satisfied the room was cleared, he marks the door with coal to match the first, and prepares to move on. “Where next?”
Durnham quickly scans the jewelry and robes with his senses as the detect magic spell alerts him to any signs of magical enchantments.
“Yes I’ll take these robes. Unless anyone else wants one?” He looks around at the others.
Noob
Ressys grins and the laughs. "Do I look like I wear robes?" Lifting a corner of his bear cloak and other hides.
"Next door I say, one at a time."
Qidira eyes an obviously too long robe a second then shakes her head. "They might make nice disguises? Maybe those mechanical things would recognize them as belonging to someone of power here?"
She does a quick valuation of the jewelry and tucks them into the satchel with the other items she's holding for the group. Present contents ->
50 days of rations 100 lbs
a 50-foot silk rope 5 lbs
a blanket 3 lbs
a grappling hook 4 lbs
a miner’s pick 10 lbs
a book titled Adventure Sexy: Impress Potential Lovers with Great Deeds by Scanlan Shorthalt. 5 lbs - Brandon might be holding
Sled - 20 lbs
2 pearls 30g ea
Two snow hare furs
4 small pieces of jewelry worth 100 gp.
Moving onto the next room with the group she keeps her eyes open for anything on the ground or walls of interest then studies the next door carefully. perception 23
Durnham detects no magical auras in the room and the party moves on (I'm assuming to room 6).
The door is unlocked and makes an uncomfortable grinding noise as it opens, and the first thing you notice is that it is not illuminated at all. Debris from broken stone furniture covers the floor, including a fine rug, rich blue with green trim. The walls here are cracked, as if they once supported built-in shelves that have been reduced to rubble.
The room is unoccupied as far as you can tell.
@Durnham:
The rug glows with a purple aura of transmutation magic
As he enters the room Durnham sees the glow of magic about the rug. “Careful… the rug here is enchanted with magic.” He looks around the room at the rug and the debris in the room and thinks…
After a moment he speaks out loud “Can one of you check the door and see if there’s any writing on it? This room is different than the others and I wonder what it was. The rubble here looks like there were shelves or something along the walls that have crumbled. Do any of you see anything in the rubble? Be careful not to touch this rug… I don’t trust it.”
He then continues and starts mumbling to himself as he thinks aloud. “Transmutation magic is about changing things… but does the rug change… or does it change anyone that steps on it?”
He quickly looks about the room with his dark vision looking at the walls for writing or signs of any kind and at the rubble to see if anything might be visible in it.
12 perception
Noob
Kotar's Perception check (to see if he notices something on the rubble): 7
“Nothing here but rubble” Brandon moves to head out of the room, but pauses at Durnham’s comments “A magic rug? The kind that flies?” Brandon kicks a piece of the rubble toward the rug, suspicious of the magic. He moves back to the door, looking closely for any writing, or any markings similar to the ones they found on the chest and door of the first room. He also looks around the room, trying to determine where the rubble came from, bookshelves, the ceiling, furniture in the room?
Perception: 12.
Investigation: 19.
Durnham responds to Brandon’s comment, “I’m only a student, and a fairly junior one at that. Maybe transmutation magic can make a carpet fly… or maybe if you touch it you’ll turn into a newt. Just hold a moment and let me think.”
Durnham tries to remember anything he learned about rugs and transmutation magic. 24 Arcana
He also scans the room trying to figure out what this room was used for before the collapse. He looks at the walls and the rubble trying to piece together the room’s possible function. 18 investigation
Noob
Ressys moves to the right at waits where he can see down the hallway to the south as the others inspect the room with the rug. Rug's held no interest to him, a civilized object for people who needed such comforts to survive. He looked at the doors and walls that he could see while keeping his eyes and ears sharp for anything that might draw his attentions.
Perception 18 (PP - 15)