“I gotta say, this has actually been kind of relaxing. Nature has a way of doing that, I suppose. If there weren’t some doing some serious soul munching, then this would have been a pretty nice vacation. We even still have Tundro Bumble!” Clayton says as he motions to the triceratot.
OOC: Let’s hope this continues! We have an old friend to save!
“I feel like I’m supposed to be sorry, but it’s just so easy to get a rise out of you, Pilgrim. After the first week, it’s just become an in-joke, and it ain’t leaving anytime soon.”
As the boat floats down the river for weeks, Shariel spends rhe first half of the trip in serene meditation. The forest is peaceful and mysterious. Every so often when the boat drifts close to shore, the elf takes a moment to Step ashore. These jaunts would sometimes return with strange souvenirs from the treeline: fruits, leaves, rocks, etc. This world was new and unexplored; the perfect host for an elf with wanderlust.
In the second week, Shariel began to grow restless. Her occasional vetures to shore were met with flashes of steel slicing foliage. On more than one instance an arrow would fly from the vessel toward some unsuspecting tree or animal (though she claimed the animals for food).
It was at the end of the third week that a particular outcropping of trees reached out from the shore. As Shariel turned to signal the navigator at the time, a whisper could be heard by several of the party. It sounded distant, disconnected. Like the echo of someone within a cavern. The elf quickly spun back toward the river, her eyes locked on the current, and never uttered a word for the next few hours.
(Level 2 Mystic Feature: Telepathy, 60')
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The first two days are awesome. The next three were fine. But the remaining twelve are soooo boring. Bree starts trying to relieve her boredom. When Musharib's jerky is replaced by seashells, the shells disappear shortly thereafter and reappear tied to Bumble's frill. Bree starts doing acrobatics on the boat's lines. She stares with undisguised jealousy as Shariel goes on her shore jaunts. She tells stories that become more and more unbelievable as the days wear on. One night, she shoots fire and ice into the sky. Bumble's toenails are painted. So are Maldrek's hooves, after much whining on Bree's part. She'll paint anyone else's nails if they like. At one point she unpacks her entire pack (all 92 pounds of it) and repacks it. A couple ball bearings roll off the deck. She sleeps next to Maldrek every night.
She settles on nicknames for everyone.
Mooshie Bacon Princess (as an honorific, she likes Yasei) Mizzy Maldork She tries out all sorts of nicknames for Edge on the way. Moonie. Grimdark. Primdark. Trip. Grumpy. Pilgrim (he doesn't like it, so she stops using it). James. At one point, fueled by her boredom, she starts referring to him only by hand signals. Finally, with an exasperated "Uuuughnnhrm!" she just starts calling him Mister Darkmoon.
When the boat finally arrives, she's the first one off by a mile, happily greeting all the dwarves ("Oooh, you're awesome!" to Sithi). As they prepare to delve, she wonders aloud if Bumble will be coming with them. She asks about how tight the spaces are inside, lots of questions about how much fire there is, is it all magical, or is there a lot of natural fire, how long it should take to go in and come back (are we camping inside, or is this an in and out in one day trip). She dresses down for the occasion, in very practical clothing. In the end, she nods towards her pack when Mal is getting ready. "I put the breakable stuff on top, like usual, so you can drop it fast."
She wears a daypack with just the essentials. You can tell she's a little nervous because she's talking a lot. More than usual. And her prestidigillusions are firing off sort of randomly. Look, balloons!
In the past few days all Maldrek's done is get drunk, sun himself like a cat, allowed his hooves to be painted, and offered his own nicknames as suggestion for edge.(Edgelord)
Yasei mostly keeps to herself during the day. Early one morning, before dawn, Bree caught Yasei waking up and quietly sneaking away to a far corner of the boat. Intrigued, Bree quietly followed, keeping her distance as to not disturb. She witnessed Yasei sitting on a small round cushion, placed on top of a low, flat mat. Before sitting down on the cushion, Yasei bowed to the east, then the west, and then directly at her sleeping compatriots. Out of a fold in her kimono, she produced a small bell. Quietly ringing it three times, she then proceeded to sit down in a rather uncomfortable position on the pillow.
