Safeguard is up as Marlyth readies a venomous attack.
<Let me know if anyone has issues with positioning. It was legitimately hard to find a spot where I could put this guy without being within 5ft of anyone so as not to punish players for their limited agency in movement.>
(So, I'm not sure about initiative order here. If Angus was surprised, he didn't act in round one. The GSH attacks him in round one, while still in cellar, and at the beginning of round 2 runs up the stairs and releases the pool of shadow. Later in round 2 is Angus' first turn. If he sees the GSH go upstairs, then he would NOT go upstairs, and would instead lay hands on himself while still in the cellar. Does the pool of shadow hit him in the cellar before he can take his first action?)
<From the start: Angus is looking at the stone. The shadow thing claws him, dives into the shadow, attacks Weneon, then weneon goes. Then he gies up the stairs and does the thing and that covers 60ft. It would go down the stairs without difficulty, so I imagine it would effect the people in the basement as well. It's not a spell, so line of sight general rule doesn't apply and it would just be anyone within 60ft. So it would also include Weneon I think. I actually did confuse myself here thinking that the shadow horror had to go past Angus on the stairs, which means he could pass through him, but would allow an aoo. If that's not the case and he didn't need to shadow stride to get to the center of the room, it actually means he still has a bonus action which it would have probably used on shadow stealth when it got to room 2 ahead of anyone else. I think it's too late to retcon that bit though.>
Safeguard can make the melee attacks and lands two solid strikes against the creature. In reply, the horror claws Safeguard 27 for 22.
(actually, I think I missed this bit before, but if you get hit by its claw attack, it's a DC16 Wis save or frightened of it until the end of your next turn)
Looks like Weneon started in the basement, having to run around through room 3 then room 2, so she would need step of the wind to travel the ca. 55ft distance.
GSH Con save: 7
<success: Legendary resistance>
The shadow moves away 40ft through the wall [incorporeal movement] to enter room 9 with Marlyth, no aoo (Glide: Legendary action)
He will then Bonus Actiondisengage and sprint south into room 3, west to the door, north into room one, and attempt to exit the double doors into the sunlight if he can make it that far (30 movement).
Tabaqui storms into room 2 from the west door and looses an arrow that just misses the shadowy entity.
Safeguard is up as Marlyth readies a venomous attack.
<Let me know if anyone has issues with positioning. It was legitimately hard to find a spot where I could put this guy without being within 5ft of anyone so as not to punish players for their limited agency in movement.>
Safeguard also attempts to rush into room 2.
If he is in melee range of the figure he will attempt to use Thunder Gauntlets on the Great Shadow Horror for 2 attacks.
Attack: 24 Damage: 10
Attack: 13 Damage: 13
If he is at range then he will let loose some Magic Missiles all targeting the Great Shadow Horror
Damage: 11
As a bonus action he will activate his Defensive Field for 8 Temp HP.
(GSH is wearing a thong? My eyes! My eyes! psychic damage!)
(So, I'm not sure about initiative order here. If Angus was surprised, he didn't act in round one. The GSH attacks him in round one, while still in cellar, and at the beginning of round 2 runs up the stairs and releases the pool of shadow. Later in round 2 is Angus' first turn. If he sees the GSH go upstairs, then he would NOT go upstairs, and would instead lay hands on himself while still in the cellar. Does the pool of shadow hit him in the cellar before he can take his first action?)
<From the start: Angus is looking at the stone. The shadow thing claws him, dives into the shadow, attacks Weneon, then weneon goes. Then he gies up the stairs and does the thing and that covers 60ft. It would go down the stairs without difficulty, so I imagine it would effect the people in the basement as well. It's not a spell, so line of sight general rule doesn't apply and it would just be anyone within 60ft. So it would also include Weneon I think. I actually did confuse myself here thinking that the shadow horror had to go past Angus on the stairs, which means he could pass through him, but would allow an aoo. If that's not the case and he didn't need to shadow stride to get to the center of the room, it actually means he still has a bonus action which it would have probably used on shadow stealth when it got to room 2 ahead of anyone else. I think it's too late to retcon that bit though.>
Safeguard can make the melee attacks and lands two solid strikes against the creature. In reply, the horror claws Safeguard 27 for 22.
(actually, I think I missed this bit before, but if you get hit by its claw attack, it's a DC16 Wis save or frightened of it until the end of your next turn)
Extra critical damage: 8
Morwena Dex save vs Lashing Shadows 18
(Did Marlyth move anywhere on her turn. She can still act, I'm just posting g Morwena's thing here and then it's Angus and Weneon.)
Morwena casts mage armor on herself.
(Nope, she's maintaining concentration on the spell.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Wisdom Save: 10
(OOC: Oh whelp. Looks like Safeguard is frightened. Just too low for my flash of genius!!!)
Since Thunder Gauntlets landed, GSH has disadvantage on attack rolls against all targets except for Safeguard.
Weneon dex save for shadow tendrils 23
The attack misses and Weneon chases after the thing (rather fast herself) and attempts 2 more unarmed strikes
Attack: 24 Damage: 7
Attack: 24 Damage: 5
If either lands she'll attempt a stunning strike (DC14 constitution or stunned until the end of Wen's next turn)
She'll then use a bonus action for patient defense (if she didn't need it for step of the wind to close on the creature)
Angus' Dex save:12 (If fail, then Angus is unconscious)
Angus slumps to the floor in the cellar, overcome by the lashing shadows.
Death save: 17
(1 success)
Tabaqui Dex Save: 22
Looks like Weneon started in the basement, having to run around through room 3 then room 2, so she would need step of the wind to travel the ca. 55ft distance.
GSH Con save: 7
<success: Legendary resistance>
The shadow moves away 40ft through the wall [incorporeal movement] to enter room 9 with Marlyth, no aoo (Glide: Legendary action)
The GSH (I'm just going to call him Shady from now on) attacks Marlyth wirh tooth and claw (and with disadvantage).
Claw 9 for 18
claw 8 for 15
bite 8 for 18
random roll 1
BA: Shady slides into Marlyths shadow and reappears beside safeguard
[See why Morwena went invisible, now? She doesn't cast a shadow. Dragonchess]
I'll map this, but we're back to the top of the order.
Shady x
Calner,
Tabaqui,
Safeguard,
Marlyth,
Morwena,
Angus,
Weneon
Man, if Marlyth wasn't in the solarium with all that bright light, that thing could have really messed her up.
Always let me know if i have someone in the wrong spot.
Marlyth: Reaction: Primal Savagery
Attack: 7 Damage: 10
Marlyth's teeth and fingernails return to normal condition after she attempts to scratch Shady like an angry kitten.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Tabaqui will sneak-attack with his rapier as his two comrades are within melee range of the GSH.
Rapier Attack: 10 Damage: 12 + Sneak attack damage: 9
He will then Bonus Action disengage and sprint south into room 3, west to the door, north into room one, and attempt to exit the double doors into the sunlight if he can make it that far (30 movement).