“Oh, you’re with our friend. That’s nice. Yeah this was suppose to be an info and getting close kind of mission but it didn’t seem to turn out that way. Of course there’s still are other companion who’s in this castle somewhere. I’m sure she’ll find us but if you’d like to help us that’d also be splendid.” Blitz says, not at all worried about getting out super soon or if this guy is even telling the truth.
Zeek looks at the man and says: "Don't lump me in with this arcane trickster here. I am a man of god, and wanted to put an end to the frivolous activities upstairs, that's why I'm in here. I know nothing of any associates, and that dwarf over there is definitely not a colleague." Deception: 5
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Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
This post has potentially manipulated dice roll results.
He then adds: "I'm sure someone like you will understand the righteous anger that these orgies can inspire. But I don't belong here. Please, in the name of Ioun, let me out so I can make amends and go my merry way." Persuasion: 23
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Now, now. Zeek how are you suppose to make friends with a comment like that. Also, a trickester you say. The only trickesters I see are your gods. Making people serve them and do their bidding just for a fraction of power. You can learn and do so much more if you just put your faith in yourself. I have learned more about this cell with my own abilities than you have with those given to you by your god.” Zeek comments back; bitter about the arcane trickster comment.
Zeek is trying to signal to Blitz to shut up and let him try his thing. "Arcana is trickery, only good to bamboozle the common folk. The only reason I could imagine you use it for is to amass wealth and power for yourself." He adds a wink to the last part, with the eye turned away from the Human.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
The elderly human man snickers at your bickering. "No wonder you've achieved nothing," he adds with a sigh yawning. "Do you want me help or not," he asks next with a raised bushy gray eyebrow narrowing his gaze at Blitz.
Trying to persuade then deceive you fail doing neither Zeek. The human's already pegged you and is speaking with Blitz whom seems the most reasonable between you.
"I haven't got all night," the human then says yawning again and taking a watch fob out looking at it. "Nearly midnight," he says in a sleepy tone.
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Giving you a curious glance he steps forward towards the lock and with a key that looks very, very old.
"Gather your serenity holy man," the human says Zeek with a smirk going to Blitz's cell door. "Nasser sent me a note. I'm the keeper of the keys here. I suppose since you're still down here that Quinton's forgotten about you both for now. I don't think you have a lot of time to get out of here which I can not help you with beyond this," he explains he put it in the lock and turns it. He then removes it before stepping back and letting the door fall open.. He then walks to Zeek's cell next. "Are you going to be reasonable or should we leave you here," he asks next eyeing Zeek closely before looking to Blitz.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“Let him go. We’ve already had several people abandon us on this quest we really can’t afford any more. Also, keykeeper I understand you can’t lead us anyway but I imagined you’d know where the closest unlocked exit is.”
“Calm down dear “ says Kriz as she walks towards the door keeping her distance to the woman as much as the space and furniture in the room allow her. “I’m just leaving. Just passing by. No harm done, you can continue combing your hair, beautiful hair by the way. You see? I am leaving now. Have a good night and put that table in front of that panel, just an advice dear.”
"If you insist," the elder man says unlocking Zeek's door in the same fashion as Blitz's cell and standing in the center of the room replies to Blitz's questions. "As a way to run I'd try the panel at the top of the steps. It leads through a corridor into the first floor parlor," he explains glancing at his watch again, "yes it should be cleared of most visitors by now," he adds next with a sigh and yawn. "Now if you'll excuse me," he says walking towards the exit/entrance.
The woman nods at you Kriz blinking but staying still and doe now summon the guards. You exit her room and come into a well lit hallway that's seemingly empty.
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Kriz the hallway has doors every five feet and it's a long hallway so I'd say five doors in al, including the one behind you, l then the end of the hallway.
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Friend I'm not lingering here," the old man explains to Blitz. "Once you've both escaped I'm afraid I'm going to forget this ever happened," he adds grinning like the Cheshire cat.
Zeek you're out of the cell and see Blitz as well as the stranger talking. What are you doing?
Kriz you can't hear Tobias anywhere at each door you stop and listen. Are you stealthing or just walking down the hallway as normal? If you're sleathly I need a roll.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
(OOC: Stealthy it is! Stealth: 8 )
”Well” thought the bard “ we screw it “ she tries to open the last door to see if it is open. She is thinking that maybe she could find the box if she is extra lucky. Maybe the Gods compensate her for her bad luck today.
“Let’s go then. She’s smart. I think she’ll figure out we escaped if she doesn’t see us. Thanks friend. If your ever in Kraghammer ask for Blitz Thunderbrand; I’ll treat you to the finest dwarves ale.”
Blitz then makes his way towards the exit he described.
There's the an exit at the end of the hallway but you remember from entering that house there was pentagon shaped foyer with a door directly ahead of the front and two on either side of it. The dinning room you remember was shaped like a wedge. You're hoping the hallway ahead will lead to the front entrance and stairwells. Going to the last door by the entrance if the hallway however is now locked! Now ahead is the closed hallway door.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“Oh, you’re with our friend. That’s nice. Yeah this was suppose to be an info and getting close kind of mission but it didn’t seem to turn out that way. Of course there’s still are other companion who’s in this castle somewhere. I’m sure she’ll find us but if you’d like to help us that’d also be splendid.” Blitz says, not at all worried about getting out super soon or if this guy is even telling the truth.