Bree mumbles to herself "What in the world?! Why does Princess keep contorting herself into these weird sitting positions? Doesn't seem comfortable at ALL! And where did she get that silky outfit? I wish I had a set of those robes. I wonder what flower that is sewn on her fabric? Who does her hair? I wonder what her dad is like."
Yasei's posture is rigidly seated, with folded legs and hands, and an erect but settled spine. Her hands are folded together into a simple cup-shape over her belly. Her eyelids are half-lowered, and she appears to be breathing quite deeply. It's as if shes just exists, and is neither distracted by, nor turning away from, external stimuli. She sits this way for hours.
Bree, after about thirty seconds, grows bored and goes back to snuggle next to Mal in bed.
The next morning, pre-dawn, Bree sneaks a glance over as Yasei repeats this task. And again the following morning. And so on, every day of the trip.
Bumble, Musharib, and his dwarven friends remain outside - the boat tied safely to a tree along the riverbed. Musharib and Sithi wish you well, and good luck in the mine. They let you know that they will remain outside and await your return. From outside, you can already feel the heat coming from the entrance of the mine - as if it wasn't hot enough in this land.
The entrance is a 10 foot tall arched doorway beneath a massive relief carving of a crossed hammer and tongs. Two iron doors were fitted to the entrance, but one lies on the ground, completely rusted off its hinges, and the other sags so badly it appears as if it could collapse at any moment. Several buildings once stood outside the forge, but they've been reduced to their foundations.
The entrance gradually narrows to just 5 feet wise by 10 feet high, sloping downward for almost a mile. Scorch marks appear on the walls and floor. You are currently on the tracks in the area directly left of AREA 8, and just south of AREA 1.
A cavern of molten magma bubbles and flames before you. The heat is tremendous. The cavern walls are lined with metal gantries and cranes that support immense crucibles of scorched clay. Huge chains stretch across the cavern, apparently to shuttle multi-ton buckets of ore across the lava. The heat takes your breath away, brings water to your eyes, and bakes your skin. From where you stand, the only obvious way across is via a narrow stone trestle built for rail carts.
The sound of rhythmic hammering comes from somewhere beyond the magma rift. CLANK. CLANK. CLANK.
OOC > Bree got Sorcery Points at second level, but Metamagic doesn’t come until third, so for now all she gets is an extra spell slot, basically. She can convert two sorcery points into one 1st level spell slot. So effectively 4 first level spell slots.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
OOC > Did Bree get any answer to whether the firenewts wield magical fire or just normal fire? Did the dwarves have any sense of where the firenewts are located? Can we assume the player map was provided by the dwarves, so we know the basic layout?
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
OOC > Did Bree get any answer to whether the firenewts wield magical fire or just normal fire? Did the dwarves have any sense of where the firenewts are located? Can we assume the player map was provided by the dwarves, so we know the basic layout?
Sithi sits down on a rock, picks you up with one hand, and sets you down on one of her thighs as if she's about to tell you a bedtime story. In a perfect dwarven accents, she explains that the firenewts are nonmagical fire creatures. She thinks all of the Firenewts are most likely in the smelter area, but she's not completely sure. She takes a small map from her pocket and places it in your hands, and winks. She then picks you up again, sets you down, and pats your rump, as if to move along.
“I feel like those firenewt things might be what that clanking is coming from. We should probably try to find that. I wonder if they’re immune to fire, or just tolerant.”
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
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OOC: Three cheers to the dice rolling gods, for they have smiled upon us!
Last to know and first to be blamed...
As a free action, can I regret my life choices?
“I gotta say, this has actually been kind of relaxing. Nature has a way of doing that, I suppose. If there weren’t some doing some serious soul munching, then this would have been a pretty nice vacation. We even still have Tundro Bumble!” Clayton says as he motions to the triceratot.
