If he does not lose his turn, he will move and dash towards Hamish (I'm still not clear how many squares we are actually moving). If he gets within 60 ft of Hamish, he will bonus action cast shield of faith on the giant.
Note: my shorthand may have been a source if confusion. Please note that the effects of stinking cloud are limited to creatures' ACTION and ability to see. As Tabaqui demonstrated, movement and other aspects of a creature's turn are not hindered by a failed save. Apologies for possibly creating confusion.
Walks, stumbles to the side losing her lunch in the grass. She then bunny hops laterally over the grass to get out of the stinking cloud.
Rabbit HopTWBtW, pg. 13
As a bonus action, you can jump 20 ft. without provoking opportunity attacks. You can only use this trait if your speed is greater than 0. You can use it 4 times and regain all expended uses when you finish a long rest.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
(OOC - Would it be possible to post links to the map when putting the picture. I cannot read any of the words on the map. And the last link is about 3-4 pages back. Though I did find it!)
Tauzen skirts around Hamish to advance on Hobgoblin 3. He uses his Action to attack with an unarmed strike and his khopesh. As Bonus Action he uses an additional unarmed attack. (Unarmed Attack: 21 Damage: 8 bludeoning) (Khopesh Attack: 15 Damage: 12 slashing) (Unarmed Attack: 10 Damage: 7 bludeoning)
(Agile Parry - If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you gain a +2 bonus to AC until the start of your next turn, stays at AC 22.)
Marlyth is disturbed by the foul odor of the magical cloud and moves out of the area of effect while using the palm of her hands to cover her nose and mouth (30 ft West).
This post has potentially manipulated dice roll results.
<Normally the caster would make the damage roll, but I'll just roll it here: 6>
<difficult terrain and plant growth set movement equations, these do not stack. Other effects that penalize movement directly do stack: spirit guardians, graspmo hadar eb, ray of frost stack>
This post has potentially manipulated dice roll results.
The mounted war chanter continues the chant of cunning (30ft radius, lasts the chanters turn, so the radius effects all in range as she moves, allows BA dash disengage or hide). She moves at speed to the end if the fiery path, whereupon she meets the thick plant growth and tries to push the beast onward, making her way another 10ft south before spying the giant and seeing an ally (hg3) fighting with another creature (Tauzen). Pulling from her leather pouch upon her belt the heart of a hen, freshly slain, still dripping with blood, she speaks an eldritch word that echoes out over the moor and panic strikes her comrade, the giant, and Tauzen (DC13 Wis x fear).
Warlock 1 casts freedom of movement on himself, then moves south to exit the cold sphere of darkness. Hearing rhe chant if cunning, he falls prone and attempts to hide Dex: 12.
Hobgoblin 5 tries to hold onto Hamish's neck as he swings his axe about. (Takes DODGE action)
Hobgoblin 3 save x DC13 Fear (Wis) 13. Moves southeast around Tauzen and attacks with a longsword. 23 for 11
The sharpshooter (2) on the hill leaps west as far as he can with a standing long jump (DC10 Str to clear growth 1, DC 10 Dex to stick the landing 13
On Success, The archer takes careful aim (BA, adds 6 damage to ranged attack), otherwise, the archer scrambles to her feet and dashes (BA, lightfooted) from the darkness. Finding Tauzen Walks in the grass, she looses a pair of arrows, 21 for 9 , 11 for 8 add 11 to first hit (martial advantage)
Sharpshooter 1 Fires at Tauzen as well: 24 for 13 , 30 plus 10 to first hit (martial advantage)
Warlock 2 approaches the edge if the plant overgrowth and fires two eldritch blasts at Tauzen 10 for 9
10 for 5
The scarred captain emerges from the darkness on the hillside 3 LA, 3ft each plus 7ft movement results 16ft=3sq), surveys the battlefield and launches a javelin at Tauzen Unable to parse dice roll.