Zeek looks at the man and says: "Don't lump me in with this arcane trickster here. I am a man of god, and wanted to put an end to the frivolous activities upstairs, that's why I'm in here. I know nothing of any associates, and that dwarf over there is definitely not a colleague." Deception: 5
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
He then adds: "I'm sure someone like you will understand the righteous anger that these orgies can inspire. But I don't belong here. Please, in the name of Ioun, let me out so I can make amends and go my merry way." Persuasion: 23
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Now, now. Zeek how are you suppose to make friends with a comment like that. Also, a trickester you say. The only trickesters I see are your gods. Making people serve them and do their bidding just for a fraction of power. You can learn and do so much more if you just put your faith in yourself. I have learned more about this cell with my own abilities than you have with those given to you by your god.” Zeek comments back; bitter about the arcane trickster comment.
Zeek is trying to signal to Blitz to shut up and let him try his thing. "Arcana is trickery, only good to bamboozle the common folk. The only reason I could imagine you use it for is to amass wealth and power for yourself." He adds a wink to the last part, with the eye turned away from the Human.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
The elderly human man snickers at your bickering. "No wonder you've achieved nothing," he adds with a sigh yawning. "Do you want me help or not," he asks next with a raised bushy gray eyebrow narrowing his gaze at Blitz.
Trying to persuade then deceive you fail doing neither Zeek. The human's already pegged you and is speaking with Blitz whom seems the most reasonable between you.
"I haven't got all night," the human then says yawning again and taking a watch fob out looking at it. "Nearly midnight," he says in a sleepy tone.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“I’m not stopping you. Let us out or tell us how to get out. I’m interested in how this works.”
Blitz says with a smile.
Giving you a curious glance he steps forward towards the lock and with a key that looks very, very old.
"Gather your serenity holy man," the human says Zeek with a smirk going to Blitz's cell door. "Nasser sent me a note. I'm the keeper of the keys here. I suppose since you're still down here that Quinton's forgotten about you both for now. I don't think you have a lot of time to get out of here which I can not help you with beyond this," he explains he put it in the lock and turns it. He then removes it before stepping back and letting the door fall open.. He then walks to Zeek's cell next. "Are you going to be reasonable or should we leave you here," he asks next eyeing Zeek closely before looking to Blitz.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“Let him go. We’ve already had several people abandon us on this quest we really can’t afford any more. Also, keykeeper I understand you can’t lead us anyway but I imagined you’d know where the closest unlocked exit is.”
Blitz says with a smile.
“Calm down dear “ says Kriz as she walks towards the door keeping her distance to the woman as much as the space and furniture in the room allow her. “I’m just leaving. Just passing by. No harm done, you can continue combing your hair, beautiful hair by the way. You see? I am leaving now. Have a good night and put that table in front of that panel, just an advice dear.”
(Deception: 23)
PbP Character: A few ;)
"If you insist," the elder man says unlocking Zeek's door in the same fashion as Blitz's cell and standing in the center of the room replies to Blitz's questions. "As a way to run I'd try the panel at the top of the steps. It leads through a corridor into the first floor parlor," he explains glancing at his watch again, "yes it should be cleared of most visitors by now," he adds next with a sigh and yawn. "Now if you'll excuse me," he says walking towards the exit/entrance.
The woman nods at you Kriz blinking but staying still and doe now summon the guards. You exit her room and come into a well lit hallway that's seemingly empty.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“Thank you. And if a half eleven women comes looking for us. Tell her we left.”
Blitz will then make his way towards that panel and hopefully the exit.
The bard look both ways of the hallway, having lost Tobias she can only think in going to the dungeons looking for her friends and leaving that house.
(Is there more doors in the hallway? Any stairs or windows at the end of either side of the hallway?)
PbP Character: A few ;)
Kriz the hallway has doors every five feet and it's a long hallway so I'd say five doors in al, including the one behind you, l then the end of the hallway.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Kriz walks down the hallway and tries to listen at the other doors, in case she listen Tobias voice, as she walks to the end of the hallway.
(Perception: 7 )
PbP Character: A few ;)
"Friend I'm not lingering here," the old man explains to Blitz. "Once you've both escaped I'm afraid I'm going to forget this ever happened," he adds grinning like the Cheshire cat.
Zeek you're out of the cell and see Blitz as well as the stranger talking. What are you doing?
Kriz you can't hear Tobias anywhere at each door you stop and listen. Are you stealthing or just walking down the hallway as normal? If you're sleathly I need a roll.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(OOC: Stealthy it is! Stealth: 8 )
”Well” thought the bard “ we screw it “ she tries to open the last door to see if it is open. She is thinking that maybe she could find the box if she is extra lucky. Maybe the Gods compensate her for her bad luck today.
(Have the hallway an exit?)
PbP Character: A few ;)
“Let’s go then. She’s smart. I think she’ll figure out we escaped if she doesn’t see us. Thanks friend. If your ever in Kraghammer ask for Blitz Thunderbrand; I’ll treat you to the finest dwarves ale.”
Blitz then makes his way towards the exit he described.
There's the an exit at the end of the hallway but you remember from entering that house there was pentagon shaped foyer with a door directly ahead of the front and two on either side of it. The dinning room you remember was shaped like a wedge. You're hoping the hallway ahead will lead to the front entrance and stairwells. Going to the last door by the entrance if the hallway however is now locked! Now ahead is the closed hallway door.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Kriz follows the hallway trying to reach the front entrance and its stairwells. She is looking for a way down the dungeon to release her friends.
PbP Character: A few ;)