OOC: Let’s hope this continues! We have an old friend to save!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
I'll let everyone catch up. Tomorrow morning, we journey into Hrakhamar. Level up!
OOC: Rolling for Hit Points! 7 and chose Agonizing Blast + Armor of Shadows for ol’ Clayton.
Actually, changing from Armor of Shadows to Repelling Blast
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Two weeks. I swear Clayton, if you call me "pilgrim" one more time...."
HP: 8
“I feel like I’m supposed to be sorry, but it’s just so easy to get a rise out of you, Pilgrim. After the first week, it’s just become an in-joke, and it ain’t leaving anytime soon.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
OOC: HP roll 1 Damn Mal needs to cut back on drinking its ruining his health.
OOC > By the power of Greyskull! Hit points up: 5
What!? Someone's leading a charmed life. She will add Ice Knife.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
OOC: My sibling's stealing all the good rolls.
As the boat floats down the river for weeks, Shariel spends rhe first half of the trip in serene meditation. The forest is peaceful and mysterious. Every so often when the boat drifts close to shore, the elf takes a moment to Step ashore. These jaunts would sometimes return with strange souvenirs from the treeline: fruits, leaves, rocks, etc. This world was new and unexplored; the perfect host for an elf with wanderlust.
In the second week, Shariel began to grow restless. Her occasional vetures to shore were met with flashes of steel slicing foliage. On more than one instance an arrow would fly from the vessel toward some unsuspecting tree or animal (though she claimed the animals for food).
It was at the end of the third week that a particular outcropping of trees reached out from the shore. As Shariel turned to signal the navigator at the time, a whisper could be heard by several of the party. It sounded distant, disconnected. Like the echo of someone within a cavern. The elf quickly spun back toward the river, her eyes locked on the current, and never uttered a word for the next few hours.
(Level 2 Mystic Feature: Telepathy, 60')
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Bree
The first two days are awesome. The next three were fine. But the remaining twelve are soooo boring. Bree starts trying to relieve her boredom. When Musharib's jerky is replaced by seashells, the shells disappear shortly thereafter and reappear tied to Bumble's frill. Bree starts doing acrobatics on the boat's lines. She stares with undisguised jealousy as Shariel goes on her shore jaunts. She tells stories that become more and more unbelievable as the days wear on. One night, she shoots fire and ice into the sky. Bumble's toenails are painted. So are Maldrek's hooves, after much whining on Bree's part. She'll paint anyone else's nails if they like. At one point she unpacks her entire pack (all 92 pounds of it) and repacks it. A couple ball bearings roll off the deck. She sleeps next to Maldrek every night.
She settles on nicknames for everyone.
Mooshie
Bacon
Princess (as an honorific, she likes Yasei)
Mizzy
Maldork
She tries out all sorts of nicknames for Edge on the way. Moonie. Grimdark. Primdark. Trip. Grumpy. Pilgrim (he doesn't like it, so she stops using it). James. At one point, fueled by her boredom, she starts referring to him only by hand signals. Finally, with an exasperated "Uuuughnnhrm!" she just starts calling him Mister Darkmoon.
When the boat finally arrives, she's the first one off by a mile, happily greeting all the dwarves ("Oooh, you're awesome!" to Sithi). As they prepare to delve, she wonders aloud if Bumble will be coming with them. She asks about how tight the spaces are inside, lots of questions about how much fire there is, is it all magical, or is there a lot of natural fire, how long it should take to go in and come back (are we camping inside, or is this an in and out in one day trip). She dresses down for the occasion, in very practical clothing. In the end, she nods towards her pack when Mal is getting ready. "I put the breakable stuff on top, like usual, so you can drop it fast."
She wears a daypack with just the essentials. You can tell she's a little nervous because she's talking a lot. More than usual. And her prestidigillusions are firing off sort of randomly. Look, balloons!
"Let's go!"
