<The wraith is incorporeal. It doesn't care [much] about walls. Again, this is kind of an edge case, since its apparently been glued to its bones, which are in the mound, so it can move 5 feet from the shrub. I first considered rolling with DA and just having the claw pop out, but then, why not just also stick its head out? If it wasn't bound to the mound, it might have chosen to do the same thing, using the wall as protection.>
I don't think it's vulnerable to things that don't penetrate stone except on its turn.. So, a held action, for instance, would work, as would an aura.
(@Syd_Wartnose, Marlyth's action is similar to the action 'ready', you can see an 'if' in the post. And she's not attacking through the wall, there's no monster to attack.)
<I think this round still has Wen then the bushwraith, then Tabaqui, who already posted a held action, which would be triggered by events that will happen the turn beforehand, so now I have to say that the readied action doesn't happen despite its trigger happening, which sucks, but that's what we get when we play with standard initiative - something I typically eschew in pbp.>
So, yes the WoWs get another save and then Wen. I haven't don't a great job with redrawing the turned wisps. So let's just have the two in a box be the pair that aren't turned. Also, I forgot they're ephemeral when I rolled their dex saves earlier; they don't care that they're in a box, so they just float out and up the stairs to the north.
The mound shambles around, pacing the corridor. The wraith doesn't jump out for a full 6 seconds. Tabaqui's posted action for this turn is a readied action. Everyone is up in the order listed above. Wisps went North, so you would have seen that. The other things are still in a box.
Calner will cast False Life using a 4th level spell slot and gaining 20 temporary hitpoints.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
(Starspawn's Round 4)
The Starspawn will hold it's attack, if either creature appears the Starspawn will make an attack:
Psychic Slam Attack: 19 Damage: 14
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Whispering Aura (Star Spawn Only). At the start of each of the Starspawn’s turns, each creature within 5 feet of the Starspawn must succeed on a Wisdom saving throw against your spell save DC 17 or take 4 psychic damage, provided that the Starspawn isn’t incapacitated.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Marlyth picks up her Quarterstaff and leans on the wall of stone to squeeze herself through the space between it and the non-hostile creature. Then she moves 10 ft and ends her turn on the stair (Land's Stride). She will ready the spell Cure Wounds in order to heal Weneon.
"Weneon, do you need medical attention? Come here, there's a stair and two Will o' Wisps and a stranger here."
The mound and wraith pops up from the water and both attack Angus. (per [Tooltip Not Found]: "10'x10' panels" do not follow the contour of the floor where it meets the water feature, leaving a 4ft opening under that section.)
Nonplussed at having a stone wall suddenly appear between him and his prey, and then drained of life force by the wraith, Angus will approach Weneon and cast cure wounds at level one (healing for 8 hp), and then use his remaining movement to retreat towards chamber 5.
( So Angus is most of the way to chamber 5, did the mound and wraith follow him?)
CON Save vs Life drain (DC 14) : 8
CON Save to maintain concentration on "magic weapon" spell (DC 10): 9
Angus retreats further into chamber 5, and casts cure wounds at 3rd level on himself for 10 healing.
Nonplussed at having a stone wall suddenly appear between him and his prey, and then drained of life force by the wraith, Angus will approach Weneon and cast cure wounds at level one (healing for 8 hp), and then use his remaining movement to retreat towards chamber 5.
( So Angus is most of the way to chamber 5, did the mound and wraith follow him?)
CON Save vs Life drain (DC 14) : 8
CON Save to maintain concentration on "magic weapon" spell (DC 10): 9
Angus retreats further into chamber 5, and casts cure wounds at 3rd level on himself for 10 healing.
I missed the end of this and never moved the token, sorry. I should have just redrawn the squares in a blank grid so you guys can just move your own tokens. Kind of defeats the point of the owlbear.rodeo if you can't see it and move yourselves. If I'm logged in at the time, it does work that way, but it times out quickly if I'm not. I think it's a good platform, just some things to work out yet.