Sharpshooter 1 Fires at Tauzen as well: 25 for 20 , 27 plus 7 to first hit (martial advantage)
(OOC - The attack roll is 25, which would hit. It does 20 damage. Then what is the '27'? More damage - with a d20? And then 7 more damage. I guess it's mainly the '27' I am confused about. Most likely will use a reaction for Deflect Missiles.)
Fumble fingers, I merged the attack and damage rolls into that 27 when I cut/pasted.
[roll]1d20+6[roll] for [roll]d8+4+2d6[roll] , [roll]1d20+6+2d6[roll] plus [roll]3d6[roll] to first hit (martial advantage)
If you can see it broken out (I cannot) you can parse it thus: Attack is 1d20 + 6, damage is 2d6 noted plus 7
Or I can just reroll that attack+damage
Recall sharpshooter ignires ½ and ¾ cover
(Ok: So it is Attack: 16+6=22 and Damage: 2+3=5.)
Tauzen uses Deflect Missiles on the first shot to reduce the damage by: 16 (27 points damage reduced to 9 for the first attack. The second shot also hit.)
(LOL I am totally confused by the various map shapes.)
Angus will wade as fast (move + Dash) as possible to the nearest edge of the difficult terrain. He will maintain his concentration on the Shield of faith spell on Hamish.
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CON save vs stinking cloud 21
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Angus Round 2
CON save vs stinking cloud: 13
If he does not lose his turn, he will move and dash towards Hamish (I'm still not clear how many squares we are actually moving). If he gets within 60 ft of Hamish, he will bonus action cast shield of faith on the giant.
Round 3
Tabaqui CON save 9
The elvish rogue accidentally inhales, and spends the round coughing and gagging, unable to attack.
He does move and (BA) dash northward to try and exit the cloud.
Stinking cloud DC: 13
Wis save vs Sanctuary: 13
The lioness finds her strikes unable to land against the furry clerics body, despie the skill and accuracy with which they were certainly executed.
Walks is up. The Con save was needed, (unless I missed an earlier one) against stinking cloud
Round 3
Tabaqui 24✅
Walks 22✅
Tauzen 19✅
Marlyth 16✅
Calner 14✅
Hobgoblins 14✅
Angus 11⏸
Hamish 10⏸
Lioness 10⏸
Note: my shorthand may have been a source if confusion. Please note that the effects of stinking cloud are limited to creatures' ACTION and ability to see. As Tabaqui demonstrated, movement and other aspects of a creature's turn are not hindered by a failed save. Apologies for possibly creating confusion.
Walks, stumbles to the side losing her lunch in the grass. She then bunny hops laterally over the grass to get out of the stinking cloud.
As a bonus action, you can jump 20 ft. without provoking opportunity attacks. You can only use this trait if your speed is greater than 0. You can use it 4 times and regain all expended uses when you finish a long rest.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Tauzen is up.
https://i.imgur.com/cqLcb9j.jpeg
https://www.owlbear.rodeo/game/_FYSgAoF2
(OOC - Would it be possible to post links to the map when putting the picture. I cannot read any of the words on the map. And the last link is about 3-4 pages back. Though I did find it!)
Tauzen skirts around Hamish to advance on Hobgoblin 3. He uses his Action to attack with an unarmed strike and his khopesh. As Bonus Action he uses an additional unarmed attack.
(Unarmed Attack: 21 Damage: 8 bludeoning)
(Khopesh Attack: 15 Damage: 12 slashing)
(Unarmed Attack: 10 Damage: 7 bludeoning)
(Agile Parry - If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you gain a +2 bonus to AC until the start of your next turn, stays at AC 22.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
The hobgoblin (HG3) manages to avoid two blows, but the third catches him, dealing heavy damage.
Marlyth and Calner are up.
Marlyth is disturbed by the foul odor of the magical cloud and moves out of the area of effect while using the palm of her hands to cover her nose and mouth (30 ft West).
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
<Normally the caster would make the damage roll, but I'll just roll it here: 6>
<difficult terrain and plant growth set movement equations, these do not stack. Other effects that penalize movement directly do stack: spirit guardians, graspmo hadar eb, ray of frost stack>
The mounted war chanter continues the chant of cunning (30ft radius, lasts the chanters turn, so the radius effects all in range as she moves, allows BA dash disengage or hide). She moves at speed to the end if the fiery path, whereupon she meets the thick plant growth and tries to push the beast onward, making her way another 10ft south before spying the giant and seeing an ally (hg3) fighting with another creature (Tauzen). Pulling from her leather pouch upon her belt the heart of a hen, freshly slain, still dripping with blood, she speaks an eldritch word that echoes out over the moor and panic strikes her comrade, the giant, and Tauzen (DC13 Wis x fear).
Warlock 1 casts freedom of movement on himself, then moves south to exit the cold sphere of darkness. Hearing rhe chant if cunning, he falls prone and attempts to hide Dex: 12.
Hobgoblin 5 tries to hold onto Hamish's neck as he swings his axe about. (Takes DODGE action)
Hobgoblin 3 save x DC13 Fear (Wis) 13. Moves southeast around Tauzen and attacks with a longsword. 23 for 11
The sharpshooter (2) on the hill leaps west as far as he can with a standing long jump (DC10 Str to clear growth 1, DC 10 Dex to stick the landing 13
On Success, The archer takes careful aim (BA, adds 6 damage to ranged attack), otherwise, the archer scrambles to her feet and dashes (BA, lightfooted) from the darkness. Finding
TauzenWalks in the grass, she looses a pair of arrows, 21 for 9 , 11 for 8 add 11 to first hit (martial advantage)Sharpshooter 1 Fires at Tauzen as well: 24 for 13 , 30 plus 10 to first hit (martial advantage)
Warlock 2 approaches the edge if the plant overgrowth and fires two eldritch blasts at Tauzen 10 for 9
10 for 5
The scarred captain emerges from the darkness on the hillside 3 LA, 3ft each plus 7ft movement results 16ft=3sq), surveys the battlefield and launches a javelin at Tauzen Unable to parse dice roll.
Edit: Hunger if Hadar blocks sharpshooter 2's line if sight to Tauzen completely, so switch to aim at Walks.
https://www.owlbear.rodeo/game/_FYSgAoF2
https://i.imgur.com/HBqH36W.jpeg
(OOC - The attack roll is 25, which would hit. It does 20 damage. Then what is the '27'? More damage - with a d20? And then 7 more damage. I guess it's mainly the '27' I am confused about. Most likely will use a reaction for Deflect Missiles.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Fumble fingers, I merged the attack and damage rolls into that 27 when I cut/pasted.
[roll]1d20+6[roll] for [roll]d8+4+2d6[roll] , [roll]1d20+6+2d6[roll] plus [roll]3d6[roll] to first hit (martial advantage)
If you can see it broken out (I cannot) you can parse it thus: Attack is 1d20 + 6, damage is 2d6 noted plus 6
Or I can just reroll that attack+damage
Recall sharpshooter ignores ½ and ¾ cover
(Ok: So it is Attack: 16+6=22 and Damage: 2+3=5.)
Tauzen uses Deflect Missiles on the first shot to reduce the damage by: 16
(27 points damage reduced to 9 for the first attack. The second shot also hit.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(Sorry, didn't see the WIS save, think that should have been first.)
Tauzan WIS Save DC 13: 18
Tauzan drops his khopesh. (I presume I can still take reactions though for the Deflect Missiles.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Yep. Reactions are still operable while frightened.
Angus is up.
(LOL I am totally confused by the various map shapes.)
Angus will wade as fast (move + Dash) as possible to the nearest edge of the difficult terrain. He will maintain his concentration on the Shield of faith spell on Hamish.