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
In the past few days all Maldrek's done is get drunk, sun himself like a cat, allowed his hooves to be painted, and offered his own nicknames as suggestion for edge.(Edgelord)
Yasei mostly keeps to herself during the day. Early one morning, before dawn, Bree caught Yasei waking up and quietly sneaking away to a far corner of the boat. Intrigued, Bree quietly followed, keeping her distance as to not disturb. She witnessed Yasei sitting on a small round cushion, placed on top of a low, flat mat. Before sitting down on the cushion, Yasei bowed to the east, then the west, and then directly at her sleeping compatriots. Out of a fold in her kimono, she produced a small bell. Quietly ringing it three times, she then proceeded to sit down in a rather uncomfortable position on the pillow.
Bree mumbles to herself "What in the world?! Why does Princess keep contorting herself into these weird sitting positions? Doesn't seem comfortable at ALL! And where did she get that silky outfit? I wish I had a set of those robes. I wonder what flower that is sewn on her fabric? Who does her hair? I wonder what her dad is like."
Yasei's posture is rigidly seated, with folded legs and hands, and an erect but settled spine. Her hands are folded together into a simple cup-shape over her belly. Her eyelids are half-lowered, and she appears to be breathing quite deeply. It's as if shes just exists, and is neither distracted by, nor turning away from, external stimuli. She sits this way for hours.
Bree, after about thirty seconds, grows bored and goes back to snuggle next to Mal in bed.
The next morning, pre-dawn, Bree sneaks a glance over as Yasei repeats this task. And again the following morning. And so on, every day of the trip.
Most peculiar indeed.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
OOC: I learned years ago that my rolling is $#&@. And hence, I never roll for HP when leveling. I just take the recommended average! 6+2 = 8. Bam!
Lvl 2 samurai = Honor Surge (2nd action per turn, once per day)(multi-attack! sort of)
Last to know and first to be blamed...
As a free action, can I regret my life choices?
THE MAGMA RIFT
Bumble, Musharib, and his dwarven friends remain outside - the boat tied safely to a tree along the riverbed. Musharib and Sithi wish you well, and good luck in the mine. They let you know that they will remain outside and await your return. From outside, you can already feel the heat coming from the entrance of the mine - as if it wasn't hot enough in this land.
The entrance is a 10 foot tall arched doorway beneath a massive relief carving of a crossed hammer and tongs. Two iron doors were fitted to the entrance, but one lies on the ground, completely rusted off its hinges, and the other sags so badly it appears as if it could collapse at any moment. Several buildings once stood outside the forge, but they've been reduced to their foundations.
The entrance gradually narrows to just 5 feet wise by 10 feet high, sloping downward for almost a mile. Scorch marks appear on the walls and floor. You are currently on the tracks in the area directly left of AREA 8, and just south of AREA 1.
A cavern of molten magma bubbles and flames before you. The heat is tremendous. The cavern walls are lined with metal gantries and cranes that support immense crucibles of scorched clay. Huge chains stretch across the cavern, apparently to shuttle multi-ton buckets of ore across the lava. The heat takes your breath away, brings water to your eyes, and bakes your skin. From where you stand, the only obvious way across is via a narrow stone trestle built for rail carts.
The sound of rhythmic hammering comes from somewhere beyond the magma rift. CLANK. CLANK. CLANK.
Which area would you like to explore?
OOC > Bree got Sorcery Points at second level, but Metamagic doesn’t come until third, so for now all she gets is an extra spell slot, basically. She can convert two sorcery points into one 1st level spell slot. So effectively 4 first level spell slots.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
OOC > Did Bree get any answer to whether the firenewts wield magical fire or just normal fire? Did the dwarves have any sense of where the firenewts are located? Can we assume the player map was provided by the dwarves, so we know the basic layout?
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
“I feel like those firenewt things might be what that clanking is coming from. We should probably try to find that. I wonder if they’re immune to fire, or just tolerant.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist