This post has potentially manipulated dice roll results.
Qidira peers into the room looking at the pile of rubble, waiting for rats or other rodents to emerge from it as so many often did from the ruined or abandoned parts of the city. "This looks like the other room. The rubble in the center of the room before the hallway. Do you suppose it's caused by something similar?" Careful not to step upon the rug within the room, she moves in and studies the rubble looking for what sort of breaks are in it. Are the breaks even or crushing or resembling an aged wall crumbling from wear? Then goes back to the other door that led to this hallway and looks through it again to the rubble in that room. Does it seem caused by the same thing?
Once done with her study of the rubble, she turns her eyes to the Rug Durnham mentioned was magical and searches her historical knowledge for anything useful about magical rugs.
investigation19 ; history21 (double bonus for history due to her artificier's Lore skill)
Durnham, Brandon and Kotar check around the room but sees no clue as to its original function. Nothing lies among the rubble, suggesting it had been empty before the destruction.
There are also no signs or writing to offer a clue.
@Durnham:
Pondering the transmutation aura, Durnham does recall lessons about spells that animate objects, often with a set trigger.
Qidira is able to determine that the rubble pattern matches the results of a severe crash or cave-in. It looks as if the vault had fallen from the sky and caused this room to partially collapse.
Ressys moves a bit further down the corridor, around the corner to head south, looking for any other markings. He sees none, just the bare surfaces of walls and doors.
"Ah yes! I'd almost dismissed the stories of the fallen city. I hadn't really considered I'd ever be standing in a place that once floated high in the sky. That must be what this is from." She peers up at the ceiling assuming that this is where the rumble originated.
Then turning to Durnham, "You said the Rug is magical? It'd be a shame to leave it here, but how could we get it free?" She leans down and studies the rug further.
(History roll above was for study of the rug - did she determine anything? Or am I doing too much at once? Her artificer skills aid her in studying magical items)
“I’m sorry all, I don’t yet know how to identify magical objects. I don’t know what this magic will do. From what I can remember, touching an object like this will likely trigger whatever magic it is. So I will leave it up to the group. It could be dangerous… or it could be a valuable magical artifact.”
He then gets an idea and slaps his forehead. “Of course! I’m so absorbed in the magic I haven’t been thinking straight. We can try to trigger whatever this thing is.” Durnham reaches up with his hand in the twisting motion and summons the spectral hand. “Stand back everyone! If this doesn’t work I have a couple other ideas. Qidira, maybe one of your mechanical devices moving about on the rug?” He looks to make sure everyone is clear of the rug, and then directs the hand to pull up on a corner of the rug to see if there is a reaction.
The party backs up slightly as Durnham sends in his arcane hand to tug at the trapped rug. The ethereal-looking hand manages only a single tug at a corner of the trapped rug when the furnishing suddenly springs to life. Every part of it not pinned by the heavy stone leaps upwards and then it seems to be trying to reach for the assembled figures in the doorway.
It's demeanour, as much as it can have one, seems to be hostile.
Durnham stumbles back from the grasping rug and nearly trips over backwards through the doorway. He lets out a strangled sound as he gets away from the writhing rug. He hangs back panting a minute before looking at Brandon and saying “I don’t think that’s a flying rug!” He looks around at the others then “Why is that thing here? Was it a trap to guard something? Maybe we can burn it and then look around in the rubble?”
Curious, Qidira sets down one of her newer projects onto the floor. The barely started gadget wobbles and tips its way towards the rug while she watches to see the rugs' reaction to it. "Would a magical rug be susceptible to fire?" She asks of the others as she watches, fully expecting the rug to gobble the trinket up.
Brandon recoils briefly with his shield up as the carpet tries to lunge at the group, but then lowers it and relaxes a little as he realizes the carpet is pinned by the rubble. “Why bother? It would be more work to dig it out. Let’s just close the door and move on. We have more important things to search for”
Still, Brandon pauses at Durnham’s last words “guarding something you say?”If there is something guarded by a magic item, surely it would be powerful he thinks to himself “Very well, if you wish, let’s destroy it quickly and search the debris.” He watches Qidira’s contraption move toward the rug, eager to see what would happen.
Qidira's contraption edges slowly, slowly, towards the animated rug in teeny tiny steps. It seems to take an age to reach the arcane guardian, one millimetre at a time...
...the very instant it strays into the rug's reach, it is flattened by a woven corner of flying cloth. The rug has smashed it into the ground like a sledgehammer.
Qidira jumps as the rug squashes the little contraption like a bug. Although fully expecting it to do so she wasn't quite ready for the aggression the magic fabric displayed. "Not to worry Durnham. It was a failing project, wasn't expecting it to survive the encounter but wow! I haven't to admit now I'm even more curious. Was it meant as a trap protecting spaces beyond it or below it?"
She studies the size of the rubble pieces. On average how much would she estimate they might weigh? (her purpose of study is to determine if the pieces could be moved by a mage hand which can only lift up to 10 lbs.)