I'm keeping things as they are though. O think it could have made that movement underwater initially, then popped out. It probably would have go e for Tabaqui if he was where I see him now. I have moved Angus way into the back corner of 5 now.
(how is she doing a melee attack thru a stone wall?)
<The wraith is incorporeal. It doesn't care [much] about walls. Again, this is kind of an edge case, since its apparently been glued to its bones, which are in the mound, so it can move 5 feet from the shrub. I first considered rolling with DA and just having the claw pop out, but then, why not just also stick its head out? If it wasn't bound to the mound, it might have chosen to do the same thing, using the wall as protection.>
I don't think it's vulnerable to things that don't penetrate stone except on its turn.. So, a held action, for instance, would work, as would an aura.
Not the wraith... I mean Marlyth. How is she attacking the wraith through the wall?
(@Syd_Wartnose, Marlyth's action is similar to the action 'ready', you can see an 'if' in the post. And she's not attacking through the wall, there's no monster to attack.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Tabaqui will ready an action as well, then, in case the wraith pops out on his side of the wall.
Attack: 23 Damage: 7 (not really sure if sneak attack applicable but will roll just in case) 11
<I think this round still has Wen then the bushwraith, then Tabaqui, who already posted a held action, which would be triggered by events that will happen the turn beforehand, so now I have to say that the readied action doesn't happen despite its trigger happening, which sucks, but that's what we get when we play with standard initiative - something I typically eschew in pbp.>
So, yes the WoWs get another save and then Wen. I haven't don't a great job with redrawing the turned wisps. So let's just have the two in a box be the pair that aren't turned. Also, I forgot they're ephemeral when I rolled their dex saves earlier; they don't care that they're in a box, so they just float out and up the stairs to the north.
Wen is up.
Wen will ready to strike at any enemy that comes near and shout "How's everyone doing!?"
Attack: 9 Damage: 5
The mound shambles around, pacing the corridor. The wraith doesn't jump out for a full 6 seconds. Tabaqui's posted action for this turn is a readied action. Everyone is up in the order listed above. Wisps went North, so you would have seen that. The other things are still in a box.
(Calner's Round 4)
Calner will cast False Life using a 4th level spell slot and gaining 20 temporary hitpoints.
(Starspawn's Round 4)
The Starspawn will hold it's attack, if either creature appears the Starspawn will make an attack:
Psychic Slam Attack: 19 Damage: 14
(ooc: almost forgot...)
Whispering Aura (Star Spawn Only). At the start of each of the Starspawn’s turns, each creature within 5 feet of the Starspawn must succeed on a Wisdom saving throw against your spell save DC 17 or take 4 psychic damage, provided that the Starspawn isn’t incapacitated.
Marlyth's Round 4
Marlyth picks up her Quarterstaff and leans on the wall of stone to squeeze herself through the space between it and the non-hostile creature. Then she moves 10 ft and ends her turn on the stair (Land's Stride). She will ready the spell Cure Wounds in order to heal Weneon.
"Weneon, do you need medical attention? Come here, there's a stair and two Will o' Wisps and a stranger here."
Weneon HP Regain: 19
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
The mound and wraith pops up from the water and both attack Angus. (per [Tooltip Not Found]: "10'x10' panels" do not follow the contour of the floor where it meets the water feature, leaving a 4ft opening under that section.)
Slam 20 for 18
Slam 16 for 9
Life drain 22 for 19 (DC14 Con)
* Wall of Stone
(Weneon will receive the healing on next turn yes?)
( So Angus is most of the way to chamber 5, did the mound and wraith follow him?)
CON Save vs Life drain (DC 14) : 8
CON Save to maintain concentration on "magic weapon" spell (DC 10): 9
Angus retreats further into chamber 5, and casts cure wounds at 3rd level on himself for 10 healing.
Tabaqui will attempt to draw the mound's attention by shooting yet another arrow at it.
Shortbow Attack: 12 Damage: 6
Tabaqui hits the mound with an arrow. It makes some wild sou ds by stridulating its stems with its branches. It sounds angry.