This post has potentially manipulated dice roll results.
Hurren backflips out of the way of the boar's charge.
Round 5
Sensing that the best way to end this conflict is to keep hammering at the source, Hurren closes his eyes to summon his divine energy, and unleashes the magic missile spell at Akro. Three bolts of force energy streak up at the cambion, for
7 magical force damage.
(the dice manipulation thing is because originally I was going to heal, then I changed my post to an attack spell) (Plus, what a crappy damage roll)
This post has potentially manipulated dice roll results.
Flint grins as he sees the Goliath/bear hybrid move into the room and lock eyes with him. He wipes the blood away from his mouth with the back of his hand, collects himself for a moment, the moves forward attacking the bear with his maul
Bonus Action: Second Wind for 12 hitpoints restored
( Before. It's far too hard keeping track everyone's resistance. I trust you enough to reduce damage where applicable. I'm hard pressed enough keeping track of who I have disadvantage towards haha.)
(Round 5) (Akro is no longer wounded and Hunter's Mark is no longer in effect.)
Zensiro is caught flush by the ray of flame flashing from Akro's hand. Staggered and badly wounded, he will attempt one last attack with the magic scimitar before seeking higher ground and healing.
Scimitar of Wounding - attack: 23, damage: 14 w/bonus 1d4 for Favored Foe and intention to wound again.
Bonus Action: Misty Step Zensiro teleports up to the landing on the second level, at least temporarily out of Akro's immediate reach.
Object Interaction: Eat 5 goodberries to regain 5 HP! Having moved to safety, he will quickly eat a handful of goodberries to restore some vitality.
(Eating a Goodberry takes an action on a technical point, but I don't see a reason why you couldn't shove all 5 in at once. On another note, you feel very full haha).
I'll take that as opportunity attack. Akro takes the slash and looks badly wounded as he ascends.
This post has potentially manipulated dice roll results.
Hurren backflips out of the way of the boar's charge.
Round 5
Sensing that the best way to end this conflict is to keep hammering at the source, Hurren closes his eyes to summon his divine energy, and unleashes the magic missile spell at Akro. Three bolts of force energy streak up at the cambion, for
7 magical force damage.
(the dice manipulation thing is because originally I was going to heal, then I changed my post to an attack spell) (Plus, what a crappy damage roll)
(Wow the dice did not favour you that roll.)
The force unleashed, while not much, is still enough to unbalance Akro. Akro takes a second to right himself midair, this battle is clearly not going as intended.
Flint grins as he sees the Goliath/bear hybrid move into the room and lock eyes with him. He wipes the blood away from his mouth with the back of his hand, collects himself for a moment, the moves forward attacking the bear with his maul
Bonus Action: Second Wind for 5 hitpoints restored
Attack: 26 Damage: 22 bludgeoning
The bear hybrid roars as he take the damage (135hp btw haha).
The bear hybrid retaliates by drawing his own weapon, a great axe, and takes 2 swings 2425 to hit. One attack goes wide, but the other bites in for 10 damage.
(Eating a Goodberry takes an action on a technical point, but I don't see a reason why you couldn't shove all 5 in at once. On another note, you feel very full haha).
I'll take that as opportunity attack. Akro takes the slash and looks badly wounded as he ascends.
(Oh wow, it does say that in the spell description. I was going by the "stuff some food into your mouth" item in the Interacting with Objects Around You sidebar on PHB190. Good to know for the future. We can call it even for my possibly missed round and rolls w/out advantage when Akro was prone.)
(still need a round 5 from Akro, and where the heck is Dexan and the cavalry?)
I'm getting there....
(Round 5 Akro)
Levitating 30 feet above the ground, you see Akro is struggling to keep afloat in the air; 1 of every three wing beats is uneven, causing Akro to sway midair.
Akro fires a ray of fire at Skrach, and another at Hurren
Hurren:
9 or 10 at disadvantage. 10 fire damage on successful hit
Skrach:
17 to hit, for 10 damage on success.
The boar hybrid presses it's attack on Hurren, swinging twice with its maul.
First strike: 24, second strike: 14. The first hit lands, doing 10 bludgeoning damage. The second strike, the boar is distracted and his swing misses you.
For story telling sake, Akro only has 8 health as at the end of his turn. If you exceed that by a significant amount, please feel free to act out a "how do you want to do this".
The boar hybrid presses it's attack on Hurren, swinging twice with its maul.
First strike: 24, second strike: 14. The first hit lands, doing 10 bludgeoning damage. The second strike, the boar is distracted and his swing misses you.
(the wounding is for Hurren or for the boar? If it is for Hurren, which saving throw does he roll?)
Hurren doesn't see the boar hybrid's attack until too late, and takes a heavy blow to the side. He manages to avoid the follow-up attack, grimacing in pain.
Round 6
The flying fiend is outside the range of Hurren's physical attacks, so he briefly closes his eyes and murmurs a divine phrase, and the deep gong of a large bell resonates around Akro.
Toll the dead necrotic damage 7 WIS save DC 14 for no damage.
(Round 5)
“Get the pig ladies” Skrach says to the snakes, gesturing at the boar hybrid.
He then runs across to Malachi and casts Cure Wounds healing him for 4.
Skrach / Miner
Hurren backflips out of the way of the boar's charge.
Round 5
Sensing that the best way to end this conflict is to keep hammering at the source, Hurren closes his eyes to summon his divine energy, and unleashes the magic missile spell at Akro. Three bolts of force energy streak up at the cambion, for
7 magical force damage.
(the dice manipulation thing is because originally I was going to heal, then I changed my post to an attack spell)
(Plus, what a crappy damage roll)
Flint grins as he sees the Goliath/bear hybrid move into the room and lock eyes with him. He wipes the blood away from his mouth with the back of his hand, collects himself for a moment, the moves forward attacking the bear with his maul
Bonus Action: Second Wind for 12 hitpoints restored
Attack: 21 Damage: 13 bludgeoning
(OOC Is this before or after fire resistance?)
(Round 5)
Malichi draws a dagger and throws it, too far to throw accurately but he'll give it his best shot
Malichi Thrown Dagger: Attack: 15 Damage: 8 Sneak Attack Damage: 3
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(Previous page update, Zensiro finally did some real damage and Akro is once again wounded!)
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( Before. It's far too hard keeping track everyone's resistance. I trust you enough to reduce damage where applicable. I'm hard pressed enough keeping track of who I have disadvantage towards haha.)
(Eating a Goodberry takes an action on a technical point, but I don't see a reason why you couldn't shove all 5 in at once. On another note, you feel very full haha).
I'll take that as opportunity attack. Akro takes the slash and looks badly wounded as he ascends.
Could you roll for the snakes please :)
(Wow the dice did not favour you that roll.)
The force unleashed, while not much, is still enough to unbalance Akro. Akro takes a second to right himself midair, this battle is clearly not going as intended.
The bear hybrid roars as he take the damage (135hp btw haha).
The bear hybrid retaliates by drawing his own weapon, a great axe, and takes 2 swings 24 25 to hit. One attack goes wide, but the other bites in for 10 damage.
The dagger goes wide. Akro shoots back quickly as a retort " Muz..."
(Oh wow, it does say that in the spell description. I was going by the "stuff some food into your mouth" item in the Interacting with Objects Around You sidebar on PHB190. Good to know for the future. We can call it even for my possibly missed round and rolls w/out advantage when Akro was prone.)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
(still need a round 5 from Akro, and where the heck is Dexan and the cavalry?)
I'm getting there....
(Round 5 Akro)
Levitating 30 feet above the ground, you see Akro is struggling to keep afloat in the air; 1 of every three wing beats is uneven, causing Akro to sway midair.
Akro fires a ray of fire at Skrach, and another at Hurren
Hurren:
9 or 10 at disadvantage. 10 fire damage on successful hit
Skrach:
17 to hit, for 10 damage on success.
The boar hybrid presses it's attack on Hurren, swinging twice with its maul.
First strike: 24, second strike: 14. The first hit lands, doing 10 bludgeoning damage. The second strike, the boar is distracted and his swing misses you.
(Edit: forgot wounding. 2 necrotic damage. Saving throw 11)
For story telling sake, Akro only has 8 health as at the end of his turn. If you exceed that by a significant amount, please feel free to act out a "how do you want to do this".
Roll for round 6.
The snake slither up to the boar, lashing out with their fangs.
Snake 1
Attack: 17
Damage: 5 piercing
And 6 poison (or half as much on a successful DC 11 Con save)
Snake 2
Attack: 11
Damage: 6 piercing
And 10 poison (or half as much on a successful DC 11 Con save)
(Dice roll issue as I could not get it to roll piercing and poison damage together)
Skrach / Miner
(Round 6)
Skrach uses a bonus action to release another snake from his robe, turns to the snake and gestures a finger at Akro.
He says "Together" in beast speech and charges, the tip of the outstretched finger forming a venomous claw.
He will attack using his Primal Savagery
Attack: 12
Damage: 3 acid damage
Snake 3
Attack: 14
Damage: 6
And 6 poison damage (or half on a DC 11 Con save)
Skrach / Miner
(I think Akro is 30 ft in the air i.e. outside melee range)
Con save one:5 con save two: 17.
The boar hybrid shrieks at the bite with loud squeals.
I am indeed outside of melee range.
(the wounding is for Hurren or for the boar? If it is for Hurren, which saving throw does he roll?)
Hurren doesn't see the boar hybrid's attack until too late, and takes a heavy blow to the side. He manages to avoid the follow-up attack, grimacing in pain.
Round 6
The flying fiend is outside the range of Hurren's physical attacks, so he briefly closes his eyes and murmurs a divine phrase, and the deep gong of a large bell resonates around Akro.
Toll the dead necrotic damage 7 WIS save DC 14 for no damage.