Qidira's mage hand could lift some of the smaller pieces of rubble, but there are some large chunks that would exceed its limit - and some of those are pinning the animated rug.
"It'd certainly be an interesting artifact to bring back with us. Maybe it's just angry it's been pinned her for so long?" She moves a little closer, but not close enough for it to reach her and sits down cross-legged on the floor of the room watching to see if its behavior changes at all over time while the others discuss what to do.
She won't spend a lot of time, maybe 5 minutes, just to see if its mindless-seeming behavior or it settles down after a few minutes of realizing it can't reach her.
He didn’t really understand what Ressys meant by saying that they did worse things than the Frigid Woe. Kotar knew the druid referred to the people living in the present as a whole, but the goliath didn’t know of any of the clans in Eiselcross, at least, making something that like the spores killed indiscriminately. For all their love of competition, battle and strength, the tribes were mostly fair. Only warriors would end lives and meet death in their wars. If anything it was the targeting of specific groups that plagued their customs. Not to mention that no one of his people would have nearly enough arcane knowledge to create something through arcane magic like Aeorians did. In the end the fighter decided it was better to not pry on the subject further. One of the last things they would want was to get attacked while pondering over the acts of their contemporaries.
Exploring the rooms he failed to noticed anything, but fortunately his friends had good eyes on closed areas.
“I can carry it without problem, but that is assuming it won’t attack us as soon as it is freed, which considering most of the Aeroians things he have met so far… Freeing it may very well lead to battle.”
This post has potentially manipulated dice roll results.
Brandon winces as the rug smashes Qidira’s contraption. “Sorry, should have expected that I guess.” He glances over at Kotar’s concern that the rug may attack them when freed. “In that case we should destroy it first, then search to see what it is guarding. No sense wasting time.’
Brandon raises his hand and a dark beam of crackling energy streaks toward the pinned rug.
This post has potentially manipulated dice roll results.
Durnham nods at Brandon. “I don’t think we can safely take this thing. I’m not able to dispel magic or anything like that… yet.” He then twirls his staff and aims it towards the rug “flambe!”
Brandon's arcane blast shreds part of the rug's covering, leaving a bare patch which suggests that it is susceptible to the damage. Durnham seems to mis-time his attack and his fire bolt smashes into the rubble without troubling the animated carpet.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Qidira peers into the room looking at the pile of rubble, waiting for rats or other rodents to emerge from it as so many often did from the ruined or abandoned parts of the city. "This looks like the other room. The rubble in the center of the room before the hallway. Do you suppose it's caused by something similar?" Careful not to step upon the rug within the room, she moves in and studies the rubble looking for what sort of breaks are in it. Are the breaks even or crushing or resembling an aged wall crumbling from wear? Then goes back to the other door that led to this hallway and looks through it again to the rubble in that room. Does it seem caused by the same thing?
Once done with her study of the rubble, she turns her eyes to the Rug Durnham mentioned was magical and searches her historical knowledge for anything useful about magical rugs.
investigation 19 ; history 21 (double bonus for history due to her artificier's Lore skill)
Durnham, Brandon and Kotar check around the room but sees no clue as to its original function. Nothing lies among the rubble, suggesting it had been empty before the destruction.
There are also no signs or writing to offer a clue.
@Durnham:
Pondering the transmutation aura, Durnham does recall lessons about spells that animate objects, often with a set trigger.
Qidira is able to determine that the rubble pattern matches the results of a severe crash or cave-in. It looks as if the vault had fallen from the sky and caused this room to partially collapse.
Ressys moves a bit further down the corridor, around the corner to head south, looking for any other markings. He sees none, just the bare surfaces of walls and doors.
"Ah yes! I'd almost dismissed the stories of the fallen city. I hadn't really considered I'd ever be standing in a place that once floated high in the sky. That must be what this is from." She peers up at the ceiling assuming that this is where the rumble originated.
Then turning to Durnham, "You said the Rug is magical? It'd be a shame to leave it here, but how could we get it free?" She leans down and studies the rug further.
(History roll above was for study of the rug - did she determine anything? Or am I doing too much at once? Her artificer skills aid her in studying magical items)
“I’m sorry all, I don’t yet know how to identify magical objects. I don’t know what this magic will do. From what I can remember, touching an object like this will likely trigger whatever magic it is. So I will leave it up to the group. It could be dangerous… or it could be a valuable magical artifact.”
He then gets an idea and slaps his forehead. “Of course! I’m so absorbed in the magic I haven’t been thinking straight. We can try to trigger whatever this thing is.” Durnham reaches up with his hand in the twisting motion and summons the spectral hand. “Stand back everyone! If this doesn’t work I have a couple other ideas. Qidira, maybe one of your mechanical devices moving about on the rug?” He looks to make sure everyone is clear of the rug, and then directs the hand to pull up on a corner of the rug to see if there is a reaction.
Noob
The party backs up slightly as Durnham sends in his arcane hand to tug at the trapped rug. The ethereal-looking hand manages only a single tug at a corner of the trapped rug when the furnishing suddenly springs to life. Every part of it not pinned by the heavy stone leaps upwards and then it seems to be trying to reach for the assembled figures in the doorway.
It's demeanour, as much as it can have one, seems to be hostile.
Durnham stumbles back from the grasping rug and nearly trips over backwards through the doorway. He lets out a strangled sound as he gets away from the writhing rug. He hangs back panting a minute before looking at Brandon and saying “I don’t think that’s a flying rug!” He looks around at the others then “Why is that thing here? Was it a trap to guard something? Maybe we can burn it and then look around in the rubble?”
Noob
Curious, Qidira sets down one of her newer projects onto the floor. The barely started gadget wobbles and tips its way towards the rug while she watches to see the rugs' reaction to it. "Would a magical rug be susceptible to fire?" She asks of the others as she watches, fully expecting the rug to gobble the trinket up.
Brandon recoils briefly with his shield up as the carpet tries to lunge at the group, but then lowers it and relaxes a little as he realizes the carpet is pinned by the rubble. “Why bother? It would be more work to dig it out. Let’s just close the door and move on. We have more important things to search for”
Still, Brandon pauses at Durnham’s last words “guarding something you say?” If there is something guarded by a magic item, surely it would be powerful he thinks to himself “Very well, if you wish, let’s destroy it quickly and search the debris.” He watches Qidira’s contraption move toward the rug, eager to see what would happen.
Qidira's contraption edges slowly, slowly, towards the animated rug in teeny tiny steps. It seems to take an age to reach the arcane guardian, one millimetre at a time...
...the very instant it strays into the rug's reach, it is flattened by a woven corner of flying cloth. The rug has smashed it into the ground like a sledgehammer.
Durnham flinches from the rug’s reaction to the mechanical toy. “Sorry Qidira, I hope that wasn’t too expensive to make…”
He then turns to Winterwalker, “Shall we try to burn it? At least we can save anyone else from wandering into it in the future.”
Noob
Qidira jumps as the rug squashes the little contraption like a bug. Although fully expecting it to do so she wasn't quite ready for the aggression the magic fabric displayed. "Not to worry Durnham. It was a failing project, wasn't expecting it to survive the encounter but wow! I haven't to admit now I'm even more curious. Was it meant as a trap protecting spaces beyond it or below it?"
She studies the size of the rubble pieces. On average how much would she estimate they might weigh? (her purpose of study is to determine if the pieces could be moved by a mage hand which can only lift up to 10 lbs.)
Qidira's mage hand could lift some of the smaller pieces of rubble, but there are some large chunks that would exceed its limit - and some of those are pinning the animated rug.
"It'd certainly be an interesting artifact to bring back with us. Maybe it's just angry it's been pinned her for so long?" She moves a little closer, but not close enough for it to reach her and sits down cross-legged on the floor of the room watching to see if its behavior changes at all over time while the others discuss what to do.
She won't spend a lot of time, maybe 5 minutes, just to see if its mindless-seeming behavior or it settles down after a few minutes of realizing it can't reach her.
“I’m not sure how we could safely deactivate it… and once we did, how do we carry it? I’m not sure it would even fit into the haversack.”
Noob
He didn’t really understand what Ressys meant by saying that they did worse things than the Frigid Woe. Kotar knew the druid referred to the people living in the present as a whole, but the goliath didn’t know of any of the clans in Eiselcross, at least, making something that like the spores killed indiscriminately. For all their love of competition, battle and strength, the tribes were mostly fair. Only warriors would end lives and meet death in their wars. If anything it was the targeting of specific groups that plagued their customs. Not to mention that no one of his people would have nearly enough arcane knowledge to create something through arcane magic like Aeorians did. In the end the fighter decided it was better to not pry on the subject further. One of the last things they would want was to get attacked while pondering over the acts of their contemporaries.
Exploring the rooms he failed to noticed anything, but fortunately his friends had good eyes on closed areas.
“I can carry it without problem, but that is assuming it won’t attack us as soon as it is freed, which considering most of the Aeroians things he have met so far… Freeing it may very well lead to battle.”
Brandon winces as the rug smashes Qidira’s contraption. “Sorry, should have expected that I guess.” He glances over at Kotar’s concern that the rug may attack them when freed. “In that case we should destroy it first, then search to see what it is guarding. No sense wasting time.’
Brandon raises his hand and a dark beam of crackling energy streaks toward the pinned rug.
Attack: 14 Damage: 9 force damage.
Durnham nods at Brandon. “I don’t think we can safely take this thing. I’m not able to dispel magic or anything like that… yet.” He then twirls his staff and aims it towards the rug “flambe!”
25 spell attack for 8 fire damage
Noob
Qidira watches to see if the magical flame has any effect on the rug.
Qidira watches to see if the magical flame has any effect on the rug.
Brandon's arcane blast shreds part of the rug's covering, leaving a bare patch which suggests that it is susceptible to the damage. Durnham seems to mis-time his attack and his fire bolt smashes into the rubble without troubling the animated carpet.